Bug Fixes
-
Level 4
-
Charged Blast
- Tal Rasha's Elements bonus is now additive instead of multiplicative.
- Now deals damage before the Basic Attack deals damage.
-
Charged Blast
-
Level 7
-
Seeker
- Now shows in the Death Recap as its own entry.
- Now displays as Seeker in the Death Recap.
- Now happens after the third Magic Missile deals damage.
-
Seeker
-
Level 20
-
Tal Rasha's Elements
- Tal Rasha's Elements bonus is now additive instead of multiplicative.
-
Tal Rasha's Elements
Bug Fixes
-
Level 4
-
Charged Blast
- Tal Rasha's Elements bonus is now additive instead of multiplicative.
- Now deals damage before the Basic Attack deals damage.
-
Charged Blast
-
Level 7
-
Seeker
- Now shows in the Death Recap as its own entry.
- Now displays as Seeker in the Death Recap.
- Now happens after the third Magic Missile deals damage.
-
Seeker
-
Level 20
-
Tal Rasha's Elements
- Tal Rasha's Elements bonus is now additive instead of multiplicative.
-
Tal Rasha's Elements
Bug Fixes
-
Level 20
-
Repulsion
- Fixed an issue that caused Repulsion to not properly increase knockback speed.
-
Repulsion
Bug Fixes
-
Level 10
-
Disintegrate
- Fixed an issue that allowed Disintegrate to be cast while moving.
-
Disintegrate
Bug Fixes
-
Level 1
-
Power Hungry
- Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed.
-
Power Hungry
Bug Fixes
-
Level 1
-
Power Hungry
- Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed.
-
Power Hungry
Bug Fixes
-
Level 1
-
Aether Walker
- Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly.
-
Aether Walker
Bug Fixes
-
Level 1
-
Aether Walker
- Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly.
-
Aether Walker
Updates
Talents
-
Level 10
-
Disintegrate [R1]
- Can now be cancelled by pressing Stop or Hold Fire.
-
Disintegrate [R1]
Updates
Talents
-
Level 10
-
Disintegrate [R1]
- Can now be cancelled by pressing Stop or Hold Fire.
-
Disintegrate [R1]
Bug Fixes
- Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
- Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
Bug Fixes
- Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
- Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
Bug Fixes
- Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power.
- Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active.
- Fixed an issue that caused Magic Missiles to hit Invulnerable enemies.
Bug Fixes
- Fixed an issue that caused Tal Rasha's Elements to prevent Force Armor from granting Block charges.
- Fixed an issue where Aether Walker would sometime not reset correctly.
Updates
Talents
-
Level 10
-
Disintegrate [R1]
- Cooldown reduced from 30 to 20 seconds.
-
Wave of Force [R2]
- Cooldown increased from 20 to 30 seconds.
-
Disintegrate [R1]
Developer Comment: As Li-Ming has evolved, Wave of Force has become the more consistently powerful Heroic. It provides burst damage, CC, and is instantly cast, whereas Disintegrate does its damage over time and causes Li-Ming to root herself and become vulnerable. Because of this, we're swapping the cooldowns of these Heroics to better match their power levels.
Updates
Base
-
Vitals
- Health from 1232 to 1270.
- Health regen from 2.57 to 2.65
Talents
-
Level 1
-
Astral Presence [Passive]
- Removed.
-
Force Armor [Q]
- Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana.
-
Astral Presence [Passive]
-
Level 4
-
Triumvirate [W]
- Additional functionality: Max range Arcane Orbs also refund 40 Mana.
-
Triumvirate [W]
Developer Comment: Li-Ming continues to be slightly lower performing than we would like, so these changes are directed at giving her a small survivability buff as well as a couple tweaks to under-performing Talents.
Updates
Base
-
Magic Missiles [Q]
- Damage scaling increased from 3% to 3.5%.
Talents
- Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
-
Level 1
-
Astral Presence [Passive]
- Mana threshold for Mana gain increased from 25% to 35%.
-
Astral Presence [Passive]
-
Level 7
-
Seeker [Q]
- Damage increased from 125 to 140.
-
Zei's Vengeance [W]
- Damage increase bonus for distance traveled increased from 25% to 30%.
-
Seeker [Q]
-
Level 10
-
Disintegrate [R1]
- Damage increased from 11 to 12.
-
Disintegrate [R1]
-
Level 13
-
Glass Cannon [Passive]
- Spell Power bonus increased from 15% to 20%.
-
Glass Cannon [Passive]
Developer Comment: While we haven't seen a huge change in Li-Ming's overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don't feel that it's necessary yet to increase the speed of her Ability casts. We'll continue to keep an eye on her as we get more data on her performance over time.
Updates
Abilities
-
Aether Walker (E)
- Adjusted Functionality: Now removes the Mana cost of Teleport
Developer Comment: How about now?
Updates
Talents
-
Level 1
-
Aether Walker (E)
-
Additional Functionality:
- Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage
-
Additional Functionality:
-
Aether Walker (E)
-
Level 4
-
Triumvirate (W)
- Cooldown reduction increased from 50% to 5 seconds
-
Triumvirate (W)
-
Level 7
-
Zei's Vengeance (W)
-
Arcane Orb cooldown reduction reduced from 2 to 1 second
- This should increase the total cooldown reduction of an Arcane Orb hitting with the Triumvirate proc from 5 seconds to 6 seconds when Trimvirate and Zei's Vengeance are both taken
-
Arcane Orb cooldown reduction reduced from 2 to 1 second
-
Zei's Vengeance (W)
Developer Comment: We're going to get you to want to pick Aether Walker. Just you wait…
Updates
Talents
-
Level 1
-
Aether Walker (E)
- Damage taken time requirement for bonuses reduced from 4 to 3 seconds
-
Aether Walker (E)
-
Level 13
-
Diamond Skin (E)
- Shield increased from 20 to 25%
-
Diamond Skin (E)
Bug Fixes
- Fixed an issue where Tal'Rasha's Elements would grant bonus damage to Calamity after being twice in a row.
Bug Fixes
- Fixed an issue where Tal'Rasha's Elements would grant bonus damage to Calamity after being twice in a row.
Bug Fixes
- Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
Bug Fixes
- Fixed an issue causing Disintegrate to deal one less damage tick than intended.
Bug Fixes
- Fixed an issue causing Disintegrate to deal one less damage tick than intended.
Bug Fixes
- Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
Bug Fixes
- Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
Updates
Talents
-
Level 1
-
Aether Walker (E)
- Reduced the time required after taking damage from 5 to 4 seconds.
-
Aether Walker (E)
-
Level 4
-
Dominance (Trait)
-
Adjusted functionality:
- Takedowns now restore 30% of missing Health.
-
Adjusted functionality:
-
Dominance (Trait)
Bug Fixes
- The Astral Presence icon is no longer missing its mouseover tooltip.
Bug Fixes
- The Astral Presence icon is no longer missing its mouseover tooltip.
Bug Fixes
- Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
Bug Fixes
- Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
Bug Fixes
- Templar Li-Ming will now correctly play death sounds when killed.
Bug Fixes
- Templar Li-Ming will now correctly play death sounds when killed.
Bug Fixes
- Learning the Zei's Vengeance and Arcane Orbit Talents will no longer cause Arcane Orb to deal reduced damage at close-range.
Bug Fixes
- Learning the Zei's Vengeance and Arcane Orbit Talents will no longer cause Arcane Orb to deal reduced damage at close-range.
Bug Fixes
- Wave of Force will no longer cancel Sonya's Whirlwind animation.
Bug Fixes
- Wave of Force will no longer cancel Sonya's Whirlwind animation.
Bug Fixes
- Fixed a minor animation issue affecting Li-Ming's ball that could occur after exiting Archon form.
- Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad's Gust of Wind will no longer cause a short delay before she is pushed.
Bug Fixes
- Fixed a minor animation issue affecting Li-Ming's ball that could occur after exiting Archon form.
- Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad's Gust of Wind will no longer cause a short delay before she is pushed.
Bug Fixes
- Basic Attacks that are empowered by the Cannoneer Talent will now correctly trigger the bonus damage granted by the Charged Blast Talent.
Updates
Talents
-
Level 7
-
Calamity (E)
- Now only deals damage to Heroic targets
-
Calamity (E)
Developer Comment: Li-Ming's Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.
Updates
Abilities
-
Arcane Orb (W)
- Beginning size reduced by roughly 33%
- Maximum size reduced by roughly 33%
- Explosion radius reduced by roughly 15%
Talents
-
Level 4
-
Triumvirate (W)
- Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
- Travel distance required reduced from 65 to 50%
-
Triumvirate (W)
-
Level 7
-
Zei's Vengeance (W)
-
Added functionality:
- Now also reduces the cooldown of Arcane Orb by 25%
-
Added functionality:
-
Zei's Vengeance (W)
Developer Comment: Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei's Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.
Updates
Abilities
-
Arcane Orb (W)
- Beginning size reduced by roughly 33%
- Maximum size reduced by roughly 33%
- Explosion radius reduced by roughly 15%
Talents
-
Level 4
-
Triumvirate (W)
- Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
- Travel distance required reduced from 65 to 50%
-
Triumvirate (W)
-
Level 7
-
Zei's Vengeance (W)
-
Added functionality:
- Now also reduces the cooldown of Arcane Orb by 25%
-
Added functionality:
-
Zei's Vengeance (W)
Developer Comment: Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei's Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.
Updates
-
Cannoneer (Talent)
- Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
-
Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
- Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
-
Disintegrate (R)
-
Temporal Flux (Talent)
- Now gradually Slows enemies caught in its beam, up to maximum of 60%.
-
Temporal Flux (Talent)
Developer Comment: After our last round of changes, Li-Ming's win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha's Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.
Bug Fixes
- Casting Teleport just as Tyrael's Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
Updates
-
Cannoneer (Talent)
- Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
-
Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
- Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
-
Disintegrate (R)
-
Temporal Flux (Talent)
- Now gradually Slows enemies caught in its beam, up to maximum of 60%.
-
Temporal Flux (Talent)
Developer Comment: After our last round of changes, Li-Ming's win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha's Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.
Bug Fixes
- Casting Teleport just as Tyrael's Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
Updates
-
Dominance (Talent)
- Health restoration decreased from 25% to 20% of maximum Health.
-
Arcane Orb (W)
- Damage reduced by 10% overall, from 150 (+3% per level) to 135 (+3% per level) initial damage, and 450 (+3% per level) to 405 (+3% per level) damage at maximum range.
- Cooldown decreased from 10 to 8 seconds.
- Mana cost reduced from 50 to 40.
-
Triumvirate (Talent)
- Cooldown reduction decreased from 6 to 5 seconds.
-
Zei's Vengeance (Talent)
- No longer causes Triumvirate to deal reduced damage to enemies that are close to Li-Ming.
-
Teleport (E)
-
Calamity (Talent)
- Area of effect reduced by 10%.
-
Illusionist (Talent)
- Minimum amount of damage taken in order to refresh Teleport's cooldown increased from 15% to 20% of maximum Health.
-
Calamity (Talent)
-
Disintegrate (R)
- Cooldown increased from 20 to 30 seconds.
Developer Comment: Li-Ming has settled into a fairly healthy win-rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents.
Disintegrate's low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability.
Bug Fixes
- Li-Ming's Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.
- Li-Ming will now properly play death sounds when killed.
Bug Fixes
- Li-Ming's Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.
- Li-Ming will now properly play death sounds when killed.
Updates
-
Magic Missiles (Q)
- Now deals 50% damage against Structures
-
Mirrorball (Talent)
- Now also increases the Mana cost of Magic Missiles by 5
-
Fireflies (Talent)
- Now also reduces the Mana cost of Magic Missiles by 5
-
Disintegrate (R)
-
Temporal Flux (Talent)
- Slow amount reduced from 60% to 40%
-
Temporal Flux (Talent)
Developer Comment: Magic Missiles were not designed with the intent of dealing heavy Siege damage, so we are halving it against Structures. Li-Ming's level 16 Talents are all incredibly valuable and fun to play with, but Mirrorball added too much power without any kind of drawback. The shifts in Mana costs should help sweeten the pot for players who want to spec into Fireflies.
As for Temporal Flux . . . well, let's just say we were so in love with Li Ming's overwhelmingly powerful level 20 Talents that we misjudged how demoralizing a 60% slow could be to play against when its cooldown constantly reset.
Bug Fixes
- Li-Ming's Critical Mass Trait will no longer trigger when one of The Lost Vikings is killed if she did not participate in the takedown.
- Fixed a rare issue that could cause the effects of Li-Ming's Aether Walker Talent to become permanent under specific circumstances.
- Fixed an issue that could cause Li-Ming's Magic Missiles to fire in erratic directions when cast immediately after exiting Archon form.
Updates
-
Astral Presence (Talent)
- Mana Regeneration bonus now only triggers while below 25% Mana, rather than 50%
-
Diamond Skin (Talent)
- Shield amount decreased from 25% to 20% of maximum Health
-
Tal Rasha's Elements (Talent)
- Ability Power bonus decreased from 20% to 10%
-
Magic Missiles (Q)
- Damage reduced from 147 (+3.5% per level) to 147 (+3% per level)
-
Arcane Orb (W)
- Ess of Johan (Talent) removed
-
Triumvirate (Talent)
- Distance traveled requirement reduced from 80% to 65% of maximum distance
Developer Comment: Li-Ming is a little too strong right now. Her ability to deal incredible damage is awesome, it was just happening too often, too easily. We've nerfed Astral Presence and Diamond Skin to preserve a couple of her core weaknesses: Mana tension and fragility. We've also removed Ess of Johan, because we found that it made landing Magic Missiles too easy. While we know that a lot of players really enjoy Ess of Johan, we think that it will be better for Li-Ming in the long run to preserve her high skill cap.
Releases
Li-Ming, Rebellious Wizard, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
-
Critical Mass
- Participating in a Takedown refreshes all of your Ability cooldowns.
Basic Abilities
-
Magic Missiles (Q)
- Fire three missiles toward a location, each damaging the first enemy it hits.
-
Arcane Orb (W)
- Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
-
Teleport (E)
- Instantly teleport a short distance.
Heroic Abilities
-
Disintegrate (R)
- Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
-
Wave of Force (R)
- Damage and knock all enemies away from the targeted area.
Releases
Li-Ming, Rebellious Wizard, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
-
Critical Mass
- Participating in a Takedown refreshes all of your Ability cooldowns.
Basic Abilities
-
Magic Missiles (Q)
- Fire three missiles toward a location, each damaging the first enemy it hits.
-
Arcane Orb (W)
- Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
-
Teleport (E)
- Instantly teleport a short distance.
Heroic Abilities
-
Disintegrate (R)
- Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
-
Wave of Force (R)
- Damage and knock all enemies away from the targeted area.