2025-12-01 Live Patch 2.55.14.95774

Undocumented

Updates

General

  • Bushes
    • The bushes right behind the Forts in the bottom lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

2025-11-03 PTR Patch 2.55.14.95499

Undocumented

Updates

General

  • Bushes
    • The bushes right behind the Forts in the bottom lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

2025-09-30 Live Patch 2.55.13.95213

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-09-02 PTR Patch 2.55.13.94986

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-07-29 Live Patch 2.55.12.94714

Bug Fixes

  • Fixed an issue that caused Vehicle's Basic Attacks to not consume Evasion charges.
  • Fixed an issue that caused the on-death knockback from Vehicles to move the target in the direction the target is moving when first applied.
  • Fixed an issue that caused the on-death knockback from Vehicles to not knock all targets back an equal distance.

2025-07-01 PTR Patch 2.55.12.94564

Bug Fixes

  • Fixed an issue that caused Vehicle's Basic Attacks to not consume Evasion charges.
  • Fixed an issue that caused the on-death knockback from Vehicles to move the target in the direction the target is moving when first applied.
  • Fixed an issue that caused the on-death knockback from Vehicles to not knock all targets back an equal distance.

2020-06-03 Live Patch 2.50.2.79999

Bug Fixes

  • Fixed an issue causing the Dragon Knight's Savage Charge to interrupt missile movers of targets that are Unstoppable.

2019-04-30 Live Patch 2.45.0.73662

Updates

Layout

  • Dragon Shire has received a significant update to its art.

2019-04-22 PTR Patch 2.45.0.73576

Updates

Layout

  • Dragon Shire has received a significant update to its art.

2018-12-11 Live Patch 2.41.0.70920

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Bruiser Camp
    • Experience increased by 100%.

2018-12-03 PTR Patch 2.41.0.70682

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Bruiser Camp
    • Experience increased by 100%.

2018-11-13 Live Patch 2.40.0.70200

Layout

  • Art updated.

2018-11-05 PTR Patch 2.40.0.69947

Updates

Layout

  • Art updated.

2018-10-10 Live Patch 2.38.2.69185

Bug Fixes

  • Fixed an issue where Brightwing's Phase Shift could be cast on Vehicles.

2018-05-09 Live Patch 2.32.2.64863

Bug Fixes

  • Fixed an issue that caused Time Stop effects to fail to pause channels on the Dragon Knight.

2018-05-01 Hotfix Patch 2.32.1.64657

Undocumented

Bug Fixes

  • Fixed an issue that caused Time Stop effects to fail to pause channels on the Dragon Knight.

2018-01-09 Live Patch 2.29.7.61129

PTR to Live

Updates

Mercenaries

  • Bruiser Camp
    • Knights
      • Defender
        • Spell Armor amount increased from 15 to 20.
      • Laner
        • Spell Armor amount reduced from 30 to 20.
Developer Comment: As expected, our Gameplay Update for 2018 resulted in large changes to many of our game systems. While we're overall happy with the direction of the update, there have been some unintended side effects that we're hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all Battlegrounds. We're giving Structures some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and Objectives. We're also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we're reducing their power. We're also taking a look at the Slime Boss on Warhead Junction and reducing its early and mid-game pushing power, as right now it is too strong when combined with Warheads. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that neutral ones provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We're also seeing players picking up more Regeneration Globes in general, so this will help to keep the game's overall sustain in check. These are some hefty changes, and it's likely that there will be more needed to be done over time as things continue to settle. We'll be keeping an eye on things, and are prepared to make more updates as they're needed.
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