Bug Fixes
-
Level 4
-
Ignore All Distractions
- Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target.
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Ignore All Distractions
Bug Fixes
-
Level 4
-
Ignore All Distractions
- Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target.
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Ignore All Distractions
Bug Fixes
-
Base
-
Sonic Arrow [E]
- Minimum cast range removed.
- No longer bypasses flight time when cast inside Hanzo's space.
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Sonic Arrow [E]
Bug Fixes
-
Base
-
Sonic Arrow [E]
- Now has a minimum cast range of .2.
-
Sonic Arrow [E]
Bug Fixes
-
Level 16
-
Piercing Arrows
- Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows.
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Piercing Arrows
Bug Fixes
-
Level 16
-
Piercing Arrows
- Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows.
-
Piercing Arrows
Updates
Talents
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Level 16
-
Giant Slayer
- Damage reduced from 2% of maximum Health to 1.6% of maximum Health.
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Giant Slayer
Updates
Talents
-
Level 16
-
Giant Slayer
- Damage reduced from 2% of maximum Health to 1.6% of maximum Health.
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Giant Slayer
Bug Fixes
-
Level 4
-
Explosive Arrows
- Now soft reveals targets hit.
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Explosive Arrows
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Level 7
-
The Dragon Hungers
- Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect.
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The Dragon Hungers
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Level 10
-
Dragon's Arrow
- Now soft reveals targets hit.
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Dragon's Arrow
Bug Fixes
-
Level 4
-
Explosive Arrows
- Now soft reveals targets hit.
-
Explosive Arrows
-
Level 7
-
The Dragon Hungers
- Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect.
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The Dragon Hungers
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Level 10
-
Dragon's Arrow
- Now soft reveals targets hit.
-
Dragon's Arrow
Updates
Talents
-
Level 13
-
Fleet of Foot [Q]
- Added to the Buff Bar.
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Fleet of Foot [Q]
Bug Fixes
- Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities.
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Scatter Arrow [W]
- Now combines damage text.
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Level 16
-
Giant Slayer [Passive]
- Bonus damage from Scatter Arrow will now combine damage text.
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Giant Slayer [Passive]
Updates
Talents
-
Level 13
-
Fleet of Foot [Q]
- Added to the Buff Bar.
-
Fleet of Foot [Q]
Bug Fixes
- Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities.
-
Scatter Arrow [W]
- Now combines damage text.
-
Level 16
-
Giant Slayer [Passive]
- Bonus damage from Scatter Arrow will now combine damage text.
-
Giant Slayer [Passive]
Bug Fixes
- Ignore All Distractions will now display MISSED! text in the case of Blinds.
Bug Fixes
- Ignore All Distractions will now display MISSED! text in the case of Blinds.
Bug Fixes
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading.
- Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt.
- Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly.
Bug Fixes
- Fixed an issue that allowed players to fire Storm Bow at maximum range without charging.
- Fixed an issue that caused Sharpened Arrowheads to not reduce Armor while Blinded when applied with Storm Bow.
- Fixed an issue that caused Sharpened Arrowheads to reduce Armor before damage is dealt with Storm Bow.
Updates
Base
- Health increased from 1323 to 1375.
- Health regeneration increased from 2.75 to 2.86.
-
Natural Agility [D]
- Cooldown reduced from 30 to 25 seconds.
Talents
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Level 7
-
The Dragon Hungers [Q]
- Duration increased from 10 to 12 seconds.
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Sharpened Arrowheads [Passive]
- Armor reduction per stack increased from 2 to 3.
- Maximum Armor reduction remains 20.
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The Dragon Hungers [Q]
-
Level 10
-
Dragonstrike [R1]
- Center damage bonus increased from 50% to 75%.
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Dragonstrike [R1]
Developer Comment: Hanzo has slowly become a less reliable choice for most players, so we're increasing his health and adding some quality of life changes.
Updates
Talents
-
Level 10
-
Dragonstrike [R1]
- Damage increased from 78 to 84.
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Dragonstrike [R1]
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Level 13
-
Mounted Archery [Passive]
- Additional functionality: Reduce the cooldown of Summon Mount by 2 seconds.
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Mounted Archery [Passive]
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Level 16
-
Flawless Technique [Passive]
- Storm Bow and Basic Attack damage bonuses increased from 30% to 40%.
-
Flawless Technique [Passive]
Developer Comment: We're buffing up some of Hanzo's underperforming talents. Overall he is in a fairly good place at higher levels of play, so we're being a little conservative with where to increase his power.
Updates
Talents
-
Level 4
-
Explosive Arrows [Q]
- Bonus damage reduced from 75% to 60%.
-
Explosive Arrows [Q]
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Level 10
-
Dragonstrike [R1]
- Cooldown reduced from 100 to 60 seconds.
- Mana cost reduced from 100 to 60.
- Damage increased from 70 to 78.
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Dragonstrike [R1]
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Level 13
-
Mounted Archery [Passive]
- Movement Speed bonus increased from 20% to 25%.
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Mounted Archery [Passive]
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Level 20
-
The Dragon Awakens [R1]
- Cooldown reduction reduced from 5 to 4 seconds.
-
The Dragon Awakens [R1]
Developer Comment: We're nerfing the dominance of Explosive Arrows while also giving Dragonstrike a much needed buff. Yep.
Updates
Abilities
-
Storm Bow (Q)
- Mana cost increased from 15 to 20
-
Scatter Arrow (W)
- Mana cost increased from 40 to 50
Updates
Stats
- Basic Attack damage increased from 188 to 198
Talents
-
Level 7
-
Never Outmatched (W)
- Cooldown reduction increased from 2.5 to 3 second per Basic Attack
- Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
-
Never Outmatched (W)
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Level 16
-
Flawless Technique (Passive)
- Damage bonus increased from 25% to 30%
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Giant Slayer (Passive)
- Damage increased from 1.5% to 2% of an enemy Hero's maximum Health
-
Flawless Technique (Passive)
Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we're removing the synergy between Never Outmatched and Serrated Arrows. We're making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.
Bug Fixes
- The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven't been hit at all.
Bug Fixes
- The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven't been hit at all.
Updates
Stats
- Basic Attack damage increased from 173 to 188
Abilities
-
Sonic Arrow (E)
- Reveal radius reduced from 10 to 7
- Reveal duration reduced from 8 to 5 seconds
-
Natural Agility (D)
- Cooldown increased from 25 to 30 seconds
Talents
-
Level 20
-
Perfect Agility (D)
- Cooldown reduction increased from 5 to 10 seconds
-
Perfect Agility (D)
Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn't have the same success across all levels of Hero League. We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo's success should rise in Hero League without making him any more powerful in organized team play.
Updates
Stats
- Basic Attack range decreased from 7.5 to 6.5.
Abilities
-
Natural Agility (Trait)
- Range decreased from 10 to 9.
Talents
-
Level 4
-
Explosive Arrows (Q)
- Area of effect damage reduced from 100% to 75%.
-
Explosive Arrows (Q)
Developer Comment: These changes require Hanzo to put himself at greater risk to deal the considerable amount of damage that he can dish out over the course of a game. While we believe Hanzo has a unique place as an Assassin who specializes in using his superior range to kite enemies, he was able to do so too safely, which was crowding out other ranged Assassins.
Bug Fixes
- Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
- Natural Agility now activates correctly after being hit by Phase Prism near a tower.
Bug Fixes
- Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
- Natural Agility now activates correctly after being hit by Phase Prism near a tower.
Updates
Abilities
-
Natural Agility (Trait)
- Cooldown increased from 20 to 25 seconds.
-
Dragon Strike (R)
- Damage increased from 64 to 70.
Talents
-
Level 4
-
Serrated Arrows (W)
- Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.
-
Serrated Arrows (W)
Bug Fixes
- The Target Practice Talent will now correctly grant 30% increased Storm Bow range upon completing its first quest requirement.
Bug Fixes
- Reactivating Dragon's Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction's playable area will no longer teleport Hanzo to an unreachable location.
- Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
Bug Fixes
- Reactivating Dragon's Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction's playable area will no longer teleport Hanzo to an unreachable location.
- Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
Bug Fixes
- Fixed an issue that prevented the player from issuing movement commands by holding down right-click after firing Storm Bow with Quick Cast turned off.
- Issuing a Stop or Hold command will now correctly halt Hanzo's movement and cancel Storm Bow's primed state.
- Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow's primed state.
- Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
Bug Fixes
- Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.
- Issuing a Stop or Hold command will now correctly halt Hanzo's movement and cancel Storm Bow's primed state.
- Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow's primed state.
- Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
Updates
Talents
-
Level 7
-
Never Outmatched (W)
- Cooldown reduction reduced from 4 to 2.5 seconds per Basic Attack
-
Sharpened Arrowheads (Passive)
-
Armor reduction reduced from 4 to 2
- Maximum stacks increased from 5 to 10, so that the maximum negative Armor remains 20
- Armor reduction duration reduced from 4 to 3 seconds
-
Armor reduction reduced from 4 to 2
-
Never Outmatched (W)
Updates
Stats
- Basic Attack Damage reduced from 176 to 173
Abilities
-
Storm Bow (Q)
- Damage reduced from 297 to 291
-
Scatter Arrow (W)
- Ricochet damage reduced from 90 to 88
Talents
-
Level 7
-
Sharpened Arrowheads (W)
- Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)
-
Sharpened Arrowheads (W)
Bug Fixes
- Fixed an issue causing Towers to spawn if Leoric was directly impacted by Sonic Arrow.
Updates
Abilities
-
Scatter Arrow (W)
- Spread of Scatter Arrows narrowed by 20%
- Damage reduced from 93 to 90
-
Natural Agility (D)
- Cooldown reduced from 25 to 20 seconds
- Range increased from 8 to 10
Talents
-
Level 7
-
Shieldbreaker (Q)
- Removed
-
Sharpened Arrowheads (W)
- Moved from level 20
-
New functionality:
- Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 5 for 4 seconds, stacking up to 25.
-
Shieldbreaker (Q)
-
Level 13
-
Mounted Archery (Z)
- Bonus Movement Speed reduced from 30 to 20%
-
Mounted Archery (Z)
-
Level 16
-
Giant Slayer (W)
- Damage increased from 1.25 to 1.5% of enemy Hero's Health
-
Giant Slayer (W)
-
Level 20
-
(New) Perfect Agility (D)
- Gain a second charge of Natural Agility, and reduce the cooldown by 5 seconds
-
(New) Perfect Agility (D)
Developer Comment: We're reducing the spread of Scatter Arrows so that they're more effective when opponents aren't directly next to a wall, while also reducing the damage slightly to compensate. We've increased the range of Natural Agility so that it will jump over a wider variety of terrain. We've also removed Shieldbreaker because we found that it required a very specific set of circumstances to be effective, but it was extremely powerful in those rare situations. We've moved Sharpened Arrowheads to replace it while changing its functionality to be more consistent in all situations.
Bug Fixes
- Enemies hit by Storm Bow with the Explosive Arrows Talent will no longer be ignored by the Piercing Arrows Talent.
Updates
Abilities
-
Dragonstrike (R)
- Damage increased from 58 to 64
Bug Fixes
- Coming under the effects of Zarya's Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo's Abilities after Graviton Surge ends.
- Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo's Abilities.
Releases
Hanzo, Master Assassin, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Natural Agility (D)
- Target unpathable terrain or a Structure to jump to the other side of it.
Basic Abilities
-
Storm Bow (Q)
- Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
-
Scatter Arrow (W)
- Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
-
Sonic Arrow (E)
- Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.
Heroic Abilities
-
Dragonstrike (R)
- After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
-
Dragon's Arrow (R)
- Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
- After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
- After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.
Updates
Stats
- Basic Attack damage increased from 160 to 176
Abilities
-
Storm Bow (Q)
- Damage increased from 270 to 297
-
Scatter Arrow (W)
- Damage increased from 85 to 93
-
Sonic Arrow (E)
- Damage increased from 150 to 165
-
Dragonstrike (R)
- Damage increased from 52 to 58
-
Dragon's Arrow (R)
- Damage increased from 100/200/350 to 130/260/390
Talents
-
Level 20
-
Play of the Game (R)
- Damage increased from 120 to 132
-
Play of the Game (R)
Releases
Hanzo, Master Assassin, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Natural Agility (D)
- Target unpathable terrain or a Structure to jump to the other side of it.
Basic Abilities
-
Storm Bow (Q)
- Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
-
Scatter Arrow (W)
- Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
-
Sonic Arrow (E)
- Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.
Heroic Abilities
-
Dragonstrike (R)
- After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
-
Dragon's Arrow (R)
- Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
- After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
- After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.