Bug Fixes
-
Base
-
Corpse Spiders [Q]
- Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.
- Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.
-
Zombie Wall [W]
- Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.
- Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.
-
Corpse Spiders [Q]
-
Level 7
-
Dead Rush
- Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.
-
Dead Rush
-
Level 10
-
Gargantuan
- Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.
-
Gargantuan
Bug Fixes
-
Base
-
Corpse Spiders [Q]
- Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.
- Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.
-
Zombie Wall [W]
- Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.
- Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.
-
Corpse Spiders [Q]
-
Level 7
-
Dead Rush
- Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.
-
Dead Rush
-
Level 10
-
Gargantuan
- Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.
-
Gargantuan
Bug Fixes
-
Base
-
Voodoo Ritual [Trait]
- Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips.
- Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection.
-
Voodoo Ritual [Trait]
-
Level 10
-
Gargantuan
- Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip.
-
Gargantuan
Bug Fixes
-
Level 10
-
Gargantuan
- Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip.
-
Gargantuan
Bug Fixes
-
Level 10
-
Ravenous Spirit
- Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit.
-
Ravenous Spirit
Bug Fixes
-
Level 10
-
Ravenous Spirit
- Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit.
-
Ravenous Spirit
Bug Fixes
-
Level 7
-
Dead Rush
- Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush.
-
Dead Rush
Bug Fixes
-
Level 7
-
Dead Rush
- Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush.
-
Dead Rush
Bug Fixes
-
Zombie Wall [W]
- Updated zombies to face inside the Zombie Wall when created.
-
Level 20
-
Annihilating Spirits [R2]
- Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times.
-
Annihilating Spirits [R2]
Bug Fixes
-
Zombie Wall [W]
- Updated zombies to face inside the Zombie Wall when created.
-
Level 20
-
Annihilating Spirits [R2]
- Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times.
-
Annihilating Spirits [R2]
Bug Fixes
- Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
Bug Fixes
- Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
Updates
Base
-
Plague of Toads [E]
- Damage over 6 seconds increased from 119 to 125.
Talents
-
Level 1
-
Widowmakers [Q]
- Slow amount decreased from 30% to 25%.
- Slow duration decreased from 1.5 to 1 second.
- Quest reward bonus damage decreased from 30% to 25%.
-
Pandemic [E]
- Heroes needed to be hit to unlock Tier 1 quest reward decreased from 40 to 35.
- Heroes needed to be hit to unlock Tier 2 quest reward decreased from 80 to 70.
-
Widowmakers [Q]
-
Level 4
-
Blood Ritual [Trait]
- Bonus Voodoo Ritual stacks per takedown decreased from 5 to 3.
-
Blood Ritual [Trait]
-
Level 13
-
Guardian Toads [E]
- Armor duration per Hero hit increased from 2 to 3 seconds.
-
Guardian Toads [E]
-
Level 16
-
Spider Colony [Q]
- Cooldown reduction for Plague of Toads and Zombie Wall reduced from .25 to .125 seconds.
-
Spider Colony [Q]
Developer Comment: The entire team has become extremely arachnophobic lately, and we believe its directly due to Nazeebo. We are trying to exterminate a few of the unholy critters while at the same time show his less bite-happy toads some love.
Updates
Base
-
Corpse Spiders [Q]
- Cooldown decreased from 9 to 8 seconds.
- Mana cost reduced from 50 to 40.
Talents
-
Level 1
-
Widowmakers [Q]
-
New functionality:
- Enemies hit by Corpse Spiders' jar are Slowed by 30% for 1.5 seconds.
- Reward: After attacking Heroes 100 times, Corpse Spiders deal 30% more damage and last for an additional second.
-
New functionality:
-
Pandemic [E]
- Additional functionality: After Hitting 80 Heroes with Plague of Toads, it reduces the damage Heroes deal by 5%, stacking up to 25%.
-
Widowmakers [Q]
-
Level 4
-
Blood Ritual [Trait]
-
Additional functionality:
- Passive: Takedowns grant 5 stacks of Voodoo Ritual.
-
Additional functionality:
-
Blood Ritual [Trait]
-
Level 7
-
Spirit of Arachyr [Q]
-
New functionality:
- Corpse Spiders spawns an additional spider.
- If Corpse Spiders' jar hits only one target, spawn an additional spider.
-
New functionality:
-
Spirit of Arachyr [Q]
-
Level 13
-
Guardian Toads [E]
- Stack duration increased from 1.5 to 2 seconds.
- Max duration increased from 4 to 6 seconds.
-
Superstition [Passive]
- Additional functionality: Heroic Basic Attacks that cancel the Spell Armor effect spawn a Corpse Spider to attack the Hero.
-
Guardian Toads [E]
-
Level 16
-
Spider Colony [Q]
- Additional functionality: Corpse Spider Attacks against Heroes also reduce the cooldown of Corpse Spiders by .125 seconds.
-
Spider Colony [Q]
-
Level 20
-
Humongoid [R1]
- Additional functionality: Gargantuan Stomps' area is increased by 25% and its Slow amount is increased to 50%.
-
Annihilating Spirit [R2]
- Additional functionality: Heroes hit by Ravenous Spirit have their healing received reduced by 50% for 1 second.
-
Fury of the Storm [Passive]
- Removed.
-
(New) Bad Medicine [Active]
- Consume 5 Stacks of Voodoo Ritual to become Unstoppable, gain 20% Movement Speed, and 50 Armor for 2 seconds. 30 second cooldown.
-
Humongoid [R1]
Developer Comment: It's been a hot minute since we touched the Naz man. We like that he's a late-game PvE powerhouse, but we feel there's room for him to have more PvP impact early on. We're adjusting both his Spider and Toad builds to have more of a unique identity and to make them a little more consistent. We're also dumping a pile of jungle spices on his 20s to make them more competitive with the ever-popular Vile Infection.
Updates
Talents
-
Level 13
-
Guardian Toads [E]
- Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds.
-
Guardian Toads [E]
Developer Comment: Guardian Toads wasn't beating out Superstition in terms of continuous value, or Ice Block in terms of immediate value. We think this will help it compete while playing more into Plague of Toads gameplay.
Bug Fixes
- Crowd Control effects on Nazeebo's Zombie Wall with Dead Rush no longer causes Zombie Wall to become unresponsive.
Bug Fixes
- Crowd Control effects on Nazeebo's Zombie Wall with Dead Rush no longer causes Zombie Wall to become unresponsive.
Updates
Talents
-
Level 10
-
Ravenous Spirit [R2]
- Damage increased from 108 to 115.
-
Ravenous Spirit [R2]
Developer Comment: Yep.
Updates
Talents
-
Level 1
-
Thing of the Deep [Passive]
- Spell Power bonus reduced from 10% to 5% for each quest completion.
-
Thing of the Deep [Passive]
Developer Comment: We went a little overboard with Thing of the Deep, so we're pulling back on the Spell power bonus that it provides.
Updates
Talents
-
Level 1
-
Widowmakers [Q]
- Additional functionality: Reduce the Mana cost of Corpse Spiders by 10.
- Additional functionality: Upon quest completion, reduce the cooldown of Corpse Spiders by 2 seconds.
-
Thing of the Deep [Passive]
- Additional functionality: Quest: After reaching 50 stacks of Voodoo Ritual gain 10% Spell Power. After reaching 100 stacks of Voodoo Ritual, gain an additional 10% Spell Power.
-
Widowmakers [Q]
-
Level 7
-
Dead Rush [W]
- Bonus damage increased from 75% to 100%.
-
Dead Rush [W]
-
Level 20
-
Annihilating Spirit [R2]
- No longer increases the Movement Speed of Ravenous Spirit.
- Additional functionality: Each time Ravenous Spirit deals damage to an enemy Hero, its damage during that cast is increased by 5%.
-
Annihilating Spirit [R2]
Developer Comment: We saw an opportunity to make some of Nazeebo's lesser-picked talents more powerful, and more importantly, more fun. So we took it!
Updates
Abilities-
Plague of Toads (E)
- Damage per tick reduced from 18 to 17.
-
Gargantuan (R)
- Attack damage reduced from 150 to 140.
- Health reduced from 2,185 to 2,000.
Bug Fixes
- Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
Bug Fixes
- Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
Bug Fixes
- Using a mine entrance or exit on Haunted Mines during Gargantuan's summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
Bug Fixes
- Using a mine entrance or exit on Haunted Mines during Gargantuan's summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
Bug Fixes
- Gargantuan Stomp can no longer be cast while the Gargantuan is stunned or polymorphed.
Bug Fixes
- Gargantuan Stomp can no longer be cast while the Gargantuan is stunned or polymorphed.
Updates
Abilities
-
Corpse Spiders (Q)
- Damage increased from 36 to 38
-
Ravenous Spirit (R)
- Damage increased from 103.4 to 108
-
Gargantuan (R)
- Health reduced from 2300 to 2185
Talents
-
Level 4
-
Hexed Crawlers (Q)
- Health and Mana return increased from 0.75% to 1%
-
Hexed Crawlers (Q)
-
Level 20
-
Vile Infection (Trait)
- Damage bonus reduced from 200% to 150%
-
Vile Infection (Trait)
Bug Fixes
- Fixed an issue preventing the Superstition talent effect from being removed by Hero basic attacks after Nazeebo died with this talent.
Bug Fixes
- The Superstition Talent's visual effects will no longer persist after Nazeebo is killed.
Updates
Stats
- Health reduced from 1638 to 1502
- Health Regeneration reduced from 3.4125 to 3.1291
Abilities
-
Corpse Spiders (Q)
- Damage increased from 35 to 36
-
Plague of Toads (E)
- Damage reduced from 20 to 18
-
Voodoo Ritual (Trait)
- Health per stack of Voodoo Ritual increased from 4 to 6
-
Ravenous Spirit (R)
- Cast range increased by 1
Talents
-
Level 13
-
Superstition (Passive)
-
New functionality:
- Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds
-
New functionality:
-
Superstition (Passive)
-
Level 16
-
Spider Colony (Q)
-
New functionality:
- Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds
-
New functionality:
-
Spider Colony (Q)
Developer Comment: We want to shift more of Nazeebo's Health into the amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was mostly felt in unlocking Vile Infection at level 20. We're changing Spider Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy between the Spider Talents were so high that if you picked any one of them the rest of your Talent choices were locked in. Since we are changing the level 16 Talent to now affect Plague of Toads instead of Corpse Spiders, we're shifting some of the damage out of Plague of Toads into Corpse Spiders. For Superstition, we wanted to get most of the spirit of what the old Talent did, but have more gameplay interactions. Often the only counter play to Superstition lied in what the enemy team composition was, and we'd rather have more counter play relying in decisions made during the course of the game.
Updates
Stats
- Health reduced from 1638 to 1502
- Health Regeneration reduced from 3.4125 to 3.1291
Abilities
-
Corpse Spiders (Q)
- Damage increased from 35 to 36
-
Plague of Toads (E)
- Damage reduced from 20 to 18
-
Voodoo Ritual (Trait)
- Health per stack of Voodoo Ritual increased from 4 to 6
-
Ravenous Spirit (R)
- Cast range increased by 1
Talents
-
Level 13
-
Superstition (Passive)
-
New functionality:
- Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds
-
New functionality:
-
Superstition (Passive)
-
Level 16
-
Spider Colony (Q)
-
New functionality:
- Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds
-
New functionality:
-
Spider Colony (Q)
Developer Comment: We want to shift more of Nazeebo's Health into the amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was mostly felt in unlocking Vile Infection at level 20. We're changing Spider Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy between the Spider Talents were so high that if you picked any one of them the rest of your Talent choices were locked in. Since we are changing the level 16 Talent to now affect Plague of Toads instead of Corpse Spiders, we're shifting some of the damage out of Plague of Toads into Corpse Spiders. For Superstition, we wanted to get most of the spirit of what the old Talent did, but have more gameplay interactions. Often the only counter play to Superstition lied in what the enemy team composition was, and we'd rather have more counter play relying in decisions made during the course of the game.
Bug Fixes
- Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
Bug Fixes
- The tooltips for Nazeebo's Voodoo Ritual Trait now properly indicate that it contains a Quest.
- Silencing the Zombies that were created by Zombie Wall with the Dead Rush Talent will no longer prevent them from uprooting.
Bug Fixes
- The tooltips for Nazeebo's Voodoo Ritual Trait now properly indicate that it contains a Quest.
- Silencing the Zombies that were created by Zombie Wall with the Dead Rush Talent will no longer prevent them from uprooting.
Bug Fixes
- Corpse Spiders will no longer prioritize Kharazim's Air Ally or Lúcio's Boombox over enemy Heroes.
Updates
Abilities
-
Plague of Toads (E)
- Damage increased from 126 to 140 over 6 seconds
-
Gargantuan (R)
- Basic Attack damage reduced from 175.5 to 150
- Health reduced from 2500 to 2300
Talents
-
Level 13
-
Superstition (Passive)
- Spell Armor reduced from 50 to 40
-
Superstition (Passive)
-
Level 20
-
Humongoid (R)
- Cooldown reduced from 45 to 40 seconds
-
Vile Infection (Trait)
- Voodoo Ritual stacks required increased from 150 to 175
-
Humongoid (R)
Updates
Abilities
-
Plague of Toads (E)
- Damage increased from 126 to 140 over 6 seconds
-
Gargantuan (R)
- Basic Attack damage reduced from 175.5 to 150
- Health reduced from 2500 to 2300
Talents
-
Level 13
-
Superstition (Passive)
- Spell Armor reduced from 50 to 40
-
Superstition (Passive)
-
Level 20
-
Humongoid (R)
- Cooldown reduced from 45 to 40 seconds
-
Vile Infection (Trait)
- Voodoo Ritual stacks required increased from 150 to 175
-
Humongoid (R)
Bug Fixes
- Corpse Spiders will no longer prioritize Kharazim's Air Ally or Lúcio's Boombox over enemy Heroes.
Updates
Abilities
-
Plague of Toads (E)
- The targeting indicator now more accurately reflects the Toads' travel path
Talents
-
Level 7
-
Dead Rush (W)
- Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies
-
Dead Rush (W)
Bug Fixes
- The Corpse Spiders vase will no longer fall through the terrain when the Ability does not hit any enemies at its landing location.
Updates
Abilities
-
Plague of Toads (E)
- The targeting indicator now more accurately reflects the Toads' travel path
Talents
-
Level 7
-
Dead Rush (W)
- Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies
-
Dead Rush (W)
Bug Fixes
- The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
Updates
Abilities
-
Corpse Spiders (Q)
- Missile speed increased by roughly 20%
Talents
-
Level 7
-
Toads of Hugeness (E)
- Bonus per hop increased from 15 to 20%
- Maximum bonus increased from 60 to 80%
-
Toads of Hugeness (E)
-
Level 16
-
Soul Harvest (Active)
- Ability Power and Health bonus increased from 4 to 5% for each enemy hit
- Maximum bonus increased from 20 to 25%
-
Soul Harvest (Active)
Developer Comment: These changes are designed to increase the accuracy of Corpse Spiders, since landing it precisely on isolated targets is so important. We're also increasing the effectiveness of Toads of Hugeness and Soul Harvest, as the Talents weren't competitive enough against the other options. Together, these changes should make the Spider and Toad builds more enticing.
Bug Fixes
- The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
Updates
Abilities
-
Gargantuan (R)
- Reduced Gargantuan Basic Attack damage from 195 to 176
-
Ravenous Spirit (R)
- Damage increased from 94 to 103
-
Corpse Spiders (Q)
- Cooldown reduced from 10 to 9 seconds
Talents
Level 7
-
Spirit of Arachyr (Q)
- Increased the number of additional spiders spawned from 1 to 2
-
Dead Rush (W)
- Reduced damage bonus from 100 to 75%
Level 16
-
Ring of Poison (W)
- Damage reduced by roughly 15%
-
Soul Harvest (Active)
- Increased bonus per enemy hit from 3 to 4%, and maximum from 15 to 20%
Level 20
-
Humongoid (R)
- Cooldown increased from 20 to 25 seconds
Developer Comment: Right now Zombie Wall Talents are providing more utility and damage than the alternatives, which isn't ideal. We're providing buffs to Corpse Spiders, while also nerfing Gargantuan. In general we expect Nazeebo's winrate to stay about the same (which is right in the middle), but increase the number of effective Talent options for different playstyles.
Updates
Abilities
-
Corpse Spiders (Q)
- Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.
- Spiders will now only spawn if you hit an enemy with the jar
- Reduced the travel speed of the jar, mostly at close range
- Increased the impact radius by 50%
- Spiders now move significantly faster toward their target
- Impact damage reduced from 91 to 50
- Spider Attack's damage increased from 13 to 35 per attack
- Mana cost reduced from 60 to 50
-
Zombie Wall (W)
- Zombie Health increased from 183 to 225
-
Plague of Toads (E)
- Number of Toads spawned reduced from 5 to 3
- Now has 2 charges
-
Damage changed from 87 damage on impact to 126 over 6 seconds
- Multiple instances of this damage effect can affect the same enemy
- Cooldown reduced from 10 to 8 seconds
- Mana cost reduced from 55 to 30
-
Voodoo Ritual (Trait)
- Damage over time effect is now only applied to non-Heroes
- Duration increased from 4 to 6 seconds
- Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
-
New Functionality:
- You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual
-
Gargantuan (R)
- Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.
- Initial impact damage reduced from 151 to 100
- Stomp damage increased from 219 to 240
- Attack range increased by 50%
- Cooldown increased from 60 to 70 seconds
Talents
-
Level 1
-
Demolitionist (Passive)
- Removed
-
Death Ritual (Trait)
- Removed
-
Bribe (Active)
- Removed
-
Blood Ritual (Trait)
- Moved to level 4
-
New Functionality:
- If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.
-
New Talent: Widowmakers (Q)
- Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
-
New Talent: Pandemic (E)
- Quest: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
-
Demolitionist (Passive)
-
Level 4
-
Spider Cluster (Q)
- Removed
-
Gathering Power (Passive)
- Removed
-
Mercenary Lord (Passive)
- Removed
-
Envenom (Active)
- Removed
-
Promote (Active)
- Removed
-
New Talent: Hexed Crawlers (Q)
- Corpse Spiders restore 0.75% of your maximum Health and Mana each time they attack an enemy Hero.
-
New Talent: Big Voodoo (Trait)
- Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
-
Spider Cluster (Q)
-
Level 7
-
Gidbinn (Passive)
- Removed
-
Fresh Corpses (W)
- Removed
-
New Talent: Spirit of Arachyr (Q)
- If your jar of Corpse Spiders hits only 1 enemy, spawn an additional spider.
-
Gidbinn (Passive)
-
Level 13
-
Dead Rush (W)
- Moved to level 7
- Increased zombie damage bonus from 50 to 100%.
-
Toads of Hugeness (E)
- Moved to level 7
- Bonus reduced from 20 to 15% per hop, and now caps at 60% bonus.
-
Thing of the Deep (Passive)
- Moved to level 1
- Range bonus reduced from 25 to 20%
-
New Talent: Guardian Toads (E)
- If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%
-
New Talent: Superstition (Passive)
- You take 50% less damage from Abilities, but 30% more damage from Basic Attacks
-
Dead Rush (W)
-
Level 16
-
Specialized Toxin (Trait)
- Removed
-
Leaping Spiders (Q)
- Removed
-
Infested Toads (E)
- Removed
-
Hardened Focus (Passive)
- Removed
-
New Talent: Spider Colony (Q)
- Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.
-
New Talent: Ring of Poison (W)
- Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds. Damage starts small and increases over the duration.
-
New Talent: Soul Harvest (Active)
- Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.
-
Specialized Toxin (Trait)
-
Level 20
-
Humongoid (R)
- No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies
-
New Functionality:
- Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%
-
Bolt of the Storm (Active)
- Removed
-
New Talent: Vile Infection (Trait)
- Quest: After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.
-
Humongoid (R)
Developer Comment: Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero's Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!
| Level (Tier) | Nazeebo Talents | |||
|---|---|---|---|---|
| 1 (1) | (!) Widowmakers (Q) | (!) Pandemic (E) | Thing of the Deep (Passive) | — |
| 4 (2) | Hexed Crawlers (Q) | Big Voodoo (Trait) | Blood Ritual (Trait) | — |
| 7 (3) | Spirit of Arachyr (Q) | Dead Rush (W) | Toads of Hugeness (E) | — |
| 10 (4) | Gargantuan (R) | Ravenous Spirit (R) | — | — |
| 13 (5) | Guardian Toads (E) | Superstition (Passive) | Ice Block (Active) | — |
| 16 (6) | Spider Colony (Q) | Ring of Poison (W) | Soul Harvest (Active) | — |
| 20 (7) | Humongoid (R) | Annihilating Spirit (R) | Fury of the Storm (Passive ) | (!) Vile Infection (Trait)) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Updates
Abilities
-
Corpse Spiders (Q)
- Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.
- Spiders will now only spawn if you hit an enemy with the jar
- Reduced the travel speed of the jar, mostly at close range
- Increased the impact radius by 50%
- Spiders now move significantly faster toward their target
- Impact damage reduced from 91 to 50
- Spider Attack's damage increased from 13 to 35 per attack
- Mana cost reduced from 60 to 50
-
Zombie Wall (W)
- Zombie Health increased from 183 to 225
-
Plague of Toads (E)
- Number of Toads spawned reduced from 5 to 3
- Now has 2 charges
-
Damage changed from 87 damage on impact to 126 over 6 seconds
- Multiple instances of this damage effect can affect the same enemy
- Cooldown reduced from 10 to 8 seconds
- Mana cost reduced from 55 to 30
-
Voodoo Ritual (Trait)
- Damage over time effect is now only applied to non-Heroes
- Duration increased from 4 to 6 seconds
- Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
-
New Functionality:
- You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual
-
Gargantuan (R)
- Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.
- Initial impact damage reduced from 151 to 100
- Stomp damage increased from 219 to 240
- Attack range increased by 50%
- Cooldown increased from 60 to 70 seconds
Talents
-
Level 1
-
Demolitionist (Passive)
- Removed
-
Death Ritual (Trait)
- Removed
-
Bribe (Active)
- Removed
-
Blood Ritual (Trait)
- Moved to level 4
-
New Functionality:
- If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.
-
New Talent: Widowmakers (Q)
- Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
-
New Talent: Pandemic (E)
- Quest: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
-
Demolitionist (Passive)
-
Level 4
-
Spider Cluster (Q)
- Removed
-
Gathering Power (Passive)
- Removed
-
Mercenary Lord (Passive)
- Removed
-
Envenom (Active)
- Removed
-
Promote (Active)
- Removed
-
New Talent: Hexed Crawlers (Q)
- Corpse Spiders restore 0.75% of your maximum Health and Mana each time they attack an enemy Hero.
-
New Talent: Big Voodoo (Trait)
- Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
-
Spider Cluster (Q)
-
Level 7
-
Gidbinn (Passive)
- Removed
-
Fresh Corpses (W)
- Removed
-
New Talent: Spirit of Arachyr (Q)
- If your jar of Corpse Spiders hits only 1 enemy, spawn an additional spider.
-
Gidbinn (Passive)
-
Level 13
-
Dead Rush (W)
- Moved to level 7
- Increased zombie damage bonus from 50 to 100%.
-
Toads of Hugeness (E)
- Moved to level 7
- Bonus reduced from 20 to 15% per hop, and now caps at 60% bonus.
-
Thing of the Deep (Passive)
- Moved to level 1
- Range bonus reduced from 25 to 20%
-
New Talent: Guardian Toads (E)
- If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%
-
New Talent: Superstition (Passive)
- You take 50% less damage from Abilities, but 30% more damage from Basic Attacks
-
Dead Rush (W)
-
Level 16
-
Specialized Toxin (Trait)
- Removed
-
Leaping Spiders (Q)
- Removed
-
Infested Toads (E)
- Removed
-
Hardened Focus (Passive)
- Removed
-
New Talent: Spider Colony (Q)
- Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.
-
New Talent: Ring of Poison (W)
- Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds. Damage starts small and increases over the duration.
-
New Talent: Soul Harvest (Active)
- Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.
-
Specialized Toxin (Trait)
-
Level 20
-
Humongoid (R)
- No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies
-
New Functionality:
- Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%
-
Bolt of the Storm (Active)
- Removed
-
New Talent: Vile Infection (Trait)
- Quest: After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.
-
Humongoid (R)
Developer Comment: Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero's Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!
| Level (Tier) | Nazeebo Talents | |||
|---|---|---|---|---|
| 1 (1) | (!) Widowmakers (Q) | (!) Pandemic (E) | Thing of the Deep (Passive) | — |
| 4 (2) | Hexed Crawlers (Q) | Big Voodoo (Trait) | Blood Ritual (Trait) | — |
| 7 (3) | Spirit of Arachyr (Q) | Dead Rush (W) | Toads of Hugeness (E) | — |
| 10 (4) | Gargantuan (R) | Ravenous Spirit (R) | — | — |
| 13 (5) | Guardian Toads (E) | Superstition (Passive) | Ice Block (Active) | — |
| 16 (6) | Spider Colony (Q) | Ring of Poison (W) | Soul Harvest (Active) | — |
| 20 (7) | Humongoid (R) | Annihilating Spirit (R) | Fury of the Storm (Passive ) | (!) Vile Infection (Trait)) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Updates
Talents
-
Level 1
-
Bribe (Active)
- Removed
-
Bribe (Active)
Developer Comment: See for Bribe changes.
Bug Fixes
- Zombie Wall will no longer attack Murky's Pufferfish.
Updates
Talents
-
Level 1
-
Bribe (Active)
- Removed
-
Bribe (Active)
Developer Comment: See for Bribe changes.
Bug Fixes
- Zombie Wall will no longer attack Murky's Pufferfish.
Updates
Abilities
-
Zombie Wall (W)
- Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla's Vault, E.T.C.'s Powerslide, Sonya's Whirlwind, etc.)
Developer Comment: Nazeebo has been around for quite a long time. Back in the early days of Heroes, there were very few that could escape his Zombie Wall, and it was something that everyone in the Nexus greatly feared. Since then we have added a lot more heroes with various mobility options that allow them to get out. We're making a change to give his Zombies collision, which will greatly reduce the number of heroes who can easily escape them.
Bug Fixes
- Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.
- The player will no longer receive a Stasis overlay when Nazeebo's Gargantuan is affected by Zagara's Devouring Maw.
Updates
Abilities
-
Zombie Wall (W)
- Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla's Vault, E.T.C.'s Powerslide, Sonya's Whirlwind, etc.)
Developer Comment: Nazeebo has been around for quite a long time. Back in the early days of Heroes, there were very few that could escape his Zombie Wall, and it was something that everyone in the Nexus greatly feared. Since then we have added a lot more heroes with various mobility options that allow them to get out. We're making a change to give his Zombies collision, which will greatly reduce the number of heroes who can easily escape them.
Bug Fixes
- Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.
- The player will no longer receive a Stasis overlay when Nazeebo's Gargantuan is affected by Zagara's Devouring Maw.
Updates
Abilities
-
Gargantuan (R)
- Basic Attack damage reduced from 151 to 130
Bug Fixes
- The Toads of Hugeness Talent no longer causes Plague of Toads to deal more damage than intended.
Bug Fixes
- The visual effects for Tassadar's Plasma Shield will now properly appear centered on Nazeebo.
Bug Fixes
- The visual effects for Tassadar's Plasma Shield will now properly appear centered on Nazeebo.
Updates
-
Gargantuan (R)
- Basic Attack damage reduced from 274 (+4% per level) to 219 (+4% per level).
- Stomp damage increased from 151 (+4% per level) to 181 (+4% per level).
Developer Comment: We streamlined Gargantuan's damage a few patches ago to no longer deal bonus damage to non-player targets. In the process, he ended up clobbering enemy Heroes a bit harder than we liked. We're lowering his base attack damage to bring it more in line, and buffing Stomp damage to make activating this ability more impactful.
Updates
-
Gargantuan (R)
- Basic Attack damage increased from 228 (+4% per level) to 274 (+4% per level)
- No longer deals bonus damage to Minions or Structures
Bug Fixes
- Enemy Minions that have been picked up by Nazeebo's Gargantuan will now be killed when the Gargantuan expires.
Updates
-
Gargantuan (R)
- Basic Attack damage increased from 228 (+4% per level) to 274 (+4% per level)
- No longer deals bonus damage to Minions or Structures
Bug Fixes
- Enemy Minions that have been picked up by Nazeebo's Gargantuan will now be killed when the Gargantuan expires.
Bug Fixes
- Nazeebo's Corpse Spiders and Zombie Wall Abilities will now deal damage to Immortals on the Battlefield of Eternity battleground.
Updates
-
Corpse Spiders (Q)
- Spiders attack damage decreased from 10 (+1 per level) to 9.5 (+0.95 per level)
-
Leaping Spiders (Talent)
- Spider attack damage bonus decreased from 25% to 15%
-
Ravenous Spirit (R)
- Vision radius granted by the Spirit increased by approximately 66%
Developer Comment: Nazeebo was dealing a little more damage than we'd like, specifically when looking at his spiders. We've tuned his base spiders and their leaping talent down to bring him more in line.
Bug Fixes
- Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.
Updates
Developer Comment: We looked at tuning up talents that wouldn't impact his core Spider build. We've reverted some of the Ravenous Spirit nerfs as we saw a large shift from Ravenous to Gargantuan and wanted to see a better mix of the two.
- M.U.L.E. (Talent) removed
- Clairvoyance (Talent) removed
- Sprint (Talent) removed
- Stoneskin (Talent) removed
- Hardened Focus (Talent) added at level 16
-
Gidbinn (Talent)
- No longer increases the Plague of Toads explosion radius
- Zombie Wall and Corpse Spider duration bonuses increased from 25% to 33%
-
New Talent (Level 13): Thing of the Deep
- Increases the range for all of Nazeebo's Basic Abilities by 25%
-
Voodoo Ritual (Trait)
-
Blood Ritual (Talent)
- Health and Mana restoration bonuses increased from 100% to 125%
-
Blood Ritual (Talent)
-
Zombie Wall (W)
-
Fresh Corpses (Talent)
- No longer increases Zombie damage
- Now permanently reduces Zombie Wall's cooldown by 4 seconds
-
Dead Rush (Talent)
- Now also increases Zombie damage by 50%
-
Fresh Corpses (Talent)
-
Plague of Toads (E)
-
Toads of Hugeness (Talent)
- Now also increases Toad explosion radius by 20% each time they hop
-
New Talent (Level 7): Toad Affinity
- Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second
-
Toads of Hugeness (Talent)
-
Gargantuan (R)
-
Gargantuan Stomp (R)
- Animation duration reduced from 1 to 0.5 seconds
- Hovering the cursor over Gargantuan Stomp on the Ability Hotbar will now display a range indicator
-
Gargantuan Stomp (R)
-
Ravenous Spirit (R)
- Damage changed from 30 (+8 per level) to 25 (+9 per level)
- Damage radius increased by approximately 22%
Bug Fixes
- Nazeebo's Gargantuan Stomp tooltip now properly reflects a 5 second Ability cooldown for the Ability.
- Fixed an issue that could cause the Gargantuan Stomp button to persist on Nazeebo's Ability Hotbar after his Gargantuan had been killed.
Updates
-
Corpse Spiders (Q)
-
Leaping Spiders (Talent)
- Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively
-
Leaping Spiders (Talent)
Bug Fixes
- Baleog and Erik can no longer walk through Nazeebo's Zombie Wall.
- Fixed an issue which could allow Nazeebo to summon a second Gargantuan while the first was still alive.
Updates
- Gidbinn (Talent) no longer increases the duration of Voodoo Ritual
-
Voodoo Ritual (Trait)
-
Specialized Toxin (Talent)
- Damage bonus from 200% to 100%
-
Specialized Toxin (Talent)
-
Plague of Toads (E)
-
Toads of Hugeness (Talent)
- Bonus damage per hop increased from 10% to 20%
-
Toads of Hugeness (Talent)
-
Gargantuan (R)
- Initial damage increased from 35 (+15 per level) to 100 (+20 per level)
- Initial health reduced from 1400 (+140 per level) to 600 (+220 per level)
- The Gargantuan A.I. has been improved.
- The Gargantuan no longer uses Stomp Ability automatically. Instead, Stomp can now be cast manually by pressing “R”, and has a 4.5 second cooldown.
-
Ravenous Spirit (R)
- The Spirit's area of effect radius has been reduced by 25%.
- Damage changed from 25 (+9 per level) to 30 (+8 per level)
Bug Fixes
- Nazeebo's Corpse Spiders now properly damage Zagara's Creep Tumors on impact.
- Nazeebo's Ravenous Spirit beam is now properly visible to enemy players.
Updates
-
Voodoo Ritual (Trait)
-
Death Ritual (Talent)
- Units other than lane Minions no longer grant permanent Health/Mana when killed while under the effects of Voodoo Ritual.
- Permanent Health/Mana gains increased from 4/2 to 5/3
-
Death Ritual (Talent)