Bug Fixes
-
Base
-
Sand Blast [Q]
- Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack.
- Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
-
Sand Blast [Q]
-
Level 20
-
Unravelling
- Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
-
Unravelling
Bug Fixes
-
Base
-
Sand Blast [Q]
- Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack.
- Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
-
Sand Blast [Q]
-
Level 20
-
Unravelling
- Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
-
Unravelling
Updates
Talents
-
Level 1
-
Timewalker's Pursuit
- Spell Power increased from 10% to 15%.
-
Timewalker's Pursuit
-
Level 5
-
Mobius Loop
- Slow reduced from 60% to 40%.
-
Mobius Loop
-
Level 18
-
Unravelling
- Lingering Slowing Sands no longer consume Energy.
- Now also increases Slowing Sands cast range by 50%.
-
Unravelling
Updates
Talents
-
Level 1
-
Timewalker's Pursuit
- Spell Power increased from 10% to 15%.
-
Timewalker's Pursuit
-
Level 7
-
Mobius Loop
- Slow reduced from 60% to 40%.
-
Mobius Loop
-
Level 20
-
Unravelling
- Lingering Slowing Sands no longer consume Energy.
- Now also increases Slowing Sands cast range by 50%.
-
Unravelling
Bug Fixes
-
Level 10
-
Temporal Loop
- No longer ignores vision limitations when queued.
-
Temporal Loop
Updates
Talents
-
Level 10
-
Temporal Loop
- No longer ignores vision limitations when queued.
-
Temporal Loop
Bug Fixes
- Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts.
- Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts.
- Fixed an issue that caused Sand Blast Echoes to reveal Chromie.
- Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech.
- Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted.
-
Base
-
Dragon's Breath [W]
- No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced.
-
Dragon's Breath [W]
-
Level 20
-
Piercing Sands
- Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets.
-
Piercing Sands
Bug Fixes
- Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts.
- Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts.
- Fixed an issue that caused Sand Blast Echoes to reveal Chromie.
- Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech.
- Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted.
-
Base
-
Dragon's Breath [W]
- No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced.
-
Dragon's Breath [W]
-
Level 20
-
Piercing Sands
- Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets.
-
Piercing Sands
Updates
Base
-
Quickcast Settings
- Removed Cancel Slowing Sands.
- Removed Detonate Time Trap.
Talents
-
Level 14
-
Quantum Overdrive [Active]
- Added a duration indicator.
-
Quantum Overdrive [Active]
-
Level 20
-
Blessing of the Bronze [Passive]
- Added a duration indicator.
-
Blessing of the Bronze [Passive]
Bug Fixes
-
Level 7
-
Bronze Talons [Q]
- Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death.
-
Bronze Talons [Q]
-
Level 11
-
Here and There [Active]
- No longer dismounts or decloaks when used.
-
Here and There [Active]
-
Level 16
-
Quantum Overdrive [Active]
- Fixed an issue that caused Quantum Overdrive visuals to persist after death.
-
Quantum Overdrive [Active]
Updates
Base
-
Quickcast Settings
- Removed Cancel Slowing Sands.
- Removed Detonate Time Trap.
Talents
-
Level 14
-
Quantum Overdrive [Active]
- Added a duration indicator.
-
Quantum Overdrive [Active]
-
Level 20
-
Blessing of the Bronze [Passive]
- Added a duration indicator.
-
Blessing of the Bronze [Passive]
Bug Fixes
-
Level 7
-
Bronze Talons [Q]
- Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death.
-
Bronze Talons [Q]
-
Level 11
-
Here and There [Active]
- No longer dismounts or decloaks when used.
-
Here and There [Active]
-
Level 16
-
Quantum Overdrive [Active]
- Fixed an issue that caused Quantum Overdrive visuals to persist after death.
-
Quantum Overdrive [Active]
Bug Fixes
- Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded.
- Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability.
- Fixed an issue that caused Shifting Sands active bonuses to be lost when slain.
- Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage.
- Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.
Bug Fixes
- Fixed an issue that caused Sand Echo's Basic Attacks to grant stacks while Blinded.
- Shifting Sands will no longer be removed upon death.
- Time Trap will no longer prevent Allies from being revealed temporarily.
- Time Troubles' Armor granted to allies will no longer be removed by Stasis.
- Unravelling's Armor debuff will now be removed by Stasis.
Bug Fixes
- Fixed an issue that caused Temporal Loop to permanently reveal the target when used in certain conditions.
- Chromie may no longer attempt to place a Time Trap in locations it cannot be placed.
Updates
Talents
-
Level 8
-
Slowing Sands [R1]
- Slowing Sands is no longer able to be picked in ARAM games.
-
Slowing Sands [R1]
Developer Comment: We're removing Slowing Sands from ARAM as it can be frustrating to handle with less space to move.
Updates
Base
-
Time Trap [E]
- Health reduced from 500 to 400.
Talents
-
Level 1
-
Once Again the First Time [Q]
- Additional functionality: Quest reward increases Echo mimic damage from 40% to 45%.
-
Timewalker's Pursuit [Passive]
- Area reveal duration increased from 2 to 4 seconds.
- Spell Power reduced from 15% to 10%.
-
Once Again the First Time [Q]
-
Level 2
-
Time Troubles [E]
- Enemy Armor reduction reduced from 20 to 15.
- Allied Armor increased from 20 to 30.
-
Time Troubles [E]
-
Level 5
-
A Proper Greeting [Passive]
- Additional damage dealt reduced from 25% to 20%.
- Duration reduced from 5 to 3 seconds.
-
A Proper Greeting [Passive]
-
Level 8
-
Slowing Sands [R1]
- Mana cost increased from 3 to 5 per second.
- Cast range reduced from 10 to 8.
-
Slowing Sands [R1]
-
Level 18
-
Unraveling [R1]
- Spell Armor reduction increased from 7 to 10.
-
Unraveling [R1]
Developer Comment: We're seeing a trend of high level Chromie players combining easy and consistent talents. We like these talents, but we don't believe that they should continue to be the best options for our best players, so we're reducing their raw power. We're also increasing available counterplay for Time Trap and Slowing Sands.
Updates
Talents
-
Level 1
-
Deep Breathing [W]
- Damage bonus reduced from 1.5% to 1% per stack.
- Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds.
- Mana cost upon quest completion changed from 30 to 40.
-
Deep Breathing [W]
-
Level 5
-
Mobius Loop [W]
- Damage bonus reduced from 50% to 30%.
- Slow duration reduced from 1 second to .75 seconds.
-
Mobius Loop [W]
Developer Comment: Our goal with Chromie's recent changes was to present a viable alternative to Once Again the First Time, which we succeeded at a little too well. Chromie's W build is overall too powerful, so we're toning down its related talents to be more appropriate.
Updates
Talents
-
Level 1
-
Deep Breathing [W]
- Damage bonus reduced from 1.5% to 1% per stack.
- Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds.
- Mana cost upon quest completion changed from 30 to 40.
-
Deep Breathing [W]
-
Level 5
-
Mobius Loop [W]
- Damage bonus reduced from 50% to 30%.
- Slow duration reduced from 1 second to .75 seconds.
-
Mobius Loop [W]
Developer Comment: Our goal with Chromie's recent changes was to present a viable alternative to Once Again the First Time, which we succeeded at a little too well. Chromie's W build is overall too powerful, so we're toning down its related talents to be more appropriate.
Updates
Talents
-
Level 1
-
Deep Breathing [W]
- New functionality: Quest: Every time Dragon's Breath hits an enemy Hero, increase its damage by 1.5%, up to 30%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 5 seconds and its Mana cost from 65 to 30.
-
Timewalker's Pursuit [Active]
- New functionality: Gain 15% Spell Power and reduce the arming time of Time Traps by .75 seconds. Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds. 25-second cooldown.
-
Deep Breathing [W]
-
Level 5
-
Mobius Loop [W]
- New functionality: Dragon's Breath deals 50% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 60% for 1 second.
-
Mobius Loop [W]
-
Level 8
-
Slowing Sands [R1]
- Slow amount increased from 7% to 10% per every .25 seconds.
-
Slowing Sands [R1]
-
Level 11
-
Here and There [Active]
- Teleport range increased from 11 to 20.
-
Here and There [Active]
-
Level 18
-
Unravelling [R1]
- Spell Armor reduction increased from 5 to 7.
- Spell Armor maximum stacks reduced from 6 to 5.
- Additional functionality: Slowing Sands persists for 5 seconds after it is cancelled.
-
Unravelling [R1]
Developer Comment: Once Again the First Time is currently dominating Chromie's Level 1 talents, which in turn greatly influences which talents Chromie players want to take on later tiers. The primary goal of these changes is to provide compelling, alternative ways to play her that can compete with what the talent currently offers.
Bug Fixes
- Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality.
Updates
Base
-
Dragon's Breath [W]
- Damage increased from 204 to 215.
Talents
-
Level 5
-
Bronze Talons [Q]
- Damage bonus increased from 40% to 50%.
-
Mobius Loop [W]
- Cooldown reduction increased from 1.75 to 2 seconds.
-
Bronze Talons [Q]
-
Level 8
-
Slowing Sands [R1]
- Slow amount increased from 5% to 7% per stack.
- Maximum Slow amount is still 70%.
-
Slowing Sands [R1]
-
Level 14
-
Quantum Overdrive [Active]
- Spell Power bonus increased from 25% to 30%.
-
Quantum Overdrive [Active]
-
Level 20
-
Blessing of the Bronze [Active]
- Cooldown reduced from 90 to 30 seconds.
- Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second.
-
Blessing of the Bronze [Active]
Developer Comment: It's been some time since we last changed Chromie. We're giving her some baseline love with a little more damage to Dragon's Breath, as well as improving some of her talents that are not quite measuring up to their peers.
Updates
Talents
-
Level 1
-
Timewalker's Pursuit [Active]
- Spellpower bonus increased from 10% to 15%.
-
Timewalker's Pursuit [Active]
-
Level 7
-
Bronze Talons [Q]
- Bonus Basic Attack damage increased from 30% to 40%.
-
Mobius Loop [W]
- Cooldown reduction increased from 1.5 to 1.75 seconds.
-
Bronze Talons [Q]
-
Level 13
-
Here and There [Active]
- Cooldown reduced from 25 to 20 seconds.
-
Here and There [Active]
-
Level 16
-
Fast Forward [Q]
- Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
-
Fast Forward [Q]
-
Level 20
-
Blessing of the Bronze [Active]
- Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
-
Blessing of the Bronze [Active]
Developer Comment: Chromie's fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.
Bug Fixes
- Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
Bug Fixes
- Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
Updates
Stats
- Basic Attack damage increased from 73 to 82
Abilities
-
Sand Blast (Q)
- Damage increased from 280 to 315
- Echo damage reduced from 50% to 40% of Chromie's damage
-
Dragon's Breath (W)
- Damage increased from 195 to 204
- Coolddown reduced from 15 to 14 seconds
- Mana cost reduced from 75 to 65
-
Time Trap (E)
- Mana cost reduced from 30 to 20
Talents
-
Level 1
-
Deep Breathing (W)
- Damage bonus increased from 2 (up to 50) to 3 (up to 60)
- Damage bonus at Quest Complete increased from an additional 50 to 60
-
Timewalker's Pursuit (Active)
- No longer provides Mana Regeneration at Quest Complete
- Spell Power bonus increased from 5% to 10%
-
Deep Breathing (W)
-
Level 2
-
Andorhal Anomaly (E)
- Cooldown reduction increased from 5 to 8 seconds
-
Chronic Conditions (E)
- Slow increased from 25% to 30%
-
Andorhal Anomaly (E)
-
Level 8
-
Slowing Sands (R1)
- Mana cost reduced from 4 to 3 per second
-
Slowing Sands (R1)
-
Level 11
-
Gnome Speed Ahead (Q)
- No longer increases Mana Regeneration
-
Here and There (Active)
- Range increased from 9 to 11
- Range from which you can teleport to an Echo increased from 3 to 4
- Cooldown reduced from 30 to 25
-
Gnome Speed Ahead (Q)
-
Level 14
-
Shifting Sands (Q)
- Spell Power bonus per enemy hit reduced from 8% to 5%
- Spell Power bonus maximum increased from 40% to 50%
- Duration reduced from 10 to 8 seconds
-
Fast Forward (Q)
- Cooldown of Sand Blast reduced from .75 to .5 seconds
- Range required to hit Sand Blast reduced from 70% to 50%
-
Quantum Overdrive (Active)
- Cooldown increased from 30 to 45 seconds
- Duration reduced from 10 to 8 seconds
- Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds
-
Shifting Sands (Q)
-
Level 18
-
Unravelling (R1)
- Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30)
-
Stuck in a Loop (R2)
- Now also increases recharge rate from 500% to 700%
-
Blessing of the Bronze (Active)
- Is now an activatable Talent with a 90 second cooldown
- Now lasts 8 seconds
- Basic Ability recharge rate increased from 30% to 35%
- Movement Speed increased from 10% to 20%
-
Unravelling (R1)
Developer Comment: We're pretty happy with how Chromie's rework is playing, though there is a small amount of space to buff her up overall (even with the understanding that her winrate will go up as players get used to her new playstyle). We're trying to give a small buff to her base kit, while also balancing out a few of the Talent tiers. In particular, we're changing Blessing of the Bronze to be an activated ability, so that opponents have greater counterplay. Chromie (and the community) saw this one coming, so we were ready to pull the trigger quickly on this change.
Bug Fixes
- Chromie can no longer use Here and There to get outside of a Battleground's playable area
Updates
-
Abilities
-
Sand Blast (Q)
- Now hits all enemy types, though stops travel after one hit.
- Deals 50% damage to Structures.
- Baseline quest has been removed.
- Casting a Sand Blast now spawns an Echo that replicates Chromie's Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time.
- Damage reduced from 315 to 280.
- Cooldown increased from 2.5 to 3 seconds.
- Cast time reduced from .8125 to .5 seconds.
-
Initial missile speed has been reduced, but acceleration has been added.
- The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds.
-
Dragon's Breath (W)
- Ground warning is no longer visible to enemy heroes.
- Damage reduced from 390 to 195.
- Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction.
- Cooldown increased from 8 to 15 seconds.
- Mana cost increased from 50 to 75.
-
Time Trap (E)
- Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop.
- Now affects allies as well as enemies.
- Search area increased from 1.5 to 2 radius.
- Mana cost increased from 25 to 30.
- Health increased from 300 to 500.
-
Timewalker/Bronze Talons (Trait)
- The Bronze Talons Basic Attack component of her trait has been removed.
Talents
-
Level 1
-
Deep Breathing (W)
- Stacks increased from 12 to 25.
- Bonus reduced from 5 to 2 per stack.
- Bonus at maximum stacks reduced from 140 to 50.
-
New Talent: Once Again the First Time (Q)
- Quest: Hit an enemy Hero with Sand Blast 40 times.
- Reward: Sand Blast's maximum Sand Echoes increased from 1 to 2.
-
Mounting Sand (Q)
- Removed.
-
Deep Breathing (W)
-
Level 2
-
Andorhal Anomaly (E)
- Moved from Level 18.
- No longer causes all three charges to refresh at once.
-
Additional functionality
- Reduces the cooldown of Time Trap by 5 seconds.
- All Time Traps are detonated at the same time.
-
New Talent: Chronic Conditions (E)
- After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds.
-
New Talent: Time Troubles (E)
- After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.
-
Enveloping Assault (W)
- Removed.
-
Timely Surprise (E)
- Removed.
-
Andorhal Anomaly (E)
-
Level 5
-
Mobius Loop (W)
- Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit.
- Mana return reduced from 100 to 40 per enemy Hero hit.
-
Bronze Talons (Q)
- Has been redesigned.
- When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds.
-
New Talent: A Proper Greeting
- Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds.
-
Dragons Eye (W)
- Removed.
-
Chrono Sickness (E)
- Removed.
-
Mobius Loop (W)
-
Level 8
-
Slowing Sands (R1)
- Redesigned: Slow now increases the longer an enemy is in the affected area.
- Now Slows by 5% every 0.25 seconds, up to a maximum of 70%.
-
Temporal Loop (R2)
- Range reduced from 11 to 8.
- Now also increases the recharge rate of Chromie's Basic Abilities by 500% for 3 seconds.
-
Slowing Sands (R1)
-
Level 11
-
Here and There (Active)
- Now has a range of 9.
- Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location.
-
New Talent: Gnome Speed Ahead! (Q)
- After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds.
-
Bye Bye (B)
- Removed.
-
Here and There (Active)
-
Level 18
-
New Talent: Unravelling (R1)
- Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30.
-
Stuck in a Loop (R2)
- Now also increases the duration of Temporal Loop's cooldown reduction buff by 3 seconds.
-
New Talent: Blessing of the Bronze
- Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster.
-
Pocket of Time (R1)
- Removed.
-
New Talent: Unravelling (R1)
Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn't feel like quite the same all-or-nothing mage that she's historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences. We're instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we're diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
-
Sand Blast (Q)
Updates
Abilities
-
Sand Blast (Q)
- Now hits all enemy types, though stops travel after one hit
- Deals 50% damage to Structures
- Baseline quest has been removed
- Casting a Sand Blast now spawns an Echo that replicates Chromie's Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time
- Damage reduced from 315 to 280
- Cooldown increased from 2.5 to 3 seconds
- Cast time reduced from .8125 to .5 seconds
-
Initial missile speed has been reduced, but acceleration has been added
- The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds
-
Dragon's Breath (W)
- Ground warning is no longer visible to enemy heroes
- Damage reduced from 390 to 195
- Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction
- Cooldown increased from 8 to 15 seconds
- Mana cost increased from 50 to 75
-
Time Trap (E)
- Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop
- Now affects allies as well as enemies
- Search area increased from 1.5 to 2 radius
- Mana cost increased from 25 to 30
- Health increased from 300 to 500
-
Timewalker/Bronze Talons (Trait)
- The Bronze Talons Basic Attack component of her trait has been removed
Talents
-
Level 1
-
Deep Breathing (W)
- Stacks increased from 12 to 25
- Bonus reduced from 5 to 2 per stack
- Bonus at maximum stacks reduced from 140 to 50
-
New Talent – Once Again the First Time (Q)
- Quest: Hit an enemy Hero with Sand Blast 40 times
- Reward: Sand Blast's maximum Sand Echoes increased from 1 to 2
-
Mounting Sand (Q)
- Removed
-
Deep Breathing (W)
-
Level 2
-
Andorhal Anomaly (E)
- Moved from Level 18
- No longer causes all three charges to refresh at once
-
Additional functionality:
- Reduces the cooldown of Time Trap by 5 seconds
- All Time Traps are detonated at the same time
-
New Talent – Chronic Conditions (E)
- After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds
-
New Talent – Time Troubles (E)
- After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds
-
Enveloping Assault (W)
- Removed
-
Timely Surprise (E)
- Removed
-
Andorhal Anomaly (E)
-
Level 5
-
Mobius Loop (W)
- Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit
- Mana return reduced from 100 to 40 per enemy Hero hit
-
Bronze Talons (Q)
- Has been redesigned
- When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds
-
New Talent – A Proper Greeting
- Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds
-
Dragons Eye (W)
- Removed
-
Chrono Sickness (E)
- Removed
-
Mobius Loop (W)
-
Level 8
-
Slowing Sands (R1)
- Redesigned: Slow now increases the longer an enemy is in the affected area
- Now Slows by 5% every 0.25 seconds, up to a maximum of 70%
-
Temporal Loop (R2)
- Range reduced from 11 to 8
- Now also increases the recharge rate of Chromie's Basic Abilities by 500% for 3 seconds
-
Slowing Sands (R1)
-
Level 11
-
Here and There (Active)
- Now has a range of 9
- Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location
-
New Talent – Gnome Speed Ahead! (Q)
- After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds
-
Bye Bye (B)
- Removed
-
Here and There (Active)
-
Level 18
-
New Talent – Unravelling (R1)
- Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30
-
Stuck in a Loop (R2)
- Now also increases the duration of Temporal Loop's cooldown reduction buff by 3 seconds
-
New Talent – Blessing of the Bronze
- Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster
-
Pocket of Time (R1)
- Removed
-
New Talent – Unravelling (R1)
Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn't feel like quite the same all-or-nothing mage that she's historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
We're instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we're diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
Bug Fixes
- Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
Bug Fixes
- Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
Bug Fixes
- Dragon's Breath's warning splat will now display after the ability has been cast.
Bug Fixes
- Dragon's Breath's warning splat will now display after the ability has been cast.
Bug Fixes
- Fixed an issue where Temporal Loop's return location would appear incorrect if a movement ability was used by the target.
Bug Fixes
- Fixed an issue where Temporal Loop's return location would appear incorrect if a movement ability was used by the target.
Bug Fixes
- Fixed an issue that caused Chromie's hourglass to go missing during her Hearthstone animation.
Bug Fixes
- Fixed an issue that caused Chromie's hourglass to go missing during her Hearthstone animation.
Updates
Abilities
-
Sand Blast (Q)
- Damage increased from 300 to 315
-
Dragon's Breath (W)
- Damage increased from 360 to 390
-
Bronze Talons (Passive)
- Bonus Basic Attack damage increased from 100 to 125%
Updates
Stats
- Basic Attack Range has been increased from 5.5 to 7
Abilities
-
Sand Blast (Q)
- No longer gains bonus damage when hitting enemy Heroes
- Range has been decreased from 17 to 15
- Scaling damage increased from 2 to 4%
- Echo scaling damage increased from 2 to 4%
- Cast time decreased from 1 to .8 seconds
- Mana cost decreased from 20 to 15
-
Past and Future Me (Sand Blast Quest)
- Echo unlock requirements reduced from 60 to 50 Sand Blast hits
-
Dragon's Breath (W)
- Mana cost reduced from 70 to 50
- Range decreased from 17 to 15
- Dragon's Breath's ground splat is now visible to enemies .5 seconds after cast
- Damage reduced from 480 to 360
- Cooldown reduced from 12 to 9 seconds
-
Trait Addition: Bronze Talons
- Hitting an enemy Hero with a Basic Ability increases the damage of Chromie's next Basic Attack by 100%
Talents
-
Level 1
-
Mounting Sand (Q)
-
Additional Functionality:
- Now also increases the damage of Sand Blast's Echo by 40%
-
Additional Functionality:
-
Timewalker's Pursuit (Active)
-
Adjusted Functionality:
- No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
-
Adjusted Functionality:
-
Mounting Sand (Q)
-
Level 2
-
Bronze Talons (Passive)
- Removed
-
New Talent: Draconic Barrage (Trait)
- Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
-
Bronze Talons (Passive)
-
Level 5
-
Mobius Loop (W)
-
New functionality:
- If an enemy Hero is hit by Dragon's Breath, lower the cooldown by 2 seconds and refund the Mana cost
-
New functionality:
-
Chrono Sickness (E)
- Slow amount reduced from 50 to 35%
-
Mobius Loop (W)
-
Level 11
-
Time Out (Active)
- Duration reduced from 7 to 5 seconds
-
Time Out (Active)
-
Level 14
-
Fast Forward (Q)
- Range requirement reduced from 75 to 70%
-
Quantum Overdrive (Active)
- Ability Power bonus increased from 20 to 25%
-
Fast Forward (Q)
Developer Comment: We're making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon's Breath shortly after it has been cast. In exchange, Chromie's Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We're rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie's unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we've had a blast with these changes, we'll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.
Bug Fixes
- Fixed an issue that could cause Chromie's next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
Updates
Stats
- Basic Attack Range has been increased from 5.5 to 7
Abilities
-
Sand Blast (Q)
- No longer gains bonus damage when hitting enemy Heroes
- Range has been decreased from 17 to 15
- Scaling damage increased from 2 to 4%
- Echo scaling damage increased from 2 to 4%
- Cast time decreased from 1 to .8 seconds
- Mana cost decreased from 20 to 15
-
Past and Future Me (Sand Blast Quest)
- Echo unlock requirements reduced from 60 to 50 Sand Blast hits
-
Dragon's Breath (W)
- Mana cost reduced from 70 to 50
- Range decreased from 17 to 15
- Dragon's Breath's ground splat is now visible to enemies .5 seconds after cast
- Damage reduced from 480 to 360
- Cooldown reduced from 12 to 9 seconds
-
Trait Addition: Bronze Talons
- Hitting an enemy Hero with a Basic Ability increases the damage of Chromie's next Basic Attack by 100%
Talents
-
Level 1
-
Mounting Sand (Q)
-
Additional Functionality:
- Now also increases the damage of Sand Blast's Echo by 40%
-
Additional Functionality:
-
Timewalker's Pursuit (Active)
-
Adjusted Functionality:
- No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
-
Adjusted Functionality:
-
Mounting Sand (Q)
-
Level 2
-
Bronze Talons (Passive)
- Removed
-
New Talent: Draconic Barrage (Trait)
- Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
-
Bronze Talons (Passive)
-
Level 5
-
Mobius Loop (W)
-
New functionality:
- If an enemy Hero is hit by Dragon's Breath, lower the cooldown by 2 seconds and refund the Mana cost
-
New functionality:
-
Chrono Sickness (E)
- Slow amount reduced from 50 to 35%
-
Mobius Loop (W)
-
Level 11
-
Time Out (Active)
- Duration reduced from 7 to 5 seconds
-
Time Out (Active)
-
Level 14
-
Fast Forward (Q)
- Range requirement reduced from 75 to 70%
-
Quantum Overdrive (Active)
- Ability Power bonus increased from 20 to 25%
-
Fast Forward (Q)
Developer Comment: We're making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon's Breath shortly after it has been cast. In exchange, Chromie's Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We're rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie's unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we've had a blast with these changes, we'll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.
Updates
Abilities
-
Time Trap (E)
- Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.
Updates
Abilities
-
Time Trap (E)
- Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.
Bug Fixes
- A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
Bug Fixes
- A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
Bug Fixes
- Time Traps revealed by Abilities like Tassadar's Oracle can now be correctly auto-acquired as Basic Attack targets.
Bug Fixes
- Time Traps revealed by Abilities like Tassadar's Oracle can now be correctly auto-acquired as Basic Attack targets.
Bug Fixes
- Fixed an issue preventing A.I. Chromie from casting Sand Blast.
Bug Fixes
- Fixed an issue preventing A.I. Chromie from casting Sand Blast.
Bug Fixes
- Fixed an issue in which certain Abilities, like Artanis's Blade Dash, could prevent Temporal Loop from returning the target to its original location.
Bug Fixes
- Fixed an issue in which certain Abilities, like Artanis's Blade Dash, could prevent Temporal Loop from returning the target to its original location.
Updates
Abilities
-
Sand Blast (Q)
- Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60
Talents
-
Level 2
-
Timely Surprise (E)
- Now also increases the cast range of Time Trap by 33%
-
Timely Surprise (E)
Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we'd like. By reducing the requirements for completing Chromie's quest, we won't increase her late game power at all, but make her output a little more consistent.
Updates
Abilities
-
Sand Blast (Q)
- Scaling reduced from 4% to 2% per level.
- Damage reduced from 400 to 300.
-
!Quest added:
- Hit 80 Heroes with Sand Blast. Hitting with consecutive casts counts as 2 hits.
-
!Rewards:
- Increase Sand Blast damage by 5 for each Hero hit.
- After hitting 80 Heroes, Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.
Talents
-
Level 1
-
(New) Mounting Sand (Q)
- If Chromie hits with a third consecutive Sand Blast, it counts as hitting 3 Heroes.
-
Compounding Aether (Q)
- Removed
-
(New) Mounting Sand (Q)
-
Level 2
-
(New) Timely Surprise (E)
- Sand Blast and Dragon's Breath's cooldowns are reset when Time Trap is triggered.
-
(New) Timely Surprise (E)
-
Level 11
-
(New) Here and There (Active)
- Activate to have Chromie swap places with her Sand Blast Echo. 30 second cooldown.
-
Reaching Through Time (Q + W)
- Removed
-
(New) Here and There (Active)
-
Level 18
-
Past and Future Me (Q)
- Removed.
-
Piercing Sands (Q)
- Moved from Level 2.
-
Adjusted Functionality:
- Sand Blast now pierces targets, dealing damage to any additional Heroes hit.
-
Loophole (R)
- Removed.
-
(New) Stuck in a Loop (R)
- Temporal Loop teleports the target a second time after the first completes.
-
Past and Future Me (Q)
Developer Comment: Chromie's baseline Quest on Sand Blast is designed to balance hitting a lot of Heroes with precision. We've reduced the damage of Sand Blast to move more of that into the Quest, so that there can be a greater variance between the performance of an okay Chromie player and a great Chromie player. We removed Piercing Sands because we felt that the longer Chromie's range gets, the less interactive Chromie can be for enemies, and replaced it with a Talent with a little more interesting gameplay.
Updates
Abilities
-
Sand Blast (Q)
- Scaling reduced from 4% to 2% per level.
- Damage reduced from 400 to 300.
-
!Quest added:
- Hit 80 Heroes with Sand Blast. Hitting with consecutive casts counts as 2 hits.
-
!Rewards:
- Increase Sand Blast damage by 5 for each Hero hit.
- After hitting 80 Heroes, Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.
Talents
-
Level 1
-
(New) Mounting Sand (Q)
- If Chromie hits with a third consecutive Sand Blast, it counts as hitting 3 Heroes.
-
Compounding Aether (Q)
- Removed
-
(New) Mounting Sand (Q)
-
Level 2
-
(New) Timely Surprise (E)
- Sand Blast and Dragon's Breath's cooldowns are reset when Time Trap is triggered.
-
(New) Timely Surprise (E)
-
Level 11
-
(New) Here and There (Active)
- Activate to have Chromie swap places with her Sand Blast Echo. 30 second cooldown.
-
Reaching Through Time (Q + W)
- Removed
-
(New) Here and There (Active)
-
Level 18
-
Past and Future Me (Q)
- Removed.
-
Piercing Sands (Q)
- Moved from Level 2.
-
Adjusted Functionality:
- Sand Blast now pierces targets, dealing damage to any additional Heroes hit.
-
Loophole (R)
- Removed.
-
(New) Stuck in a Loop (R)
- Temporal Loop teleports the target a second time after the first completes.
-
Past and Future Me (Q)
Bug Fixes
- Fixed an issue that could allow two instances of Slowing Sands to exist at once.
Bug Fixes
- After completing Deep Breathing's quest, its buff bar tooltip will now display the correct number of Heroes hit.
Bug Fixes
- After completing Deep Breathing's quest, its buff bar tooltip will now display the correct number of Heroes hit.
Bug Fixes
- Timewalker's Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
Bug Fixes
- Chromie's Hourglass will no longer appear to flicker after casting Hearthstone while moving.
Updates
Abilities
-
Timewalker (Trait)
- Increased the level reduction for getting Talents from 1 to 2 levels
Talents
-
Level 1
-
Timewalker's Pursuit (Active)
-
Added Functionality:
- You can now also activate this Talent to reveal an area for 2 seconds. Enemies seen are revealed for 4 seconds.
-
Added Functionality:
-
Peer Into the Future (Active)
- Removed
-
Timewalker's Pursuit (Active)
Developer Comment: We're looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We're also combining the effects of Timewalker's Pursuit and Peer Into the Future to create an enticing option at Level 1.
Updates
Abilities
-
Timewalker (Trait)
- Increased the level reduction for getting Talents from 1 to 2 levels
Talents
-
Level 1
-
Timewalker's Pursuit (Active)
-
Added Functionality:
- You can now also activate this Talent to reveal an area for 2 seconds. Enemies seen are revealed for 4 seconds.
-
Added Functionality:
-
Peer Into the Future (Active)
- Removed
-
Timewalker's Pursuit (Active)
Developer Comment: We're looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We're also combining the effects of Timewalker's Pursuit and Peer Into the Future to create an enticing option at Level 1.
Updates
Stats
- Base maximum Health increased from 1260 to 1323
- Health regen increased from 2.63 to 2.76
Abilities
-
Sand Blast (Q)
- Range increased by 6%
-
Dragon's Breath (W)
- Range increased by 6%
-
Temporal Loop (R)
- Range decreased by 8%
Talents
-
Level 13
-
Reaching Through Time (Passive)
- Range bonus decreased from 25 to 15%
-
Reaching Through Time (Passive)
Developer Comment: Reaching Through Time had a dominating pick rate, for good reason. We're taking a little bit of that range from the Talent and adding it baseline. While we're at it, we're reducing the range on Temporal Loop slightly to require Chromie to put herself more at risk. Temporal Loop isn't overpowered per se, but the majority of the counterplay required specific Heroes (Medivh, Auriel, Uther) or Cleanse. We're also buffing her Health so that the sum total of all these changes will result in an improvement to her winrate, since she is slightly less powerful than what we'd like to see.
Bug Fixes
- Temporal Loop's clock graphic will no longer disappear if the target becomes polymorphed.
Bug Fixes
- Temporal Loop's clock graphic will no longer disappear if the target becomes polymorphed.
Bug Fixes
- Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.
Bug Fixes
- Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.
Updates
Abilities
-
Slowing Sands (R)
- Mana cost reduced from 4 to 2 per second
- Slow increased from 50% after 5 seconds, to 60% after 3 seconds
Talents
-
Level 7
-
Mobius Loop (W)
- Cooldown and Mana cost reduction increased from 40% to 50%
-
Chrono Sickness (E)
- Slow duration increased from 3 to 4 seconds
- Now also reduces the Mana cost of Time Trap by 50%
-
Mobius Loop (W)
-
Level 20
-
Pocket of Time (R)
- Slow increased from 70% to 80%
-
Past and Future Me (Passive)
- Damage reduced from 50% to 40%
-
Pocket of Time (R)
Developer Comment: We've seen Chromie trend upward steadily, and we're happy to have the little gnome be a scary character in the right circumstances. We don't really want to make any large overall balance adjustments to her right now, but we do want to make a few of her less picked Talents and Heroic more enticing. We'll continue to work on more of these as time passes. Don't worry, Chromie already told us she's completely balanced a few patches from now.
Bug Fixes
- Cancelling Chromie's dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
Bug Fixes
- Cancelling Chromie's dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
Updates
Basic Abilities
-
Time Trap (E)
- Mana cost reduced from 50 to 25
- Cast range increased by 50%.
- Time Trap Base Health increased from 200 to 300.
Developer Comment: We want to play up the strategic positioning that Chromie uses to stay alive. As such, we are making Time Traps less of a Mana drain and increasing their range so Chromie players are encouraged to reposition the traps where it will offer the best benefit.We are also increasing the Health of the traps so that they don't die as frequently to incidental damage. These buffs will make it easier for Chromie to protect herself from the enemies that she knows are coming…or will know were coming… time dragons are confusing.
Updates
Stats
- Health increased from 1128 (+4% per level) to 1260 (+4% per level)
- Health Regeneration increased from 2.4296 (+4% per level) to 2.625 (+4% per level)
Basic Abilities
-
Sand Blast (Q)
- Damage increased from 390 (+4% per level) to 400 (+4% per level)
- Cooldown reduced from 3 to 2.5 seconds
-
Dragon's Breath (W)
- Damage increased from 440 (+4% per level) to 480 (+4% per level)
- Cooldown reduced from 14 to 12 seconds
Talents
-
Level 6
-
Mobius Loop (W)
- Cooldown reduction decreased from 50% to 40%
-
Chrono Sickness (E)
- Slow increased from 40% to 50%
-
Mobius Loop (W)
-
Level 15
-
Shifting Sands (Q)
- Ability Power bonus per enemy hit reduced from 10% to 8%
- Ability Power bonus cap reduced from 50% to 40%
-
Fast Forward (Q)
- Sand Blast cooldown after hitting from long range reduced from 1 to .75 seconds
-
Quantum Overdrive (Active)
- Ability Power bonus reduced from 25% to 20%
-
Shifting Sands (Q)
Developer Comment: A Hero like Chromie is one that we would expect to come out with a lower than normal win rate. She has many counters, has a high skill floor, and requires her teammates to play around her poke style. Even anticipating the gradual increase in effectiveness as people figure her out, we think that she has room for buffs.
Chromie is the type of Hero who has high damage potential (and man, when she hits those home runs they're a sight to behold), but is also very inconsistent. She'll always be that way to a degree, which is by design. We're attempting to buff her damage throughput to offset this inability to pick her targets, without making her “one shot” potential any scarier than it is.
We've increased her Health slightly as well so that she is a little more resistant to incidental damage. If enemies find a way to close the gap and focus her down, her still relatively low Health and lack of escapes will allow teams to eliminate our terrifying gnome-dragon, as they should.
Releases
Chromie, Keeper of Time, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
-
Timewalker
- You've traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.
Basic Abilities
-
Sand Blast (Q)
- After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
-
Dragon's Breath (W)
- Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
-
Time Trap (E)
- Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.
Heroic Abilities
-
Slowing Sands (R)
- Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
-
Temporal Loop (R)
- Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.
Releases
Chromie, Keeper of Time, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
-
Timewalker
- You've traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.
Basic Abilities
-
Sand Blast (Q)
- After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
-
Dragon's Breath (W)
- Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
-
Time Trap (E)
- Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.
Heroic Abilities
-
Slowing Sands (R)
- Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
-
Temporal Loop (R)
- Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.