Updates
General
-
Bushes
- Additional bushes have been added in several locations.
- A bush has been added near each Fortification Camp.
- A bush has been added near each Recon Camp.
- A bush has been added near each Sentinel Camp.
Updates
General
-
Bushes
- Additional bushes have been added in several locations.
- A bush has been added near each Fortification Camp.
- A bush has been added near each Recon Camp.
- A bush has been added near each Sentinel Camp.
Bug Fixes
- Sentinel Camps are now properly displayed with a Bruiser icon.
- Fixed an issue causing Sentinel Camps to spawn 30 seconds later than intended.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Mercenaries
-
Recon Camp
Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sentinel Camp
-
Sentinel
- Laner
- Health reduced by
12.5%10%, from 7200 to 6500.
- Health reduced by
- Laner
-
Sentinel
Objective
-
Payload
- Damage increased by
12.5%14%, from 1900 to21352165. - Movement Speed increased by approximately 25%.
- Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
- Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
- Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
- Payload deals
30%20% less damage to Core.
- Damage increased by
Updates
Mercenaries
-
Recon Camp
Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sentinel Camp
-
Sentinel
- Laner
- Health reduced by
12.5%10%, from 7200 to 6500.
- Health reduced by
- Laner
-
Sentinel
Objective
-
Payload
- Damage increased by 12.5%, from 1900 to 2135.
- Movement Speed increased by approximately 25%.
- Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
- Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
- Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
Bug Fixes
- Fixed an issue that caused the Recon Camp to have their scaling reset when captured.
Updates
Climate Phenomena
-
Weather events will occur
periodicallyevery 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts fora few2 minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. -
Foggy Mists
- After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an Ability, or until the weather event ends.
Updates
Climate Phenomena
- Weather events will occur periodically. Each weather event lasts for a few minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
-
Foggy Mists
- After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an Ability, or until the weather event ends.
Bug Fixes
- Fixed an issue causing the warning splat for the Sentinel's Horizontal Slash to not properly match its search area.
Updates
Mercenaries
-
Sentinel Camp
-
Sentinel
- Laner
- Health reduced from 8000 to 7200.
- Health scaling reduced by about 10%.
- Laner
-
Sentinel
Updates
Mercenaries
-
Sentinel Camp
-
Sentinel
- Laner
Health reduced from 8000 to 7200.Health scaling reduced by about 10%.
- Laner
-
Sentinel
Objective
-
Payload
Damage increased from 1800 to 1900.
Developer Comment: We've heard feedback that players believe the pushing Samurai Camp is too strong and the Objective is too weak. For some insight, we purposefully designed the map so that the Samurai Camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the Objective being a more central way to win the game.
Updates
A Call For Help
-
Cores (Hanamura Temple)
- Every 8 seconds, the Core fires 2 volleys of missiles around it, dealing 5% maximum Health to enemy Heroes and slowing them by 70% for 1.25 seconds.
Developer Comment: We've heard feedback over the years that a lot of you would like to feel more protected by nearby friendly Structures. Currently, Minions, Summons, and non-Heroic units can hold a Structure's attention for so long that defending players feel that they're offered no additional protection when taking refuge under their Towers, Forts, Keeps and Cores. Furthermore, we want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores.
Updates
A Call For Help
-
Cores (Hanamura Temple)
- Every 8 seconds, the Core fires 2 volleys of missiles around it, dealing 5% maximum Health to enemy Heroes and slowing them by 70% for 1.25 seconds.
Developer Comment: We've heard feedback over the years that a lot of you would like to feel more protected by nearby friendly Structures. Currently, Minions, Summons, and non-Heroic units can hold a Structure's attention for so long that defending players feel that they're offered no additional protection when taking refuge under their Towers, Forts, Keeps and Cores. Furthermore, we want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores.
Updates
Mercenaries
-
Recon Camp
- Experience increased by 100%.
-
Sentinel Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Recon Camp
- Experience increased by 100%.
-
Sentinel Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries-
Recon Camp
- Kill and capture Experience adjusted to grant slightly less overall Experience.
-
Fortification Camp
- Kill and capture Experience adjusted to grant more overall Experience.
-
Sentinel Camp
- Kill and capture Experience adjusted to grant more overall Experience.
Developer Comment: These changes are intended to slightly increase the amount of overall Experience available from Mercenary Camps, but in a more consistent spread.
Updates
Objective
-
Payload
- Payload will now spawn in the center of the battlefield.
- Teams must escort the Payload to their side of the path.
- Once a team delivers a Payload, their side of the path will change.
- For each team, there are 3 possible paths for the Payload.
- Payload no longer moves backwards when there are no Heroes nearby for too long.
- Experience upon reaching their destination reduced from 1200 to 0.
- Destroying enemy Forts no longer increases the next Payload's damage.
- Destroying enemy Keeps no longer causes Sappers to spawn with allied Minions.
Structures
-
Recon Camps
- They no longer reward Dragon Spirits.
- They instead act as a Watch Tower.
-
Sentinel Camps
- They no longer reward a Biotic Emitter.
- They instead spawn a laning Sentinel.
-
Boss Camp
- Removed.
Structures
-
Core
- They no longer have 8 Health.
- They are no longer Protected.
Updates
Objective
-
Payload
- Payload will now spawn in the center of the battlefield.
- Teams must escort the Payload to their side of the path.
- Once a team delivers a Payload, their side of the path will change.
- For each team, there are 3 possible paths for the Payload.
- Payload no longer moves backwards when there are no Heroes nearby for too long.
- Experience upon reaching their destination reduced from 1200 to 0.
- Destroying enemy Forts no longer increases the next Payload's damage.
- Destroying enemy Keeps no longer causes Sappers to spawn with allied Minions.
Structures
-
Recon Camps
- They no longer reward Dragon Spirits.
- They instead act as a Watch Tower.
-
Sentinel Camps
- They no longer reward a Biotic Emitter.
- They instead spawn a laning Sentinel.
-
Boss Camp
- Removed.
Structures
-
Core
- They no longer have 8 Health.
- They are no longer Protected.