Bug Fixes

  • Fixed an issue causing the Objective capture time to not be capped at 55 seconds.
Reverted

Bug Fixes

  • Fixed an issue causing the Objective capture time to not be capped at 55 seconds.

Bug Fixes

  • Fixed an issue causing the Objective capture time to not be capped at 55 seconds.
PTR to Live
Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Prison Camps
    • Capture time reduced by 5 seconds.
      • Capture time goes up by 10 seconds every Objective phase, uncapped.
    • Guards reduced by 1.
      • Guards go up by 1 every Objective phase, up to 4.
Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
Undocumented

Bug Fixes

  • Generals no longer provide Armor to nearby Heroes via A Call For Help.
  • Fixed an issue causing Gnoll Camps to spawn 30 seconds later than intended.
Undocumented

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
Undocumented

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Bug Fixes

  • Fixed an issue that caused Gnolls to reduce the Armor of enemies before damage was dealt.

Bug Fixes

  • Fixed an issue that caused Gnolls to reduce the Armor of enemies before damage was dealt.

Bug Fixes

  • Fixed an issue that caused Gnolls to reduce the Armor of Evading targets.

Bug Fixes

  • Fixed an issue that caused Gnolls to reduce the Armor of Evading targets.

Bug Fixes

  • The prisoner on Alterac Pass can no longer be moved out of the cage by using Hogger's Loot Hoard.
PTR to Live

Bug Fixes

  • Mountain Giants will search for enemy Core units in a larger area.
PTR to Live

Updates

Climate Phenomena

  • Weather events will occur periodically every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for a few 2 minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
  • Snow Flurries
    • Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
Undocumented

Updates

Climate Phenomena

  • Weather events will occur periodically. Each weather event lasts for a few minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
  • Snow Flurries
    • Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Boss Camp
    • Experience increased by 100%.
    • Now flagged as Elite, making it Unstoppable and Unbribable.

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Boss Camp
    • Experience increased by 100%.
    • Now flagged as Elite, making it Unstoppable and Unbribable.

Updates

Objective

  • Cavalry
    • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each Objective phase.

Mercenaries

  • Boss Camp
    • Ice Giant
      • Overall
        • Attack Speed reduced by approximately 30%.
      • Defender
        • Basic Attacks damage increased from 240 to 312.
      • Laner
        • Basic Attacks damage increased from 400 to 520.

Updates

Objective

  • Cavalry
    • No longer gain additional Armor for nearby Heroes.
    • Health reduced from 10000 to 8000.
    • Health scaling increased by 19%.
    • Damage reduced from 85 to 65.
    • Damage scaling increased by 22%.

Structures

  • Generals
    • Health reduced from 24000 to 20000.
    • Now gain 405 maximum Health every minute from 1:00 to 21:00 minutes.

Minions

  • Reavers
    • Damage scaling increased by 50%.
Developer Comment: We're making a few changes to Alterac Pass to reduce the frequency that one team can run away with an early lead, while still keeping the average game time roughly in line with our other Battlegrounds. We're removing the mechanic that grants Cavalry additional Armor for every allied Hero in their aura, since we feel that multi-Hero pushes are already strong enough. We've also made Health scaling adjustments so that Vanndar and Drek'thar (the Core replacements) won't be demolished as quickly by late game Heroes that have outscaled them and reduced their Armor. However, we are increasing the scaling of Cavalry and Reavers (the Catapult replacements), so that games still end in a timely fashion. This should only come into play during games that become prolonged.

Updates

  • Alterac Pass has been added to the Nexus and is now available for play!

Updates

  • Alterac Pass has been added to the Nexus and is now available for play!
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