Updates
Objective
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Grave Golem
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Stats
- Grave Golem scaling per Skull increased from 5% to 7%.
- Ability damage scaling for minutes 1-5 reduced from 7% to 2%.
- Ability damage scaling for minutes 16-40 increased from 4% to 5%.
- Health scaling for minutes 1-5 reduced from 1100 to 350.
- Health scaling for minutes 6-10 increased from 350 to 525.
- Health scaling for minutes 21-40 increased from 900 to 1000.
- Basic Attacks damage scaling for minutes 1-5 reduced from 4 to 0.
- Basic Attacks damage scaling for minutes 6-10 increased from 0 to 4.
- Basic Attacks damage scaling for minutes 21-40 increased from 10 to 15.
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Stats
Updates
General
- Haunted Mines has returned to Quick Match!
Objective
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Mines
- Hero vision is reduced from 12 to 6.5 while in the Mines.
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Skulls
- Objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected.
- The time-based scaling snapshots when both teams combined collect 60 Skulls as before. If both teams combined collect less than 60 Skulls, however, the time-based scaling snapshots when the Grave Golems spawn in lane.
- Skulls dropped from Grave Golem increased by 10.
- Skulls dropped every 25% Health lost increased from 6 to 8.
- Skulls dropped on death increased from 10 to 14.
Bug Fixes
- Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines.
Updates
General
- Haunted Mines has returned to Quick Match!
Objective
-
Mines
- Hero vision is reduced from 12 to 6.5 while in the Mines.
-
Skulls
- Objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected.
- The time-based scaling snapshots when both teams combined collect 60 Skulls as before. If both teams combined collect less than 60 Skulls, however, the time-based scaling snapshots when the Grave Golems spawn in lane.
- Skulls dropped from Grave Golem increased by 10.
- Skulls dropped every 25% Health lost increased from 6 to 8.
- Skulls dropped on death increased from 10 to 14.
Updates
General
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Watch Towers
- Watch Towers will now reset to neutral after 45 seconds of not being occupied.
Updates
General
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Watch Towers
- Watch Towers will now reset to neutral after 45 seconds of not being occupied.
Updates
Mercenaries
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Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
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Sapper Camp
- Initial spawn delay reduced from 60 to 30 seconds.
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Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
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Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
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Sapper Camp
- Initial spawn delay reduced from 60 to 30 seconds.
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Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Bug Fixes
- Fixed an issue that caused the area warning indicator for Sapper's Basic Attacks to persist after a Basic Attack has landed.
Bug Fixes
- Fixed an issue that caused the area warning indicator for Sapper's Basic Attacks to persist after a Basic Attack has landed.
Updates
Mercenaries
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Siege Camp
- Experience increased by 100%.
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Sapper Camp
- Experience increased by 100%.
Updates
Mercenaries
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Siege Camp
- Experience increased by 100%.
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Sapper Camp
- Experience increased by 100%.
Updates
Mercenaries
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Sapper Camp
- Sappers can no longer have their charge attack interrupted by a Silence effect after they already started charging towards an enemy Structure.
Bug Fixes
- Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
Bug Fixes
- Queueing movement commands while channeling Hearthstone while in the Mines will no longer cancel the channel.
Updates
Mercenaries
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Sapper Camp
- Respawn time increased by 30 seconds.