Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Bug Fixes
- Fixed an issue causing Recon Camps to not spawn 30 seconds after the game starts.
Updates
Mercenaries
-
Recon Camp
Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sentinel Camp
-
Sentinel
- Laner version Health reduced by
12.5%10%, from 7200 to 6500.
- Laner version Health reduced by
-
Sentinel
Objective
-
Payload
- Damage increased by
12.5%14%, from 1900 to21352165. - Movement Speed increased by approximately 25%.
- Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
- Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
- Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
- Payload deals
30%20% less damage to Core.
- Damage increased by
Updates
Mercenaries
-
Recon Camp
Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sentinel Camp
-
Sentinel
- Laner version Health reduced by
12.5%10%, from 7200 to 6500.
- Laner version Health reduced by
-
Sentinel
Objective
-
Payload
- Damage increased by 12.5%, from 1900 to 2135.
- Movement Speed increased by approximately 25%.
- Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
- Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
- Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
Bug Fixes
- Fixed an issue that caused the Recon Camp to have their scaling reset when captured.
Bug Fixes
- Fixed an issue causing the warning splat for the Sentinel's Horizontal Slash to not properly match its search area.
Updates
Mercenaries
-
Sentinel Camp
-
Sentinel
- Laner version Health reduced from 8000 to 7200.
- Laner version Health scaling reduced by about 10%.
-
Sentinel
Objective
-
Payload
- Damage increased from 1800 to 1900.
Developer Comment: We've heard feedback that players believe the pushing Samurai Camp is too strong and the Objective is too weak. For some insight, we purposefully designed the map so that the Samurai Camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the Objective being a more central way to win the game.
Updates
Mercenaries
-
Sentinel Camp
-
Sentinel
Laner version Health reduced from 8000 to 7200.Laner version Health scaling reduced by about 10%.
-
Sentinel
Objective
-
Payload
Damage increased from 1800 to 1900.
Developer Comment: We've heard feedback that players believe the pushing Samurai Camp is too strong and the Objective is too weak. For some insight, we purposefully designed the map so that the Samurai Camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the Objective being a more central way to win the game.
Updates
Mercenaries
-
Sentinel Camp
- Respawn timer increased from 120 to 150 seconds.