2025-09-30 Live Patch 2.55.13.95213

Bug Fixes

  • Level 7
    • Unstable Compound
      • Mana restored is now bundled together when multiple Heroes are hit.
      • Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.

2025-09-02 PTR Patch 2.55.13.94986

Bug Fixes

  • Level 7
    • Unstable Compound
      • Mana restored is now bundled together when multiple Heroes are hit.
      • Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.

2025-07-29 Live Patch 2.55.12.94714

Bug Fixes

  • Base
    • Penetrating Rounds [Q]
      • Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%.
      • Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round.

2025-07-01 PTR Patch 2.55.12.94564

Bug Fixes

  • Base
    • Penetrating Rounds [Q]
      • Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%.
      • Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round.

2024-10-14 Live Patch 2.55.7.93009

Bug Fixes

  • Base
    • Inspire [W]
      • Added a duration indicator to the Abilities button.
  • Level 10
    • Raynor's Raider
      • Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction.
      • Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook.
  • Level 20
    • Execute Orders
      • Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius.

2024-09-26 PTR Patch 2.55.7.92909

Bug Fixes

  • Level 10
    • Raynor's Raider
      • Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction.
  • Level 20
    • Execute Orders
      • Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius.

2024-08-12 Live Patch 2.55.6.92665

Updates

Talents

  • Level 20
    • Execute Orders
      • Updated to only target Heroes, prioritizing ones with the lowest Health.
      • Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes.
      • Will no longer target enemy Heroes not visible or greater than 20 range away.
      • Will now target enemy Heroes who are Invulnerable.

2024-07-15 PTR Patch 2.55.6.92550

Updates

Talents

  • Level 20
    • Execute Orders
      • Updated to only target Heroes, prioritizing ones with the lowest Health.
      • Will no longer target enemy Heroes not visible or greater than 20 range away.
      • Will now target enemy Heroes who are Invulnerable.

2024-05-21 Live Patch 2.55.5.92264

Bug Fixes

  • Level 20
    • Sergeant Pepper [Trait]
      • Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Some Pepper.

2024-04-16 PTR Patch 2.55.5.92083

Bug Fixes

  • Level 20
    • Sergeant Pepper [Trait]
      • Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Some Pepper.

2024-02-06 Live Patch 2.55.4.91769

Bug Fixes

  • Execute Orders now displays in the Death Recap for its Hyperion cast.

2023-11-16 Live Patch 2.55.4.91368

Bug Fixes

  • Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap.
  • Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries.
  • Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy.
  • Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes.
  • Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap.
  • Give em' Some Pepper will now reveal the area for 0.75 seconds.

2023-10-23 PTR Patch 2.55.4.91227

Bug Fixes

  • Fixed an issue that caused Execute Orders to not display in the Death Recap.
  • Fixed an issue that caused Give Em' Some Pepper damage to behaving incorrectly.

2021-12-07 Live Patch 2.55.0.86938

Updates

Talents

  • Level 1
    • Ace In The Hole [Passive]
      • Damage bonus increased from 10% to 12%.
  • Level 7
    • Heavy Slugs [Q]
      • Duration bonus increased from 1.5 to 2 seconds.
  • Level 20
    • Cavalry's Arrived [R1]
      • Mark duration increased from 2.5 to 6 seconds.
    • Dusk Wing [R2]
      • Armor reduction increased from 2.5 to 3.
      • Maximum Armor reduction increased from 25 to 30.
Developer Comment: Jimmy was never one to quit a fight.

2021-11-30 PTR Patch 2.55.0.86813

Updates

Talents

  • Level 1
    • Ace In The Hole [Passive]
      • Damage bonus increased from 10% to 12%.
  • Level 7
    • Heavy Slugs [Q]
      • Duration bonus increased from 1.5 to 2 seconds.
  • Level 20
    • Cavalry's Arrived [R1]
      • Mark duration increased from 2.5 to 6 seconds.
    • Dusk Wing [R2]
      • Armor reduction increased from 2.5 to 3.
      • Maximum Armor reduction increased from 25 to 30.
Developer Comment: Jimmy was never one to quit a fight.

2021-06-15 Live Patch 2.54.1.85276

Updates

Base

  • Basic Attack
    • Damage increased from 92 to 98.
  • Penetrating Round [Q]
    • Damage increased from 190 to 205.

Talents

  • Level 1
    • Ace in the Hole [Trait]
      • Talent changed from [Q] to [Trait].
      • Changed functionality: Damage bonus now affects all Raynor's damage.
      • Damage bonus reduced from 25% to 10%.
  • Level 20
    • Execute Orders [Passive]
      • Execute Orders is no longer able to be picked in ARAM games.
Developer Comment: Jimmy ain't fought his last battle yet. We're returning Ace in the Hole to its original functionality, mostly in response to player sentiment, but also to open up a Basic Attack build that isn't Gambit dependent. As always, thanks for your feedback! We have decided to remove Execute Orders from ARAMs, as we think even a less powerful version is still not healthy for the game mode.

2021-05-18 Live Patch 2.54.0.85027

Updates

Base

  • Basic Attack
    • Damage decreased from 101 to 92.
  • Penetrating Round [Q]
    • Cooldown reduced from 10 to 9 seconds.
    • Mana cost reduced from 65 to 60.
    • Damage reduced from 220 to 190.

Talents

  • Level 1
    • Ace In The Hole [Q]
      • New Functionality:
        • Give ‘Em Some Pepper Slows enemies hit by 10% for 2.5 seconds.
        • Penetrating Round deals 25% more damage to enemy Heroes that are Stunned or Slowed.
    • Exterminator [W]
      • New Functionality:
        • Increase Basic Attack damage against Minions, Monsters, and Mercenaries by 50%. This is increased to 125% while Inspire is active.
        • Passive: Inspire does not expire on friendly Minions and Mercenaries.
    • Veteran Marksman [Trait]
      • New Functionality:
        • Loan: Increase the damage of Give ‘Em Some Pepper by an additional 60%. Every death reduces this bonus by 15%.
        • Quest damage bonus for hitting enemy Heroes reduced from 1% to .75%
  • Level 4
    • Behemoth Armor [Passive]
      • Bonus Health per Hero hit by Give ‘Em Some Pepper increased from 5 to 8.
  • Level 7
    • Heavy Slugs [Q]
      • New Functionality: Penetrating Round's Slow amount and duration are increased by 75%.
    • Fuel The Rush [E]
      • Cooldown reduction bonus while Inspire is active from 200 to 300%.
      • Adrenaline Rush Mana cost reduction increased from 25 to 30.
    • Unstable Compound [Trait]
      • Penetrating Round cooldown reduction reduced from 1.5 to 1 second.
  • Level 13
    • Debilitating Round [Q]
      • Removed.
    • (New) Line ‘Em Up [Q]
      • Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds.
    • Giddy Up [W]
      • Base Movement Speed bonus increased from 8% to 10%.
    • Give Me More [E/W]
      • Moved from level 13.
  • Level 16
    • Rallying Cry [W]
      • Moved from level 13.
      • New Functionality:
        • Increases Inspire's attack speed bonus by 20%.
        • Passive: Cast Inspire for free after every 12 Basic Attacks.
  • Level 20
    • Weak Spot Acquired [Passive]
      • Removed.
    • Execute [Passive]
      • Removed.
    • Indomitable Resolve [R1]
      • Removed.
    • (New) Cavalry's Arrived [R1]
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero.
      • These Heroes are targeted by Hyperion for 100% increased damage.
    • Dusk Wing [R2]
      • Additional Functionality: Banshee Basic Attacks lower enemy Hero's by 2 for 1 second, stacking up to 25.
    • (New) Raiders Roll [E]
      • Adrenaline Rush grants Unstoppable and continues healing for 2 additional seconds.
      • This additional duration ends immediately upon reaching 70% Health.
    • (New) Sergeant Pepper [D]
      • Give Em Some Pepper activates every 3 rd Basic Attack.
    • (New) Execute Orders [Passive]
      • Reduce your Death Timer by 35 seconds. Upon death, cast Hyperion towards the nearest enemy Hero.
Developer Comment: While Jimmy had a pretty large overhaul a while back, we definitely had some more room to make things more interesting and fun. We wanted to make sure that he was still pretty straight forward to play, but we wanted to inject more fun into his Talent Tree, especially his Level 20's.

2021-05-12 PTR Patch 2.54.0.84962

Updates

Base

  • Basic Attack
    • Damage decreased from 101 to 92.
  • Penetrating Round [Q]
    • Cooldown reduced from 10 to 9 seconds.
    • Mana cost reduced from 65 to 60.
    • Damage reduced from 220 to 190.

Talents

  • Level 1
    • Ace In The Hole [Q]
      • New Functionality:
        • Give ‘Em Some Pepper Slows enemies hit by 10% for 2.5 seconds.
        • Penetrating Round deals 25% more damage to enemy Heroes that are Stunned or Slowed.
    • Exterminator [W]
      • New Functionality:
        • Increase Basic Attack damage against Minions, Monsters, and Mercenaries by 50%. This is increased to 125% while Inspire is active.
        • Passive: Inspire does not expire on friendly Minions and Mercenaries.
    • Veteran Marksman [Trait]
      • New Functionality:
        • Loan: Increase the damage of Give ‘Em Some Pepper by an additional 60%. Every death reduces this bonus by 15%.
        • Quest damage bonus for hitting enemy Heroes reduced from 1% to .75%
  • Level 4
    • Behemoth Armor [Passive]
      • Bonus Health per Hero hit by Give ‘Em Some Pepper increased from 5 to 8.
  • Level 7
    • Heavy Slugs [Q]
      • New Functionality: Penetrating Round's Slow amount and duration are increased by 75%.
    • Fuel The Rush [E]
      • Cooldown reduction bonus while Inspire is active from 200 to 300%.
      • Adrenaline Rush Mana cost reduction increased from 25 to 30.
    • Unstable Compound [Trait]
      • Penetrating Round cooldown reduction per enemy Hero hit increased from 1 to 1.5 seconds.
  • Level 13
    • Debilitating Round [Q]
      • Removed.
    • (New) Line ‘Em Up [Q]
      • Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds.
    • Giddy Up [W]
      • Base Movement Speed bonus increased from 8% to 10%.
    • Give Me More [E/W]
      • Moved from level 16.
  • Level 16
    • Rallying Cry [W]
      • Moved from level 13.
      • New Functionality:
        • Increases Inspire's attack speed bonus by 20%.
        • Passive: Cast Inspire for free after every 12 Basic Attacks.
  • Level 20
    • Weak Spot Acquired [Passive]
      • Removed.
    • Execute [Passive]
      • Removed.
    • Indomitable Resolve [R1]
      • Removed.
    • (New) Cavalry's Arrived [R1]
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero.
      • These Heroes are targeted by Hyperion for 100% increased damage.
    • Dusk Wing [R2]
      • Additional Functionality: Banshee Basic Attacks lower enemy Hero's Armor by 2 for 1 second, stacking up to 25.
    • (New) Raiders Roll [E]
      • Adrenaline Rush grants Unstoppable and continues healing for 2 additional seconds.
      • This additional duration ends immediately upon reaching 70% Health.
    • (New) Sergeant Pepper [D]
      • Give Em Some Pepper activates every 3 rd Basic Attack.
    • (New) Execute Orders [Passive]
      • Reduce your Death Timer to 30 seconds. Upon death, cast Hyperion towards the nearest enemy Hero.
Developer Comment: While Jimmy had a pretty large overhaul a while back, we definitely had some more room to make things more interesting and fun. We wanted to make sure that he was still pretty straight forward to play, but we wanted to inject more fun into his Talent Tree, especially his Level 20's.

2020-06-03 Live Patch 2.50.2.79999

Updates

Talents

  • Level 1
    • Exterminator [Passive]
      • Bonus damage to Minions, Mercenaries, and Monsters reduced from 75% to 50%.
Developer Comment: Since our last buff to Exterminator, it's become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.

2020-03-11 Live Patch 2.49.4.78679

Updates

Talents

  • Level 1
    • Ace in the Hole [Passive]
      • Damage bonus reduced from 15% to 10%.
Developer Comment: Our thinking with our Raynor changes in our previous patch was to solve a design problem with Ace in the Hole's mandatory synergy with Unstable Compound, while simultaneously giving him a bit of a buff overall by making his other two talents measure up to its new power. While this was largely successful, we underestimated how much more powerful Ace in the Hole would become compared to the new, buffed alternatives. We're lowering its damage a bit to compensate for the Slow that it gained, which should make the tier more even overall.

2020-02-12 Live Patch 2.49.3.78256

Updates

Talents

  • Level 1
    • Veteran Marksman [Trait]
      • Bonus damage increased from .75% to 1%.
    • Ace in the Hole [Passive]
      • Additional functionality: Enemies hit by Give'Em Some Pepper are Slowed by 10% for 2.5 seconds.
    • Exterminator [Passive]
      • Damage bonus increased from 50% to 75%, and from 100% to 125% while Inspire is active.
  • Level 7
    • Unstable Compound [Trait]
      • No longer adds a Slow to Give ‘Em Some Pepper.
      • Additional functionality: Enemy Heroes hit by Give ‘Em Some Pepper grant Raynor 10 Mana and reduce the cooldown of Penetrating Round and Inspire by 1 second.
Developer Comment: Similar to Orphea last patch, we're removing a use case where it often felt like a requirement to take two talents together for their full effect. Ace in the Hole will now give Raynor the Slow that he desperately wants for its proc, and to make sure that his other Level 1 talents are competitive, we're giving them a boost as well.

2019-08-06 Live Patch 2.47.0.75589

Bug Fixes

  • Unstable Compound will no longer apply their effects to Heroes in Time Stop.
  • Weak Spot Acquired will no longer apply their effects to Heroes in Time Stop.

2019-07-29 PTR Patch 2.47.0.75484

Bug Fixes

  • Unstable Compound will no longer apply their effects to Heroes in Time Stop.
  • Weak Spot Acquired will no longer apply their effects to Heroes in Time Stop.

2019-05-22 Live Patch 2.45.1.74238

Updates

Abilities

  • Level 7
    • Fuel the Rush [Passive]
      • Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50
  • Level 13
    • Debilitating Roungs [Passive]
      • Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45
Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn't punished in regards to his Mana consumption when taking them.

2019-04-17 Live Patch 2.44.1.73493

Updates

Abilities

  • Penetrating Round (Q)
    • Mana cost increased from 50 to 65
  • Inspire (W)
    • Mana cost increased from 40 to 50

2019-02-27 Live Patch 2.43.2.72481

Updates

Abilities

  • Raynor's Raider (R)
    • Leash range increased from 12.5 to 14
Developer Comment: There are many cases where due to the leash range of Raynor'r Raider, it doesn't quite do what Raynor wants it to. To make it more consistently do what the player wants and expects, we're slightly increasing its leash range.

2018-09-25 Live Patch 2.38.0.68740

Bug Fixes

  • Raynor's Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines.

2018-09-17 PTR Patch 2.38.0.68406

Bug Fixes

  • Raynor's Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines.

2018-08-22 Live Patch 2.36.2.67621

Updates

Stats

  • Basic Attack Damage increased from 92 to 103
  • Basic Attack Damage scaling reduced from 5 to 4%

Talents

  • Level 1
    • Ace in The Hole (Passive)
      • Damage bonus reduced from 20 to 15%
  • Level 13
    • Giddy Up (W)
      • Bonus baseline Movement Speed reduced from 10 to 8%
  • Level 16
    • Paint Them Red (Q)
      • Healing done from Penetrating Round decreased from 100 to 90%

2018-07-26 Live Patch 2.35.1.66810

Updates

Abilities

  • Raynor's Raider (R)
    • Weapon damage reduced from 24 to 21

Talents

  • Level 1
    • Ace in the Hole (Passive)
      • Damage reduced from 30 to 20%
  • Level 4
    • Behemoth Armor (Trait)
      • Base Health gain reduced from 250 to 200
    • Fight or Flight (E)
      • Armor duration reduced from 4 to 3 seconds
  • Level 7
    • Unstable Compound (Trait)
      • Slow duration reduced from 3 to 2.5 seconds
Developer Comment: Raynor's pepper is bringing a bit too much salt

Bug Fixes

  • Fixed an issue that could cause Raynor's Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
  • Raynor's Raider will now hearth back to base with Raynor.

2018-07-10 Live Patch 2.35.0.66488

Updates

Stats

  • Health increased from 1,302 to 1,450.
  • Health Regeneration increased from 2.71 to 3.02.
  • Basic Attack damage reduced from 122 to 92.
  • Basic Attack range is now set to 6.5 and is no longer based on Raynor's Trait.
  • Scaling increased from 4% to 5% per level.

Abilities

  • New Trait: Give ‘Em Some Pepper
    • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
  • Penetrating Round (Q)
    • Damage reduced from 240 to 220.
    • Mana cost reduced from 60 to 50.
    • Additional functionality:
      • Slows enemy Movement Speed by 20% for 2 seconds.
      • Knockback distance is based on the target's proximity to Raynor.
  • Inspire (W)
    • Cooldown increased from 10 to 12 seconds.
    • New functionality:
      • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
      • Casting Inspire resets Raynor's Basic Attack cooldown.
  • Adrenaline Rush (E)
    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New functionality:
      • Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks reduce Adrenaline Rush's cooldown by 0.5 seconds, doubled against Heroes.
  • Raynor's Raider (R)
    • Health increased from 766 to 1,000.
    • Damage per missile reduced from 31 to 24.
    • Attacks per second increased from 0.8 to 2.
    • New functionality:
      • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
      • The Banshee respawns automatically after 45 seconds.

Talents

  • Level 1
    • Seasoned Marksman (Passive)
      • Removed.
    • Scouting Drone (Active)
      • Removed.
    • New Talent: Veteran Marksman (Trait)
      • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
    • New Talent: Ace in the Hole (Passive)
      • Deal 30% more damage to Stunned or Slowed enemy Heroes .
    • New Talent: Exterminator (Passive)
      • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
  • Level 4
    • Focused Attack (Passive)
      • Removed.
    • Vigorous Assault (Passive)
      • Removed.
    • Confident Aim (Q)
      • Removed.
    • Relentless Leader (Passive)
      • Removed.
    • Fight or Flight (E)
      • Moved from Level 7.
      • New functionality:
        • Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
    • New Talent: Sustaining Rounds (Trait)
      • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
    • New Talent: Behemoth Armor (Passive)
      • Gain 250 bonus maximum Health.
      • Quest: Every time Give ‘Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
  • Level 7
    • Hamstring Shot (Q)
      • Removed.
    • Revolution Overdrive (W)
      • Removed.
    • Puttin' On A Clinic (Passive)
      • Removed.
    • New Talent: Fuel the Rush (Passive)
      • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
    • New Talent: Unstable Compound (Trait)
      • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • New Talent: Heavy Slugs (Active)
      • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
  • Level 13
    • Giant Killer (Passive)
      • Removed.
    • Double-Barreled (Q)
      • Removed.
    • Steel Resolve (W)
      • Removed.
    • New Talent: Debilitating Rounds (Passive)
      • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
    • New Talent: Rallying Cry (W)
      • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
    • New Talent: Giddy-Up (W)
      • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
  • Level 16
    • Executioner (Passive)
      • Removed.
    • Cluster Round (Q)
      • Removed.
    • Bullseye (Q)
      • Removed.
    • Give Me More (E)
      • Moved from Level 1.
      • New functionality:
        • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
    • New Talent: Paint Them Red (Q)
      • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
    • New Talent: Bounty Hunter (Trait) (D)
      • If Give ‘Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
      • Activate Give ‘Em Some Pepper to apply it to Raynor's next Basic Attack. 40 second cooldown.
  • Level 20
    • Scorched Earth (R)
      • Removed.
    • A Card to Play (Passive)
      • Removed.
    • Nexus Frenzy (Passive)
      • Removed.
    • Dusk Wing (R)
      • Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
    • New Talent: Indomitable Resolve (R)
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
    • New Talent: Weak Spot Acquired (Trait)
      • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
    • New Talent: Execute (Passive)
      • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
LEVEL (TIER) Raynor Talents
1 (1) (!) Veteran Marksman (Trait) Ace in the Hole (Passive) Exterminator (Passive)
4 (2) Fight or Flight (E) Sustaining Rounds (Trait) (!) Behemoth Armor (Passive)
7 (3) Fuel the Rush (Passive) Unstable Compound (Trait) Heavy Slugs (Active)
10 (4) Hyperion (R) Raynor's Raider (R)
13 (5) Debilitating Rounds (Passive) Rallying Cry (W) Giddy-Up (W)
16 (6) Paint Them Red (Q) Give Me More! (E) Bounty Hunter (Trait)
20 (7) Indomitable Resolve (R) Dusk Wing (R) Weak Spot Acquired (Trait) Execute (Passive)
  • (!) indicates a Quest Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: We're extremely excited to bring Raynor's long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

2018-07-02 PTR Patch 2.35.0.66292

Updates

Stats

  • Health increased from 1,302 to 1,450.
  • Health Regeneration increased from 2.71 to 3.02.
  • Basic Attack damage reduced from 122 to 92.
  • Basic Attack range is now set to 6.5 and is no longer based on Raynor's Trait.
  • Scaling increased from 4% to 5% per level.

Abilities

  • New Trait: Give ‘Em Some Pepper
    • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
  • Penetrating Round (Q)
    • Damage reduced from 240 to 220.
    • Mana cost reduced from 60 to 50.
    • Additional functionality:
      • Slows enemy Movement Speed by 20% for 2 seconds.
      • Knockback distance is based on the target's proximity to Raynor.
  • Inspire (W)
    • Cooldown increased from 10 to 12 seconds.
    • New functionality:
      • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
      • Casting Inspire resets Raynor's Basic Attack cooldown.
  • Adrenaline Rush (E)
    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New functionality:
      • Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks reduce Adrenaline Rush's cooldown by 0.5 seconds, doubled against Heroes.
  • Raynor's Raider (R)
    • Health increased from 766 to 1,000.
    • Damage per missile reduced from 31 to 24.
    • Attacks per second increased from 0.8 to 2.
    • New functionality:
      • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
      • The Banshee respawns automatically after 45 seconds.

Talents

  • Level 1
    • Seasoned Marksman (Passive)
      • Removed.
    • Scouting Drone (Active)
      • Removed.
    • New Talent: Veteran Marksman (Trait)
      • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
    • New Talent: Ace in the Hole (Passive)
      • Deal 35% more damage to Stunned or Slowed enemies.
    • New Talent: Exterminator (Passive)
      • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
  • Level 4
    • Focused Attack (Passive)
      • Removed.
    • Vigorous Assault (Passive)
      • Removed.
    • Confident Aim (Q)
      • Removed.
    • Relentless Leader (Passive)
      • Removed.
    • Fight or Flight (E)
      • Moved from Level 7.
      • New functionality:
        • Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
    • New Talent: Sustaining Rounds (Trait)
      • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
    • New Talent: Behemoth Armor (Passive)
      • Gain 250 bonus maximum Health.
      • Quest: Every time Give ‘Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
  • Level 7
    • Hamstring Shot (Q)
      • Removed.
    • Revolution Overdrive (W)
      • Removed.
    • Puttin' On A Clinic (Passive)
      • Removed.
    • New Talent: Fuel the Rush (Passive)
      • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
    • New Talent: Unstable Compound (Trait)
      • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • New Talent: Heavy Slugs (Active)
      • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
  • Level 13
    • Giant Killer (Passive)
      • Removed.
    • Double-Barreled (Q)
      • Removed.
    • Steel Resolve (W)
      • Removed.
    • New Talent: Debilitating Rounds (Passive)
      • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
    • New Talent: Rallying Cry (W)
      • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
    • New Talent: Giddy-Up (W)
      • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
  • Level 16
    • Executioner (Passive)
      • Removed.
    • Cluster Round (Q)
      • Removed.
    • Bullseye (Q)
      • Removed.
    • Give Me More (E)
      • Moved from Level 1.
      • New functionality:
        • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
    • New Talent: Paint Them Red (Q)
      • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
    • New Talent: Bounty Hunter (Trait) (D)
      • If Give ‘Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
      • Activate Give ‘Em Some Pepper to apply it to Raynor's next Basic Attack. 40 second cooldown.
  • Level 20
    • Scorched Earth (R)
      • Removed.
    • A Card to Play (Passive)
      • Removed.
    • Nexus Frenzy (Passive)
      • Removed.
    • Dusk Wing (R)
      • Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
    • New Talent: Indomitable Resolve (R)
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
    • New Talent: Weak Spot Acquired (Trait)
      • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
    • New Talent: Execute (Passive)
      • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
LEVEL (TIER) Raynor Talents
1 (1) (!) Veteran Marksman (Trait) Ace in the Hole (Passive) Exterminator (Passive)
4 (2) Fight or Flight (E) Sustaining Rounds (Trait) (!) Behemoth Armor (Passive)
7 (3) Fuel the Rush (Passive) Unstable Compound (Trait) Heavy Slugs (Active)
10 (4) Hyperion (R) Raynor's Raider (R)
13 (5) Debilitating Rounds (Passive) Rallying Cry (W) Giddy-Up (W)
16 (6) Paint Them Red (Q) Give Me More! (E) Bounty Hunter (Trait)
20 (7) Indomitable Resolve (R) Dusk Wing (R) Weak Spot Acquired (Trait) Execute (Passive)
  • (!) indicates a Quest Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: We're extremely excited to bring Raynor's long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

2018-03-06 Live Patch 2.30.4.62833

Bug Fixes

  • Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.

2018-02-26 PTR Patch 2.30.4.62548

Bug Fixes

  • Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.

2017-11-01 Live Patch 2.28.5.59239

Updates

Abilities

  • Adrenaline Rush (E)
    • Cooldown reduced from 40 to 30 seconds

Talents

  • Level 4
    • Relentless Leader (Passive)
      • Cooldown reduction of Adrenaline Rush decreased from 15 to 10 seconds

2017-06-13 Live Patch 2.26.0.54339

Updates

Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed

2017-06-05 PTR Patch 2.26.0.54098

Updates

Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed

2017-04-04 Live Patch 1.24.4.52124

Bug Fixes

  • Fixed an issue with the Relentless Leader talent causing it to fail to grant the passive cooldown reduction.

2017-03-14 Live Patch 1.24.0.51375

Updates

Abilities

  • Raynor's Raiders (R)
    • Health increased from 639 to 766
    • Damage increased from 27 to 31

2017-03-06 PTR Patch 1.24.0.51150

Updates

Abilities

  • Raynor's Raiders (R)
    • Health increased from 639 to 766
    • Damage increased from 27 to 31

2017-01-24 Live Patch 1.23.0.49747

Bug Fixes

  • Killing Samuro's Mirror Images after learning A Card To Play will no longer reduce Raynor's Heroic Ability cooldowns.

2017-01-17 PTR Patch 1.23.0.49582

Bug Fixes

  • Killing Samuro's Mirror Images after learning A Card To Play will no longer reduce Raynor's Heroic Ability cooldowns.

2017-01-04 Live Patch 1.22.5.49076

Updates

Talents

  • Level 4
    • Relentless Leader (E)
      • Now places an inactive button on the item bar to display the cooldown of this talent's AoE Knockback effect

Bug Fixes

  • Fixed an issue causing Hyperion to gain benefits from several of Raynor's Basic Attack Talents.

2016-11-15 Live Patch 1.22.0.48027

Updates

Abilities

  • Adrenaline Rush (E)
    • Now displays a visual effect under Raynor's feet to indicate that Adrenaline Rush is off cooldown

2016-11-07 PTR Patch 1.22.0.47801

Updates

Abilities

  • Adrenaline Rush (E)
    • Now displays a visual effect under Raynor's feet to indicate that Adrenaline Rush is off cooldown

2016-09-13 Live Patch 1.20.0.46158

Updates

Talents

  • Level 1
    • Raynor's Recruitment (Active)
      • Removed
  • Level 13
    • Relentless Leader (Passive)
      • Moved to Level 4
      • No longer reduces the duration of Stuns, Slows or Roots
      • New Functionality:
        • If you are Stunned or Rooted, all nearby enemies are knocked back and the cooldown of Adrenaline Rush is reduced by 15 seconds. Can only occur every 8 seconds
Developer Comment: See for Relentless changes, and for Bribe changes.

2016-08-29 PTR Patch 1.20.0.45889

Updates

Talents

  • Level 1
    • Raynor's Recruitment (Active)
      • Removed
  • Level 13
    • Relentless Leader (Passive)
      • Moved to Level 4
      • No longer reduces the duration of Stuns, Slows or Roots
      • New Functionality:
        • If you are Stunned or Rooted, all nearby enemies are knocked back and the cooldown of Adrenaline Rush is reduced by 15 seconds. Can only occur every 8 seconds
Developer Comment: See for Relentless changes, and for Bribe changes.

2016-07-20 Hotfix Patch 1.19.1.44737

Bug Fixes

  • Heroic Ability cooldowns will now be properly reduced when a Hero is killed after learning the A Card to Play Talent.

2016-05-17 Live Patch 1.18.0.42958

Updates

  • Berserk (Talent) removed.

2016-05-09 PTR Patch 1.17.5.42742

Updates

  • Berserk (Talent) removed.

2016-01-20 Live Patch 1.15.6.40087

Updates

  • Health decreased from 1371 to 1302
  • Health Regeneration decreased from 2.8554 to 2.7125 Health per second
  • Penetrating Round (Q)
    • Bullseye (Talent)
      • Stun duration decreased from 1.5 to 1.0 second
Developer Comment: Raynor's damage is a little bit too high for how safe he can be while dealing it. He also has the option to talent into two ranged stuns which, at 1.5 second durations, felt too punishing to play against. These changes should help to slightly increase his overall talent diversity while making him a bit easier to take down when caught out of position.

2015-10-06 Live Patch 1.14.0.38236

Bug Fixes

  • The targeting icon for Raynor's Raiders will no longer persist on Raynor's Ability hotbar after the Banshees have been destroyed.

2015-08-18 Live Patch 1.13.0.37117

Updates

Developer Comment: Overall Raynor's win rate is low and using Inspire can feel clunky as it resets your Basic Attack period. These changes should help Raynor feel more responsive to play, while also making him a bit more powerful. We also did a pass at shuffling around and tuning up some of his least picked talents.
  • Basic Attack damage increased from 35 to 40
  • Mercenary Lord (Talent) removed
  • Puttin' on a Clinic (Talent) moved from Level 13 to Level 7
  • Relentless Leader (Talent) moved from Level 16 to Level 13
  • A Card to Play (Talent)
    • Cooldown reduction per Hero killed increased from 10 to 15 seconds
  • Penetrating Round (Q)
    • Cluster Round (Talent)
      • Damage bonus per target hit increased from 10% to 20%, up to a maximum of 100%
    • Bullseye (Talent)
      • Bonus damage removed
      • Stun duration increased from 1 to 1.5 seconds
  • Inspire (W)
    • No longer places Raynor's Basic Attack on cooldown
  • Adrenaline Rush (E)
    • Cooldown reduced from 45 to 40 seconds
    • Activated Rush (Talent) removed
    • Fight or Flight (Talent)
      • Now also allows manual activation of Adrenaline Rush
      • No longer removes movement impairing effects, and instead reduces damage taken by 25% for 4 seconds after activating Adrenaline Rush

2015-06-30 Live Patch 1.12.0.36144

Updates

  • Raynor's Raiders (R)
    • Can now be re-targeted after Raynor is killed

Bug Fixes

  • Using Diablo's Shadow Charge on Raynor's Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.

2015-05-12 Beta Patch 0.11.0.35360

Updates

  • Penetrating Round (Q)
    • Knockback distance increased by about 23%
  • Inspire (W)
    • Attack Speed bonus increased from 25% to 30%
      • Allied Attack Speed bonus increased from 12.5% to 15%
    • Mana cost reduced from 50 to 40
    • Cooldown decreased from 15 to 10 seconds
    • Duration decreased from 8 to 6 seconds
  • Raynor's Raiders (R)
    • New indicator art has been added that will highlight the Banshees' current target.

2015-04-08 Beta Patch 0.10.0.34846

Bug Fixes

  • Raynor's Confident Aim Talent now appropriately reduces Penetrating Round's cooldown upon striking an enemy Hero.
  • Raynor's Bullseye Talent now appropriately stuns and increases the damage taken by the first enemy struck by Penetrating Round.
  • Raynor's feet will no longer appear to slide while using Basic Attacks after dismounting.

2015-03-24 Beta Patch 0.10.0.34659

Updates

  • Basic Attack
    • Damage increased from 35 (+11 per level) to 35 (+12 per level)

2015-02-18 Beta Patch 0.9.0.34190

Bug Fixes

  • Raynor's Adrenaline Rush Ability will no longer cleanse movement impairing effects prior to learning the Fight or Flight Talent.

2015-02-10 Beta Patch 0.9.0.34053

Updates

  • Raynor has received a significant Talent update.
  • Searing Attacks (Talent) removed
  • Mercenary Lord (Talent) added at Level 7
  • New Talent (Level 1): Raynor's "Recruitment"
    • This is an improved version of the Bribe Talent that requires only 15 stacks to bribe a Mercenary instead of 20.
  • New Talent (Level 16): Relentless Leader
    • Raynor gains 50% Crowd Control reduction.
    • Additionally, once every 5 seconds, Raynor will knock back nearby enemies if he becomes stunned.
  • New Talent (Level 20): A Card to Play
    • Raynor's Heroic Ability cooldown is reduced by 10 seconds whenever any Hero (ally or enemy) is killed.
  • Lead From the Front (Trait) removed
  • Advanced Optics (Talent) has been converted into Raynor's new Trait.
    • Now also increases Raynor's vision by 10%
    • New Talent (Level 13): Puttin' On a Clinic
      • Reduces Ability cooldowns by 1.5 seconds whenever an enemy that was recently damaged by Raynor is destroyed
  • Basic Attack
    • Damage reduced from 40 (+12 per level) to 35 (+11 per level)
  • Penetrating Round (Q)
    • New Talent (Level 4): Confident Aim
      • Penetrating Round's cooldown is reduced by 4 seconds upon striking an enemy Hero.
    • New Talent (Level 7): Hamstring Shot
      • Upon impact, Penetrating Round slows enemies by 20% for 3 seconds.
    • New Talent (Level 13): Double Barreled
      • Penetrating Round becomes charge-based, with a maximum of 2 charges.
  • Inspire (W)
    • Attack damage bonus removed
    • Attack Speed bonus increased from 15% to 25%
      • Nearby allies still benefit from 50% of this bonus.
    • No longer visually scales up Minions and Mercenaries
    • New Talent (Level 13): Steel Resolve
      • Increases Inspire's duration by 50% and causes Adrenaline Rush to automatically apply Inspire
  • Adrenaline Rush (E)
    • Activated Rush (Talent) moved from Level 13 to Level 4
      • Now dismounts Raynor upon Activation
    • No longer requires activation in order to reduce the cooldown for Adrenaline Rush
    • Cooldown reduction lowered from 15 to 10 seconds
  • Hyperion (R)
    • Battle Hyperion (Talent) removed
    • Now starts with the Yamato Cannon effect that was previously granted by the Battle Hyperion Talent
    • New Talent (Level 20): Scorched Earth
      • An additional set of lasers continually blast the ground, dealing area-of-effect damage.
  • Raynor's Raiders (R)
    • This Heroic Ability now requires a target before it can be cast.
    • Raynor's Banshees can now be re-targeted by pressing R and clicking an enemy, or issued Move commands by pressing R and clicking the terrain.
    • If their target dies, the Banshees will attempt to acquire a new target nearby, preferring heroes.
    • If Raynor dies, the Banshees will travel to the nearest lane to help push.
    • New Talent (Level 20): Dusk Wings
      • Banshees remain cloaked while firing, and fire 50% more frequently.

2015-01-22 Beta Patch 0.9.0.33???

Updates

  • Raynor has received a significant Talent update.
  • Searing Attacks (Talent) removed
  • Mercenary Lord (Talent) added at Level 7
  • New Talent (Level 1): Raynor's "Recruitment"
    • This is an improved version of the Bribe Talent that requires only 15 stacks to bribe a Mercenary instead of 20.
  • New Talent (Level 16): Relentless Leader
    • Raynor gains 50% Crowd Control reduction.
    • Additionally, once every 5 seconds, Raynor will knock back nearby enemies if he becomes stunned.
  • New Talent (Level 20): A Card to Play
    • Raynor’s Heroic Ability cooldown is reduced by 10 seconds whenever any Hero (ally or enemy) is killed.
  • Lead From the Front (Trait) removed
  • Advanced Optics (Talent) has been converted into Raynor's new Trait.
    • Now also increases Raynor’s vision by 10%
    • New Talent (Level 13): Puttin' On a Clinic
      • Reduces Ability cooldowns by 1.5 seconds whenever an enemy that was recently damaged by Raynor is destroyed
  • Basic Attack
    • Damage reduced from 40 (+12 per level) to 35 (+11 per level)
  • Penetrating Round (Q)
    • New Talent (Level 4): Confident Aim
      • Penetrating Round’s cooldown is reduced by 4 seconds upon striking an enemy Hero.
    • New Talent (Level 7): Hamstring Shot
      • Upon impact, Penetrating Round slows enemies by 20% for 3 seconds.
    • New Talent (Level 13): Double Barreled
      • Penetrating Round becomes charge-based, with a maximum of 2 charges.
  • Inspire (W)
    • Attack damage bonus removed
    • Attack Speed bonus increased from 15% to 25%
      • Nearby allies still benefit from 50% of this bonus.
    • No longer visually scales up Minions and Mercenaries
    • New Talent (Level 13): Steel Resolve
      • Increases Inspire’s duration by 50% and causes Adrenaline Rush to automatically apply Inspire
  • Adrenaline Rush (E)
    • Activated Rush (Talent) moved from Level 13 to Level 4
      • Now dismounts Raynor upon Activation
    • No longer requires activation in order to reduce the cooldown for Adrenaline Rush
    • Cooldown reduction lowered from 15 to 10 seconds
  • Hyperion (R)
    • Battle Hyperion (Talent) removed
    • Now starts with the Yamato Cannon effect that was previously granted by the Battle Hyperion Talent
    • New Talent (Level 20): Scorched Earth
      • An additional set of lasers continually blast the ground, dealing area-of-effect damage.
  • Raynor's Raiders (R)
    • This Heroic Ability now requires a target before it can be cast.
    • Raynor’s Banshees can now be re-targeted by pressing R and clicking an enemy, or issued Move commands by pressing R and clicking the terrain.
    • If their target dies, the Banshees will attempt to acquire a new target nearby, preferring heroes.
    • If Raynor dies, the Banshees will travel to the nearest lane to help push.
    • New Talent (Level 20): Dusk Wings
      • Banshees remain cloaked while firing, and fire 50% more frequently.

2015-01-13 Beta Patch 0.8.0.33684

Bug Fixes

  • Fixed several inconsistencies that could occur with Raynor's Penetrating Round after learning Talents that modify its damage.

2014-12-10 Alpha Patch 0.7.1.33353

Bug Fixes

  • Casting Raynor's Inspire while previous Inspire and Revolution Overdrive buffs are still active will now correctly refresh both buff durations.

2014-03-14 Alpha Patch 0.2.5.29108

Releases

Raynor, Renegade Commander, is now available for play as the Technical Alpha begins!

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