Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Objective
-
Punishers
- Health lowered by
15%3%, from 15000 to 14500. - Health scaling increased significantly after 15 minutes.
- Health lowered by
Layout
-
Bushes
- The bushes right behind the Forts in the top lane have been removed.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Objective
-
Punishers
- Health lowered by
15%3%, from 15000 to 14500. - Health scaling increased significantly after 15 minutes.
- Health lowered by
Layout
-
Bushes
- The bushes right behind the Forts in the top lane have been removed.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Guardians
- Attack Damage reduced by 25%.
- Health decreased from 400 to 300.
- Movement Speed increased from 3 to 3.5.
- Guardians now have 20 Spell Armor.
-
Punishers
- Punishers will no longer leap over Gates. Gates closer than Heroes will be targeted instead.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Guardians
- Attack Damage reduced by 25%.
- Health decreased from 400 to 300.
- Movement Speed increased from 3 to 3.5.
- Guardians now have 20 Spell Armor.
-
Punishers
- Punishers will no longer leap over Gates. Gates closer than Heroes will be targeted instead.
Updates
Objective
-
Punishers
- Arcane
- Arcane damage increased from 52 to 53.
- Arcane damage scaling reduced from 11 to 8 per minute.
- Frozen
- Frozen damage base increased from 110 to 120.
- Frozen area increased from 3 to 3.25.
- Number of Frozen explosions reduced from 6 to 5.
- When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds.
- Mortar
- Mortar damage base increased from 90 to 115.
- Mortar damage scaling increased from 5 to 17 per minute.
- Arcane
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had Structure disabled added to it, further encouraging teams to dive into enemy Towns alongside him.
Updates
Objective
-
Punishers
- Arcane
- Arcane damage increased from 52 to 53.
- Arcane damage scaling reduced from 11 to 8 per minute.
- Frozen
- Frozen damage base increased from 110 to 120.
- Frozen area increased from 3 to 3.25.
- Number of Frozen explosions reduced from 6 to 5.
- When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds.
- Mortar
- Mortar damage base increased from 90 to 115.
- Mortar damage scaling increased from 5 to 17 per minute.
- Arcane
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had Structure disabled added to it, further encouraging teams to dive into enemy Towns alongside him.