Updates
Base
-
Grappling Hook [Trait]
- Cooldown reduced from 25 to 20 seconds.
-
Carnage [Q]
- Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors).
-
Blood Rage [W]
- Cooldown reduced from 8 to 7 seconds.
- Healing increased from 85 to 90.
-
Revolving Sweep [E]
- Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors).
Talents
-
Level 7
-
Healmonger
- Healing increased from 190 to 210.
-
Healmonger
-
Level 10
-
Final Strike
- Damage increased from 395 to 410.
-
Final Strike
-
Level 16
-
Lingering Ailment
-
Armor reduction increased from 25 to
4035 . - Duration increased from 3 to 4 seconds.
-
Armor reduction increased from 25 to
-
Lingering Ailment
Bug Fixes
-
Base
-
Blood Rage [W]
- Blood Rage's heal no longer fills the Death Recap with empty entries.
-
Blood Rage [W]
-
Level 4
-
Upstage
- Fixed an issue that caused Upstage to also prevent damage from Summoned attacks.
- Fixed an issue that caused Upstage to not prevent all on-hit effects.
-
Upstage
-
Level 7
-
Healmonger
- Updated to heal Qhira for its amount as a singular combined effect.
-
Healmonger
Updates
Base
-
Grappling Hook [Trait]
- Cooldown reduced from 25 to 20 seconds.
-
Carnage [Q]
- Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors).
-
Blood Rage [W]
- Cooldown reduced from 8 to 7 seconds.
- Healing increased from 85 to 90.
-
Revolving Sweep [E]
- Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors).
Talents
-
Level 7
-
Healmonger
- Healing increased from 190 to 210.
-
Healmonger
-
Level 10
-
Final Strike
- Damage increased from 395 to 410.
-
Final Strike
-
Level 16
-
Lingering Ailment
- Armor reduction increased from 25 to 40.
- Duration increased from 3 to 4 seconds.
-
Lingering Ailment
Bug Fixes
-
Base
-
Blood Rage [W]
- Blood Rage's heal no longer fills the Death Recap with empty entries.
-
Blood Rage [W]
-
Level 4
-
Upstage
- Fixed an issue that caused Upstage to also prevent damage from Summoned attacks.
- Fixed an issue that caused Upstage to not prevent all on-hit effects.
-
Upstage
-
Level 7
-
Healmonger
- Updated to heal Qhira for its amount as a singular combined effect.
-
Healmonger
Updates
Base
- Talents are now sorted in tier order in the Buff Bar.
-
Blood Rage [W]
- Added UI indicator for Blood Rage's heal value.
Talents
-
Level 13
-
Chainsaw [Q]
- Added to the Buff Bar.
-
The Hunted [Passive]
- Added to the Buff Bar.
-
Chainsaw [Q]
Bug Fixes
-
Grappling Hook [Trait]
- Adjusted Grappling Hook guide and terrain indicator to match its cast range.
-
Level 13
-
The Hunted [Passive]
- Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero.
-
The Hunted [Passive]
Updates
Base
- Talents are now sorted in tier order in the Buff Bar.
-
Blood Rage [W]
- Added UI indicator for Blood Rage's heal value.
Talents
-
Level 13
-
Chainsaw [Q]
- Added to the Buff Bar.
-
The Hunted [Passive]
- Added to the Buff Bar.
-
Chainsaw [Q]
Bug Fixes
-
Grappling Hook [Trait]
- Adjusted Grappling Hook guide and terrain indicator to match its cast range.
-
Level 13
-
The Hunted [Passive]
- Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero.
-
The Hunted [Passive]
Bug Fixes
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Blood Rage to track units after they have been slain.
- Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage.
- Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds.
- Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading.
- Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading.
- Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health.
- Basic Attacks no longer reveal targets hit.
- Swing Life Away now display Spell Armor visuals.
Bug Fixes
- Basic Attacks will no longer reveal targets hit.
- Blood Rage's activation no longer grants Fatal Wounds progress.
- Fixed an issue that caused Finishing Touch to grant attack speed on attacks that bring the target below 50% health.
- Fixed an issue that caused Finishing Touch to grant attack speed while Blinded.
- Fixed an issue that caused Upstage to not apply if the targets were killed by the activation damage.
- Fixed an issue that caused Your Pain, My Gain to grant Armor while Blinded.
Updates
Talents
-
Level 1
-
Fatal Wounds [W]
- Quest requirement reduced from 200 to 150 Hero hits.
-
Fatal Wounds [W]
-
Level 4
-
Ensnaring Swing [E]
- Primary target Slow increased from 40% to 60%.
-
Ensnaring Swing [E]
-
Level 13
-
Pulsing Pain [E]
- Damage increased from 115 to 135.
-
Pulsing Pain [E]
-
Level 16
-
Lingering Ailment [E]
- Armor reduction increased from 15 to 25.
-
Swing Life Away [E]
- Spell Armor increased from 50 to 60.
- Spell Armor duration increased from 2.5 to 5 seconds.
-
Lingering Ailment [E]
-
Level 20
-
Utility Belt [E]
- Cooldown reduced from 5 to 2 seconds.
-
Utility Belt [E]
Developer Comment: Many of Qhira's Revolving Swing talents have never really captured the attention of Qhira players, as they often leave Qhira spinning out. We're giving these buffs a whirl to see how they play out.
Updates
Talents
-
Level 7
-
The Thirst [Q]
- Adjusted functionality: Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
-
Siphoning Link [E]
- Additional functionality: Qhira heals for 20% of her damage dealt by Basic Attacks.
-
The Thirst [Q]
-
Level 16
-
Lingering Ailment [E]
- Additional functionality: Enemy Heroes hit by Grappling Hook have their Armor reduced by 15 for 3 seconds.
-
Swing Life Away [E]
- Cooldown recharge rate increased from 200% to 250%.
-
Lingering Ailment [E]
Developer Comment: We're making some simple talent changes that should help Qhira's tiers be more competitive. Siphoning link in particular should be a lot more attractive now that it provides a bonus that is not reliant on hitting her Revolving Sweep, which is on a fairly long cooldown.
Updates
Base
- Health increased from 1950 to 2000.
- Health regeneration increased from 4.06 to 4.17.
Talents
-
Level 1
-
Fatal Wounds [W]
- Bonus damage to enemy Heroes below 50% Health reduced from 40% to 30%.
-
Finishing Touch [Passive]
- Basic Attack damage bonus increased from 15% to 20%.
- Basic Attack damage bonus to enemy Heroes below 50% Health increased from 15% to 20%.
-
Fatal Wounds [W]
-
Level 4
-
Ensnaring Swing [E]
- Primary target Slow increased from 30% to 40%.
-
Ensnaring Swing [E]
-
Level 10
-
Unrelenting Strikes [R1]
- Cooldown reduced from 75 to 60 seconds.
- Mana cost reduced from 60 to 50.
- Final Stun duration increased from 1 to 1.5 seconds.
-
Unrelenting Strikes [R1]
-
Level 16
-
Swing Life Away [E]
- Cooldown reduction increased from 150% to 200%.
- Spell Armor duration increased from 2 to 2.5 seconds.
-
Swing Life Away [E]
-
Level 20
-
Silent Killer [R1]
- No longer Silences enemy Heroes on its initial cast.
- Additional functionality: Enemy Heroes who are hit by Unrelenting Strikes are Silenced for .5 seconds.
-
Silent Killer [R1]
Developer Comment: It's been awhile since we've made any large changes to Qhira. She is a little underperforming, so we're buffing her Health and making some changes to various talents to improve their competitiveness and Qhira's overall power. Fatal Wounds is currently representing too much of her power pie, so we're reducing that talent's power while improving various other parts of her tree to compensate.
Updates
Talents
-
Level 1
-
Finishing Touch [Passive]
- Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds.
-
Finishing Touch [Passive]
Developer Comment: Qhira continues to sit in a really Healthy spot overall, but Finishing Touch was well being well out-performed by her other Level 1 Talents. We are hoping that this buff helps equalize the Talent Tier!
Bug Fixes
- Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike.
Bug Fixes
- Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike
Updates
Base
- Health reduced from 2075 to 1950.
- Health Regeneration reduced from 4.32 to 4.06
-
Grappling Hook [Trait]
- Range reduced from 12 to 11.
Talents
-
Level 1
-
Maximum Effort [Q]
- Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
-
Fatal Wounds [W]
- Quest completion requirement increased from 125 to 200.
- Bonus Blood Rage bleed damage reduced from 50% to 40%.
-
Finishing Touch [Passive]
- Bonus damage increased from 25% to 30%.
- Duration increased from 2.5 to 3 seconds.
-
Maximum Effort [Q]
-
Level 4
-
Ensnaring Swing [E]
- Primary target Slow increased from 25% to 30%.
- Secondary target Slow increased from 35% to 40%.
-
Ensnaring Swing [E]
-
Level 7
-
Healmonger [W]
- Healing reduced from 205 to 190.
-
Healmonger [W]
-
Level 10
-
Unrelenting Strikes [R1]
- Stun duration increased from .75 seconds to 1 second.
- Final damage increased from 83 to 160.
-
Final Strike [R2]
- Damage reduced from 415 to 395.
-
Unrelenting Strikes [R1]
Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We're making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.
Bug Fixes
- Grappling Hook should no longer pull her after she has been Rooted.
- Grappling Hook visuals should clean up correctly if she dies at the same time it connects.
- Revolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
- Unleashed Potential talent will no longer cause ability resets when killing Illusions.
Bug Fixes
- Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks.
- Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage.
Releases
Qhira, Realmless Bounty Hunter, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait-
Grappling Hook [D]
-
Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is
hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on
impact. Can be used while Revolving Sweep is active.
- Cooldown: 25 Seconds
-
Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is
hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on
impact. Can be used while Revolving Sweep is active.
Basic Abilities
-
Carnage [Q]
-
Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught
in its path.
- Cost: 40 Mana
- Cooldown: 6 seconds
-
Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught
in its path.
-
Blood Rage [W]
- Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
-
Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is
increased by 50% per each additional stack on that Hero.
- Cost: 35 Mana
- Cooldown: 8 seconds
-
Revolving Sweep [E]
-
Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached,
Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and
dealing 109 damage to any enemies between you and the target. Reactivate to send you to the
target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
- Cost: 70 Mana
- Cooldown: 16 Seconds
-
Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached,
Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and
dealing 109 damage to any enemies between you and the target. Reactivate to send you to the
target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
Heroic Abilities
Heroic Abilities-
Unrelenting Strikes [R1]
-
Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows
outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75
seconds.
- Cost: 60 Mana
- Cooldown: 75 Seconds
-
Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows
outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75
seconds.
-
Final Strike [R2]
-
After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path.
This damage is increased by 25% to any enemy below 50% Health.
- Cost: 45 Mana
- Cooldown: 40 Seconds
-
After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path.
This damage is increased by 25% to any enemy below 50% Health.
Releases
Qhira, Realmless Bounty Hunter, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait-
Grappling Hook [D]
-
Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is
hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on
impact. Can be used while Revolving Sweep is active.
- Cooldown: 25 Seconds
-
Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is
hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on
impact. Can be used while Revolving Sweep is active.
Basic Abilities
-
Carnage [Q]
-
Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught
in its path.
- Cost: 40 Mana
- Cooldown: 6 seconds
-
Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught
in its path.
-
Blood Rage [W]
- Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
-
Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is
increased by 50% per each additional stack on that Hero.
- Cost: 35 Mana
- Cooldown: 8 seconds
-
Revolving Sweep [E]
-
Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached,
Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and
dealing 109 damage to any enemies between you and the target. Reactivate to send you to the
target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
- Cost: 70 Mana
- Cooldown: 16 Seconds
-
Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached,
Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and
dealing 109 damage to any enemies between you and the target. Reactivate to send you to the
target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
Heroic Abilities
Heroic Abilities-
Unrelenting Strikes [R1]
-
Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows
outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75
seconds.
- Cost: 60 Mana
- Cooldown: 75 Seconds
-
Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows
outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75
seconds.
-
Final Strike [R2]
-
After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path.
This damage is increased by 25% to any enemy below 50% Health.
- Cost: 45 Mana
- Cooldown: 40 Seconds
-
After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path.
This damage is increased by 25% to any enemy below 50% Health.