2025-12-01 Live Patch 2.55.14.95774

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Zergs
    • Zerglings
      • Health reduced by 15% 20%, from 450 to 360.
      • Health scaling increased significantly after 15 minutes.
    • Banelings
      • Damage increased from 150 to 200.
      • Health scaling increased significantly after 15 minutes.
      • Banelings no longer explode on contact with enemy Heroes.
    • Hydralisks
      • Health reduced by 15% 20%, from 850 to 680.
      • Health scaling increased significantly after 15 minutes.
    • Guardians
      • Health reduced by 15% 20%, from 1000 to 800.
      • Health scaling increased significantly after 15 minutes.
    • Ultralisks
      • Health reduced by 15% 20%, from 3800 to 3000.
      • Health scaling increased significantly after 15 minutes.

2025-11-03 PTR Patch 2.55.14.95499

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Zergs
    • Zerglings
      • Health reduced by 15% 20%, from 450 to 360.
      • Health scaling increased significantly after 15 minutes.
    • Banelings
      • Damage increased from 150 to 200.
      • Health scaling increased significantly after 15 minutes.
      • Banelings no longer explode on contact with enemy Heroes.
    • Hydralisks
      • Health reduced by 15% 20%, from 850 to 680.
      • Health scaling increased significantly after 15 minutes.
    • Guardians
      • Health reduced by 15% 20%, from 1000 to 800.
      • Health scaling increased significantly after 15 minutes.
    • Ultralisks
      • Health reduced by 15% 20%, from 3800 to 3000.
      • Health scaling increased significantly after 15 minutes.

2025-10-06 Hotfix Patch 2.55.13.95301

Undocumented

Updates

Objective

  • Zergs
    • Zerglings
      • Baseline amount per Zerg Wave increased from 4 to 6.
    • Ultralisks
      • Health reduced from 4700 to 3800.

2025-09-30 Live Patch 2.55.13.95213

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-09-02 PTR Patch 2.55.13.94986

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-03-12 Live Patch 2.55.10.93810

Bug Fixes

  • Fixed an issue that caused Archangel's visual effects to be a valid target for Pings.

2025-02-21 PTR Patch 2.55.10.93733

Bug Fixes

  • Fixed an issue that caused Archangel's visual effects to be a valid target for Pings.

2024-02-06 Live Patch 2.55.4.91769

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of enemies before damage was dealt.

2024-01-17 PTR Patch 2.55.4.91690

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of enemies before damage was dealt.

2023-11-16 Live Patch 2.55.4.91368

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of Evading targets.

2023-10-23 PTR Patch 2.55.4.91227

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of Evading targets.

2019-08-06 Live Patch 2.47.0.75589

Updates

Objective

    Beacons
    • The functionality of the Control Points is now consistent with that of Dragon Shire.
  • Zergs
    • Zerglings
      • Health reduced from 750 to 450.
      • Health scaling over time increased.
      • Damage increased from 5 to 10.
      • Damage scaling over time decreased.
      • No longer has a 10% damage penalty to Structures.
    • Banelings
      • Health reduced from 500 to 450.
      • Health scaling over time increased.
      • Damage increased from 55 to 150.
      • Damage scaling over time decreased.
      • Now have a 50% damage bonus to Heroes.
      • No longer have a 50% damage bonus to Structures.
      • Explosion radius increased from 2.75 to 3.
      • Now prefers attacking Structures.
    • Hydralisks
      • Health reduced from 1500 to 850.
      • Health scaling over time increased.
      • Damage increased from 25 to 70.
      • Damage scaling over time decreased.
      • No longer have a 10% damage penalty to Structures.
    • Guardians
      • Health reduced from 2250 to 1000.
      • Health scaling over time increased.
      • Damage increased from 80 to 110.
      • Damage scaling over time decreased.
      • No longer have a 25% damage penalty to Structures.
    • Ultralisks
      • Health reduced from 6000 to 4700.
      • Health scaling over time increased.
      • Damage increased from 50 to 100.
      • Damage scaling over time decreased.
      • No longer have a 10% damage penalty to Structures.
    • While attacking, Guardians and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk. This effect can occur once every 13 seconds.
Developer Comment: We've made some changes to Braxis Holdout to even out the power curve of Zerg Waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive Zerg onslaught. The tuning changes get the Zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Zerg Waves tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis Holdout. It won't greatly change the way the Battleground feels but introduce a little freshness to the Battleground while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.

2019-07-29 PTR Patch 2.47.0.75484

Updates

Objective

    Beacons
    • The functionality of the Control Points is now consistent with that of Dragon Shire.
  • Zergs
    • Zerglings
      • Health reduced from 750 to 450.
      • Health scaling over time increased.
      • Damage increased from 5 to 10.
      • Damage scaling over time decreased.
      • No longer has a 10% damage penalty to Structures.
    • Banelings
      • Health reduced from 500 to 450.
      • Health scaling over time increased.
      • Damage increased from 55 to 150.
      • Damage scaling over time decreased.
      • Now have a 50% damage bonus to Heroes.
      • No longer have a 50% damage bonus to Structures.
      • Explosion radius increased from 2.75 to 3.
      • Now prefers attacking Structures.
    • Hydralisks
      • Health reduced from 1500 to 850.
      • Health scaling over time increased.
      • Damage increased from 25 to 70.
      • Damage scaling over time decreased.
      • No longer have a 10% damage penalty to Structures.
    • Guardians
      • Health reduced from 2250 to 1000.
      • Health scaling over time increased.
      • Damage increased from 80 to 110.
      • Damage scaling over time decreased.
      • No longer have a 25% damage penalty to Structures.
    • Ultralisks
      • Health reduced from 6000 to 4700.
      • Health scaling over time increased.
      • Damage increased from 50 to 100.
      • Damage scaling over time decreased.
      • No longer have a 10% damage penalty to Structures.
    • While attacking, Guardians and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk. This effect can occur once every 13 seconds.
Developer Comment: We've made some changes to Braxis Holdout to even out the power curve of Zerg Waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive Zerg onslaught. The tuning changes get the Zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Zerg Waves tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis Holdout. It won't greatly change the way the Battleground feels but introduce a little freshness to the Battleground while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.
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