Updates
Objective
-
Triglav Protector
-
Damage bonus when both slots are occupied increased from 25% to 40%. -
Cooldown reduction when both slots are occupied increased from 25% to 40%. - Attack Damage decreased from 155 to 130.
- Attack Damage scaling for minutes 1-5 reduced from 7 to 6.3.
- Attack Damage scaling for minutes 6-10 reduced from 10.5 to 9.45.
- Attack Damage scaling for minutes 11-15 reduced from 14 to 12.6.
- Attack Damage scaling for minutes 16-20 reduced from 17.5 to 15.75.
- Attack Damage bonus against Structures increased from 50% to 100%.
- Attack Damage bonus when both slots are occupied increased from 25% to 50%.
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-
Triglav Gunner
-
Damage bonus when both slots are occupied increased from 25% to 40%. -
Cooldown reduction when both slots are occupied increased from 25% to 40%. -
Energy Regeneration when both slots are occupied increased from 25% to 40%.
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Updates
Objective
-
Triglav Protector
- Attack Damage reduced from 155 to 130.
- Attack Damage bonus against Structures increased from 50% to 100%.
- Attack Damage bonus when both slots are occupied increased from 35% to 50%.
- Spell Damage bonus when both slots are occupied reduced from 35% to 25%.
- Cooldown reduction when both slots are occupied reduced from 35% to 25%.
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Triglav Gunner
- Spell Damage bonus when both slots are occupied reduced from 35% to 25%.
- Cooldown reduction when both slots are occupied reduced from 35% to 25%.
- Energy Regeneration when both slots are occupied reduced from 35% to 25%.
Updates
Objective
-
Triglav Protector
- Damage bonus when both slots are occupied reduced from 45% to 35%.
- Cooldown reduction when both slots are occupied reduced from 40% to 35%.
-
Triglav Gunner
- Damage bonus when both slots are occupied reduced from 45% to 35%.
- Cooldown reduction when both slots are occupied reduced from 40% to 35%.
- Energy Regeneration when both slots are occupied reduced from 40% to 35%.
Updates
Objective
-
Triglav Protector
- Damage bonus when both slots are occupied increased from 25% to 40%.
- Cooldown reduction when both slots are occupied increased from 25% to 40%.
-
Triglav Gunner
- Damage bonus when both slots are occupied increased from 25% to 40%.
- Cooldown reduction when both slots are occupied increased from 25% to 40%.
- Energy Regeneration when both slots are occupied increased from 25% to 40%.
Updates
Objective
-
Triglav Protector
- Stats
- Health scaling for minutes 6-10 increased from 825 to 862.
- Health scaling for minutes 11-15 increased from 1150 to 1294.
- Health scaling for minutes 16-20 increased from 1437 to 1725.
- Health scaling for minutes 21-60 increased from 1725 to 2156.
- Stats
Updates
Objective
-
Triglav Protector
- Stats
Health scaling for minutes 6-10 increased from 825 to 862.Health scaling for minutes 11-15 increased from 1150 to 1294.Health scaling for minutes 16-20 increased from 1437 to 1725.Health scaling for minutes 21-60 increased from 1725 to 2156.
- Stats
Updates
Objective
-
Triglav Protector
- Stats
- Health scaling for minutes 6-10 increased from 825 to 862.
- Health scaling for minutes 11-15 increased from 1150 to 1294.
- Health scaling for minutes 16-20 increased from 1437 to 1725.
- Health scaling for minutes 21-60 increased from 1725 to 2156.
- Stats
Bug Fixes
- Fixed an issue causing some ground elements to not display correctly.
Updates
Structures
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Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
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Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Updates
Objective
-
Control Points
- Activation time reduced from 6 to 3 seconds.
- Deactivation time increased from 6 to 12 seconds.
- Time required for 100% progress reduced from 52 to 45 seconds.
Updates
Mercenaries
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Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
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Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Support Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Support Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Bug Fixes
- Fixed an issue that caused Vehicle's Basic Attacks to not consume Evasion charges.
- Fixed an issue that caused the on-death knockback from Vehicles to move the target in the direction the target is moving when first applied.
- Fixed an issue that caused the on-death knockback from Vehicles to not knock all targets back an equal distance.
Bug Fixes
- Fixed an issue that caused Vehicle's Basic Attacks to not consume Evasion charges.
- Fixed an issue that caused the on-death knockback from Vehicles to move the target in the direction the target is moving when first applied.
- Fixed an issue that caused the on-death knockback from Vehicles to not knock all targets back an equal distance.
Bug Fixes
- Fixed an issue that caused the Shields granted to allies via Triglav Protector's Shield Emitter to increase the Pilot's Self Healing score when absorbing damage.
Bug Fixes
- Fixed an issue that caused the Shields granted to allies via Triglav Protector's Shield Emitter to increase the Pilot's Self Healing score when absorbing damage.
Updates
Objective
-
Triglav Protector
- New functionality: While both slots are occupied, Abilities will recharge 25% faster.
-
Triglav Gunner
- New functionality: While both slots are occupied, Abilities will recharge 25% faster and Energy Regeneration will be increased by 25%.
Updates
Objective
-
Triglav Protector
- New functionality: While both slots are occupied, Abilities will recharge 25% faster.
-
Triglav Gunner
- New functionality: While both slots are occupied, Abilities will recharge 25% faster and Energy Regeneration will be increased by 25%.
Bug Fixes
- Fixed an issue that caused location-targeted Abilities to be cancelled by Conveyor Belts.
Bug Fixes
- Fixed an issue that caused location-targeted Abilities to be cancelled by Conveyor Belts.
Updates
Objective
-
Triglav Protector
- Stats
- Health increased from 10450 to 11500.
- Health scaling for minutes 1-5 increased from 550 to 575.
- Health scaling for minutes 6-10 increased from 825 to 862.
- Health scaling for minutes 11-15 increased from 1100 to 1150.
- Health scaling for minutes 16-20 increased from 1375 to 1437.
- Health scaling for minutes 21-60 increased from 1650 to 1725.
- Basic Attack damage increased from 140 to 155.
- Charge [Q]
- Damage increased from 140 to 160.
- Damage bonus against non-Heroic targets increased from 400% to 500%.
- Stats
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We're buffing the Triglav Protector's pushing power so that it can get more damage done when it's taken.
Updates
Objective
-
Triglav Protector
- Stats
- Health scaling for minutes 16-20 increased from 1100 to 1375.
- Health scaling for minutes 21-25 increased from 1375 to 1650.
- Damage reduced from 200 to 140.
- Damage scaling for minutes 1-5 reduced from 10 to 7.
- Damage scaling for minutes 6-10 reduced from 15 to 10.5.
- Damage scaling for minutes 11-15 reduced from 20 to 14.
- Damage scaling for minutes 16-20 reduced from 25 to 17.5.
- Damage scaling for minutes 20-60 reduced from 30 to 21.
- Now deal 50% bonus damage to Structures.
- Charge [Q]
- Impact radius reduced from 2.5 to 2.
- Damage decreased from 225 to 140.
- Damage scaling decreased from 20 to 14 per minute.
- Damage bonus to non-Heroes increased from 200% to 400%.
- Rocket Fist [W]
- Width increased from 1 to 1.5.
- No longer Roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead.
- Damage reduced from 200 to 150.
- Damage scaling increased from 10 to 15 per minute.
- Swap Vehicle [R]
- Removed.
- Stats
-
Triglav Gunner
- Particle Cannon [Q]
- Damage decreased from 225 to 190.
- Damage scaling increased from 15 to 19 per minute.
- Gatling Cannon [W]
- Impact radius reduced from 0.5 to 0.3.
- Damage reduced from 45 to 38.
- Damage scaling increased from 3.5 to 3.8 per minute.
- Scorching Laser [E]
- Impact radius reduced from 2.25 to 1.25.
- Primary impact damage reduced 75 to 60.
- Primary impact damage scaling increased from 3 to 6 per minute.
- Delayed explosion damage reduced from 500 to 380.
- Delayed explosion damage scaling increased from 25 to 38 per minute.
- Swap Vehicle [R]
- Removed.
- Particle Cannon [Q]
Developer Comment: We're making these changes to the Triglav Protector to shift a little of the Vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full Health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its Abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a Vehicle that we discouraged via the Spell Power buff to both seats being occupied.
Bug Fixes
- The Triglav Protector now properly scales Health and Basic Attack damage at the first minute of a game.
Updates
Objective
-
Triglav Protector
- Stats
- Health scaling for minutes 16-20 increased from 1100 to 1375.
- Health scaling for minutes 21-25 increased from 1375 to 1650.
- Damage reduced from 200 to 140.
- Damage scaling for minutes 1-5 reduced from 10 to 7.
- Damage scaling for minutes 6-10 reduced from 15 to 10.5.
- Damage scaling for minutes 11-15 reduced from 20 to 14.
- Damage scaling for minutes 16-20 reduced from 25 to 17.5.
- Damage scaling for minutes 20-60 reduced from 30 to 21.
- Now deal 50% bonus damage to Structures.
- Charge [Q]
- Impact radius reduced from 2.5 to 2.
- Damage decreased from 225 to 140.
- Damage scaling decreased from 20 to 14 per minute.
- Damage bonus to non-Heroes increased from 200% to 400%.
- Rocket Fist [W]
- Width increased from 1 to 1.5.
- No longer Roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead.
- Damage reduced from 200 to 150.
- Damage scaling increased from 10 to 15 per minute.
- Swap Vehicle [R]
- Removed.
- Stats
-
Triglav Gunner
- Particle Cannon [Q]
- Damage decreased from 225 to 190.
- Damage scaling increased from 15 to 19 per minute.
- Gatling Cannon [W]
- Impact radius reduced from 0.5 to 0.3.
- Damage reduced from 45 to 38.
- Damage scaling increased from 3.5 to 3.8 per minute.
- Scorching Laser [E]
- Impact radius reduced from 2.25 to 1.25.
- Primary impact damage reduced 75 to 60.
- Primary impact damage scaling increased from 3 to 6 per minute.
- Delayed explosion damage reduced from 500 to 380.
- Delayed explosion damage scaling increased from 25 to 38 per minute.
- Swap Vehicle [R]
- Removed.
- Particle Cannon [Q]
Developer Comment: We're making these changes to the Triglav Protector to shift a little of the Vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full Health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its Abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a Vehicle that we discouraged via the Spell Power buff to both seats being occupied.
Bug Fixes
- The Triglav Protector now properly scales Health and Basic Attack damage at the first minute of a game.
Bug Fixes
- Fixed an issue causing the Support Camp on Volskaya Foundry to lose Unstoppable after the Objective spawned.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Support Camp
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Support Camp
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Objective
-
Triglav Protector
- Channelling to enter the Triglav Protector is no longer interrupted by damage.
Developer Comment: While not a bug, the interaction between Orphea's Eternal Feast and the Triglav Protector was too strong and could negate an entire Objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the Battleground where a team could spend all their resources winning the Objective but find themselves unable to actually use it under certain circumstances. With this change, we've addressed both issues.
Bug Fixes
- Fixed an issue where Brightwing's Phase Shift could be cast on Vehicles.
Bug Fixes
-
Fixed an issue that caused Time Stop effects to fail to
cancelpause channels on the Triglav Protector.
Bug Fixes
-
Fixed an issue that caused Time Stop effects to fail to
cancelpause channels on the Triglav Protector.
Bug Fixes
- Achieving victory on Volskaya Foundry will now correctly cause Overwatch-themed music to play.
Bug Fixes
- Achieving victory on Volskaya Foundry will now correctly cause Overwatch-themed music to play.
Bug Fixes
- Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a damage over time effect.
Bug Fixes
- Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a damage over time effect.
Updates
Objective
-
Triglav Protector
- Stats
- Health increased from 9500 to 10450.
- Health scaling for minutes 1-5 increased from 500 to 550.
- Health scaling for minutes 6-10 increased from 750 to 825.
- Health scaling for minutes 11-15 increased from 1000 to 1100.
- Health scaling for minutes 16-20 increased from 1250 to 1375.
- Health scaling for minutes 21-60 increased from 1500 to 1650.
- New functionality: If both the Pilot and Gunner seats are occupied, deal 25% increased damage and gain 10 Armor.
- Rocket Fist [W]
- Structures disable's duration increased from 2 to 4 seconds.
- Stats
-
Triglav Gunner
- Stats
- New functionality: If both the Pilot and Gunner seats are occupied, deal 25% increased damage and gain 10 Armor.
- Gatling Cannon [W]
- Gatling Cannon will now fire immediately, instead of after a short delay.
- Gatling Cannon rounds will now travel 50% faster.
- Stats
Mercenaries
-
Fortification Camp
- Turrets can now be placed instantly.
-
Support Camp
- Biotic Emitter now acts as a totem, healing all Heroes in the area after being placed.
Bug Fixes
- Fixed an issue that allowed Junkrat to permanently displace and leash Fortification Camps.
Updates
Objective
-
Triglav Protector
- Stats
- Health increased from 9500 to 10450.
- Health scaling for minutes 1-5 increased from 500 to 550.
- Health scaling for minutes 6-10 increased from 750 to 825.
- Health scaling for minutes 11-15 increased from 1000 to 1100.
- Health scaling for minutes 16-20 increased from 1250 to 1375.
- Health scaling for minutes 21-60 increased from 1500 to 1650.
- New functionality: If both the Pilot and Gunner seats are occupied, deal 25% increased damage and gain 10 Armor.
- Rocket Fist [W]
- Structures disable's duration increased from 2 to 4 seconds.
- Stats
-
Triglav Gunner
- Stats
- New functionality: If both the Pilot and Gunner seats are occupied, deal 25% increased damage and gain 10 Armor.
- Gatling Cannon [W]
- Gatling Cannon will now fire immediately, instead of after a short delay.
- Gatling Cannon rounds will now travel 50% faster.
- Stats
Mercenaries
-
Fortification Camp
- Turrets can now be placed instantly.
-
Support Camp
- Biotic Emitter now acts as a totem, healing all Heroes in the area after being placed.