2025-12-16 Live Patch 2.55.14.95918

Updates

Objective

  • Triglav Protector
    • Late game Health scaling increased.

2025-12-12 Revert Patch 2.55.14.95817

Undocumented

Updates

Objective

  • Triglav Protector
    • Late game Health scaling increased.

2025-12-12 Live Patch 2.55.14.95883

Updates

Objective

  • Triglav Protector
    • Late game Health scaling increased.

2025-12-04 Hotfix Patch 2.55.14.95817

Undocumented

Bug Fixes

  • Fixed an issue causing some ground elements to not display correctly.

2025-12-01 Live Patch 2.55.14.95774

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

2025-11-03 PTR Patch 2.55.14.95499

Undocumented

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

2025-10-06 Hotfix Patch 2.55.13.95301

Undocumented

Updates

Objective

  • Control Points
    • Activation time reduced from 6 to 3 seconds.
    • Deactivation time increased from 6 to 12 seconds.
    • Time required for 100% progress reduced from 52 to 45 seconds.

2025-09-30 Live Patch 2.55.13.95213

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Fortification Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Support Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-09-02 PTR Patch 2.55.13.94986

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Fortification Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Support Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

2025-07-29 Live Patch 2.55.12.94714

Bug Fixes

  • Fixed an issue that caused Vehicle's Basic Attacks to not consume Evasion charges.
  • Fixed an issue that caused the on-death knockback from Vehicles to move the target in the direction the target is moving when first applied.
  • Fixed an issue that caused the on-death knockback from Vehicles to not knock all targets back an equal distance.

2025-07-01 PTR Patch 2.55.12.94564

Bug Fixes

  • Fixed an issue that caused Vehicle's Basic Attacks to not consume Evasion charges.
  • Fixed an issue that caused the on-death knockback from Vehicles to move the target in the direction the target is moving when first applied.
  • Fixed an issue that caused the on-death knockback from Vehicles to not knock all targets back an equal distance.

2025-03-12 Live Patch 2.55.10.93810

Bug Fixes

  • Fixed an issue that caused the Shields granted to allies via Triglav Protector's Shield Emitter to increase the Pilot's Self Healing score when absorbing damage.

2025-02-21 PTR Patch 2.55.10.93733

Bug Fixes

  • Fixed an issue that caused the Shields granted to allies via Triglav Protector's Shield Emitter to increase the Pilot's Self Healing score when absorbing damage.

2024-12-09 Live Patch 2.55.8.93557

Updates

Objective

  • Triglav Protector
    • New functionality: While both slots are occupied, Abilities will recharge 25% faster.
  • Triglav Gunner
    • New functionality: While both slots are occupied, Abilities will recharge 25% faster and Energy Regeneration will be increased by 25%.

2024-11-14 PTR Patch 2.55.8.93193

Updates

Objective

  • Triglav Protector
    • New functionality: While both slots are occupied, Abilities will recharge 25% faster.
  • Triglav Gunner
    • New functionality: While both slots are occupied, Abilities will recharge 25% faster and Energy Regeneration will be increased by 25%.

2024-05-21 Live Patch 2.55.5.92264

Bug Fixes

  • Fixed an issue that caused location-targeted Abilities to be cancelled by Conveyor Belts.

2024-04-16 PTR Patch 2.55.5.92083

Bug Fixes

  • Fixed an issue that caused location-targeted Abilities to be cancelled by Conveyor Belts.

2019-08-28 Live Patch 2.47.2.76003

Updates

Objective

  • Triglav Protector
    • Health increased from 10450 to 11500.
    • Health scaling in minutes 1-5 increased from 550 to 575.
    • Health scaling over time increased by a proportional amount.
    • Basic Attack damage increased from 140 to 155.
    • Charge [Q]
      • Damage increased from 140 to 160.
      • Damage bonus against non-Heroic targets increased from 400% to 500%.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We're buffing the Triglav Protector's pushing power so that it can get more damage done when it's taken.

2019-04-30 Live Patch 2.45.0.73662

Updates

Objective

  • Triglav Protector
    • Now properly scales Health and Basic Attack damage at the first minute of a game.
    • Basic Attacks
      • Damage reduced from 200 to 140.
      • Damage scaling reduced from 10 to 7 from minutes 1 to 5.
      • Damage scaling reduced from 15 to 10.5 from minutes 6 to 10.
      • Damage scaling reduced from 20 to 14 from minutes 11 to 15.
      • Damage scaling reduced from 25 to 17.5 from minutes 16 to 20.
      • Damage scaling reduced from 30 to 21 from minutes 21 to 60.
      • Now deal 50% bonus damage to Structures.
    • Health
      • Health scaling increased from 1100 to 1375 from minutes 16 to 20.
      • Health scaling increased from 1375 to 1650 from minutes 21 to 25.
    • Charge [Q]
      • Impact radius reduced from 2.5 to 2.
      • Starting damage decreased from 225 to 140.
      • Scaling damage decreased from 20 to 14 per minute.
      • Damage bonus to non-Heroes increased from 200% to 400%.
    • Rocket Fist [W]
      • Width increased from 1 to 1.5.
      • No longer Roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead.
      • Starting damage reduced from 200 to 150.
      • Scaling damage increased from 10 to 15 per minute.
    • Swap Vehicle [R]
      • Removed.
  • Triglav Gunner
    • Particle Cannon [Q]
      • Starting damage decreased from 225 to 190.
      • Scaling damage increased from 15 to 19 per minute.
    • Gatling Cannon [W]
      • Impact radius reduced from 0.5 to 0.3.
      • Starting damage reduced from 45 to 38.
      • Scaling damage increased from 3.5 to 3.8 per minute.
    • Scorching Laser [E]
      • Impact radius reduced from 2.25 to 1.25.
      • Starting primary impact damage reduced 75 to 60.
      • Scaling primary impact damage increased from 3 to 6 per minute.
      • Starting delayed explosion damage reduced from 500 to 380.
      • Scaling delayed explosion damage increased from 25 to 38 per minute.
    • Swap Vehicle [R]
      • Removed.
Developer Comment: We're making these changes to the Triglav Protector to shift a little of the Vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full Health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its Abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a Vehicle that we discouraged via the Spell Power buff to both seats being occupied.

2019-04-22 PTR Patch 2.45.0.73576

Updates

Objective

  • Triglav Protector
    • Now properly scales Health and Basic Attack damage at the first minute of a game.
    • Basic Attacks
      • Damage reduced from 200 to 140.
      • Damage scaling reduced from 10 to 7 from minutes 1 to 5.
      • Damage scaling reduced from 15 to 10.5 from minutes 6 to 10.
      • Damage scaling reduced from 20 to 14 from minutes 11 to 15.
      • Damage scaling reduced from 25 to 17.5 from minutes 16 to 20.
      • Damage scaling reduced from 30 to 21 from minutes 21 to 60.
      • Now deal 50% bonus damage to Structures.
    • Health
      • Health scaling increased from 1100 to 1375 from minutes 16 to 20.
      • Health scaling increased from 1375 to 1650 from minutes 21 to 25.
    • Charge [Q]
      • Impact radius reduced from 2.5 to 2.
      • Starting damage decreased from 225 to 140.
      • Scaling damage decreased from 20 to 14 per minute.
      • Damage bonus to non-Heroes increased from 200% to 400%.
    • Rocket Fist [W]
      • Width increased from 1 to 1.5.
      • No longer Roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead.
      • Starting damage reduced from 200 to 150.
      • Scaling damage increased from 10 to 15 per minute.
    • Swap Vehicle [R]
      • Removed.
  • Triglav Gunner
    • Particle Cannon [Q]
      • Starting damage decreased from 225 to 190.
      • Scaling damage increased from 15 to 19 per minute.
    • Gatling Cannon [W]
      • Impact radius reduced from 0.5 to 0.3.
      • Starting damage reduced from 45 to 38.
      • Scaling damage increased from 3.5 to 3.8 per minute.
    • Scorching Laser [E]
      • Impact radius reduced from 2.25 to 1.25.
      • Starting primary impact damage reduced 75 to 60.
      • Scaling primary impact damage increased from 3 to 6 per minute.
      • Starting delayed explosion damage reduced from 500 to 380.
      • Scaling delayed explosion damage increased from 25 to 38 per minute.
    • Swap Vehicle [R]
      • Removed.
Developer Comment: We're making these changes to the Triglav Protector to shift a little of the Vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full Health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its Abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a Vehicle that we discouraged via the Spell Power buff to both seats being occupied.
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