Bug Fixes
-
Base
-
Ghost Wolf [Z]
- Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.
-
Ghost Wolf [Z]
-
Level 16
-
Hunger of the Wolf
- Fixed an issue that caused Blinds and Evasion to not prevent this from activating.
-
Hunger of the Wolf
Bug Fixes
-
Base
-
Ghost Wolf [Z]
- Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.
-
Ghost Wolf [Z]
-
Level 16
-
Hunger of the Wolf
- Fixed an issue that caused Blinds and Evasion to not prevent this from activating.
-
Hunger of the Wolf
Bug Fixes
-
Level 10
-
Ancestral Healing
- Can now be cast on Heroes with full Health.
-
Ancestral Healing
Bug Fixes
-
Level 10
-
Ancestral Healing
- Can now be cast on Heroes with full Health.
-
Ancestral Healing
Bug Fixes
-
Base
-
Purge [Trait]
- Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed.
-
Purge [Trait]
Bug Fixes
-
Base
-
Purge [Trait]
- Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed.
-
Purge [Trait]
Bug Fixes
-
Level 7
-
Purification
- When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes.
-
Purification
Bug Fixes
-
Level 7
-
Purification
- When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes.
-
Purification
Bug Fixes
-
Base
-
Lightning Shield [W]
- Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech.
-
Ghost Wolf [Z]
- Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War.
-
Lightning Shield [W]
-
Level 4
-
Electric Charge
- Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score.
- Updated to heal the bearer for its amount as a singular combined effect.
-
Electric Charge
Bug Fixes
-
Base
-
Lightning Shield [W]
- Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech.
-
Lightning Shield [W]
-
Level 4
-
Electric Charge
- Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score.
- Updated to heal the bearer for its amount as a singular combined effect.
-
Electric Charge
Bug Fixes
-
Base
-
Chain Heal [Q]
- Fixed an issue that caused Chain Heal to be visible to others while inside a shrub.
-
Chain Heal [Q]
-
Level 13
-
Wellspring
- Now displays in the Death Recap.
-
Wellspring
-
Level 20
-
Farseer's Blessing
- Now displays in the Death Recap.
-
Farseer's Blessing
Bug Fixes
-
Base
-
Chain Heal [Q]
- Fixed an issue that caused Chain Heal to be visible to others while inside a shrub.
-
Chain Heal [Q]
-
Level 13
-
Wellspring
- Now displays in the Death Recap.
-
Wellspring
-
Level 20
-
Farseer's Blessing
- Now displays in the Death Recap.
-
Farseer's Blessing
Updates
Base
-
Basic Attack
- Damage reduced from 115 to 110.
- Ghost Wolf Basic Attack bonus decreased from 75% to 60%.
-
Lightning Shield [W]
- Mana restored per enemy hit reduced from 2 to 1.
Talents
-
Level 1
-
Stormcaller [W]
- Maximum stacks reduced from 300 to 200.
-
Stormcaller [W]
-
Level 7
-
Blood and Thunder [D]
- Mana restoration reduced from 5% of max mana to 4% of max mana.
-
Grounded Totem [E]
- Attack speed slow reduced from 25% to 15%.
-
Blood and Thunder [D]
-
Level 16
-
Earthgrasp Totem [E]
- Damage reduced from 115 to 90.
-
Earthgrasp Totem [E]
Bug Fixes
- Fixed an issue that caused duplicate entries in the Death Recap.
-
Level 13
-
Wellspring [E]
- Fixed an issue that caused Wellspring's beam to not appear when the heal occurs.
-
Wellspring [E]
Updates
Base
-
Basic Attack
- Damage reduced from 115 to 110.
- Ghost Wolf Basic Attack bonus decreased from 75% to 60%.
-
Lightning Shield [W]
- Mana restored per enemy hit reduced from 2 to 1.
Talents
-
Level 1
-
Stormcaller [W]
- Maximum stacks reduced from 300 to 200.
-
Stormcaller [W]
-
Level 7
-
Blood and Thunder [D]
- Mana restoration reduced from 5% of max mana to 4% of max mana.
-
Grounded Totem [E]
- Attack speed slow reduced from 25% to 15%.
-
Blood and Thunder [D]
-
Level 16
-
Earthgrasp Totem [E]
- Damage reduced from 115 to 90.
-
Earthgrasp Totem [E]
Bug Fixes
- Fixed an issue that caused duplicate entries in the Death Recap.
-
Level 13
-
Wellspring [E]
- Fixed an issue that caused Wellspring's beam to not appear when the heal occurs.
-
Wellspring [E]
Bug Fixes
- Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes.
- Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem.
- Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading.
- Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks.
Bug Fixes
- Fixed duration of Totemic Projection.
- Fixed an issue that caused Hunger of the Wolf to deal damage and heal while Blinded.
Updates
Base
- Health reduced from 1935 to 1900.
- Health regeneration reduced from 4.03 to 3.96.
-
Purge [D]
- Cooldown increased from 45 to 60 seconds.
Talents
-
Level 1
-
Colossal Totem [E]
- Bonus Totem Health reduced from 50% to 25%.
-
Colossal Totem [E]
-
Level 4
-
Earthliving Enchant [Q]
- Healing reduced from 200 to 160.
-
Earthliving Enchant [Q]
-
Level 7
-
Grounded Totem [E]
- Attack Speed reduction reduced from 30% to 25%.
-
Purification [D]
- Purge's cooldown reduction increased from 10 to 15 seconds.
-
Grounded Totem [E]
-
Level 16
-
Earthgrasp Totem [E]
- Damage reduced from 145 to 115.
-
Earthgrasp Totem [E]
Developer Comment: Rehgar's most powerful talents are still a cut above their competition but they're not required for Rehgar to be a dominate force. We're again cutting his base Health, and now targeting Purge's cooldown, to lower his overall power.
Bug Fixes
- Colossal and Ground Totem talents are appended in the correct order in Earthbind Totem's advanced tooltip.
Updates
Base
- Health reduced from 2000 to 1935.
- Health regeneration reduced from 4.17 to 4.03.
-
Chain Heal [Q]
- Mana cost increased from 55 to 60.
-
Earthbind Totem [E]
- Totem Health reduced from 326 to 260.
- Duration reduced from 8 to 6 seconds.
Talents
-
Level 1
-
Colossal Totem [E]
- Moved from level 7.
-
Feral Heart [Z]
- Armor reduced from 20 to 15.
- Duration reduced from 2 seconds to 1 second.
-
Colossal Totem [E]
-
Level 4
-
Earthliving Enchant [Q]
- Duration reduced from 5 to 4 seconds.
- Healing reduced from 250 to 200.
-
Healing Totem [Active]
- Health reduced from 175 to 125.
- Duration increased from 7 to 10 seconds.
- Healing per second reduced from 2.5% to 2%.
-
Earthliving Enchant [Q]
-
Level 7
-
Grounded Totem [E]
- Moved from level 1.
- Attack Speed Slow reduced from 40% to 30%.
- Spell Power reduction reduced from 20% to 15%.
-
Purification [D]
- Healing reduced from 260 to 220.
- Reduced healing duration reduced from 3 to 2 seconds.
-
Changed functionality:
- No longer conditionally reduces Purge's cooldown.
- Passive: Reduce Purge's cooldown by 10 seconds.
-
Grounded Totem [E]
-
Level 20
-
Pit Fighter [Passive]
- Spell Power per ally Hero reduced from 4 to 3.
-
Pit Fighter [Passive]
Developer Comment: We were over ambitious with several aspects of our latest Rehgar changes, and we hope reigning in the health and duration of his Earthbind Totem leaves him in a much more balanced state.
Updates
Base
- Attack Damage increased from 106 to 115.
- Attack speed reduced from 1.25 to 1.1.
-
Lightning Shield [W]
- Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
- Mana cost reduced from 60 to 50.
-
Earthbind Totem [E]
- Totem Health increased from 217 to 326.
-
Trait
- All Ghost Wolf information has been moved to the Z key.
-
(New) Purge:
- Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
- Cooldown: 45 Seconds.
Talents
-
Level 1
-
Stormcaller [W]
- Moved from Level 4.
- New functionality: Increase Lightning Shield's radius by 25%.
- Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, to a maximum of 300 stacks.
-
Grounded Totem [E]
- Moved from Level 7.
- No longer grants additional Earthbind Totem Health.
-
Additional Functionality:
- Heroes affected by Earthbind Totem also have their Spellpower reduced by 20% .
- Increases range of Earthbind Totem by 50%.
-
Feral Heart [Z]
-
New Functionality:
- Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
- Increase Ghost Wolf's Movement Speed bonus to 40% for the first second, then fade to 30%.
-
New Functionality:
-
Wolf Run [Z]
- Removed.
-
Stormcaller [W]
-
Level 4
-
Earthliving Enchant [Q]
- Moved from Level 13.
- Healing increased from 45 to 50.
-
Electric Charge [W]
- Moved from Level 1.
-
New Functionality:
- Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
- While damaging an enemy, Lightning Shield increases its bearer's Movement Speed by 10%.
-
Healing Totem [E/Active]
- Healing Totem health increased from 50 to 175.
- Healing Totem health now scales at 4% per Level.
- Healing Totem healing increased from 2% to 2.5% maximum Health/second.
- Healing Totem duration reduced from 10 to 7 seconds.
-
Earthliving Enchant [Q]
-
Level 7
-
Cleanse [Active]
- Removed.
-
Colossal Totem [E]
- Moved from Level 1.
- No longer increases Earthbind Totem Range.
-
Blood and Thunder [Z]
- Cooldown reduction reduced from 2 to 1.5 seconds.
- Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar's maximum Mana.
-
(New) Purification [Trait D]
- Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 40% of Purge's cooldown.
- Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
-
Cleanse [Active]
-
Level 13
-
Tidal Waves [Q]
- Heroic target cooldown reduction increased from .75 seconds to 1 second.
- Mana cost reduction increased from 15 to 20.
-
Earth Shield [W]
- Shield amount increased from 12 to 14% maximum health.
-
(New) Wellspring [E]
- Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 35% of its normal value.
-
Tidal Waves [Q]
-
Level 16
-
Rising Storm [W]
-
Changed Functionality:
- No longer grants Rehgar an untalented Lightning Shield.
- Increase the duration of Lightning Shield by 3 seconds.
-
Changed Functionality:
-
Earthgrasp Totem [E]
- Additional Functionality: Earthbind Totem deals 145 damage when first placed.
-
Hunger of the Wolf [Z]
- Damage and healing increased to 6%.
-
Rising Storm [W]
-
Level 20
-
Rewind [Active]
- Removed.
-
Stormshield [Active]
- Removed.
-
Elemental Conduit [Active]
- Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
- Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
- 70 Second cooldown.
-
Pit Fighter [Passive]
- Gain 10% Attack damage and 4% Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge's cooldown refreshes 50% faster.
-
Rewind [Active]
Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.
Updates
Base
- Attack Damage increased from 106 to 115.
- Attack speed reduced from 1.25 to 1.1.
-
Lightning Shield [W]
- Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
- Mana cost reduced from 60 to 50.
-
Earthbind Totem [E]
- Totem Health increased from 217 to 326.
-
Trait
- All Ghost Wolf information has been moved to the Z key.
-
(New) Purge:
- Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
- Cooldown: 30 Seconds.
Talents
-
Level 1
-
Stormcaller [W]
- Moved from Level 4.
- New functionality: Increase Lightning Shield's radius by 25%.
- Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, to a maximum of 300 stacks.
-
Grounded Totem [E]
- Moved from Level 7.
- No longer grants additional Earthbind Totem Health.
-
Additional Functionality:
- Heroes affected by Earthbind Totem also have their Spellpower reduced by 25%.
- Increases range of Earthbind Totem by 50%.
-
Feral Heart [Z]
-
New Functionality:
- Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
- Increase Ghost Wolf's Movement Speed bonus to 40% for the first second, then fade to 30%.
-
New Functionality:
-
Wolf Run [Z]
- Removed.
-
Stormcaller [W]
-
Level 4
-
Earthliving Enchant [Q]
- Moved from Level 13.
- Healing increased from 45 to 50.
-
Electric Charge [W]
- Moved from Level 1.
-
New Functionality:
- Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
- While damaging an enemy, Lightning Shield increases its bearer's Movement Speed by 10%.
-
Healing Totem [E/Active]
- Healing Totem health increased from 50 to 175.
- Healing Totem health now scales at .04% per Level.
- Healing Totem healing increased from 2 to 3% maximum Health/second.
- Healing Totem duration reduced from 10 to 7 seconds.
-
Earthliving Enchant [Q]
-
Level 7
-
Cleanse [Active]
- Removed.
-
Colossal Totem [E]
- Moved from Level 1.
- No longer increases Earthbind Totem Range.
-
Blood and Thunder [Z]
- Cooldown reduction reduced from 2 to 1.5 seconds.
- Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar's maximum Mana.
-
(New) Purification [Trait D]
- Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 50% of Purge's cooldown.
- Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
-
Cleanse [Active]
-
Level 13
-
Tidal Waves [Q]
- Heroic target cooldown reduction increased from .75 seconds to 1 second.
- Mana cost reduction increased from 15 to 20.
-
Earth Shield [W]
- Shield amount increased from 12 to 14% maximum health.
-
(New) Wellspring [E]
- Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 40% of its normal value.
-
Tidal Waves [Q]
-
Level 16
-
Rising Storm [W]
-
Changed Functionality:
- No longer grants Rehgar an untalented Lightning Shield.
- Increase the duration of Lightning Shield by 3 seconds.
-
Changed Functionality:
-
Earthgrasp Totem [E]
- Additional Functionality: Earthbind Totem deals 145 damage when first placed.
-
Hunger of the Wolf [Z]
- Damage and healing increased to 6%.
-
Rising Storm [W]
-
Level 20
-
Rewind [Active]
- Removed.
-
Stormshield [Active]
- Removed.
-
Elemental Conduit [Active]
- Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
- Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
- 70 Second cooldown.
-
Pit Fighter [Passive]
- Gain 10% Attack damage and 5 Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge's cooldown refreshes 50% faster.
-
Rewind [Active]
Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.
Updates
Talents
-
Level 10
-
Bloodlust [R2]
- Duration reduced from 8 to 6 seconds.
- Healing from Basic Attacks reduced from 40% to 30%.
-
Bloodlust [R2]
Developer Comment: While we got Bloodlust in a good place in regards to its pick rate, it is too strong compared to Ancestral Healing, so we're nerfing its life leech and duration. We think this will give enemy teams a larger opportunity to play around its powerful buff, as it makes effects like Stuns, Blinds, and Attack Speed Slows more significant when it comes to surviving the burst of power that it gives to his team.
Updates
Talents
-
Level 20
-
Farseer's Blessing [R1]
- New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.
-
Farseer's Blessing [R1]
Developer Comment: We're changing Farseer's Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar's team for a massive amount if they stay grouped together.
Updates
Talents
-
Level 4
-
Feral Heart [Z]
- Mana restoration when hitting enemy Heroes increased from 4% to 5%.
-
Feral Heart [Z]
-
Level 10
-
Bloodlust [R2]
- Life Steal amount increased from 30% to 40% of damage dealt.
-
Bloodlust [R2]
-
Level 20
-
Gladiator's War Shout [R2]
- New functionality: Increase the range and duration of Bloodlust by 100%.
-
Gladiator's War Shout [R2]
Developer Comment: We're giving Gladiator's War Shout a fairly substantial buff to make it more powerful and interesting, and as a result also buffing Bloodlust. We're hoping this opens up an alternative playstyle for Rehgar that can compete better with Ancestral Healing.
Updates
Talents
-
Level 4
-
Feral Heart [Z]
- No longer increases Rehgar's Mana regeneration while in Ghost Form.
- Additional functionality: Ghost Wolf attacks give Rehgar 1% of his maximum Mana, quadrupled against enemy Heroes.
-
Feral Heart [Z]
Developer Comment: We found it a little awkward that Feral Heart primarily motivates Rehgar to stay in Ghost Wolf form, and to not attack enemies or do things that are engaging for the hero. We're changing the Mana bonus portion of the talent to reward Rehgar for paying aggressively, and also allowing the talent to better synergize with other Z talents on his tree.
Bug Fixes
- Casting abilities now properly puts Ghost Wolf on cooldown.
Updates
Base
- Basic Attack damage reduced from 113 to 106.
- Health reduced from 2049 to 2000.
- Health Regeneration reduced from 4.27 to 4.167.
Talents
-
Level 1
-
Electric Charge [W]
- Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
-
Colossal Totem [E]
- Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
-
Wolf Run [Z]
- Additional functionality: Hitting an enemy Hero with Ghost Form's Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
-
Electric Charge [W]
-
Level 4
-
Totemic Projection [E]
- Removed.
-
Totemic Projection [E]
-
Level 7
-
Farsight [Active]
- Removed.
-
New talent: Grounded Totem [E]
- Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
-
Farsight [Active]
-
Level 10
-
Bloodlust [R2]
- Range increased from 8 to 12.
- Movement Speed bonus increased from 25% to 35%.
-
Bloodlust [R2]
Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he's not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.
Updates
Abilities
Changed the order of various talents ot better match other Heroes (Q, W, E, etc.)
-
Level 4
-
Spiritwalker's Grace [Q]
- Removed
-
Totemic Projection [E]
- Moved to Level 7
-
Spiritwalker's Grace [Q]
-
Level 4
-
Tidal Waves [Q]
- Additional Functionality: Also reduces the Mana cost of Chain Heal from 55 to 40
-
Tidal Waves [Q]
Developer Comment: Spiritwalker's Grace is not performing compared to other options on its tier, and its synergy with Tidal Waves is strong enough that it warrants the talents being combined. To add some flavor to his Level 4 talents, we're also giving Rehgar the option to pick Totemic Projection on this tier, which should open up some new options now that it can be picked in combination with talents like Blood and Thunder and Cleanse.
Updates
Abilities
-
Ancestral Healing (R)
- Rehgar can now self-cast Ancestral Healing
Updates
Abilities
-
Ancestral Healing (R)
- Rehgar can now self-cast Ancestral Healing
Updates
Abilities-
Chain Heal (Q)
- Cooldown reduced from 9 to 8 seconds.
- Healing increased from 240 to 260.
- Mana cost reduced from 65 to 55.
-
Ancestral Healing (R)
- Healing reduced from 1475 to 1180.
Talents
-
Level 4
-
Spiritwalker's Grace (Q)
- Mana cost reduction decreased from 20 to 15
-
Stormcaller (W)
- Maximum Mana restoration increased from 40 to 100.
-
Spiritwalker's Grace (Q)
-
Level 7
-
Farsight (Active)
- Area reveal duration reduced from 10 to 5 seconds.
- Enemy reveal duration reduced from 4 to 3 seconds.
- Cooldown reduced from 30 to 16 seconds.
- Size of reveal area reduced from 10 to 7.
-
Farsight (Active)
-
Level 13
-
Earthliving Enchant (Q)
- Healing per second increased from 40 to 45.
-
Tidal Waves (Q)
- Cooldown reduction decreased from 1 to 0.75 seconds.
-
Earthliving Enchant (Q)
-
Level 16
-
Rising Storm (W)
- Damage bonus per stack increased from 10% to 15%.
- Maximum stacks reduced from 20 to 15.
-
Rising Storm (W)
-
Level 20
-
Farseer's Blessing (R)
- Healing bonus increased from 50% to 75%.
- Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
-
Farseer's Blessing (R)
Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We're reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won't feel as impactful as it might initially seem.
Bug Fixes
- The Rising Storm Talent will no longer increase Lightning Shield's damage versus non-Heroic enemies.
Bug Fixes
- Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
Bug Fixes
- Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
Updates
Stats
- Basic Attack Damage reduced from 120 to 113
Abilities
-
Chain Heal (Q)
- Heal amount reduced from 250 to 240
-
Lightning Shield (W)
- Damage reduced from 35 to 32
-
Ancestral Healing (R)
- Heal amount reduced from 1552 to 1475
Talents
-
Level 1
-
Lightning Bond (W)
- Removed
-
Lightning Bond (W)
Updates
Stats
- Basic Attack Damage reduced from 120 to 113
Abilities
-
Chain Heal (Q)
- Heal amount reduced from 250 to 240
-
Lightning Shield (W)
- Damage reduced from 35 to 32
-
Ancestral Healing (R)
- Heal amount reduced from 1552 to 1475
Talents
-
Level 1
-
Lightning Bond (W)
- Removed
-
Lightning Bond (W)
Bug Fixes
- Fixed an issue that drastically reduced the attack range of Feral Lunge.
Bug Fixes
- Fixed an issue that drastically reduced the attack range of Feral Lunge.
Bug Fixes
- Fixed an issue that drastically reduced the attack range of Feral Lunge.
Updates
Abilities
-
Chain Heal (Q)
- Cast range reduced from 8 to 6
- Bounce range reduced from 8 to 7
- Primary target healing reduced from 334 to 250
- Secondary bounce healing increased from 167 to 250
Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.
Updates
Abilities
-
Chain Heal (Q)
- Cast range reduced from 8 to 6
- Bounce range reduced from 8 to 7
- Primary target healing reduced from 334 to 250
- Secondary bounce healing increased from 167 to 250
Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.
Bug Fixes
- Can no longer cast Lightning Shield on allied Vehicles, such as the Dragon Knight or Garden Terror.
Bug Fixes
- Fixed an issue causing Lightning Shield to reveal their cloaked targets when they damaged enemy units.
Bug Fixes
- Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros's Blast Wave.
Bug Fixes
- Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros's Blast Wave.
Bug Fixes
- Fixed several issues affecting Rehgar's pathing while attempting to attack in Ghost Wolf form.
- Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
- Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
Bug Fixes
- Fixed several issues affecting Rehgar's pathing while attempting to attack in Ghost Wolf form.
- Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
- Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
Updates
Abilities
-
Bloodlust (R)
- Duration reduced from 10 to 8 seconds
- Movement Speed bonus reduced from 30 to 25%
Updates
Stats
- Increased Basic Attack damage from 99 to 120
Abilities
-
Lightning Shield (W)
- Increased damage from 64 to 70 per second
-
Bloodlust (R)
-
Added functionality:
- All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust
-
Added functionality:
Talents
-
Level 4
-
Stormcaller (W)
- Now returns Mana from hitting all enemies, not just Heroes
-
Stormcaller (W)
-
Level 7
-
Totemic Projection (E)
-
Added Functionality:
- Now also increases the duration of Earthbind Totem from 8 to 12 seconds
-
Added Functionality:
-
Totemic Projection (E)
-
Level 20
-
Farseer's Blessing (R)
- Secondary healing effect increased from 25% to 50% of Ancestral Healing's full amount
-
Gladiator's War Shout (R)
- Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
-
Farseer's Blessing (R)
Developer Comment: It's been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it.
Updates
Stats
- Increased Basic Attack damage from 99 to 120
Abilities
-
Lightning Shield (W)
- Increased damage from 64 to 70 per second
-
Bloodlust (R)
-
Added functionality:
- All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust
-
Added functionality:
Talents
-
Level 4
-
Stormcaller (W)
- Now returns Mana from hitting all enemies, not just Heroes
-
Stormcaller (W)
-
Level 7
-
Totemic Projection (E)
-
Added Functionality:
- Now also increases the duration of Earthbind Totem from 8 to 12 seconds
-
Added Functionality:
-
Totemic Projection (E)
-
Level 20
-
Farseer's Blessing (R)
- Secondary healing effect increased from 25% to 50% of Ancestral Healing's full amount
-
Gladiator's War Shout (R)
- Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
-
Farseer's Blessing (R)
Developer Comment: It's been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it.
Updates
Abilities
-
Ghost Wolf (Trait)
- Movement Speed reduced from 30% to 20%
Talents
-
Level 1
-
Wolf Run (Talent)
- Movement Speed reduced from 40 to 30% while in Ghost Wolf
-
Wolf Run (Talent)
Developer Comment: Alongside the adjustments to Mount speed, we're also reducing the Movement Speed bonus offered by Rehgar's Ghost Wolf Trait.
Bug Fixes
- The Totemic Projection Talent now uses the correct icon tint.
Updates
Abilities
-
Ghost Wolf (Trait)
- Movement Speed reduced from 30% to 20%
Talents
-
Level 1
-
Wolf Run (Talent)
- Movement Speed reduced from 40 to 30% while in Ghost Wolf
-
Wolf Run (Talent)
Developer Comment: Alongside the adjustments to Mount speed, we're also reducing the Movement Speed bonus offered by Rehgar's Ghost Wolf Trait.
Bug Fixes
- The Totemic Projection Talent now uses the correct icon tint.
Bug Fixes
- The Stormcaller Talent's Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.
Bug Fixes
- The Stormcaller Talent's Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.
Bug Fixes
- Learning the Blood and Thunder and Hunger of the Wolf Talents will no longer cause Basic Ability cooldowns to be reduced by 4 seconds, rather than 2 seconds, when attacking in Ghost Wolf form.
Bug Fixes
- Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.
Bug Fixes
- Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.
Updates
Stats
- Basic Attack damage increased from 95 to 99.
Basic Abilities
-
Chain Heal (Q)
- Primary heal amount reduced from 372 to 334.
- Secondary bounce heal amount reduced from 186 to 167.
-
Lightning Shield (W)
- Damage increased from 60 damage per second to 64 damage per second.
Talents
Level 4
-
Stormcaller (W)
- Mana return increased from 3 to 4 per Hero hit.
- Maximum Mana returned increased from 30 to 40.
Developer Comment: Rehgar is still performing too well in competitive play. We agree with the majority of the community that we'd rather see him being a more aggressive support, so we're offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves.
Bug Fixes
- The untalented Lightning Shield gained from the Lightning Bond talent will no longer increase the damage dealt by Rising Storm when both talents are taken.
Bug Fixes
- Rehgar: Casting Rewind will no longer reset the cooldown of Ghost Wolf (Z).
Updates
-
Lightning Shield (W)
-
Stormcaller (Talent) has been reworked.
- Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
-
Stormcaller (Talent) has been reworked.
-
Earthbind Totem (E)
-
Earthgrasp Totem (Talent)
- Empowered Slow duration reduced from 1.5 to 1 second.
-
Earthgrasp Totem (Talent)
Developer Comment: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker's Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker's Grace. Each also has different synergies with other Talents. Earthgrasp Totem's slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.
Bug Fixes
- The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.
Updates
-
Lightning Shield (W)
-
Stormcaller (Talent) has been reworked.
- Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
-
Stormcaller (Talent) has been reworked.
-
Earthbind Totem (E)
-
Earthgrasp Totem (Talent)
- Empowered Slow duration reduced from 1.5 to 1 second.
-
Earthgrasp Totem (Talent)
Developer Comment: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker's Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker's Grace. Each also has different synergies with other Talents. Earthgrasp Totem's slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.
Bug Fixes
- The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.
Updates
-
Earthbind Totem (E)
- Can now be hit by area of effect Abilities
Bug Fixes
- Fixed an issue that could prevent Rehgar's Feral Lunge from properly connecting with enemies who were running in the opposite direction.
Updates
-
Earthbind Totem (E)
- Can now be hit by area of effect Abilities
Bug Fixes
- Fixed an issue that could prevent Rehgar's Feral Lunge from properly connecting with enemies who were running in the opposite direction.
Updates
-
Ancestral Healing (R)
- Can no longer be self-cast
Developer Comment: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can't seem to catch the Shaman. We also wanted to do this without nerfing Rehgar's Ghost Wolf form, which could cause his playstyle to feel less active.
Updates
-
Lightning Shield (W)
-
Electric Charge (Talent)
- Bonus to Lightning Shield radius decreased from 33% to 25%
-
Stormcaller (Talent)
- No longer increases Lightning Shield duration
-
Earthshield (Talent)
- Shield amount reduced from 15% to 12% of the target's maximum Health
-
Electric Charge (Talent)
-
Ancestral Healing (R)
- Cooldown increased from 80 to 100 seconds
-
Bloodlust (R)
- Mana cost reduced from 125 to 70
Developer Comment: The initial round of Rehgar nerfs weren't quite enough to bring his winrate down to a level that we think is healthy. We like that his base kit feels powerful, so we are aiming to reduce the synergy between his Lightning Shield Talents. We are also increasing Ancestral Healing's cooldown to better reflect the healing power it brings to a teamfight. The Bloodlust Mana change is simply a quality of life improvement. Overall, we enjoy how Rehgar plays right now, and are excited to see him bring other Heroes, such as Illidan, back into prominence. With that in mind, we're aiming to cautiously nerf Rehgar over time as we bring this Shaman in line with other Healers.
Bug Fixes
- The Gladiator's War Shout Talent will no longer cause Rehgar's Bloodlust to affect Heroes outside its intended area of effect.
Updates
-
Lightning Shield (W)
-
Rising Storm (Talent)
- Damage bonus reduced from 20% to 10% per stack
- Maximum stacks increased from 10 to 20
-
Rising Storm (Talent)
Developer Comment: Rehgar is still doing too much damage with his Lightning Shield. We like the high potential for damage output in this Talent, as chasing the dream is fun! However, we found that Rehgar players were reaching high damage values too fast, and reaching maximum stacks early became the rule rather than the exception.
Updates
-
Ghost Wolf (Trait) (D)
- Basic Attack damage bonus reduced from 100% to 75%
-
Lightning Shield (W)
- Damage reduced from 36 (+4% per level) to 30 (+4% per level)
Developer Comment: Rehgar's new Talents have opened up a number of different strategies and builds, which has been exciting to see. We like this more aggressive playstyle, but noticed that the majority of Lightning Shield Talents are now clear winners. Focusing nerfs primarily on Lightning Shield's damage will help to reduce Rehgar's win rate and open up even more Talent options.
Updates
- Forward Momentum (Talent) removed
- Spell Shield (Talent) removed
-
Healing Totem (Talent) moved from Level 1 to Level 4
- Cooldown reduced from 60 to 30 seconds
-
The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
- Blood for Blood
- Cleanse
- Healing Totem
- Rewind
-
Ghost Wolf (Z)
- Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
- Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
- Feral Lunge (Talent) removed
- Shadow Wolf (Talent) removed
- Healing Surge (Talent) removed
-
New Talent (Level 1): Wolf Run
- Increases Ghost Wolf Movement Speed bonus from 30% to 40%
-
New Talent (Level 7): Blood and Thunder
- Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
-
New Talent (Level 16): Hunger of the Wolf
- Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
-
Chain Heal (Q)
- Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
- Mana cost reduced from 70 to 65
- Chain Reaction (Talent) removed
-
Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
- Mana cost reduction decreased from 25 to 20
-
Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
- Now reduces Chain Heal's cooldown by 1 second for every Hero hit
-
New Talent (Level 13): Earthliving Enchant
- When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
-
Lightning Shield (W)
- Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
- Empowering Charge (Talent) removed
- Reactive Spark (Talent) removed
-
Lightning Bond (Talent) moved from Level 16 to Level 1
- The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
-
Earth Shield (Talent) moved from Level 7 to Level 13
- Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
-
New Talent (Level 1): Electric Charge
- Increases Lightning Shield radius by 33%
-
New Talent (Level 16): Rising Storm
- Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
-
Earthbind Totem (E)
- Area of effect radius increased by approximately 16%
- Mana cost reduced from 60 to 50
-
Earth Shield (Talent) moved from Level 7 to Level 13
- Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
-
Earthgrasp Totem (Talent)
- Increases the initial Slow duration from 1 to 1.5 seconds
-
New Talent (Level 7): Totemic Projection
- Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
-
Ancestral Healing (R)
- Cooldown increased from 70 to 80 seconds
-
Bloodlust (R)
-
Gladiator's War Shout (Talent) redesigned
- Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target
-
Gladiator's War Shout (Talent) redesigned
Developer Comment: The Talent system is incredibly complex, and we continue to learn more about its nuances every day. As our philosophies grow and change, we attempt to utilize them in our Hero updates. Rehgar's changes were driven by this, and will help us learn even more in the future. Here's a very brief explanation:
- Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent.
Updates
- Forward Momentum (Talent) removed
- Spell Shield (Talent) removed
-
Healing Totem (Talent) moved from Level 1 to Level 4
- Cooldown reduced from 60 to 30 seconds
-
The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
- Blood for Blood
- Cleanse
- Healing Totem
- Rewind
-
Ghost Wolf (Z)
- Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
- Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
- Feral Lunge (Talent) removed
- Shadow Wolf (Talent) removed
- Healing Surge (Talent) removed
-
New Talent (Level 1): Wolf Run
- Increases Ghost Wolf Movement Speed bonus from 30% to 40%
-
New Talent (Level 7): Blood and Thunder
- Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
-
New Talent (Level 16): Hunger of the Wolf
- Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
-
Chain Heal (Q)
- Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
- Mana cost reduced from 70 to 65
- Chain Reaction (Talent) removed
-
Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
- Mana cost reduction decreased from 25 to 20
-
Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
- Now reduces Chain Heal's cooldown by 1 second for every Hero hit
-
New Talent (Level 13): Earthliving Enchant
- When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
-
Lightning Shield (W)
- Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
- Empowering Charge (Talent) removed
- Reactive Spark (Talent) removed
-
Lightning Bond (Talent) moved from Level 16 to Level 1
- The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
-
Earth Shield (Talent) moved from Level 7 to Level 13
- Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
-
New Talent (Level 1): Electric Charge
- Increases Lightning Shield radius by 33%
-
New Talent (Level 16): Rising Storm
- Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
-
Earthbind Totem (E)
- Area of effect radius increased by approximately 16%
- Mana cost reduced from 60 to 50
-
Earth Shield (Talent) moved from Level 7 to Level 13
- Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
-
Earthgrasp Totem (Talent)
- Increases the initial Slow duration from 1 to 1.5 seconds
-
New Talent (Level 7): Totemic Projection
- Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
-
Ancestral Healing (R)
- Cooldown increased from 70 to 80 seconds
-
Bloodlust (R)
-
Gladiator's War Shout (Talent) redesigned
- Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target
-
Gladiator's War Shout (Talent) redesigned
Bug Fixes
- Rehgar's Feral Lunge will no longer be reset if he is knocked back while lunging.
Updates
Developer Comment: Bloodlust is rarely picked right now, but we feel like both Heroics are extremely powerful. Without changing anything massive, we're simply reducing the CD of Bloodlust so it can be used more frequently. We believe if Basic Attack based heroes become more prevalent in the Meta, this Heroic could become dominant, so we'll be taking a cautious approach.
-
Bloodlust (R)
- Cooldown decreased from 120 to 90 seconds
Updates
- Rehgar has received significant updates
- Battle Momentum (Talent) removed
- Focused Attack (Talent) removed
- Searing Attacks (Talent) removed
- Berserk (Talent) removed
- Cleanse (Talent) added at level 7
- Farsight (Talent) moved from Level 4 to Level 7
-
New Talent (Level 7): Forward Momentum
- Basic Attacks reduce Basic Ability cooldowns by 1 second.
-
Ghost Wolf (Trait)
-
Feral Heart (Talent)
- Health and Mana Regeneration bonuses reduced from 100% to 75%
-
Shadow Wolf (Talent) moved from Level 7 to Level 4
- Stealth duration increased from 2 to 4 seconds
-
Feral Heart (Talent)
-
Chain Heal (Q)
-
New Talent (Level 16): Tidal Waves
- Reduces Chain Heal's cooldown by 3 seconds if 3 Heroes are healed
- Can now bounce to full Health allies, but will always prefer Allies that are missing Health
-
New Talent (Level 16): Tidal Waves
-
Lightning Shield (W)
-
Empowering Charge (Talent)
- Basic Attack damage bonus increased from 25% to 30%
-
Reactive Spark (Talent) moved from Level 4 to Level 13
- Now also reduces Lightning Shield's cooldown by 3 seconds
-
Earth Shield (Talent)
- Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
-
Stormcaller (Talent) moved from Level 13 to Level 4
- No longer reduces Lightning Shield's cooldown
- Now increases Lightning Shield's duration by 2 seconds
- Mana cost reduction lowered from 50% to 40%
-
Empowering Charge (Talent)
-
Earthbind Totem (E)
- Slow now applies and fades faster, which should help it feel more responsive to players in the Totem's area of effect
- Lightning Totem (Talent) removed
-
Colossal Totem (Talent)
- No longer increases Earthbind Totem's Health
- Now also increases cast range by 50%
-
Earthgrasp Totem (Talent)
- No longer increases cast range
-
Ancestral Healing (R)
- Cooldown increased from 60 to 70 seconds
Bug Fixes
- Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
Updates
-
Healing Totem (Talent)
- Cooldown increased from 45 to 60 seconds
-
Farsight (Talent)
- Now breaks units within its radius out of Stealth, rather than revealing them
Bug Fixes
- Casting Sylvanas's Shadow Dagger on Rehgar will no longer cancel his Ghost Wolf form.
Updates
-
Earthbind Totem (E)
-
Earthgrasp Totem (Talent)
- No longer roots the target for 1 second, and instead applies a 90% slow for 1 second
-
Earthgrasp Totem (Talent)
Bug Fixes
- Great-father Winter Rehgar's appearance while in Ghost Wolf form will now appropriately match his selected Skin Variation.
Updates
-
Earthbind Totem (E)
-
Earthgrasp Totem (Talent)
- No longer roots the target for 1 second, and instead applies a 90% slow for 1 second
-
Earthgrasp Totem (Talent)
Bug Fixes
- Fixed an issue that could cause Rehgar to briefly pause before his first Basic Attack after casting Feral Lunge.
- The cooldown for Rehgar's Ancestral Healing is now appropriately reduced to 10 seconds if the Ability is cancelled.
- Rehgar will no longer exit Ghost Wolf form when activating the Farsight Talent.
Releases
Rehgar, Shaman of the Earthen Ring, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
-
Trait
-
Ghost Wolf (Z)
- Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
-
Ghost Wolf (Z)
-
Basic Abilities
-
Chain Heal (Q)
- Creates a healing wave that jumps between allies.
-
Lightning Shield (W)
- Imbue target ally with lightning, causing damage to nearby enemies.
-
Earthbind Totem (E)
- Spawns a totem that slows nearby enemies.
-
Chain Heal (Q)
-
Heroic Abilities
-
Bloodlust
(R)
- Stir allies into a frenzy, increasing their Attack and Movement Speeds.
-
Ancestral Healing (R)
- Significantly heals an allied Hero.
-
Bloodlust
(R)