2026-02-20 Hotfix Patch 2.55.15.96477

Undocumented

Bug Fixes

  • Fixed an issue that caused terrain to be rendered incorrectly.

2026-02-19 Live Patch 2.55.15.96443

Undocumented

Bug Fixes

  • Sentinel Camps are now properly displayed with a Bruiser icon.
  • Fixed an issue causing Sentinel Camps to spawn 30 seconds later than intended.

2025-12-01 Live Patch 2.55.14.95774

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

2025-11-03 PTR Patch 2.55.14.95499

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

2025-10-06 Hotfix Patch 2.55.13.95301

Undocumented

Bug Fixes

  • Fixed an issue causing Recon Camps to spawn 30 seconds later than intended.

2025-09-30 Live Patch 2.55.13.95213

PTR to Live
Undocumented

Updates

Mercenaries

  • Recon Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Fortification Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Sentinel Camp
    • Sentinel
      • Laner
        • Health reduced by 12.5% 10%, from 7200 to 6500.

Objective

  • Payload
    • Damage increased by 12.5% 14%, from 1900 to 2135 2165.
    • Movement Speed increased by approximately 25%.
      • Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
      • Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
      • Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
    • Payload deals 30% 20% less damage to Core.

2025-09-02 PTR Patch 2.55.13.94986

Undocumented

Updates

Mercenaries

  • Recon Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Fortification Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Sentinel Camp
    • Sentinel
      • Laner
        • Health reduced by 12.5% 10%, from 7200 to 6500.

Objective

  • Payload
    • Damage increased by 12.5%, from 1900 to 2135.
    • Movement Speed increased by approximately 25%.
      • Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
      • Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
      • Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.

2023-11-16 Live Patch 2.55.4.91368

PTR to Live

Bug Fixes

  • Fixed an issue that caused the Recon Camp to have their scaling reset when captured.

2020-06-03 Live Patch 2.50.2.79999

Bug Fixes

  • Fixed an issue causing the warning splat for the Sentinel's Horizontal Slash to not properly match its search area.

2020-05-12 Hotfix Patch 2.50.1.79515

Undocumented

Updates

Mercenaries

  • Sentinel Camp
    • Sentinel
      • Laner
        • Health reduced from 8000 to 7200.
        • Health scaling reduced by about 10%.

2020-05-06 Live Patch 2.50.1.79515

Undocumented

Updates

Mercenaries

  • Sentinel Camp
    • Sentinel
      • Laner
        • Health reduced from 8000 to 7200.
        • Health scaling reduced by about 10%.

Objective

  • Payload
    • Damage increased from 1800 to 1900.
Developer Comment: We've heard feedback that players believe the pushing Samurai Camp is too strong and the Objective is too weak. For some insight, we purposefully designed the map so that the Samurai Camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the Objective being a more central way to win the game.

2019-07-10 Live Patch 2.46.1.75132

Updates

Mercenaries

  • Sentinel Camp
    • Respawn timer increased from 120 to 150 seconds.

2019-04-17 Live Patch 2.44.1.73493

Bug Fixes

  • Garrosh is no longer able to throw Hanamura Temple's Payload.

2018-12-11 Live Patch 2.41.0.70920

Updates

Mercenaries

  • Recon Camp
    • Experience increased by 100%.
  • Sentinel Camp
    • Experience increased by 100%.
    • Now flagged as Elite, making it Unstoppable and Unbribable.

2018-12-03 PTR Patch 2.41.0.70682

Updates

Mercenaries

  • Recon Camp
    • Experience increased by 100%.
  • Sentinel Camp
    • Experience increased by 100%.
    • Now flagged as Elite, making it Unstoppable and Unbribable.

2018-09-19 Live Patch 2.37.1.68509

Updates

Mercenaries
  • Recon Camp
    • Kill and capture Experience adjusted to grant slightly less overall Experience.
  • Fortification Camp
    • Kill and capture Experience adjusted to grant more overall Experience.
  • Sentinel Camp
    • Kill and capture Experience adjusted to grant more overall Experience.
Developer Comment: These changes are intended to slightly increase the amount of overall Experience available from Mercenary Camps, but in a more consistent spread.

2018-09-04 Live Patch 2.37.0.67985

Undocumented

Updates

Objective

  • Payload
    • Payload will now spawn in the center of the battlefield.
    • Teams must escort the Payload to their side of the path.
    • Once a team delivers a Payload, their side of the path will change.
    • For each team, there are 3 possible paths for the Payload.
    • Payload no longer moves backwards when there are no Heroes nearby for too long.
    • Experience upon reaching their destination reduced from 1200 to 0.
    • Destroying enemy Forts no longer increases the next Payload's damage.
    • Destroying enemy Keeps no longer causes Sappers to spawn with allied Minions.

Structures

  • Recon Camps
    • They no longer reward Dragon Spirits.
    • They instead act as a Watch Tower.
  • Sentinel Camps
    • They no longer reward a Biotic Emitter.
    • They instead spawn a laning Sentinel.
  • Boss Camp
    • Removed.

Structures

  • Core
    • They no longer have 8 Health.
    • They are no longer Protected.

2018-08-27 PTR Patch 2.37.0.67679

Undocumented

Updates

Objective

  • Payload
    • Payload will now spawn in the center of the battlefield.
    • Teams must escort the Payload to their side of the path.
    • Once a team delivers a Payload, their side of the path will change.
    • For each team, there are 3 possible paths for the Payload.
    • Payload no longer moves backwards when there are no Heroes nearby for too long.
    • Experience upon reaching their destination reduced from 1200 to 0.
    • Destroying enemy Forts no longer increases the next Payload's damage.
    • Destroying enemy Keeps no longer causes Sappers to spawn with allied Minions.

Structures

  • Recon Camps
    • They no longer reward Dragon Spirits.
    • They instead act as a Watch Tower.
  • Sentinel Camps
    • They no longer reward a Biotic Emitter.
    • They instead spawn a laning Sentinel.
  • Boss Camp
    • Removed.

Structures

  • Core
    • They no longer have 8 Health.
    • They are no longer Protected.
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