Bug Fixes
-
Level 1
-
Reactive Ballistospores
- Fixed Reactive Ballistospores tooltip.
-
Reactive Ballistospores
Updates
Talents
-
Level 10
-
Flailing Swipe
- Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind.
-
Flailing Swipe
Bug Fixes
-
Level 10
-
Flailing Swipe
- Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance.
-
Flailing Swipe
Updates
Talents
-
Level 10
-
Flailing Swipe
- Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind.
-
Flailing Swipe
Bug Fixes
-
Level 10
-
Flailing Swipe
- Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance.
-
Flailing Swipe
Bug Fixes
-
Base
-
Healing Pathogen [Q]
- Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch.
-
Healing Pathogen [Q]
Bug Fixes
-
Base
-
Healing Pathogen [Q]
- Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch.
-
Healing Pathogen [Q]
Bug Fixes
-
Base
-
Weighted Pustule [W]
- Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed.
-
Weighted Pustule [W]
Bug Fixes
-
Base
-
Weighted Pustule [W]
- Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed.
-
Weighted Pustule [W]
Bug Fixes
-
Level 16
-
Superstrain
- Fixed an issue that caused Superstrain to not display FX when activating.
-
Superstrain
Bug Fixes
-
Level 16
-
Superstrain
- Fixed an issue that caused Superstrain to not display FX when activating.
-
Superstrain
Bug Fixes
-
Level 10
-
Massive Shove
- Fixed an issue that caused Massive Shove to launch from Stukov's origin point.
-
Massive Shove
Bug Fixes
-
Level 10
-
Massive Shove
- Fixed an issue that caused Massive Shove to launch from Stukov's origin point.
-
Massive Shove
Updates
Base
-
Quickcast Settings
- Removed Cancel Lurking Arm.
Talents
-
Level 1
-
Reactive Ballistospores [W]
- Added a health indicator.
-
Reactive Ballistospores [W]
Bug Fixes
-
Level 1
-
Fetid Touch [W]
- Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap.
-
Fetid Touch [W]
Updates
Base
-
Quickcast Settings
- Removed Cancel Lurking Arm.
Talents
-
Level 1
-
Reactive Ballistospores [W]
- Added a health indicator.
-
Reactive Ballistospores [W]
Bug Fixes
-
Level 1
-
Fetid Touch [W]
- Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap.
-
Fetid Touch [W]
Bug Fixes
- Fixed an issue that caused Weighted Pustule to not display a damage preview.
Bug Fixes
- Fixed an issue that caused Weighted Pustule to not display a damage preview.
Bug Fixes
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns.
- Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule.
- Fetid Touch icon updated.
- Reactive Ballistospores icon updated.
- Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent.
Bug Fixes
- Fixed an issue that caused Reactive Ballistospores to not work correctly with cooldown resets.
Updates
Talents
-
Level 1
-
Fetid Touch [W]
- Ranged damage reduction reduced from 40% to 35%.
- Quest completion Hero hits required reduced from 20 to 15.
-
Low Blow [E]
- Bonus damage reduced from 125% to 100%.
-
Fetid Touch [W]
-
Level 7
-
The Long Pitch [W]
- Cooldown reduction duration increased from 3 to 4 seconds.
-
Growing Infestation [E]
- Maximum channel duration reduced from 4 to 3 seconds.
-
Targeted Excision [D]
- Bio-Kill Switch set cooldown reduced from 8 to 7 seconds.
-
The Long Pitch [W]
-
Level 13
-
It Hungers [E]
- Hero damage instances needed to proc cooldown reduction and Mana refund increased from 6 to 8.
-
It Hungers [E]
Developer Comment: It's not a Heroes' patch if we're not changing Stukov. We view the Lurking Arm talents as an easier talent path than The Long Pitch or Targeted Excision, so we're shifting some power to better reward Stukov mastery.
Updates
Base
-
Vitals
- Health reduced from 1850 to 1835.
- Health regeneration reduced from 3.85 to 3.82.
-
Bio-Kill Switch [Q]
- Healing reduced from 450 to 435.
Developer Comment: Stukov's level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.
Updates
Base
-
Vitals
- Health reduced from 1850 to 1835.
- Health regeneration reduced from 3.85 to 3.82.
-
Bio-Kill Switch [Q]
- Healing reduced from 450 to 435.
Developer Comment: Stukov's level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.
Updates
Talents
-
Level 1
-
Fetid Touch [W]
- Slow amount of Basic Attacks increased from 15% to 20%.
- Reduction of Basic Attack damage while in Ranged Mode from 50% to 40%.
-
Reactive Ballistospores [W]
- Search range of Talent activation reduced by 20%.
- Bio-Kill Switch cooldown reduction while below 50% Health reduced from 150% to 100%.
- Cooldown increased from 60 to 75 seconds.
-
Low Blow [E]
- Bonus damage to Heroes below 50% Health increased from 100% to 125%.
-
Fetid Touch [W]
-
Level 13
-
It Hungers [E]
- Bonus cast range increased from 20 to 30%.
- Hero damage instances needed to proc cooldown reduction and Mana refund decreased from 8 to 6.
-
It Hungers [E]
-
Level 16
-
Universal Carrier [Q]
- Healing Pathogen Healing reduction decreased from 40% to 25%.
-
Superstrain [Q]
- Healing from being Stunned or Rooted increased from 250 to 300.
-
Universal Carrier [Q]
Developer Comment: Reactive Ballistospores is just too strong in its current form, completely dominating his tier 1 choices. We are making some adjustments to it in order to help level out the talent tier while also buffing some other under-performing Talents throughout his tree.
Updates
Talents
-
Level 1
-
Fetid Touch [W]
- Additional functionality: Ranged attacks and Melee attacks are now toggleable with an active.
-
Fetid Touch [W]
Developer Comment: We greatly appreciate and agree on the feedback of us combining Spine Launcher with Fetid Touch last patch. To give player's back control, we have made the Talent grant the ability to toggle between both ranged or melee attack modes.
Updates
Talents
-
Level 1
-
Fetid Touch [W]
- Additional functionality: Basic Attacks become ranged and Slow enemies by 15% for 1.5 seconds but deal 50% less damage.
-
Reactive Ballistospores [Active]
-
Adjusted functionality:
- Activate: Instantly spread a Weighted Pustule to all nearby enemy Heroes (60 Second cooldown).
- Passive: While below 50% maximum Health, Bio Kill-Switch cooldown refreshes 150% faster.
-
Adjusted functionality:
-
Low Blow [E]
- Additional functionality: Lurking Arm persists for an additional 1 second after it is cancelled.
-
Spine Launcher [Passive]
- Removed.
-
Fetid Touch [W]
-
Level 4
-
Biotic Armor [Q]
- Physical Armor from activating Bio-Kill Switch from 75 to 50.
-
Biotic Armor [Q]
-
Level 7
-
Targeted Excision [D]
- Activating Bio Kill-Switch while exactly 1 enemy Hero is affected by Weighted Pustule now sets your Bio Kill-Switch to 8 seconds instead of 5.
-
Targeted Excision [D]
-
Level 13
-
Lingering Spines [E]
- Removed.
-
Virulent Reaction [D]
- Root duration from 2 to 1.5 seconds.
-
Lingering Spines [E]
Developer Comment: Stukov had a couple of fun talents that were being overshadowed by stronger and/or more synergistic ones. We didn't want to lose their flavor, so we baked their current functionality into existing talents that were in need of a little love themselves.
Updates
Talents
-
Level 1
-
Fetid Touch [W]
- Number of enemy Heroes hit for final quest requirement reduced from 30 to 25.
-
Reactive Ballistospores [W]
- Cooldown increased from 15 to 25 seconds.
-
Low Blow [E]
- Health threshold for bonus damage increased from 30% to 50%.
-
Fetid Touch [W]
-
Level 4
-
Biotic Armor [Q]
- Armor amount reduced from 15 to 10.
-
Biotic Armor [Q]
-
Level 13
-
It Hungers [E]
- Number of enemy Hero hits required reduced from 10 to 8.
-
It Hungers [E]
Developer Comment: Some of Stukov's talents have been too inconsistent to be considered viable, so we're making some small buffs to them in order to increase their competitiveness. We're also reducing the strength of some of his overperforming talents to keep his overall power in check.
Bug Fixes
- Fixed an issue where Weighted Pustule was removed by Unstoppable.
Bug Fixes
- Fixed an issue where Weighted Pustule was removed by Unstoppable.
Updates
Base
- Health increased from 1765 to 1850.
- Health Regeneration increased from 3.68 to 3.85.
-
Weighted Pustule [W]
- Damage when expiring increased from 80 to 88.
Developer Comment: Stukov is underperforming a bit compared to other Healers, and his talents are in a fairly good place right now. To help him out, we're beefing up some of his base stats, which should allow him to better trade with enemy Heroes and apply more pressure to the enemy team.
Updates
Talents
-
Level 20
-
Bio-Explosion Switch [Trait]
- Silence duration increased from 2 to 2.5 seconds.
- Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion.
-
Bio-Explosion Switch [Trait]
Developer Comment: Bio-Explosion Switch has always been in a bit of an awkward spot due to the opportunity cost of ending Lurking Arm early. To make the talent more obviously powerful, we're adding some significant damage to the explosion and a larger Silence duration to the detonation to make up for the fact that Stukov's Lurking Arm goes away when the explosion happens. Now, if Stukov players properly detonate the Lurking Arm right as their enemies are leaving it, they should have a significant benefit when taking this talent.
Updates
Talents
-
Level 10
-
Flailing Swipe [R1]
- Cooldown reduced from 80 to 60 seconds.
- Mana cost reduced from 80 to 60.
-
Flailing Swipe [R1]
-
Level 20
-
Controlled Chaos [R1]
- Cooldown of Flailing Swipe changed from 30 to 25 seconds.
- Mana cost of Flailing Swipe changed from 30 to 25.
-
Controlled Chaos [R1]
Developer Comment: We're buffing Flailing Swipe to be a more viable option compared to Massive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing Swipe being on cooldown during the next engagement.
Updates
Abilities
-
Level 1
-
Fetid Touch [W]
- Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost
-
Fetid Touch [W]
-
Level 7
-
Targeted Excision [Trait]
- Additional functionality: Also reduces the cooldowns of Stukov's Basic Abilities by 1.5 seconds
-
Targeted Excision [Trait]
-
Level 13
-
It Hungers [E]
- Enemy Heroes hit required reduced from 12 to 10
-
Poppin' Pustules [Trait]
- Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them
-
It Hungers [E]
-
Level 16
-
Universal Carrier [Q]
- Healing reduction on Healing Pathogen reduced from 50% to 40%
-
Universal Carrier [Q]
Developer Comment: We're making some quality of life changes to some of Stukov's talents to make them better. Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless. This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch.
Bug Fixes
- Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.
Bug Fixes
- Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.
Bug Fixes
- Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
Bug Fixes
- Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
Updates
Stats
- Base Maximum Health increased from 1682 to 1765
- Health Regeneration increased from 3.5 to 3.7
- Basic Attack damage increased from 249 to 261
Talents
-
Level 4
-
Vigorous Reuptake (Trait)
- Bonus Healing increased from 25 to 30%
-
Vigorous Reuptake (Trait)
Updates
Talents
-
Level 1
-
Low Blow (E)
- Moved from Level 13
- Bonus damage reduced from 150 to 100%
-
Poppin' Pustules (D)
- No longer has a Quest component
-
New functionality:
- Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
- Explosion radius reduced from 4.5 to 3.75
-
Low Blow (E)
-
Level 4
-
Biotic Armor (Q)
- Physical Armor reduced from 50 to 15
- Now works on all targets that have Healing Pathogen
-
Additional Functionality:
- Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
-
Vigorous Reuptake (D)
- No longer has a Quest component
-
New functionality:
- Bio-Kill Switch's healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
-
Biotic Armor (Q)
-
Level 7
-
Within My Reach (E)
- Removed
-
The Long Pitch (W)
- Bonus range reduced from 100 to 50%
-
Additional functionality:
- Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
-
Growing Infestation (E)
- Moved from Level 1
- No longer increases the cooldown of Lurking Arm
-
New functionality:
- Now reduces Lurking Arm's channel duration to 4 seconds
-
Within My Reach (E)
-
Level 13
-
It Hungers (E)
- Moved from Level 7
-
New functionality:
- Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
-
It Hungers (E)
-
Level 20
-
Push Comes to Shove (R)
- Speed bonus removed
-
Additional functionality:
- After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
-
Top Off (Q)
- Moved from Level 4
- Bonus healing reduced from 50% to 30%
-
Adjusted Functionality:
- Increased healing is now applied to all targets that have Healing Pathogen
-
Push Comes to Shove (R)
Developer Comment: In the same vein as our earlier changes to Kael'thas, we felt that Stukov could use some love in the talent diversity department. We've made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.
Bug Fixes
- Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.
Updates
Talents
-
Level 1
-
Low Blow (E)
- Moved from Level 13
- Bonus damage reduced from 150 to 100%
-
Poppin' Pustules (D)
- No longer has a Quest component
-
New functionality:
- Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
- Explosion radius reduced from 4.5 to 3.75
-
Low Blow (E)
-
Level 4
-
Biotic Armor (Q)
- Physical Armor reduced from 50 to 15
- Now works on all targets that have Healing Pathogen
-
Additional Functionality:
- Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
-
Vigorous Reuptake (D)
- No longer has a Quest component
-
New functionality:
- Bio-Kill Switch's healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
-
Biotic Armor (Q)
-
Level 7
-
Within My Reach (E)
- Removed
-
The Long Pitch (W)
- Bonus range reduced from 100 to 50%
-
Additional functionality:
- Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
-
Growing Infestation (E)
- Moved from Level 1
- No longer increases the cooldown of Lurking Arm
-
New functionality:
- Now reduces Lurking Arm's channel duration to 4 seconds
-
Within My Reach (E)
-
Level 13
-
It Hungers (E)
- Moved from Level 7
-
New functionality:
- Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
-
It Hungers (E)
-
Level 20
-
Push Comes to Shove (R)
- Speed bonus removed
-
Additional functionality:
- After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
-
Top Off (Q)
- Moved from Level 4
- Bonus healing reduced from 50% to 30%
-
Adjusted Functionality:
- Increased healing is now applied to all targets that have Healing Pathogen
-
Push Comes to Shove (R)
Developer Comment: In the same vein as our earlier changes to Kael'thas, we felt that Stukov could use some love in the talent diversity department. We've made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.
Bug Fixes
- Healing Pathogen's timer is no longer visually removed if the target becomes Polymorphed.
Bug Fixes
- Healing Pathogen's timer is no longer visually removed if the target becomes Polymorphed.
Bug Fixes
- Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
Updates
-
Bio-Kill Switch (Trait)
- Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
-
Healing Pathogen (Q)
- Healing per tick increased from 35 to 37.
Updates
-
Bio-Kill Switch (Trait)
- Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
-
Healing Pathogen (Q)
- Healing per tick increased from 35 to 37.
Bug Fixes
- Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
Updates
-
Bio-Kill Switch (Trait)
- Healing reduced from 475 to 435.
-
Lurking Arm (E)
- Cooldown increased from 8 to 10 seconds.
-
Level 1
-
Growing Infestation (E)
- Additional cooldown duration increased from 4 to 5 seconds.
-
Growing Infestation (E)
-
Level 4
-
One Good Spread (Q)
- Mana restoration reduced from 30 to 10.
-
One Good Spread (Q)
-
Level 7
-
It Hungers (E)
- Mana restoration increased from 5 to 10.
-
It Hungers (E)
Bug Fixes
- The It Hungers Talent no longer grants cooldown reduction to Lurking Arm if the Ability is cast without hitting any enemy Heroes.
Bug Fixes
- Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
Bug Fixes
- Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
Updates
Talents
-
Level 4
-
One Good Spread (Q)
- Mana restoration reduced from 40 to 30
-
One Good Spread (Q)
Updates
Abilities
-
Healing Pathogen (Q)
- Heal amount reduced from 37 to 35
-
Lurking Arm (E)
- Damage reduced from 36 to 34
-
Bio-kill Switch (D)
- Heal amount reduced from 500 to 475
-
Flailing Swipe (R)
- Damage reduced from 50 to 48
-
Massive Shove (R)
- Damage reduced from 200 to 190
Updates
Abilities
-
Healing Pathogen (Q)
- Heal amount reduced from 37 to 35
-
Lurking Arm (E)
- Damage reduced from 36 to 34
-
Bio-kill Switch (D)
- Heal amount reduced from 500 to 475
-
Flailing Swipe (R)
- Damage reduced from 50 to 48
-
Massive Shove (R)
- Damage reduced from 200 to 190
Bug Fixes
- Nazeebo will now correctly be pushed if he is hit by Massive Shove while channeling Ravenous Spirit.
Bug Fixes
- Nazeebo will now correctly be pushed if he is hit by Massive Shove while channeling Ravenous Spirit.
Updates
Stats
- Base Maximum Health increased from 1590 to 1682
- Health regen increased from 3.31 to 3.5
Bug Fixes
- Abilities that move Heroes, like Alarak's Telekinesis and Stiches' Hook, no longer remove Weighted Pustule from the affected Hero.
Updates
Stats
- Health reduced from 1682 to 1590
- Health regen reduced from 3.5 to 3.31
Abilities
-
Healing Pathogen (Q)
- Heal amount reduced from 40 to 37
Talents
-
Level 1
-
Spine Launcher (Passive)
- Damage reduction increased from 30 to 40%
-
Poppin Pustules (D)
-
Added functionality:
- Now increases the final damage of Weighted Pustule by 50%
-
Added functionality:
-
Spine Launcher (Passive)
-
Level 16
-
Superstrain (Q)
-
Added functionality:
- Now also applies to targets who are Rooted while under the effect of Healing Pathogen
-
Added functionality:
-
Universal Carrier (Q)
- Heal reduction decreased from 60 to 50%
-
Eye Infection (W)
- Removed
-
Superstrain (Q)
Updates
Stats
- Health reduced from 1682 to 1590
- Health regen reduced from 3.5 to 3.3
Abilities
-
Healing Pathogen (Q)
- Heal amount reduced from 40 to 37
Talents
-
Level 1
-
Spine Launcher (Passive)
- Damage reduction increased from 30 to 40%
-
Poppin Pustules (D)
-
Added functionality:
- Now increases the final damage of Weighted Pustule by 50%
-
Added functionality:
-
Spine Launcher (Passive)
-
Level 16
-
Superstrain (Q)
-
Added functionality:
- Now also applies to targets who are Rooted while under the effect of Healing Pathogen
-
Added functionality:
-
Universal Carrier (Q)
- Heal reduction decreased from 60 to 50%
-
Eye Infection (W)
- Removed
-
Superstrain (Q)
Bug Fixes
- Abilities that move Heroes, like Alarak's Telekinesis and Stiches' Hook, no longer remove Weighted Pustule from the affected Hero.
Bug Fixes
- Abilities that move Heroes, like Alarak's Telekinesis and Stiches' Hook, no longer remove Weighted Pustule from the affected Hero.
Updates
Talents
-
Level 1
-
Spine Launcher (Passive)
- Basic Attack damage reduction decreased from 50 to 30%
-
Spine Launcher (Passive)
Bug Fixes
- Abilities that move Heroes, like Alarak's Telekinesis and Stiches' Hook, no longer remove Weighted Pustule from the affected Hero.
Bug Fixes
- Massive Shove's sound effects will no longer persist after the target is killed or collides with terrain.
Bug Fixes
- Massive Shove's sound effects will no longer persist after the target is killed or collides with terrain.
Updates
Abilities
-
Healing Pathogen (Q)
- Mana cost increased from 30 to 40
-
Flailing Swipe (R)
- Pushback distance increased by 50%
Talents
-
Level 1
-
Spine Launcher (Passive)
- Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)
-
Fetid Touch (W)
- Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30
-
Growing Infestation (E)
-
Added functionality:
- Now increases the Cooldown of Lurking Arm by 4 seconds
-
Added functionality:
-
Spine Launcher (Passive)
-
Level 4
-
One Good Spread… (Q)
- Spreading requirement reduced from 4 to 3 Heroes
- Mana refund increased from 30 to 40
-
Vigorous Reuptake (D)
- Healing bonus reduced from 50 to 40%
-
One Good Spread… (Q)
-
Level 16
-
Pox Populi (D)
-
Adjusted functionality:
- Detonating Bio-Kill Switch no longer refreshes heal duration, but instead sets the duration to 3 seconds
-
Adjusted functionality:
-
Pox Populi (D)
-
Level 20
-
Controlled Chaos (R)
- Cooldown between casts reduced from 3 to 1 second
- Cooldown for each charge reduced from 40 to 30 seconds
-
Push Comes to Shove (R)
- Duration requirement reduced from 1.5 to 1.25 seconds
-
Controlled Chaos (R)
Bug Fixes
- Fixed a typo in the tooltip for Fetid Touch.
- Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
- Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
- Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
Releases
Stukov, Infested Admiral, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Bio-Kill Switch (D)
- Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.
Basic Abilities
-
Healing Pathogen (Q)
- Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
-
Weighted Pustule (W)
- Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
-
Lurking Arm (E)
- Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted.
Heroic Abilities
-
Flailing Swipe (R)
- Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
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Massive Shove (R)
- Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.
Releases
Stukov, Infested Admiral, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
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Bio-Kill Switch (D)
- Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.
Basic Abilities
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Healing Pathogen (Q)
- Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
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Weighted Pustule (W)
- Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
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Lurking Arm (E)
- Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted.
Heroic Abilities
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Flailing Swipe (R)
- Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
-
Massive Shove (R)
- Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.