Bug Fixes
Fixed an issue causing the Objective capture time to not be capped at 55 seconds.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Objective
-
Prison Camps
- Capture time reduced by 5 seconds.
- Capture time goes up by 10 seconds every Objective phase, uncapped.
- Guards reduced by 1.
- Guards go up by 1 every Objective phase, up to 4.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Bug Fixes
- Generals no longer provide Armor to nearby Heroes via A Call For Help.
- Fixed an issue causing Gnoll Camps to spawn 30 seconds later than intended.
Bug Fixes
- The prisoner on Alterac Pass can no longer be moved out of the cage by using Hogger's Loot Hoard.
Updates
Climate Phenomena
-
Weather events will occur
periodicallyevery 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts fora few2 minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. -
Snow Flurries
- Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
Updates
Climate Phenomena
- Weather events will occur periodically. Each weather event lasts for a few minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
-
Snow Flurries
- Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Objective
-
Cavalry
- The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each Objective phase.
Mercenaries
-
Boss Camp
- Ice Giant
- Overall
- Attack Speed reduced by approximately 30%.
- Defender
- Basic Attacks damage increased from 240 to 312.
- Laner
- Basic Attacks damage increased from 400 to 520.
- Overall
- Ice Giant
Updates
Objective
-
Cavalry
- No longer gain additional Armor for nearby Heroes.
- Health reduced from 10000 to 8000.
- Health scaling increased by 19%.
- Damage reduced from 85 to 65.
- Damage scaling increased by 22%.
Structures
-
Generals
- Health reduced from 24000 to 20000.
- Now gain 405 maximum Health every minute from 1:00 to 21:00 minutes.
Minions
-
Reavers
- Damage scaling increased by 50%.
Developer Comment: We're making a few changes to Alterac Pass to reduce the frequency that one team can run away with an early lead, while still keeping the average game time roughly in line with our other Battlegrounds. We're removing the mechanic that grants Cavalry additional Armor for every allied Hero in their aura, since we feel that multi-Hero pushes are already strong enough. We've also made Health scaling adjustments so that Vanndar and Drek'thar (the Core replacements) won't be demolished as quickly by late game Heroes that have outscaled them and reduced their Armor. However, we are increasing the scaling of Cavalry and Reavers (the Catapult replacements), so that games still end in a timely fashion. This should only come into play during games that become prolonged.