2025-11-03 PTR Patch 2.55.14.95499

Bug Fixes

  • Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons.
  • Base
    • Defense Matrix [W]
      • Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix.

2025-09-30 Live Patch 2.55.13.95213

Bug Fixes

  • Base
    • Self-Destruct [E]
      • Charge gained from Basic Attacks now occurs after all targets have been hit.
      • Fixed an issue that caused Self-Destruct knockback to not apply correctly.
  • Level 4
    • Nuclear Option
      • Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.

2025-09-02 PTR Patch 2.55.13.94986

Bug Fixes

  • Base
    • Self-Destruct [E]
      • Charge gained from Basic Attacks now occurs after all targets have been hit.
      • Fixed an issue that caused Self-Destruct knockback to not apply correctly.
  • Level 4
    • Nuclear Option
      • Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.

2025-07-29 Live Patch 2.55.12.94714

Bug Fixes

  • Base
    • Boosters [Q]
      • Fixed an issue that caused Boosters to not knock all targets back an equal distance.
      • Targets are now knocked away from a point .75 range behind D.Va at the point of impact.
    • Concussive Pulse [W]
      • Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast.

2025-07-01 PTR Patch 2.55.12.94564

Bug Fixes

  • Base
    • Boosters [Q]
      • Fixed an issue that caused Boosters to not knock all targets back an equal distance.
      • Targets are now knocked away from a point .75 range behind D.Va at the point of impact.
    • Concussive Pulse [W]
      • Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast.

2024-12-09 Live Patch 2.55.8.93557

Updates

Base

  • Max Health increased from 2100 to 2150.
  • Defense Matrix [W]
    • Damage reduction increased from -50% to -60%.

Talents

  • Level 1
    • Liquid Cooling
      • Bonus duration increased from 35% to 50%.
  • Level 7
    • Get On The Point!
      • Movement Speed increase duration increased from 2 seconds to 3 seconds.
      • Timer reduced from 3 seconds to 2 seconds.
  • Level 10
    • Bunny Hop
      • Damage increased from 70 to 78.
      • Proc bonus damage reduced from 100% to 80%.
    • Micro Missiles
      • Cooldown between charges reduced from 5 to 3 seconds.
      • Cooldown per charge reduced from 20 to 19 seconds.
  • Level 13
    • Target Locked
      • Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs.
      • Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds.
  • Level 16
    • Diverting Power
      • Healing reduced from 35 to 31.
    • Emergency Shielding
      • Duration increased from 4 to 8 seconds.
      • Shield increased from 280 to 290.

Bug Fixes

  • Base
    • Self Destruct [E]
      • Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area.
    • Boosters [Q]
      • Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes.
      • Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called.
  • Level 16
    • Emergency Shielding
      • Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode.

2024-11-14 PTR Patch 2.55.8.93193

Updates

Base

  • Max Health increased from 2100 to 2150.
  • Defense Matrix [W]
    • Damage reduction increased from -50% to -60%.

Talents

  • Level 1
    • Liquid Cooling
      • Bonus duration increased from 35% to 50%.
  • Level 7
    • Get On The Point!
      • Movement Speed increase duration increased from 2 seconds to 3 seconds.
      • Timer reduced from 3 seconds to 2 seconds.
  • Level 10
    • Bunny Hop
      • Damage increased from 70 to 78.
      • Proc bonus damage reduced from 100% to 80%.
    • Micro Missiles
      • Cooldown between charges reduced from 5 to 3 seconds.
      • Cooldown per charge reduced from 20 to 19 seconds.
  • Level 13
    • Target Locked
      • Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs.
      • Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds.
  • Level 16
    • Diverting Power
      • Healing reduced from 35 to 31.
    • Emergency Shielding
      • Duration increased from 4 to 8 seconds.
      • Shield increased from 280 to 290.

Bug Fixes

  • Base
    • Self Destruct [E]
      • Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area.
    • Boosters [Q]
      • Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes.
      • Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called.

2024-08-12 Live Patch 2.55.6.92665

Bug Fixes

  • Level 10
    • Bunny Hop
      • Now soft reveals targets hit.
    • Micro Missiles
      • Now soft reveals all targets hit, instead of only the triggering target.

2024-07-15 PTR Patch 2.55.6.92550

Bug Fixes

  • Level 10
    • Bunny Hop
      • Now soft reveals targets hit.
    • Micro Missiles
      • Now soft reveals all targets hit, instead of only the triggering target.

2024-05-21 Live Patch 2.55.5.92264

Updates

Base

  • Quickcast Settings
    • D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings.
    • Removed Cancel Defense Matrix.
    • Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix.

Bug Fixes

  • Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects.
  • Self-Destruct [E]
    • Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast.
    • Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged.
    • Starts decaying in damage after 4 range.
  • Big Shot [R]
    • Fixed an issue that caused Big Shot to hit Invulnerable enemies.
  • Level 20
    • Ablative Armor [D]
      • Now includes damage dealt to D.Va's Shields.

2024-04-16 PTR Patch 2.55.5.92083

Updates

Base

  • Quickcast Settings
    • D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings.
    • Removed Cancel Defense Matrix.
    • Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix.

Bug Fixes

  • Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects.
  • Self-Destruct [E]
    • Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast.
    • Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged.
    • Starts decaying in damage after 4 range.
  • Big Shot [R]
    • Fixed an issue that caused Big Shot to hit Invulnerable enemies.
  • Level 20
    • Ablative Armor [D]
      • Now includes damage dealt to D.Va's Shields.

2024-02-06 Live Patch 2.55.4.91769

Bug Fixes

  • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
  • Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech.
  • Micro Missiles no longer hits Invulnerable targets.
  • Pilot Mode can now see the Self-Destruct charge.

2024-01-17 PTR Patch 2.55.4.91690

Bug Fixes

  • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
  • Pilot Mode can now see the Self-Destruct charge.

2023-11-16 Live Patch 2.55.4.91368

Bug Fixes

  • Fixed an issue that caused D.Va's AI to not activate Self-Destruct.
  • Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain.
  • Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once.
  • Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading.
  • Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground.
  • Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed).
  • Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns.
  • Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds.
  • Self-Destruct will now reveal the effect area for 0.75 seconds.
  • Self-Destruct will now reveal targets hit for 2 seconds.
  • Big Shot will now reveal targets hit for 2 seconds.
  • Boosters will now reveal targets hit for 2 seconds.
  • Mech Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Concussive Pulse will now reveal the effect area for 0.75 seconds.
  • Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down.
  • Aggression Matrix will now display floating text for the healing prevented.
  • D.Va is now capable of pinging her Self-Destruct charge to her team.
  • D.Va's Mech will now fill out the Death Recap when slain.

2023-10-23 PTR Patch 2.55.4.91227

Bug Fixes

  • Defense Matrix now works on Zagara's Banelings.

2023-09-20 Live Patch 2.55.3.91020

Bug Fixes

  • Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active.
  • Fixed an issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct.
  • Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected.
  • Fixed an issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech.

2021-05-18 Live Patch 2.54.0.85027

Updates

Base

  • Mech Health reduced from 2150 to 2100.
  • Mech Health Regeneration reduced from 4.48 to 4.38.
  • Fusion Cannons [Trait]
    • Bonus damage to close enemies reduced from 50% to 40%.

Talents

  • Level 1
    • Full Metal [Trait]
      • Fusion Cannons healing reduced from 20% to 16%.
    • Liquid Cooling [Active]
      • Healing Fountain duration bonus increased from 25% to 35%.
  • Level 4
    • Rush-down [Q]
      • Damage bonus to non-Heroic enemies reduced from 70% to 50%.
    • Aggression Matrix [W]
      • Reduced Healing received increased from 30% to 35%.
  • Level 7
    • Fusion Generator [W]
      • Fusion Cannons bonus increased from 75% to 100%.
  • Level 10
    • Micro Missiles [R2]
      • Slow reduced from 35% to 30%.
  • Level 13
    • Target Locked [W]
      • Duration required reduced from 1.25 seconds to 1 second.
  • Level 20
    • Stop and Pop [R1]
      • Additional Functionality: Bunny Hop duration increased by 4 seconds.
Developer Comment: D.Va's Mech is still slightly more powerful than we'd like, and it's giving D.Va the edge over other Heroes before considering her capabilities with Self-Destruct and Pilot mode. She also has some talents with some suffering pick rates that we hope are now more attractive.

2021-05-12 PTR Patch 2.54.0.84962

Updates

Base

  • Mech Health reduced from 2150 to 2100.
  • Mech Health Regeneration reduced from 4.48 to 4.38.
  • Fusion Cannons [Trait]
    • Bonus damage to close enemies reduced from 50% to 40%.

Talents

  • Level 1
    • Full Metal [Trait]
      • Fusion Cannons healing reduced from 20% to 16%.
    • Liquid Cooling [Active]
      • Healing Fountain duration bonus increased from 25% to 35%.
  • Level 4
    • Rush-down [Q]
      • Damage bonus to non-Heroic enemies reduced from 70% to 50%.
    • Aggression Matrix [W]
      • Reduced Healing received increased from 30% to 35%.
  • Level 7
    • Fusion Generator [W]
      • Fusion Cannons bonus increased from 75% to 100%.
  • Level 10
    • Micro Missiles [R2]
      • Slow reduced from 35% to 30%.
  • Level 13
    • Target Locked [W]
      • Duration required reduced from 1.25 seconds to 1 second.
  • Level 20
    • Stop and Pop [R1]
      • Additional Functionality: Bunny Hop duration increased by 4 seconds.
Developer Comment: D.Va's Mech is still slightly more powerful than we'd like, and it's giving D.Va the edge over other Heroes before considering her capabilities with Self-Destruct and Pilot mode. She also has some talents with some suffering pick rates that we hope are now more attractive.

2021-01-19 Live Patch 2.53.1.83632

Updates

Base

  • Mech Health Reduced from 2250 to 2150.
  • Mech Health Regeneration reduced from 4.69 to 4.48.

Talents

  • Level 10
    • Bunny Hop [R1]
      • Damage increased from 52 to 70.
Developer Comment: D.Va's a very unique Hero due to her ability to go in and out of her Mech to survive in situations where other Heroes would perish. When she's too tanky, she can be overly frustrating due to having to "die" twice in order for the enemy team to remove her from the map. We think she's a little too beefy in this regard right now, so we're lowering her Mech survivability. We're also buffing Bunny Hop's damage so that it better competes with Micro Missiles.

2020-10-07 Live Patch 2.52.1.82169

Bug Fixes

  • D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies.

2020-09-08 Live Patch 2.52.0.81700

Updates

Base

  • Boosters [Q]
    • Cooldown increased from 9 to 10 seconds.
    • Duration decreased from 2 to 1.75 seconds.
    • Speed bonus decreased from 125% to 115%.
    • Area reduced from 1.5 to 1.375.
  • Defense Matrix [W]
    • Damage reduction reduced from 75% to 50%.
    • Added Functionality: Can now be retargeted while active.
  • Self-Destruct/Call Mech [E]
    • Charge earned per 100% maximum life damage taken reduced from 33% to 25%.
    • Maximum damage reduced from 1,200 to 1,100.
  • Mechanized Walker [Z]
    • New Functionality: D.Va's Mech can move while attacking. While attacking or channeling an ability, the Mech's speed is quickly reduced by 25%.
  • Mech Mode [Trait]
    • Health increased from 2150 to 2250.
    • Health Regeneration increased from 4.48 to 4.69.
    • Base damage reduced from 26 to 23.
    • Added functionality: Enemies close to D.Va's Mech take 50% bonus damage.
  • Pilot Mode - Big Shot [Trait]
    • Ability now available baseline in Pilot form.
    • Cooldown increased from 4 to 6 seconds.
    • Call Mech cooldown reduction reduced from 8 to 5 seconds.
    • Damage reduced from 200 to 150.
    • Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds.

Talents

  • Level 1
    • Crash Course [Q]
      • Removed.
    • Pro Moves [Trait]
      • New Functionality: Each time D.Va's Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second.
    • Expensive Plating [Passive]
      • Moved from level 13.
      • Renamed to “Full Metal”.
      • No longer increases the cooldown for Call Mech.
      • Bonus Mech Health reduced from 20% to 10%.
      • Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt.
    • (New) Liquid Cooling [Active]
      • When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown.
  • Level 4
    • Bring It On [E]
      • Removed.
    • Rush-Down [Q]
      • Moved from level 1.
      • New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies.
    • Aggression Matrix [W]
      • Moved from level 7.
      • New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing.
    • Nuclear Option [E]
      • Moved from level 7.
      • New Functionality:
        • [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge.
        • Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.
  • Level 7
    • Coming Through [Q]
      • Removed.
    • Dazer Zone [W]
      • Removed.
    • Hit the Nitrous [Q]
      • Moved from level 1.
      • New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.
    • (New) Get On The Point! [Q]
      • Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters' cooldown refreshes 100% faster.
    • Fusion Generator [W]
      • Moved from level 4.
      • Maximum Self-Destruct charge gained per cast increased from 15 to 20.
      • Added Functionality: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 75%.
  • Level 10
    • Bunny Hop [R1]
      • Cooldown reduced from 100 to 80 seconds.
      • Damage reduced from 60 to 52.
      • Radius reduced from 5 to 4.5.
      • New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds.
    • (New) Micro Missiles [R2]
      • After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area.
      • Missiles deal 35 Damage and apply a 35% slow for 2 seconds.
      • 12 range.
      • Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses.
  • Level 13
    • (New) Target Locked [W]
      • Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds.
    • Pew! Pew! Pew! [Trait]
      • Moved from level 20.
      • Damage per shot increased from 50% to 75%.
    • (New) Good To Go [Trait]
      • Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode.
      • Torpedo Dash [Q]
        • Travel distance decreased from 6.75 to 4.5.
        • Travel speed reduced from 17.5 to 14.
        • Now has a .75 second coolup when exiting Mech Mode.
        • Cooldown reduced from 12 to 10 seconds.
      • Concussive Pulse [Active]
        • Cooldown increased from 7 to 10 seconds.
        • Damage reduced from 141 to 120.
        • Knockback distance reduced by 40%.
  • Level 16
    • GG, WP [Trait]
      • Removed.
    • Nanoweave Suit [Trait]
      • Removed.
    • Suppressing Fire [Trait]
      • Removed.
    • (New) In For The Kill [Q]
      • Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.
    • Diverting Power [W]
      • Moved from level 4.
      • New Functionality: Drastically increases Defense Matrix's area and each time it reduces damage D.Va's mech is healed for 35.
    • Emergency Shielding [Trait]
      • Moved from level 13.
      • Cooldown increased from 15 to 30 seconds.
      • Shield increased from 210 to 280.
      • Duration reduced from 6 to 4 seconds.
  • Level 20
    • MEKA Fall [Trait]
      • Removed.
    • Stop And Pop [R1]
      • New functionality: While D.Va is stationary, Bunny Hop's duration is paused.
    • (New) Timing Attack [R2]
      • Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds.
    • (New) Headshot! [Trait]
      • Big Shot's damage is increased by 75% and its cooldown is reduced by 2 seconds.
    • Ablative Armor [Passive]
      • Moved from level 13.
      • New Functionality: 45% of Ability damage taken by D.Va's Mech is returned as Health over 4 seconds.

Developer Comment: At long last, our favorite Pro Gamer is back and ready to pwn teh n00bs! With D.Va's rework we've given her tons of new tools and redistributed her power to help her fill more of a traditional bruiser role while still retaining a lot of her "supporty" essence. This new talent tree should allow her to flex to fill gaps in your team comp or to be her old aggro self. Her old Heroic option, Big Shot, is now baseline and has been replaced with Micro Missiles, giving her Mech some reach and soft CC that she didn't have before.

2020-08-31 PTR Patch 2.52.0.81571

Updates

Base

  • Mech Mode
    • Health increased from 2150 to 2250.
    • Health Regeneration increased from 4.48 to 4.69.
    • Base damage reduced from 26 to 23.
    • Added functionality: Enemies close to D.Va's Mech take 50% bonus damage.
  • Pilot Mode - Big Shot
    • Ability now available baseline.
    • Cooldown increased from 4 to 6 seconds.
    • Call Mech cooldown reduction reduced from 8 to 5 seconds.
    • Damage reduced from 200 to 150.
    • Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds.
  • Mechanized Walker [Z]
    • New Functionality: D.Va's Mech can move while attacking. While attacking or channeling an ability, the Mech's speed is quickly reduced by 25%.
  • Boosters [Q]
    • Cooldown increased from 9 to 10 seconds.
    • Duration decreased from 2 to 1.75 seconds.
    • Speed bonus decreased from 125% to 115%.
    • Area reduced from 1.5 to 1.375.
  • Defense Matrix [W]
    • Damage reduction reduced from 75% to 50%.
    • Added Functionality: Can now be retargeted while active.
  • Self-Destruct/Call Mech [E]
    • Charge earned per 100% maximum life damage taken reduced from 33% to 25%.
    • Maximum damage reduced from 1,200 to 1,100.

Talents

  • Level 1
    • Rush-Down [Q]
      • Moved to level 4.
      • New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies.
    • Hit the Nitrous [Q]
      • Moved to level 7.
      • New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.
    • Crash Course [Q]
      • Removed.
    • Pro Moves [Trait]
      • New Functionality: Each time D.Va's Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second.
    • (New) Liquid Cooling [Active]
      • When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown.
  • Level 4
    • Diverting Power [W]
      • Moved to level 16.
      • New Functionality: Drastically increases Defense Matrix's area and each time it reduces damage D.Va's mech is healed for 35.
    • Fusion Generator [W]
      • Moved to level 7.
      • Maximum Self-Destruct charge gained per cast increased from 15 to 20.
      • Added Functionality: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 75%.
    • Bring It On [E]
      • Removed.
  • Level 7
    • Coming Through [Q]
      • Removed.
    • (New) Get On The Point! [Q]
      • Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters' cooldown refreshes 100% faster.
    • Aggression Matrix [W]
      • Moved to level 4.
      • New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing.
    • Dazer Zone [W]
      • Removed.
    • Nuclear Option [E]
      • Moved to level 4.
      • New Functionality:
        • [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge.
        • Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.
  • Level 10
    • Bunny Hop [R1]
      • Cooldown reduced from 100 to 80 seconds.
      • Damage reduced from 60 to 52.
      • Radius reduced from 5 to 4.5.
      • New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds.
    • (New) Micro Missiles [R2]
      • After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area.
      • Missiles deal 35 Damage and apply a 35% slow for 2 seconds.
      • 12 range.
      • Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses.
  • Level 13
    • Ablative Armor [Passive]
      • Moved to level 20.
      • New Functionality: 45% of Ability damage taken by D.Va's Mech is returned as Health over 4 seconds.
    • Emergency Shielding [Trait]
      • Moved to level 16.
      • Cooldown increased from 15 to 30 seconds.
      • Shield increased from 210 to 280.
      • Duration reduced from 6 to 4 seconds.
    • Expensive Plating [Passive]
      • Moved to level 1.
      • Renamed to “Full Metal”.
      • No longer increases the cooldown for Call Mech.
      • Bonus Mech Health reduced from 20% to 10%.
      • Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt.
    • (New) Target Locked [W]
      • Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds.
    • (New) Good To Go [Pilot Active]
      • Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode.
    • Torpedo Dash [Pilot Mode Q]
      • Travel distance decreased from 6.75 to 4.5.
      • Travel speed reduced from 17.5 to 14.
      • Now has a .75 second coolup when exiting Mech Mode.
      • Cooldown reduced from 12 to 10 seconds.
    • Concussive Pulse [Active]
      • Cooldown increased from 7 to 10 seconds.
      • Damage reduced from 141 to 120.
      • Knockback distance reduced by 40%.
  • Level 16
    • GG, WP [Trait]
      • Removed.
    • Nanoweave Suit [Trait]
      • Removed.
    • Suppressing Fire [Trait]
      • Removed.
    • (New) In For The Kill [Q]
      • Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.
  • Level 20
    • Stop And Pop [R1]
      • New functionality: While D.Va is stationary, Bunny Hop's duration is paused.
    • Pew! Pew! Pew! [R2]
      • Moved to Level 13.
      • Damage per shot increased from 50% to 75%.
    • MEKA Fall [Trait]
      • Removed.
    • (New) Timing Attack [R2]
      • Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds.
    • (New) Headshot! [R2]
      • Big Shot's damage is increased by 75% and its cooldown is reduced by 2 seconds.
Developer Comment: At long last, our favorite Pro Gamer is back and ready to pwn teh n00bs! With D.Va's rework we've given her tons of new tools and redistributed her power to help her fill more of a traditional bruiser role while still retaining a lot of her "supporty" essence. This new talent tree should allow her to flex to fill gaps in your team comp or to be her old aggro self. Her old Heroic option, Big Shot, is now baseline and has been replaced with Micro Missiles, giving her Mech some reach and soft CC that she didn't have before.

2018-12-19 Live Patch 2.41.2.71138

Updates

Stats

  • Mech Basic Attack damage increased from 24 to 26

2018-10-26 Hotfix Patch 2.39.1.69790

Bug Fixes

  • Fixed an issue allowing players to exit D.Va's Mech at will using custom hotkeys.

2018-10-10 Live Patch 2.38.2.69185

Bug Fixes

  • Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.

2018-09-19 Live Patch 2.37.1.68509

Bug Fixes

  • Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.

2018-07-10 Live Patch 2.35.0.66488

Bug Fixes

  • Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.

2018-07-02 PTR Patch 2.35.0.66292

Bug Fixes

  • Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.

2018-06-06 Live Patch 2.33.1.65617

Bug Fixes

  • Fixed an issue in which Defense Matrix's search area could become disjointed from the Ability's visual effects.

2018-05-22 Live Patch 2.33.0.65285

Bug Fixes

  • Fixed an issue that prevented A.I. D.Va from casting Boosters.

2018-05-14 PTR Patch 2.33.0.65054

Bug Fixes

  • Fixed an issue that prevented A.I. D.Va from casting Boosters.

2018-03-27 Live Patch 2.31.0.63507

Bug Fixes

  • Self-Destruct's charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.

2018-03-19 PTR Patch 2.31.0.63203

Bug Fixes

  • Self-Destruct's charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.

2018-03-06 Live Patch 2.30.4.62833

Bug Fixes

  • Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.

2018-02-26 PTR Patch 2.30.4.62548

Bug Fixes

  • Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.

2018-02-06 Live Patch 2.30.0.61952

Bug Fixes

  • A.I. Heroes will now attempt to flee the area surrounding D.Va's Mech during Self-Destruct.

2018-01-29 PTR Patch 2.30.0.61718

Bug Fixes

  • A.I. Heroes will now attempt to flee the area surrounding D.Va's Mech during Self-Destruct.

2017-12-20 Live Patch 2.29.5.60632

Updates

Stats

  • Basic Attack damage in Mech form increased from 21 to 24

2017-10-25 Hotfix Patch 2.28.4.58795

Bug Fixes

  • Fixed an issue preventing Boosters from receiving the Rush-down Talent's cooldown reduction bonus if D.Va was attacking an enemy shortly before activating Boosters.

2017-10-17 Live Patch 2.28.3.58623

Bug Fixes

  • The keychain attached to D.Va's Light Gun will now correctly appear during Hero Select.

2017-10-11 Live Patch 2.28.2.58482

Updates

Talents

  • Level 1
    • Rush-down (Q)
      • Cooldown reduction from avoiding dealing or taking damage increased from 5 to 7 seconds
    • Crash Course (Q)
      • Number of Heroes hit to complete Quest reduced from 25 to 20
    • Pro Moves (Passive)
      • Duration of the Movement Speed bonus increased from 1.25 to 1.5 seconds
  • Level 4
    • Diverting Power (W)
      • Movement Speed penalty reduced from 50 to 30%
  • Level 7
    • Nuclear Option (E)
      • Damage bonus increased from 50 to 70%
  • Level 20
    • Stop and Pop (R)
      • Damage bonus increased from 150 to 200%
    • Concussive Pulse (Active)
      • Cooldown reduced from 8 to 7 seconds

2017-10-09 PTR Patch 2.28.3.58344

Updates

Talents

  • Level 1
    • Rush-down (Q)
      • Cooldown reduction for dealing or taking damage increased from 5 to 7 seconds
    • Crash Course (Q)
      • Number of Heroes hit to complete Quest reduced from 25 to 20
    • Pro Moves (Passive)
      • Duration of the Movement Speed bonus increased from 1.25 to 1.5 seconds
  • Level 4
    • Diverting Power (W)
      • Movement Speed penalty reduced from 50 to 30%
  • Level 7
    • Nuclear Option (E)
      • Damage bonus increased from 50 to 70%
  • Level 20
    • Stop and Pop (R)
      • Damage bonus increased from 150 to 200%
    • Concussive Pulse (Active)
      • Cooldown reduced from 8 to 7 seconds

Bug Fixes

  • The keychain attached to D.Va's Light Gun will now correctly appear during Hero Select.

2017-10-02 Hotfix Patch 2.28.1.58209

Bug Fixes

  • Will no longer become permanently stuck after colliding with Structures or Terrain after using Boosters.

2017-09-26 Live Patch 2.28.0.57797

Bug Fixes

  • Using Boosters to smash destructible barrels on Blackheart's Bay will no longer place the Ability on full cooldown.
  • Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
  • Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va's death count on the in-game score screen.
  • A Nuke's area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.

2017-09-18 PTR Patch 2.28.0.57547

Bug Fixes

  • Using Boosters to smash destructible barrels on Blackheart's Bay will no longer place the Ability on full cooldown.
  • Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
  • Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va's death count on the in-game score screen.
  • A Nuke's area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.

2017-08-08 Live Patch 2.27.0.56175

Updates

Talents

  • Level 4
    • Diverting Power (W)
      • Instead of preventing D.Va from moving during Defense Matrix, this talent now adds an additional 50% slow.

Bug Fixes

  • Now properly contests Objective Capture Points while exiting her Mech.
  • Now properly contests and pushes Hanamura Payloads while exiting her Mech.
  • D.Va's Basic Attacks are now halted during her Taunt and Dance animations.
  • The Call Mech status bar that appears under D.Va's party frame portrait no longer persists after she dies and respawns in Mech Mode.

2017-07-31 PTR Patch 2.27.0.55929

Updates

Talents

  • Level 4
    • Diverting Power (W)
      • Instead of preventing D.Va from moving during Defense Matrix, this talent now adds an additional 50% slow.

Bug Fixes

  • Now properly contests Objective Capture Points while exiting her Mech.
  • Now properly contests and pushes Hanamura Payloads while exiting her Mech.
  • D.Va's Basic Attacks are now halted during her Taunt and Dance animations.
  • The Call Mech status bar that appears under D.Va's party frame portrait no longer persists after she dies and respawns in Mech Mode.

2017-07-11 Live Patch 2.26.3.55288

Bug Fixes

  • Fixed an issue causing D.Va's Mech to ignore ‘Hold Position' commands.
  • Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
  • Fixed that issue that allowed D.Va's Boosters to push enemies that were affected by Time Stop.
  • Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
  • Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
  • Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.

2017-07-03 PTR Patch 2.26.3.55058

Bug Fixes

  • Fixed an issue causing D.Va's Mech to ignore ‘Hold Position' commands.
  • Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
  • Fixed that issue that allowed D.Va's Boosters to push enemies that were affected by Time Stop.
  • Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
  • Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
  • Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.

2017-06-28 Live Patch 2.26.1.54968

Updates

Stats

  • Mech Basic Attack Damage reduced from 22.5 to 21
  • Mech Health reduced from 2060 to 2000
  • Mech Health Regeneration reduced from 4.86 to 4.17

Talents

  • Level 1
    • Hit the Nitrous (Q)
      • Damage bonus reduced from 100% to 50%

2017-05-31 Live Patch 2.25.5.53965

Updates

Abilities

  • Boosters (Q)
    • Cooldown reduced from 10 to 9 seconds
    • Cooldown before being able to cancel the ability decreased from 1 to .5 seconds.

Talents

  • Level 1
    • Hit the Nitrous (Q)
      • Movement Speed reduced from 375 to 325%
      • The tooltip was adjusted to reflect the Movement Speed bonus, instead of the total speed, which is why these numbers will now appear 100% lower.
    • Pro Moves (Passive)
      • Movement Speed duration increased from 1 to 1.25 seconds
  • Level 13
    • Ablative Armor (Passive)
      • Reduce the threshold where Ablative Armor is active from 5% to 4% of D.Va's maximum Health.
  • Level 16
    • GG, WP (E)
      • Damage bonus reduced from 75 to 50%
Developer Comment: D.Va's winrate has risen steadily since release, as most of our new Heroes do, and secured her position as “#1 Mech Nexus, GG NO RE”. These adjustments will help Boosters feel better to use, and also even out the viability of the Talents at level 1. Ablative Armor was triggering a lot more often than we thought it should, so D.Va decided that we needed to nerf this. Lastly, GG WP was really strong at the tier, so we're tuning the damage down slightly so that it isn't always the must pick option.

Bug Fixes

  • Veteran and Elite D.Va A.I. will now use Call Mech more frequently.
  • Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming's Critical Mass, after destroying D.Va's Mech.

2017-05-16 Live Patch 2.25.4.53548

Releases

D.Va, MEKA Pilot, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Mech Mode
    • When D.Va's Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va's Mech only awards 50% of a normal Hero's XP.
  • Pilot Mode
    • Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero's XP upon death.

Mount

  • While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.
  • D.Va can only use Mounts while in Pilot Mode.

Basic Abilities

  • Boosters (Q)
    • Increases D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.
    • D.Va cannot be Slowed while Boosters are active.
  • Defense Matrix (W)
    • Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
    • Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  • Self-Destruct (E)
    • Requires Mech Mode.
    • Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.
    • Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.
  • Call Mech (E)
    • Requires Pilot Mode.
    • Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.

Heroic Abilities

  • Bunny Hop (R)
    • Requires Mech Mode.
    • D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing damage and Slowing enemies by 40%. Lasts 4 seconds.
  • Big Shot (R)
    • Requires Pilot Mode.
    • Deal damage to all enemies in a line. Call Mech's cooldown is reduced by 8 seconds for each enemy Hero hit.

2017-05-08 PTR Patch 2.25.3.53270

Releases

D.Va, MEKA Pilot, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Mech Mode
    • When D.Va's Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va's Mech only awards 50% of a normal Hero's XP.
  • Pilot Mode
    • Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero's XP upon death.

Mount

  • While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.
  • D.Va can only use Mounts while in Pilot Mode.

Basic Abilities

  • Boosters (Q)
    • Increases D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.
    • D.Va cannot be Slowed while Boosters are active.
  • Defense Matrix (W)
    • Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
    • Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  • Self-Destruct (E)
    • Requires Mech Mode.
    • Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.
    • Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.
  • Call Mech (E)
    • Requires Pilot Mode.
    • Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.

Heroic Abilities

  • Bunny Hop (R)
    • Requires Mech Mode.
    • D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing damage and Slowing enemies by 40%. Lasts 4 seconds.
  • Big Shot (R)
    • Requires Pilot Mode.
    • Deal damage to all enemies in a line. Call Mech's cooldown is reduced by 8 seconds for each enemy Hero hit.
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