Bug Fixes
-
Level 1
-
Winged Guard
- Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor.
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Winged Guard
Bug Fixes
-
Level 1
-
Winged Guard
- Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor.
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Winged Guard
Bug Fixes
-
Level 7
-
Black Claws
- Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable.
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Black Claws
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Level 16
-
Blind as a Bat
- Blind as a Bat now instantly removes any area reveals.
- Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis.
- Fixed an issue that caused Blind as a Bat to see enemies when first cast.
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Blind as a Bat
Bug Fixes
-
Level 7
-
Black Claws
- Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable.
-
Black Claws
-
Level 16
-
Blind as a Bat
- Blind as a Bat now instantly removes any area reveals.
- Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis.
- Fixed an issue that caused Blind as a Bat to see enemies when first cast.
-
Blind as a Bat
Updates
Talents
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Level 20
-
Seeker Swarm [R1]
- Added a range indicator.
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Seeker Swarm [R1]
Bug Fixes
-
Level 13
-
Blood Rush [D]
- Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes.
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Blood Rush [D]
Updates
Talents
-
Level 20
-
Seeker Swarm [R1]
- Added a range indicator.
-
Seeker Swarm [R1]
Bug Fixes
-
Level 13
-
Blood Rush [D]
- Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes.
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Blood Rush [D]
Bug Fixes
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt.
- Winged Guard will now display a Block visual.
- Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast.
- Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active.
- The Night Beckons icon updated.
Updates
Base
- Health increased from 2550 to 2600.
- Health Regeneration increased from 5.31 to 5.41.
- Basic Attack damage increased from 92 to 96.
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Fel Claws [Q]
- Damage increased from 63 to 66.
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Night Rush [E]
- Cooldown reduced from 16 to 14 seconds.
Talents
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Level 1
-
Time to Feed [Passive]
- Adjusted functionality: Mal'Ganis heals for 70 when damaging an enemy Hero. This can only occur every 6 seconds per enemy, but is also refreshed when they are Slept by Night Rush.
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Time to Feed [Passive]
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Level 4
-
Fueled by Torment [W]
- Healing increased from 11 to 12.
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Echo of Doom [W]
- Damage increased from 66 to 68.
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Fueled by Torment [W]
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Level 7
-
Will of Tichondrius [Q]
- Additional Stun duration increased from 0.25 seconds to 0.5 seconds.
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Spreading Plague [E]
- Damage increased from 30 to 33.
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Will of Tichondrius [Q]
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Level 13
-
Blood Rush [Trait]
- Duration reduced from 8 to 6 seconds.
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Blood Rush [Trait]
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Level 16
-
Frenzied Assault [Passive]
- Attack Speed duration increased from 2 to 3 seconds.
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Blind as a Bat [Active]
- Cooldown reduced from 80 to 60 seconds.
- Cooldown reduction from final slash of Fel Claws reduced from 5 to 4 seconds.
- No longer sets Fel Claws on cooldown when it expires.
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Frenzied Assault [Passive]
Developer Comment: Mal'Ganis has fallen off the list of tanks that are considered when drafting, and we hope this lift upwards leaves him on more solid footing. We also looked to level out the benefit from some underperforming talents, in particular Time to Feed now always heals for 80% of its previously conditional amount, and has a new bonus for Sleeping enemies. That said, Blood Rush has had a mild reduction in duration that should not be noticed while fighting, but will increase how often it is reset between scuffles.
Updates
Base
- Health increased from 2450 to 2550.
- Health Regeneration increased from 5.11 to 5.31.
Talents
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Level 4
-
Echo of Doom [W]
- Damage increased from 60 to 66.
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Echo of Doom [W]
Developer Comment: Mal'ganis is underperforming compared to other Warriors. His talents are in a great place since his rework, so we're giving back some of his Health so that he can more effectively tank for his team.
Updates
Talents
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Level 4
-
Echo of Doom [W]
- Damage increased from 54 to 60.
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Echo of Doom [W]
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Level 10
-
Dark Conversion [R2]
- Cooldown reduced from 80 to 60 seconds.
- Mana cost reduced from 70 to 60.
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Dark Conversion [R2]
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Level 13
-
The Night Beckons [E]
- Slow duration increased from 2.5 to 3 seconds.
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The Night Beckons [E]
Developer Comment: Overall Mal'Ganis is doing well, but we saw an opportunity to adjust a few of his talents to be more competitive.
Updates
Base
-
Vitals
- Health reduced from 2500 to 2450.
- Health Regeneration reduced from 5.21 to 5.11.
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Basic Attack
- Basic Attack damage reduced from 100 to 92.
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Fel Claws [Q]
- Damage reduced from 69 to 63.
Talents
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Level 1
-
Vampiric Aura [Trait]
- Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt.
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Time to Feed [Passive]
- Healing reduced from 52 to 44.
- Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
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Vampiric Aura [Trait]
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Level 4
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Fueled By Torment [W]
- Bonus Healing against enemy Heroes increased from 15% to 20%.
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Might of Sargeras [W]
- No longer reduces the duration of Necrotic Embrace.
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Echo of Doom [W]
- Explosion damage increased from 50 to 54.
- No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes.
- Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
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Fueled By Torment [W]
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Level 7
-
Nightmare Fuel [E]
- Removed.
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Black Claws [Q]
- Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds.
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Will of Tichondrius [Q]
- New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
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Spreading Plague [E]
- Adjusted functionality: Spreading Plague's effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires.
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Nightmare Fuel [E]
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Level 13
-
The Night Beckons [E]
- Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets.
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The Night Beckons [E]
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Level 16
-
Frenzied Assault [Passive]
- New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
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Blind as a Bat [Active]
- Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
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Frenzied Assault [Passive]
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Level 20
-
Vanquish the Weak [Q]
- Slow amount increased from 15% to 25%.
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Alone in the Dark [E]
- Additional functionality: Reduce the cooldown of Night Rush by 4 seconds.
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Vanquish the Weak [Q]
Developer Comment: Our main goal with these changes is to make Mal'Ganis's talent tree as a whole more interesting and impactful. While we need to slightly nerf his base kit to keep him at a similar relative strength compared to other Warriors, we believe these changes will overall leave him in a powerful state while also giving players more expression in how they want to play Mal'Ganis in regards to his survivability and in how he controls the flow of battle.
Updates
Base
-
Vitals
- Health reduced from 2500 to 2375.
- Health Regeneration reduced from 5.21 to 4.95.
-
Basic Attack
- Basic Attack damage reduced from 100 to 92.
-
Fel Claws [Q]
- Damage reduced from 69 to 63.
Talents
-
Level 1
-
Vampiric Aura [Trait]
- Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt.
-
Time to Feed [Passive]
- Healing reduced from 52 to 44.
- Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
-
Vampiric Aura [Trait]
-
Level 4
-
Fueled By Torment [W]
- Bonus Healing against enemy Heroes increased from 15% to 20%.
-
Might of Sargeras [W]
- No longer reduces the duration of Necrotic Embrace.
-
Echo of Doom [W]
- Explosion damage increased from 50 to 54.
- No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes.
- Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
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Fueled By Torment [W]
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Level 7
-
Nightmare Fuel [E]
- Removed.
-
Black Claws [Q]
- Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds.
-
Will of Tichondrius [Q]
- New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
-
Spreading Plague [E]
- Adjusted functionality: Spreading Plague's effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires.
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Nightmare Fuel [E]
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Level 13
-
The Night Beckons [E]
- Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets.
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The Night Beckons [E]
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Level 16
-
Frenzied Assault [Passive]
- New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
-
Blind as a Bat [Active]
- Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
-
Frenzied Assault [Passive]
-
Level 20
-
Vanquish the Weak [Q]
- Slow amount increased from 15% to 25%.
-
Alone in the Dark [E]
- Additional functionality: Reduce the cooldown of Night Rush by 4 seconds.
-
Vanquish the Weak [Q]
Developer Comment: Our main goal with these changes is to make Mal'Ganis's talent tree as a whole more interesting and impactful. While we need to slightly nerf his base kit to keep him at a similar relative strength compared to other Warriors, we believe these changes will overall leave him in a powerful state while also giving players more expression in how they want to play Mal'Ganis in regards to his survivability and in how he controls the flow of battle.
Updates
Base
- Health reduced from 2600 to 2500.
- Health Regeneration reduced from 5.41 to 5.21.
Talents
-
Level 10
-
Carrion Swarm [R1]
- Cooldown increased from 80 to 100 seconds.
- Damage reduced from 63 to 60.
-
Carrion Swarm [R1]
Developer Comment: Mal'Ganis have been slightly too powerful for some time, so we're toning him down a bit.
Bug Fixes
- Seeker Swarm will no longer apply their effects to Heroes in Time Stop.
Bug Fixes
- Seeker Swarm will no longer apply their effects to Heroes in Time Stop.
Updates
Base
-
Fel Claws [Q]
- Cooldown reduced from 9 to 8 seconds
- Mana cost reduced from 50 to 45
Developer Comment: We're slightly buffing Mal'ganis's base kit to make him a little more competitive with other Warriors. Since so much of his power is tied to Fel Claws, even 1 second off of its cooldown should be a meaningful boon to his ability to engage, disengage, and CC opponents.
Updates
Abilities
-
Level 1
-
Winged Guard [W]
- Physical Armor bonus increased from 50 to 75
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Vampiric Aura [Trait]
- Healing increased from 10% to 15% of Physical damage dealt
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Time to Feed [Passive]
- Healing increased from 48 to 52
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Winged Guard [W]
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Level 4
-
Might of Sargeras [W]
- Armor bonus duration increased from 2 seconds to 2.5 seconds
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Might of Sargeras [W]
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Level 7
-
Black Claws [Q]
- Damage bonus increased from 45% to 60%
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Spreading Plague [E]
- Duration increased from 4 to 5 seconds
-
Nightmare Fuel [Passive]
- No longer grants Mal'ganis 30% bonus damage while in a bush or after leaving a bush
- Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
- Bonus damage when waking Sleeping targets increased from 150% to 200%
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Black Claws [Q]
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Level 16
-
Frenzied Assault [Passive]
- Bonus Attack Speed increased from 40% to 50%
- Bonus Physical damage increased from 15% to 20%
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Frenzied Assault [Passive]
Developer Comment: We've nerfed Mal'ganis multiple times since his release, and he has fallen off a bit too much since our last round. These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.
Updates
-
Stats
- Health reduced from 2700 to 2600
- Health Regeneration reduced from 5.625 to 5.414
Abilities
-
Necrotic Embrace (W)
- Mana cost increased from 30 to 35
Developer Comment: Like Diablo, Mal'ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We're bringing it down a bit, which should force Mal'ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.
Updates
Talents
-
Level 4
-
Fueled by Torment (W)
- Healing reduced from 12 to 11
-
Fueled by Torment (W)
Updates
Stats
- Basic Attack damage reduced from 105 to 100
Abilities
-
Fel Claws (Q)
- Cooldown increased from 8 to 9 seconds
-
Carrion Swarm (R)
- Damage reduced from 66 to 63
Talents
-
Level 7
-
Will of Tichondrius (Q)
- Damage reduced from 4 to 3% of maximum Health
-
Will of Tichondrius (Q)
Updates
Abilities
-
Fel Claws (Q)
- Damage reduced from 72 to 69
-
Vampiric Touch (Trait)
- Healing against non-Heroic targets reduced from 15 to 10%
-
Carrion Swarm (R)
- Healing against Heroes reduced from 100 to 75%
Talents
-
Level 16
-
Plague Bats (W)
- Damage reduced from 85 to 81
-
Frenzied Assault (Passive)
- Bonus Physical Damage increased from 10 to 15%
-
Plague Bats (W)
Bug Fixes
- Fixed an issue that could grant Mal'Ganis vision from summoned units while the Blind as a Bat talent was active.
Releases
Mal'Ganis, Nathrezim Lord, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Vampiric Touch
- Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
Basic Abilities
-
Fel Claws (Q)
- Violently slash in the chosen direction, dealing 78 damage to enemies.
- Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
-
Necrotic Embrace (W)
- Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
-
Night Rush (E)
- After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Heroic Abilities
-
Carrion Swarm (R)
- After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
- Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
-
Dark Conversion (R)
- Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Releases
Mal'Ganis, Nathrezim Lord, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Vampiric Touch
- Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
Basic Abilities
-
Fel Claws (Q)
- Violently slash in the chosen direction, dealing 78 damage to enemies.
- Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
-
Necrotic Embrace (W)
- Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
-
Night Rush (E)
- After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Heroic Abilities
-
Carrion Swarm (R)
- After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
- Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
-
Dark Conversion (R)
- Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.