Undocumented

Updates

General

  • Bushes
    • The bushes right behind the Forts in the top lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Objective

  • Punishers
    • Health reduced by 15%, from 15000 to 12500.
    • Health scaling for minutes 6-10 increased from 900 to 1100.
    • Health scaling for minutes 11-15 increased from 1100 to 1300.
    • Health scaling for minutes 16-20 increased from 1400 to 1600.
    • Health scaling for minutes 21-29 increased from 1550 to 1750.
Undocumented

Updates

General

  • Bushes
    • The bushes right behind the Forts in the top lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Objective

  • Punishers
    • Health reduced by 15%, from 15000 to 12500.
    • Health scaling for minutes 6-10 increased from 900 to 1100.
    • Health scaling for minutes 11-15 increased from 1100 to 1300.
    • Health scaling for minutes 16-20 increased from 1400 to 1600.
    • Health scaling for minutes 21-29 increased from 1550 to 1750.
Undocumented

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Objective

  • Guardians
    • Attack Damage reduced by 25%.
    • Health decreased from 400 to 300.
    • Movement Speed increased from 3 to 3.5.
    • Guardians now have 20 Spell Armor.
  • Punishers
    • Punishers will no longer leap over Gates. Gates closer than Heroes will be targeted instead.
Undocumented

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Objective

  • Guardians
    • Attack Damage reduced by 25%.
    • Health decreased from 400 to 300.
    • Movement Speed increased from 3 to 3.5.
    • Guardians now have 20 Spell Armor.
  • Punishers
    • Punishers will no longer leap over Gates. Gates closer than Heroes will be targeted instead.
PTR to Live

Updates

Climate Phenomena

  • Weather events will occur periodically every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for a few 2 minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
  • Snow Flurries
    • Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
Undocumented

Updates

Climate Phenomena

  • Weather events will occur periodically. Each weather event lasts for a few minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
  • Snow Flurries
    • Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
PTR to Live

Updates

A Call For Help

  • Cores (Infernal Shrines)
    • Every 8 12 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
Developer Comment: We've heard feedback over the years that a lot of you would like to feel more protected by nearby friendly Structures. Currently, Minions, Summons, and non-Heroic units can hold a Structure's attention for so long that defending players feel that they're offered no additional protection when taking refuge under their Towers, Forts, Keeps and Cores. Furthermore, we want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores.

Updates

A Call For Help

  • Cores (Infernal Shrines)
    • Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
Developer Comment: We've heard feedback over the years that a lot of you would like to feel more protected by nearby friendly Structures. Currently, Minions, Summons, and non-Heroic units can hold a Structure's attention for so long that defending players feel that they're offered no additional protection when taking refuge under their Towers, Forts, Keeps and Cores. Furthermore, we want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores.

Updates

Objective

  • Punishers
    • Arcane
      • Arcane damage increased from 52 to 53.
      • Arcane damage scaling reduced from 11 to 8 per minute.
    • Frozen
      • Frozen damage base increased from 110 to 120.
      • Frozen area increased from 3 to 3.25.
      • Number of Frozen explosions reduced from 6 to 5.
      • When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds.
    • Mortar
      • Mortar damage base increased from 90 to 115.
      • Mortar damage scaling increased from 5 to 17 per minute.
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had Structure disabled added to it, further encouraging teams to dive into enemy Towns alongside him.

Updates

Objective

  • Punishers
    • Arcane
      • Arcane damage increased from 52 to 53.
      • Arcane damage scaling reduced from 11 to 8 per minute.
    • Frozen
      • Frozen damage base increased from 110 to 120.
      • Frozen area increased from 3 to 3.25.
      • Number of Frozen explosions reduced from 6 to 5.
      • When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds.
    • Mortar
      • Mortar damage base increased from 90 to 115.
      • Mortar damage scaling increased from 5 to 17 per minute.
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had Structure disabled added to it, further encouraging teams to dive into enemy Towns alongside him.

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Bruiser Camp
    • Experience increased by 100%.

Updates

Mercenaries

  • Siege Camp
    • Experience increased by 100%.
  • Bruiser Camp
    • Experience increased by 100%.

Updates

Mercenaries

  • Siege Camp
    • Mercenaries from the bottom lane Siege Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

Updates

Mercenaries

  • Siege Camp
    • Mercenaries from the bottom lane Siege Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.
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