Updates
Objective
-
Warheads
- Heroic Basic Attacks against Structures recently hit by Warheads no longer set the burning's duration to 5 seconds.
- Heroic Basic Attacks against Structures recently hit by Warheads now pause the burning's duration for 3 seconds.
Updates
Objective
-
Warheads
Heroic Basic Attacks against Structures recently hit by Warheads no longer set the burning's duration to 5 seconds.Heroic Basic Attacks against Structures recently hit by Warheads now pause the burning's duration for 3 seconds.
Updates
Objective
-
Warheads
- Heroic Basic Attacks against Structures recently hit by Warheads no longer set the burning's duration to 5 seconds.
- Heroic Basic Attacks against Structures recently hit by Warheads now pause the burning's duration for 3 seconds.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Objective
-
Warheads
- Warheads now deal flat 1750 damage, scaling by 70 damage per minute.
- Scaling is now updated when a Warhead is picked up.
- Warheads now deal double damage to Forts, Keeps, and Core.
Bug Fixes
- Fixed an issue causing Warheads damage dealt tracking to not work correctly.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Objective
-
Warheads
- Warheads now deal flat 1750 damage, scaling by 70 damage per minute.
- Scaling is now updated when a Warhead is picked up.
- Warheads now deal double damage to Forts, Keeps, and Core.
Bug Fixes
- Fixed an issue causing Warheads damage dealt tracking to not work correctly.
Bug Fixes
- Fixed an issue causing Warheads to deal less percent damage to Structures than intended with the initial impact.
- Fixed an issue causing Warheads to ignite Structures for longer than intended after impacting on them.
- Fixed an issue causing Warheads to set the ignite duration on Structures higher than intended after Heroic Basic Attacks.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Warheads
- There will now be fewer Warheads that spawn.
- The 1st Objective phase will have from 2 to 3 Warheads.
- The 4th Objective phase will have from 3 to 4 Warheads.
- Any other Objective phase will have exactly 2 Warheads.
- Cast time increased from 1.5 to 2.5 seconds.
- Damage updated from 2300 to 1000 plus 12.5% of the target's maximum Health.
- Warheads now ignite Structures, dealing damage equal to
0.8%1.2% of their maximum Health per second over1210 seconds. -
Heroic Basic Attacks will refresh
the duration to
85 seconds if lower.
- There will now be fewer Warheads that spawn.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Warheads
- There will now be fewer Warheads that spawn.
- The 1st Objective phase will have from 2 to 3 Warheads.
- The 4th Objective phase will have from 3 to 4 Warheads.
- Any other Objective phase will have exactly 2 Warheads.
- Cast time increased from 1.5 to 2.5 seconds.
- Damage updated from 2300 to 1000 plus 12.5% of the target's maximum Health.
- Warheads now ignite Structures, dealing damage equal to 0.8% of their maximum Health per second over 12 seconds.
- Heroic Basic Attacks will refresh the duration to 8 seconds if lower.
- There will now be fewer Warheads that spawn.
Bug Fixes
- Fixed an issue where Healing Fountains near top Keeps were not symmetrical on the battlefield.
Bug Fixes
- Fixed an issue where Healing Fountains near top Keeps were not symmetrical on the battlefield.
Bug Fixes
- Sewage Tunnels are now clickable while they are in the fog of war.
- Warheads now interact with physics objects.
Bug Fixes
- Sewage Tunnels are now clickable while they are in the fog of war.
- Warheads now interact with physics objects.
Bug Fixes
- Fixed an issue that caused Hellbats to reduce the Armor of enemies before damage was dealt.
Bug Fixes
- Fixed an issue that caused Hellbats to reduce the Armor of enemies before damage was dealt.
Bug Fixes
- Fixed an issue that caused Hellbats to reduce the Armor of Evading targets.
Bug Fixes
- Fixed an issue that caused Hellbats to reduce the Armor of Evading targets.
Updates
Mercenaries
-
Boss Camp
- The bottom Boss Camp has been removed.
Layout
-
Watch Towers
- A new Watch Tower has been added below the middle lane.
-
Sewage Tunnel
- Sewage Tunnels have been added to the top and bottom of the battlefield.
Developer Comment: Since the release of the Battleground, we have been hearing two resounding pieces of feedback: the map is very large and teams find it difficult to engage with each other due to the amount of ground needed to cover while picking up Warheads, and very often the game either ends up being a base-race as each team takes a Junk Swarm Host and tries to push opposite lanes to end fastest. To address this we have added a couple of Sewage Tunnels (think teleporters) to the map, one of which replaces the bottom Junk Swarm Host, and added an additional Watch Tower to allow teams to keep an eye on the bottom tunnel. We feel like these changes have been a breath of fresh air for Warhead Junction and are excited to hear your feedback!