Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Objective
-
Garden Terrors
- Stats
- Health scaling for minutes 11-15 increased from 562.5 to 843.75.
- Health scaling for minutes 16-20 increased from 787.5 to 1125.
- Health scaling for minutes 21-25 increased from 900 to 1350.
- Health scaling for minutes 26-30 increased from 1125 to 1687.5.
- Health scaling for minutes 31-35 increased from 0 to 1687.5.
- Basic Attacks damage scaling for minutes 31-35 increased from 0 to 25.
-
Mega Smash
- Damage scaling for minutes 31-35 increased from 0 to 48.5.
-
Overgrowth
- Self-inflicted damage over time increased from 6% to 10% maximum Health.
- Maximum duration reduced from 17 to 10 seconds.
- Stats
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Objective
-
Garden Terrors
- Stats
- Health scaling for minutes 11-15 increased from 562.5 to 843.75.
- Health scaling for minutes 16-20 increased from 787.5 to 1125.
- Health scaling for minutes 21-25 increased from 900 to 1350.
- Health scaling for minutes 26-30 increased from 1125 to 1687.5.
- Health scaling for minutes 31-35 increased from 0 to 1687.5.
- Basic Attacks damage scaling for minutes 31-35 increased from 0 to 25.
-
Mega Smash
- Damage scaling for minutes 31-35 increased from 0 to 48.5.
-
Overgrowth
- Self-inflicted damage over time increased from 6% to 10% maximum Health.
- Maximum duration reduced from 17 to 10 seconds.
- Stats
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Garden Terrors
- Stats
- Health increased by 12.5%, from 10000 to 11250.
- Health scaling for minutes 1-5 increased from 200 to 281.25.
- Health scaling for minutes 6-10 increased from 300 to 393.75.
- Health scaling for minutes 11-15 increased from 400 to 562.5.
- Health scaling for minutes 16-20 increased from 500 to 787.5.
- Health scaling for minutes 21-25 increased from 600 to 900.
- Health scaling for minutes 26-30 increased from 700 to 1125.
- Basic Attacks damage scaling for minutes 1-5 increased from 5 to 6.25.
- Basic Attacks damage scaling for minutes 6-10 increased from 7.5 to 8.75.
- Basic Attacks damage scaling for minutes 11-15 increased from 10 to 12.5.
- Basic Attacks damage scaling for minutes 16-20 increased from 12.5 to 17.5.
- Basic Attacks damage scaling for minutes 21-25 increased from 15 to 20.
- Basic Attacks damage scaling for minutes 26-30 increased from 17.5 to 25.
- Mega Smash
- Damage scaling for minutes 6-10 increased from 29.1 to 33.95.
- Damage scaling for minutes 11-15 increased from 29.1 to 38.8.
- Damage scaling for minutes 16-20 increased from 33.95 to 43.65.
- Damage scaling for minutes 21-25 increased from 33.95 to 48.5.
- Damage scaling for minutes 26-30 increased from 33.95 to 48.5.
- Stats
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Bug Fixes
- Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph.
Bug Fixes
- Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph.
Bug Fixes
- Garden Terror's spawning vines will no longer get stuck at Gates while trying to path through them.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Bug Fixes
- Fixed an issue where all three Garden Terrors could spawn in a single lane.
Bug Fixes
- Fixed an issue where all three Garden Terrors could spawn in a single lane.
Updates
Objective
-
Seeds
- Day/Night cycle removed.
- Seeds now spawn in 6 locations, protected by 4 Shamblers.
- Once a team collects 3 Seeds, a Garden Terror spawns in each lane.
-
Garden Terrors
- Functionality changed from Vehicle to Monster.
Updates
Objective
-
Seeds
- Day/Night cycle removed.
- Seeds now spawn in 6 locations, protected by 4 Shamblers.
- Once a team collects 3 Seeds, a Garden Terror spawns in each lane.
-
Garden Terrors
- Functionality changed from Vehicle to Monster.
Bug Fixes
- Fixed an issue in which Structures affected by the Garden Terror's Overgrowth could stop attacking indefinitely under specific circumstances.
Bug Fixes
- Fixed an issue in which Structures affected by the Garden Terror's Overgrowth could stop attacking indefinitely under specific circumstances.
Updates
Mercenaries
-
Bruiser Camp
-
Knights
- Defender
- Spell Armor amount increased from 15 to 20.
- Laner
- Spell Armor amount reduced from 30 to 20.
- Defender
-
Knights
Developer Comment: As expected, our Gameplay Update for 2018 resulted in large changes to many of our game systems. While we're overall happy with the direction of the update, there have been some unintended side effects that we're hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all Battlegrounds. We're giving Structures some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and Objectives. We're also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we're reducing their power. We're also taking a look at the Slime Boss on Warhead Junction and reducing its early and mid-game pushing power, as right now it is too strong when combined with Warheads. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that neutral ones provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We're also seeing players picking up more Regeneration Globes in general, so this will help to keep the game's overall sustain in check. These are some hefty changes, and it's likely that there will be more needed to be done over time as things continue to settle. We'll be keeping an eye on things, and are prepared to make more updates as they're needed.