Bug Fixes
- Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines.
Updates
General
- Haunted Mines has returned to Quick Match!
Objective
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Mines
- Hero vision is reduced while in the Mines.
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Skulls
- Objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected.
- The time-based scaling snapshots when both teams combined collect 60 Skulls as before. If both teams combined collect less than 60 Skulls, however, the time-based scaling snapshots when the Grave Golems spawn in lane.
- Skulls dropped from Grave Golem increased by 10.
- Skulls dropped every 25% Health lost increased from 6 to 8.
- Skulls dropped on death increased from 10 to 14.
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Grave Golem
- Health scaling increased from 5% to 7.5% per Skull.
- Damage scaling increased from 5% to 7.5% per Skull.
Updates
General
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Watch Towers
- Watch Towers will now reset to neutral after 45 seconds of not being occupied.
Updates
General
-
Watch Towers
- Watch Towers will now reset to neutral after 45 seconds of not being occupied.
Updates
Mercenaries
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Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
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Sapper Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sapper Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Bug Fixes
- Fixed an issue that caused the area warning indicator for Sapper's Basic Attacks to persist after a Basic Attack has landed.
Bug Fixes
- Fixed an issue that caused the area warning indicator for Sapper's Basic Attacks to persist after a Basic Attack has landed.
Updates
Mercenaries
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Siege Camp
- Experience increased by 100%.
-
Sapper Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Sapper Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Sapper Camp
- Sappers can no longer have their charge attack interrupted by a Silence effect after they already started charging towards an enemy Structure.
Bug Fixes
- Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
Bug Fixes
- Queueing movement commands while channeling Hearthstone while in the Mines will no longer cancel the channel.
Updates
Mercenaries
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Sapper Camp
- Respawn time increased by 30 seconds.