Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
- The left-side team's bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
Updates
- The left-side team's bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
Updates
Objective
- The interface will now show when a team gathered enough resources to complete a turn-in.
Updates
Objective
- The interface will now show when a team gathered enough resources to complete a turn-in.
Updates
Mercenaries
-
Bruiser Camp
-
Knights
- Defender
- Spell Armor amount increased from 15 to 20.
- Laner
- Spell Armor amount reduced from 30 to 20.
- Defender
-
Knights
Developer Comment: As expected, our Gameplay Update for 2018 resulted in large changes to many of our game systems. While we're overall happy with the direction of the update, there have been some unintended side effects that we're hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all Battlegrounds. We're giving Structures some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and Objectives. We're also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we're reducing their power. We're also taking a look at the Slime Boss on Warhead Junction and reducing its early and mid-game pushing power, as right now it is too strong when combined with Warheads. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that neutral ones provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We're also seeing players picking up more Regeneration Globes in general, so this will help to keep the game's overall sustain in check. These are some hefty changes, and it's likely that there will be more needed to be done over time as things continue to settle. We'll be keeping an eye on things, and are prepared to make more updates as they're needed.