2026-02-19 Live Patch 2.55.15.96443

Bug Fixes

  • Fixed an issue that caused terrain to be rendered incorrectly.

2025-12-01 Live Patch 2.55.14.95774

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Zergs
    • Zerglings
      • Health reduced by 15% 20%, from 450 to 360.
      • Health scaling for minutes 1-5 reduced from 22.5 to 18.
      • Health scaling for minutes 6-10 reduced from 33.75 to 31.5.
      • Health scaling for minutes 21-30 increased from 56.25 to 58.5.
    • Banelings
      • Damage increased from 150 to 200.
      • Health scaling for minutes 6-10 increased from 33.75 to 39.38.
      • Health scaling for minutes 11-20 increased from 45 to 56.25.
      • Health scaling for minutes 21-30 increased from 56.25 to 73.13.
      • Banelings no longer explode on contact with enemy Heroes.
    • Hydralisks
      • Health reduced by 15% 20%, from 850 to 680.
      • Health scaling for minutes 1-5 reduced from 42.5 to 34.
      • Health scaling for minutes 6-10 reduced from 63.75 to 60.
      • Health scaling for minutes 21-30 increased from 106.25 to 110.5.
    • Guardians
      • Health reduced by 15% 20%, from 1000 to 800.
      • Health scaling for minutes 1-5 reduced from 50 to 40.
      • Health scaling for minutes 6-10 reduced from 75 to 70.
      • Health scaling for minutes 21-30 increased from 125 to 130.
    • Ultralisks
      • Health reduced by 15% 20%, from 3800 to 3000.
      • Health scaling for minutes 1-5 reduced from 190 to 150.
      • Health scaling for minutes 6-10 reduced from 285 to 262.5.
      • Health scaling for minutes 11-16 reduced from 380 to 375.
      • Health scaling for minutes 17-30 increased from 475 to 487.5.

2025-11-03 PTR Patch 2.55.14.95499

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Zergs
    • Zerglings
      • Health reduced by 15% 20%, from 450 to 360.
      • Health scaling for minutes 1-5 reduced from 22.5 to 18.
      • Health scaling for minutes 6-10 reduced from 33.75 to 31.5.
      • Health scaling for minutes 21-30 increased from 56.25 to 58.5.
    • Banelings
      • Damage increased from 150 to 200.
      • Health scaling for minutes 6-10 increased from 33.75 to 39.38.
      • Health scaling for minutes 11-20 increased from 45 to 56.25.
      • Health scaling for minutes 21-30 increased from 56.25 to 73.13.
      • Banelings no longer explode on contact with enemy Heroes.
    • Hydralisks
      • Health reduced by 15% 20%, from 850 to 680.
      • Health scaling for minutes 1-5 reduced from 42.5 to 34.
      • Health scaling for minutes 6-10 reduced from 63.75 to 60.
      • Health scaling for minutes 21-30 increased from 106.25 to 110.5.
    • Guardians
      • Health reduced by 15% 20%, from 1000 to 800.
      • Health scaling for minutes 1-5 reduced from 50 to 40.
      • Health scaling for minutes 6-10 reduced from 75 to 70.
      • Health scaling for minutes 21-30 increased from 125 to 130.
    • Ultralisks
      • Health reduced by 15% 20%, from 3800 to 3000.
      • Health scaling for minutes 1-5 reduced from 190 to 150.
      • Health scaling for minutes 6-10 reduced from 285 to 262.5.
      • Health scaling for minutes 11-16 reduced from 380 to 375.
      • Health scaling for minutes 17-30 increased from 475 to 487.5.

2025-10-06 Hotfix Patch 2.55.13.95301

Undocumented

Updates

Objective

  • Zergs
    • Zerglings
      • Baseline amount increased from 4 to 6.
    • Ultralisks
      • Health reduced from 4700 to 3800.
      • Health scaling for minutes 1-5 reduced from 235 to 190.
      • Health scaling for minutes 6-10 reduced from 325.5 to 285.
      • Health scaling for minutes 11-16 reduced from 470 to 380.
      • Health scaling for minutes 17-30 reduced from 587.5 to 475.

2025-09-30 Live Patch 2.55.13.95213

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-09-02 PTR Patch 2.55.13.94986

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-03-12 Live Patch 2.55.10.93810

Bug Fixes

  • Fixed an issue that caused Archangel's visual effects to be a valid target for Pings.

2025-02-21 PTR Patch 2.55.10.93733

Bug Fixes

  • Fixed an issue that caused Archangel's visual effects to be a valid target for Pings.

2024-02-06 Live Patch 2.55.4.91769

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of enemies before damage was dealt.

2024-01-17 PTR Patch 2.55.4.91690

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of enemies before damage was dealt.

2023-11-16 Live Patch 2.55.4.91368

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of Evading targets.

2023-10-23 PTR Patch 2.55.4.91227

Bug Fixes

  • Fixed an issue that caused Hellbats to reduce the Armor of Evading targets.

2019-08-06 Live Patch 2.47.0.75589

Undocumented

Updates

Objective

    Beacons
    • The functionality of the Control Points is now consistent with that of Dragon Shire.
  • Zergs
    • Zerglings
      • Health reduced from 750 to 450.
      • Health scaling for minutes 1-5 increased from 10 to 22.5.
      • Health scaling for minutes 6-10 increased from 15 to 33.75.
      • Health scaling for minutes 11-15 increased from 20 to 45.
      • Health scaling for minutes 16-20 increased from 25 to 45.
      • Health scaling for minutes 21-30 increased from 30 to 56.25.
      • Damage increased from 5 to 10.
      • Damage scaling for minutes 1-5 reduced from 1 to 0.5.
      • Damage scaling for minutes 6-10 reduced from 1 to 0.75.
      • Damage scaling for minutes 11-15 reduced from 2 to 1.
      • Damage scaling for minutes 16-20 reduced from 2 to 1.
      • Damage scaling for minutes 21-30 reduced from 3 to 1.25.
      • No longer have a 10% damage penalty to Structures.
    • Banelings
      • Health reduced from 500 to 450.
      • Health scaling for minutes 1-5 increased from 5 to 22.5.
      • Health scaling for minutes 6-10 increased from 5 to 33.75.
      • Health scaling for minutes 11-15 increased from 10 to 45.
      • Health scaling for minutes 16-20 increased from 10 to 45.
      • Health scaling for minutes 21-30 increased from 15 to 56.25.
      • Damage increased from 55 to 150.
      • Damage scaling for minutes 1-5 reduced from 18 to 7.5.
      • Damage scaling for minutes 6-10 reduced from 23 to 11.25.
      • Damage scaling for minutes 11-15 reduced from 25 to 15.
      • Damage scaling for minutes 16-20 reduced from 30 to 15.
      • Damage scaling for minutes 21-30 reduced from 25 to 18.75.
      • Now have a 50% damage bonus to Heroes.
      • No longer have a 50% damage bonus to Structures.
      • Explosion radius increased from 2.75 to 3.
      • Now prefers attacking Structures.
    • Hydralisks
      • Health reduced from 1500 to 850.
      • Health scaling for minutes 1-5 increased from 20 to 42.5.
      • Health scaling for minutes 6-10 increased from 20 to 63.75.
      • Health scaling for minutes 11-15 increased from 30 to 85.
      • Health scaling for minutes 16-20 increased from 30 to 85.
      • Health scaling for minutes 21-30 increased from 40 to 106.25.
      • Damage increased from 25 to 70.
      • Damage scaling for minutes 1-5 reduced from 7 to 3.5.
      • Damage scaling for minutes 6-10 reduced from 10 to 5.25.
      • Damage scaling for minutes 11-15 reduced from 15 to 7.
      • Damage scaling for minutes 16-20 reduced from 17 to 7.
      • Damage scaling for minutes 21-30 reduced from 20 to 8.75.
      • No longer have a 10% damage penalty to Structures.
    • Guardians
      • Health reduced from 2250 to 1000.
      • Health scaling for minutes 1-5 increased from 40 to 50.
      • Health scaling for minutes 6-10 increased from 40 to 75.
      • Health scaling for minutes 11-15 increased from 60 to 100.
      • Health scaling for minutes 16-20 increased from 60 to 100.
      • Health scaling for minutes 21-30 increased from 80 to 125.
      • Damage increased from 80 to 110.
      • Damage scaling for minutes 1-5 reduced from 8 to 5.5.
      • Damage scaling for minutes 6-10 reduced from 15 to 8.25.
      • Damage scaling for minutes 11-15 reduced from 15 to 11.
      • Damage scaling for minutes 16-20 reduced from 24 to 11.
      • Damage scaling for minutes 21-30 reduced from 24 to 13.75.
      • No longer have a 25% damage penalty to Structures.
    • Ultralisks
      • Health reduced from 6000 to 4700.
      • Health scaling for minutes 1-5 increased from 100 to 235.
      • Health scaling for minutes 6-10 increased from 150 to 352.5.
      • Health scaling for minutes 11-15 increased from 150 to 470.
      • Health scaling for minute 16 increased from 200 to 470.
      • Health scaling for minutes 17-20 increased from 200 to 587.5.
      • Health scaling for minutes 21-30 increased from 250 to 587.5.
      • Damage increased from 50 to 100.
      • Damage scaling for minutes 1-5 reduced from 10 to 5.
      • Damage scaling for minutes 6-10 reduced from 15 to 7.5.
      • Damage scaling for minutes 11-15 reduced from 17 to 10.
      • Damage scaling for minutes 16-20 reduced from 26 to 10.
      • Damage scaling for minutes 21-30 reduced from 30 to 12.5.
      • No longer have a 10% damage penalty to Structures.
    • While attacking, Guardians and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk. This effect can occur once every 13 seconds.
Developer Comment: We've made some changes to Braxis Holdout to even out the power curve of Zerg Waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive Zerg onslaught. The tuning changes get the Zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Zerg Waves tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis Holdout. It won't greatly change the way the Battleground feels but introduce a little freshness to the Battleground while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.

2019-07-29 PTR Patch 2.47.0.75484

Undocumented

Updates

Objective

    Beacons
    • The functionality of the Control Points is now consistent with that of Dragon Shire.
  • Zergs
    • Zerglings
      • Health reduced from 750 to 450.
      • Health scaling for minutes 1-5 increased from 10 to 22.5.
      • Health scaling for minutes 6-10 increased from 15 to 33.75.
      • Health scaling for minutes 11-15 increased from 20 to 45.
      • Health scaling for minutes 16-20 increased from 25 to 45.
      • Health scaling for minutes 21-30 increased from 30 to 56.25.
      • Damage increased from 5 to 10.
      • Damage scaling for minutes 1-5 reduced from 1 to 0.5.
      • Damage scaling for minutes 6-10 reduced from 1 to 0.75.
      • Damage scaling for minutes 11-15 reduced from 2 to 1.
      • Damage scaling for minutes 16-20 reduced from 2 to 1.
      • Damage scaling for minutes 21-30 reduced from 3 to 1.25.
      • No longer have a 10% damage penalty to Structures.
    • Banelings
      • Health reduced from 500 to 450.
      • Health scaling for minutes 1-5 increased from 5 to 22.5.
      • Health scaling for minutes 6-10 increased from 5 to 33.75.
      • Health scaling for minutes 11-15 increased from 10 to 45.
      • Health scaling for minutes 16-20 increased from 10 to 45.
      • Health scaling for minutes 21-30 increased from 15 to 56.25.
      • Damage increased from 55 to 150.
      • Damage scaling for minutes 1-5 reduced from 18 to 7.5.
      • Damage scaling for minutes 6-10 reduced from 23 to 11.25.
      • Damage scaling for minutes 11-15 reduced from 25 to 15.
      • Damage scaling for minutes 16-20 reduced from 30 to 15.
      • Damage scaling for minutes 21-30 reduced from 25 to 18.75.
      • Now have a 50% damage bonus to Heroes.
      • No longer have a 50% damage bonus to Structures.
      • Explosion radius increased from 2.75 to 3.
      • Now prefers attacking Structures.
    • Hydralisks
      • Health reduced from 1500 to 850.
      • Health scaling for minutes 1-5 increased from 20 to 42.5.
      • Health scaling for minutes 6-10 increased from 20 to 63.75.
      • Health scaling for minutes 11-15 increased from 30 to 85.
      • Health scaling for minutes 16-20 increased from 30 to 85.
      • Health scaling for minutes 21-30 increased from 40 to 106.25.
      • Damage increased from 25 to 70.
      • Damage scaling for minutes 1-5 reduced from 7 to 3.5.
      • Damage scaling for minutes 6-10 reduced from 10 to 5.25.
      • Damage scaling for minutes 11-15 reduced from 15 to 7.
      • Damage scaling for minutes 16-20 reduced from 17 to 7.
      • Damage scaling for minutes 21-30 reduced from 20 to 8.75.
      • No longer have a 10% damage penalty to Structures.
    • Guardians
      • Health reduced from 2250 to 1000.
      • Health scaling for minutes 1-5 increased from 40 to 50.
      • Health scaling for minutes 6-10 increased from 40 to 75.
      • Health scaling for minutes 11-15 increased from 60 to 100.
      • Health scaling for minutes 16-20 increased from 60 to 100.
      • Health scaling for minutes 21-30 increased from 80 to 125.
      • Damage increased from 80 to 110.
      • Damage scaling for minutes 1-5 reduced from 8 to 5.5.
      • Damage scaling for minutes 6-10 reduced from 15 to 8.25.
      • Damage scaling for minutes 11-15 reduced from 15 to 11.
      • Damage scaling for minutes 16-20 reduced from 24 to 11.
      • Damage scaling for minutes 21-30 reduced from 24 to 13.75.
      • No longer have a 25% damage penalty to Structures.
    • Ultralisks
      • Health reduced from 6000 to 4700.
      • Health scaling for minutes 1-5 increased from 100 to 235.
      • Health scaling for minutes 6-10 increased from 150 to 352.5.
      • Health scaling for minutes 11-15 increased from 150 to 470.
      • Health scaling for minute 16 increased from 200 to 470.
      • Health scaling for minutes 17-20 increased from 200 to 587.5.
      • Health scaling for minutes 21-30 increased from 250 to 587.5.
      • Damage increased from 50 to 100.
      • Damage scaling for minutes 1-5 reduced from 10 to 5.
      • Damage scaling for minutes 6-10 reduced from 15 to 7.5.
      • Damage scaling for minutes 11-15 reduced from 17 to 10.
      • Damage scaling for minutes 16-20 reduced from 26 to 10.
      • Damage scaling for minutes 21-30 reduced from 30 to 12.5.
      • No longer have a 10% damage penalty to Structures.
    • While attacking, Guardians and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk. This effect can occur once every 13 seconds.
Developer Comment: We've made some changes to Braxis Holdout to even out the power curve of Zerg Waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive Zerg onslaught. The tuning changes get the Zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Zerg Waves tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis Holdout. It won't greatly change the way the Battleground feels but introduce a little freshness to the Battleground while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.

2018-12-11 Live Patch 2.41.0.70920

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Bruiser Camp
    • Experience increased by 100%.
  • Boss Camp
    • Experience increased by 100%.
    • Now flagged as Elite, making it Unstoppable and Unbribable.

2018-12-03 PTR Patch 2.41.0.70682

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Bruiser Camp
    • Experience increased by 100%.
  • Boss Camp
    • Experience increased by 100%.
    • Now flagged as Elite, making it Unstoppable and Unbribable.

2018-07-10 Live Patch 2.35.0.66488

Undocumented

Updates

Objective

    Beacons
    • Now become contested immediately when Heroes from both teams are on the point.
    • Total beacon capture time increased from 30 to 37.5 seconds.
    • Time between 2% intervals increased from 0.6 to 0.75 seconds.
  • Zergs
    • Zerglings
      • Baseline amount increased from 6 to 10.
    • Hydralisks
      • Baseline amount increased from 0 to 2.
    • Guardians
      • Baseline amount increased from 0 to 1.
    • Ultralisks
      • Baseline amount increased from 0 to 1.

Structures

  • Damage to Zergs increased by 75%.

2018-07-02 PTR Patch 2.35.0.66292

Undocumented

Updates

Objective

    Beacons
    • Now become contested immediately when Heroes from both teams are on the point.
    • Total beacon capture time increased from 30 to 37.5 seconds.
    • Time between 2% intervals increased from 0.6 to 0.75 seconds.
  • Zergs
    • Zerglings
      • Baseline amount increased from 6 to 10.
    • Hydralisks
      • Baseline amount increased from 0 to 2.
    • Guardians
      • Baseline amount increased from 0 to 1.
    • Ultralisks
      • Baseline amount increased from 0 to 1.

Structures

  • Damage to Zergs increased by 75%.

2018-03-27 Live Patch 2.31.0.63507

Bug Fixes

  • Destroying the middle Healing Fountain on Braxis Holdout will no longer cause Minimap icons for other Healing Fountains to disappear.

2018-03-19 PTR Patch 2.31.0.63203

Bug Fixes

  • Destroying the middle Healing Fountain on Braxis Holdout will no longer cause Minimap icons for other Healing Fountains to disappear.

2018-02-06 Live Patch 2.30.0.61952

Bug Fixes

  • Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.

2018-01-29 PTR Patch 2.30.0.61718

Bug Fixes

  • Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.

2018-01-09 Live Patch 2.29.7.61129

PTR to Live

Updates

Mercenaries

  • Siege Camp
    • Hellbats
      • Overall
        • Armor reduction amount reduced from 5% to 4% per stack.
      • Defender
        • Health reduced from 4275 to 3420.
      • Laner
        • Health reduced from 4700 to 3760.
        • Health scaling for minutes 1-5 reduced from 50 to 40.
        • Health scaling for minutes 6-10 increased from 75 to 110.
        • Health scaling for minutes 11-15 increased from 100 to 150.
        • Health scaling for minutes 16-20 increased from 125 to 235.
Developer Comment: As expected, our Gameplay Update for 2018 resulted in large changes to many of our game systems. While we're overall happy with the direction of the update, there have been some unintended side effects that we're hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all Battlegrounds. We're giving Structures some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and Objectives. We're also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we're reducing their power. We're also taking a look at the Slime Boss on Warhead Junction and reducing its early and mid-game pushing power, as right now it is too strong when combined with Warheads. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that neutral ones provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We're also seeing players picking up more Regeneration Globes in general, so this will help to keep the game's overall sustain in check. These are some hefty changes, and it's likely that there will be more needed to be done over time as things continue to settle. We'll be keeping an eye on things, and are prepared to make more updates as they're needed.
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