Updates
Base
- Basic Attack damage increased from 55 to 60.
-
Flame Stream [Q]
- No longer able to deal additional damage to Structures.
Talents
-
Level 1
-
Adrenaline Stimpack
- Passive attack speed bonus reduced from 25% to 20%.
-
Adrenaline Stimpack
-
Level 4
-
Incinerator Gauntlets
- Bonus damage reduced from 50% to 40%.
-
Incinerator Gauntlets
-
Level 7
-
Nanomachine Coating
- Attack Speed reduction reduced from 50% to 35%.
- Duration increased from 3 seconds to 4 seconds.
-
Suppressive Fire
- Reduced Spell Power reduction from 25% to 20% and from 50% to 40%.
-
Nanomachine Coating
-
Level 10
-
Bunker Drop
- Cooldown increased from 70 to 80.
- Flamethrower damage reduced from 170 to 150.
- Mana cost increased from 70 to 80.
-
Bunker Drop
-
Level 13
-
Collision Course
- Damage reduced from 275 to 260.
-
Collision Course
Updates
Base
- Basic Attack damage increased from 55 to 60.
-
Flame Stream [Q]
- No longer able to deal additional damage to Structures.
Talents
-
Level 1
-
Adrenaline Stimpack
- Passive attack speed bonus reduced from 25% to 20%.
-
Adrenaline Stimpack
-
Level 4
-
Incinerator Gauntlets
- Bonus damage reduced from 50% to 40%.
-
Incinerator Gauntlets
-
Level 7
-
Nanomachine Coating
- Attack Speed reduction reduced from 50% to 35%.
- Duration increased from 3 seconds to 4 seconds.
-
Suppressive Fire
- Reduced Spell Power reduction from 25% to 20% and from 50% to 40%.
-
Nanomachine Coating
-
Level 10
-
Bunker Drop
- Cooldown increased from 70 to 80.
- Flamethrower damage reduced from 170 to 150.
- Mana cost increased from 70 to 80.
-
Bunker Drop
-
Level 13
-
Collision Course
- Damage reduced from 275 to 260.
-
Collision Course
Updates
Base
-
Quickcast Settings
- Added the Bunker's abilities.
Talents
-
Level 1
-
Adrenaline Stimpack [Active]
- Added a health threshold indicator.
-
Adrenaline Stimpack [Active]
Updates
Base
-
Quickcast Settings
- Added the Bunker's abilities.
Talents
-
Level 1
-
Adrenaline Stimpack [Active]
- Added a health threshold indicator.
-
Adrenaline Stimpack [Active]
Bug Fixes
- Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams.
Bug Fixes
- Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker.
- Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania.
- Basic Attack will now reveal the area for 0.75 seconds.
- Flame Stream will now reveal target hit for 2 seconds.
- Combustion will now reveal the effect area for 0.75 seconds.
- Oil Spills created by Fuel Leak sight reduced from 7 to 1.5.
- Incinerator Gauntlets icon updated.
Bug Fixes
- Combustion now reveals area it affects.
- Fixed an issue that caused Heat Treatment to not match the damage dealt by Pyromania.
- Fixed an issue where Oil Spill granted more vision than intended.
- Flame Stream now reveals targets hit.
Bug Fixes
- Fixed an issue that caused the Bunker to be destroyed by the Punisher on Infernal Shrines in a single hit.
- Fixed an issue where Blaze's Ignited Oil Spill was not affected by any forms of damage modification when not ignited directly by Blaze.
Updates
Base
-
Flame Stream [Q]
- Damage reduced from 83 to 76.
-
Pyromania [D]
- Flame Stream cooldown reduction reduced from 5 to 4 seconds.
Talents
-
Level 4
-
Oil Dispersal [W]
- Cooldown reduction reduced from 1 to .75 seconds.
-
Oil Dispersal [W]
-
Level 13
-
Collision Course [E]
- Damaged reduced from 325 to 275.
-
Collision Course [E]
Developer Comment: Blaze has been successful in making a big splash, but his damage is helping his team secure kills more frequently than we would like.
Updates
Base
-
Flame Stream [Q]
- Additionality functionality: Hitting an enemy with both streams of Flame Stream deals 120 damage. This additional hit triggers Flame Stream's Pyromania cooldown reduction.
Talents
-
Level 1
-
New Habits [D]
- Pyromania cooldown reduction from Regeneration Globes reduced from 8 to 6 seconds.
-
New Habits [D]
-
Level 7
-
Crossfire [Q]
- Removed.
-
Suppressive Fire [Q]
- Moved from Level 13.
-
Nanomachine Coating [W]
- Moved from Level 13.
-
Fuel Leak [E]
- Moved from Level 13.
-
Crossfire [Q]
-
Level 13
-
Grill and Kill [W]
- Moved from Level 7.
- Changed functionality: Ignited Oil Spill damage bonus now granted instantly.
- Ignited Oil Spill damage bonus increased from 35% to 45%.
- Hero hits for quest completion reduced from 60 to 30.
- Quest Reward Ignite duration increased from 2 to 2.5 seconds.
-
Adhesive Petroleum [W]
- Moved from Level 7.
- Additional functionality: Enemies standing in Oil Spill when its Ignited take 35% more Basic Attack damage from Blaze for 3 seconds.
-
(New) Collision Course [E]
- Jet Propulsion deals an additional 325 damage to its collision target.
-
Grill and Kill [W]
Developer Comment: Crossfire has always been a wildly popular talent, so we're bringing it baseline. With this early addition of damage, we're comfortable pushing back his damage talent tier and swapping it with his impactful tanking talents.
Updates
Talents
-
Level 1
-
Endurance Stimpack [Active]
- Shield amount increased from 530 to 590.
-
Neural Stimpack [Active]
- Cooldown reduced from 40 to 30 seconds.
-
Endurance Stimpack [Active]
-
Level 7
-
Grill and Kill [W]
- Damage bonus increased from 20% to 35%.
-
Adhesive Petroleum [W]
- Slow increased from 35% to 40%.
-
Grill and Kill [W]
-
Level 13
-
Nanomachine Coating [W]
- Duration increased from 2.5 to 3 seconds.
-
Nanomachine Coating [W]
Developer Comment: While in a relatively good place, many of Blaze's talent tiers have one or two talents that are heavily picked over the third. We're trying to shore up the alternate picks to be more competitive, which should lead to more unique ways to play the Firebat.
Updates
Talents
-
Level 1
-
Endurance Stimpack [Active]
- Shield amount increased from 480 to 530.
-
Endurance Stimpack [Active]
-
Level 4
-
Incinerator Gauntlets [Passive]
- Bonus damage to Minons, Mercenaries, and Monsters reduced from 70% to 50%.
-
Incinerator Gauntlets [Passive]
Developer Comment: While we achieved our previous goal of making Incinerator Gauntlets a powerful PvE option, we overshot a bit and are reducing its power to be more in line with what other Warriors can bring to the table in this area.
Updates
Talents
-
Level 1
-
Adrenaline Stimpack [Active]
- Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.
-
Endurance Stimpack [Passive]
- Cooldown reduced from 40 to 30 seconds.
- Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown.
-
Neural Stimpack [Active]
- Mana restoration increased from 30 to 40.
-
Adrenaline Stimpack [Active]
-
Level 4
-
Incinerator Gauntlets [Passive]
- Moved from Level 7.
- No longer causes Basic Attacks to light Oil Spills.
-
Meltdown [Trait]
- Damage reduction increased from 7% to 8% per stack.
-
Incinerator Gauntlets [Passive]
-
Level 7
-
Adhesive Petroleum [W]
- Moved from Level 4.
- Slow amount increased from 30% to 35%.
- Slow duration increased from 2.5 to 3 seconds.
- Additional functionality: Now also causes Basic Attacks to light Oil Spills.
-
Adhesive Petroleum [W]
Developer Comment: We're changing up many of Blaze's early game talents to have some more unique use cases and to generally improve diversity. We're also giving him some more reliable early-game wave clear by moving Incinerator Gauntlets to an earlier level and removing the effect of causing Basic Attacks to light Oil Spills and adding it to Adhesive Petroleum.
Updates
Base
-
Jet Propulsion [E]
- Delay before charging reduced from .5 to .375 seconds.
- Cooldown increased from 8 to 10 seconds.
- Mana cost increased from 40 to 45.
Developer Comment: To help Blaze be a better front line for his team, we're slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.
Bug Fixes
- Oil Spill are now affected by cooldown reduction effects.
Bug Fixes
- Oil Spill are now affected by cooldown reduction effects.
Updates
Base
-
Jet Propulsion [E]
- Cooldown reduced from 9 to 8 seconds
- Mana cost reduced from 45 to 40
-
Pyromania [Trait]
- Armor bonus increased from 35 to 40
Abilities
- Level 4
-
Oil Dispersal [W]
- Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana
-
Feeding the Flame [Q]
- Removed
-
Level 10
-
Bunker Drop [R1]
- Cooldown reduced from 80 to 70 seconds
- Mana cost reduced from 80 to 70
-
Bunker Drop [R1]
-
Level 13
-
Suppressive Fire [Q]
- Spell Power reduction increased from 20% to 25% per stack
-
Suppressive Fire [Q]
-
Level 16
-
Thermal Protection [E]
- Cooldown reduction reduced from 1.5 to 1.25 seconds
-
Thermal Protection [E]
Developer Comment: Blaze has been outperformed by other heroes in the last few months, and these changes are intended to bring him a bit more back into the meta. Most of these buffs are intended to help his tanking capabilities, particularly when it comes to his initiation and survivability.
Bug Fixes
- Junkrat's Rip-Tire can no longer occasionally kill enemy Heroes inside of Blaze's Bunker.
Updates
Talents
-
Level 16
-
Juggernaut Plating (Active)
- Cooldown reduced from 40 to 30 seconds
-
Juggernaut Plating (Active)
Updates
Abilities
-
Bunker Drop (R)
- Allies now have to channel for .5 seconds to enter the Bunker
Talents
-
Level 4
-
Feeding the Flame (Q)
- Cooldown reduction decreased from 2.5 seconds to 2 seconds
-
Additional functionality:
- Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
-
Oil Dispersal (W)
- No longer increases the Slow amount of Oil Spill
-
Meltdown (Trait)
- Damage reduction increased from 5 to 7% per stack
- Maximum Stack Count reduced from 6 to 5
- Maximum damage reduction increased from 30% to 35%
-
Feeding the Flame (Q)
Developer Comment: These changes are intended to better round out Blaze's Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.
Updates
Abilities
-
Oil Spill (W)
- Slow amount increased from 40 to 50%
- Ignited Oil Spill damage reduced from 18 to 16
-
Jet Propulsion (E)
- Cooldown reduced from 10 to 9 seconds
- Mana cost reduced from 50 to 45
-
Pyromania (D)
- Armor amount increased from 25 to 35
Updates
Stats
- Hero radius increased from .875 to 1
Talents
-
Level 1
-
Neural Stimpack (Active)
- Now only reduces the cooldowns of Basic Abilities
-
Neural Stimpack (Active)
Updates
Abilities
-
Bunker Drop (R)
- Cooldown increased from 50 to 60 seconds.
-
Combustion (R)
- Damage increased from 48 to 52.
Talents
-
Level 4
-
Feeding the Flame (Q)
- Oil Spill cooldown reduction increased from 2 to 2.5 seconds.
-
Feeding the Flame (Q)
Updates
Abilities
-
Bunker Drop (R)
- Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
- The Bunker's hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze's bunker when clicking nearby.
Bug Fixes
- Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
Updates
Abilities
-
Bunker Drop (R)
- Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
- The Bunker's hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze's bunker when clicking nearby.
Bug Fixes
- Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
Bug Fixes
- After learning Oil Dispersal, Oil Spill's targeting indicator now correctly increases in size to reflect the Ability's new area of effect.
- Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
- Unignited Oil Spills will no longer reduce enemy Structures' Attack Speeds after learning the Nanomachine Coating Talent.
- Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team's vision.
Updates
Abilities
-
Bunker Drop (R)
- Cooldown increased from 40 to 50 seconds
- Exit Bunker now has a 1 Second cooldown before it can be used
Developer Comment: While we love the creative uses of Bunker Drop, at the higher levels of play it is slightly too effective. These changes are designed to decrease the overall power of the Bunker when it's used purely to dodge enemy abilities and clear debuffs. We'd like to ensure that players who get into the Bunker are committed to being inside, if only briefly.
Bug Fixes
- After learning Oil Dispersal, Oil Spill's targeting indicator now correctly increases in size to reflect the Ability's new area of effect.
- Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
- Unignited Oil Spills will no longer reduce enemy Structures' Attack Speeds after learning the Nanomachine Coating Talent.
- Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team's vision.
Bug Fixes
- Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
Bug Fixes
- Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
Updates
Abilities
-
Fortified Bunker (R)
- Health increased from 1305 to 1435
-
Combustion (R)
- There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)
Talents
-
Level 4
-
Feeding the Flame (Q)
- Cooldown reduction increased from 1.5 to 2 seconds
-
Feeding the Flame (Q)
-
Level 7
-
Incinerator Gauntlets (Passive)
- Bonus damage increased from 50% to 70%
-
Crossfire (Q)
- Damage increased from 132 to 139
-
Grill and Kill (W)
- Damage bonus decreased from 25% to 20%
-
Incinerator Gauntlets (Passive)
-
Level 13
-
Suppressive Fire (Q)
- Spell Power reduction increased from 15% to 20% per stack
-
Nanomachine Coating (W)
- Attack Speed slow now also applies to Oil Spills that are on fire
-
Suppressive Fire (Q)
-
Level 16
-
Juggernaut Plating (Active)
- Shield bonus increased from 100% to 125% of damage reduced
-
Juggernaut Plating (Active)
Bug Fixes
- Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil Spills if Blaze chose the Adhesive Petroleum talent.
- Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
Bug Fixes
- Fixed an issue allowing players to cast Flame Stream while dead if they entered a Bunker while dying.
- Fixed an issue that could cause Heroes to enter permanent Stasis if they were killed just as they entered a Bunker.
Releases
Blaze, Veteran Firebat, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Pyromania
- Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.
Basic Abilities
-
Flame Stream (Q)
- Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
-
Oil Spill (W)
- Vector Targeting.
- Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%. Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 18 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills. Stores up to 2 charges.
-
Jet Propulsion (E)
- After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.
Heroic Abilities
-
Bunker Drop (R)
- After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
-
Combustion (R)
- Channel up to 2.6 seconds. Once Channeling ends, nearby enemies are Slowed by 60% and take 48 damage every 0.5 seconds. Combustion's Slow and damage over time durations are extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 50% while Channeling.
Releases
Blaze, Veteran Firebat, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Pyromania
- Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.
Basic Abilities
-
Flame Stream (Q)
- Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
-
Oil Spill (W)
- Vector Targeting.
- Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%. Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 18 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills. Stores up to 2 charges.
-
Jet Propulsion (E)
- After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.
Heroic Abilities
-
Bunker Drop (R)
- After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
-
Combustion (R)
- Channel up to 2.6 seconds. Once Channeling ends, nearby enemies are Slowed by 60% and take 48 damage every 0.5 seconds. Combustion's Slow and damage over time durations are extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 50% while Channeling.
Bug Fixes
- Cho'Gall will now be Healed for the proper amount for Basic Attacks against affected by Consuming Blaze after learning Cho's Fuel for the Flame and Fire Eater Talents.
Bug Fixes
- Cho'Gall will now be Healed for the proper amount for Basic Attacks against affected by Consuming Blaze after learning Cho's Fuel for the Flame and Fire Eater Talents.