Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Bug Fixes
- Fixed an issue where areas of the battlefield were not covered under Fog of War.
Bug Fixes
- Fixed an issue where areas of the battlefield were not covered under Fog of War.
Updates
Mercenaries
-
Siege Camp
-
Impaler
- Attack damage increased from 50 to 65.
-
Impaler
Updates
Structures
-
Towers
- Towers added on each side of the middle Gates.
Developer Comment: We've added Towers near each team's central Healing Fountain to prevent certain Heroes from being able to destroy them too easily.
Updates
Structures
-
Towers
- Towers added on each side of the middle Gates.
Developer Comment: We've added Towers near each team's central Healing Fountain to prevent certain Heroes from being able to destroy them too easily.
Bug Fixes
- The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Objective
-
Immortals
- The Minimap icons that represent Immortals during an event have received updates.
- The allied Immortal now uses an icon depicting a shield.
- The opposing Immortal now uses an icon depicting crossed axes.
- The Minimap icons that represent Immortals during an event have received updates.
Updates
Objective
-
Immortals
- The Minimap icons that represent Immortals during an event have received updates.
- The allied Immortal now uses an icon depicting a shield.
- The opposing Immortal now uses an icon depicting crossed axes.
- The Minimap icons that represent Immortals during an event have received updates.
Bug Fixes
- Destroying the middle Healing Fountain on Battlefield of Eternity will no longer cause Minimap icons for other Healing Fountains to disappear.
Bug Fixes
- Destroying the middle Healing Fountain on Battlefield of Eternity will no longer cause Minimap icons for other Healing Fountains to disappear.
Bug Fixes
- Fixed a visual issue that could cause the outlines generated by Hanzo's Natural Agility to dip below the terrain in certain locations on Battlefield of Eternity.
Bug Fixes
- Fixed a visual issue that could cause the outlines generated by Hanzo's Natural Agility to dip below the terrain in certain locations on Battlefield of Eternity.
Updates
Objective
-
Immortals
- Spawn locations for the first Objective phase are no longer random.
- The first stage will always be Heaven South and Hell North.
- The second stage will always be Heaven East and Hell West.
- The Minimap will now indicate upcoming Immortal spawn locations 30 seconds after the game begins.
- Subsequent Immortal indicators will appear on the Minimap shortly after a previously summoned Immortal has been defeated.
- Swap locations will not appear on the Minimap when an Immortal has been reduced to 50% Health.
- Spawn locations for the first Objective phase are no longer random.
Developer Comment: As expected, our Gameplay Update for 2018 resulted in large changes to many of our game systems. While we're overall happy with the direction of the update, there have been some unintended side effects that we're hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all Battlegrounds. We're giving Structures some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and Objectives. We're also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we're reducing their power. We're also taking a look at the Slime Boss on Warhead Junction and reducing its early and mid-game pushing power, as right now it is too strong when combined with Warheads. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that neutral ones provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We're also seeing players picking up more Regeneration Globes in general, so this will help to keep the game's overall sustain in check. These are some hefty changes, and it's likely that there will be more needed to be done over time as things continue to settle. We'll be keeping an eye on things, and are prepared to make more updates as they're needed.