Updates
Base
-
Holy Light [Q]
- Range increased from 7.75 to 8.
- Range is no longer increased to 8.75 after selecting Holy Shock.
Talents
-
Level 4
-
Holy Shock
- No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.
- Now features its own active button.
-
Holy Shock
Bug Fixes
-
Level 4
-
Guardian of Ancient Kings
- Duration is now increased by talents that grant additional Devotion Armor duration.
-
Guardian of Ancient Kings
-
Level 16
-
Benediction
- Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.
-
Benediction
Updates
Base
-
Holy Light [Q]
- Range increased from 7.75 to 8.
- Range is no longer increased to 8.75 after selecting Holy Shock.
Talents
-
Level 4
-
Holy Shock
- No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.
- Now features its own active button.
-
Holy Shock
Bug Fixes
-
Level 4
-
Guardian of Ancient Kings
- Duration is now increased by talents that grant additional Devotion Armor duration.
-
Guardian of Ancient Kings
-
Level 16
-
Benediction
- Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.
-
Benediction
Updates
Talents
-
Level 20
-
Bulwark of Light
- Added a radius indicator while targeting with Divine Shield.
-
Bulwark of Light
Bug Fixes
-
Level 1
-
Wave of Light
- Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection.
- Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected.
-
Wave of Light
-
Level 16
-
Tyr's Deliverance
- Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance.
-
Tyr's Deliverance
-
Level 20
-
Divine Protection
- Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor.
-
Divine Protection
Bug Fixes
-
Level 1
-
Wave of Light
- Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection.
- Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected.
-
Wave of Light
-
Level 16
-
Tyr's Deliverance
- Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance.
-
Tyr's Deliverance
-
Level 20
-
Divine Protection
- Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor.
-
Divine Protection
Updates
Talents
-
Level 4
-
Holy Fire [Passive]
- Added to the Buff Bar.
-
Holy Fire [Passive]
-
Level 16
-
Beacon of Light [Q]
- Added a health threshold indicator.
-
Beacon of Light [Q]
Bug Fixes
-
Holy Radiance [W]
- Displays as a crit when Uther has Spellpower bonuses.
-
Level 16
-
Beacon of Light [Q]
- Only causes Holy Light to display as a crit when under 50% health.
-
Beacon of Light [Q]
Updates
Talents
-
Level 4
-
Holy Fire [Passive]
- Added to the Buff Bar.
-
Holy Fire [Passive]
-
Level 16
-
Beacon of Light [Q]
- Added a health threshold indicator.
-
Beacon of Light [Q]
Bug Fixes
-
Holy Radiance [W]
- Displays as a crit when Uther has Spellpower bonuses.
-
Level 16
-
Beacon of Light [Q]
- Only causes Holy Light to display as a crit when under 50% health.
-
Beacon of Light [Q]
Bug Fixes
- Difficulty updated from Easy to Hard.
- Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them.
- Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased.
- Holy Radiance will now reveal the effect area for 0.75 seconds.
- Holy Radiance will now reveal enemy targets hit.
- Divine Storm will now reveal the effect area for 0.75 seconds.
- Divine Storm will reveal the target for 2 seconds.
- Holy Fire icon updated.
Bug Fixes
- Divine Storm now reveals targets hit instead of area around targets hit.
- Divine Storm now reveals the area it affects.
- Holy Radiance now reveals enemies hit.
- Holy Radiance reveal updated to match area of effect.
Updates
Base
-
Devotion [Trait]
- Adjusted Functionality: Uther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds.
Talents
-
Level 16
-
Beacon of Light [Q]
- Self-healing bonus increased from 100% to 125%.
- Self-healing bonus at low Health increased from 200% to 250%.
-
Tyr's Deliverance [W]
- Maximum stacks increased from 4 to 7.
-
Beacon of Light [Q]
-
Level 20
-
Divine Protection [Trait]
- Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50.
-
Divine Protection [Trait]
Developer Comment: We don't dislike Uther being capable of playing a frontline role, but we do believe he's doing so a little too freely. This should make it a little more expensive for Uther to rush into danger.
Bug Fixes
- Tyr's Deliverance no longer increases Uther's Holy Light self Healing.
Updates
Base
-
Devotion [Trait]
- Adjusted Functionality: Uther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds.
Talents
-
Level 16
-
Beacon of Light [Q]
- Self-healing bonus increased from 100% to 125%.
- Self-healing bonus at low Health increased from 200% to 250%.
-
Tyr's Deliverance [W]
- Maximum stacks increased from 4 to 7.
-
Beacon of Light [Q]
-
Level 20
-
Divine Protection [Trait]
- Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50.
-
Divine Protection [Trait]
Developer Comment: We don't dislike Uther being capable of playing a frontline role, but we do believe he's doing so a little too freely. This should make it a little more expensive for Uther to rush into danger.
Bug Fixes
- Tyr's Deliverance no longer increases Uther's Holy Light self Healing.
Updates
Talents
-
Level 4
-
Holy Fire [Passive]
- Now has Crit kickers when dealing bonus damage.
-
Holy Fire [Passive]
-
Level 7
-
Guardian of Ancient Kings [Trait]
- Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.
-
Guardian of Ancient Kings [Trait]
Developer Comment: We're giving Guardian of Ancient Kings a needed buff and adding a better tuning knob to balance the talent in the future by unlinking the duration of its Armor bonus from Devotion.
Updates
Base
- Health reduced from 2000 to 1975.
- Health Regeneration reduced from 4.17 to 4.11.
-
Holy Radiance [W]
- Cooldown reduced from 12 to 10 seconds.
- Mana cost reduced from 70 to 55.
- Healing amount increased from 177 to 194.
Talents
-
Level 1
-
Wave of Light [W]
- Cooldown reduction reduced from 1 to .75 seconds.
-
Wave of Light [W]
-
Level 16
-
Beacon of Light [Q]
- Adjusted functionality: Uther receives 100% bonus self-healing when healing others with Holy Light. This bonus is increased to 200% while he is below 50% Health.
-
Tyr's Deliverance [W]
- New functionality: Increase the damage and healing of Holy Radiance by 10%. Basic Attacks against enemy Heroes cause Uther's next cast of Holy Radiance to have its damage and healing increased by an additional 10%, stacking up to 4 times.
-
Beacon of Light [Q]
Developer Comment: While Uther's weakness to Poke and persistent AoE damage is intended, we feel he's a little too sharp in this direction, which too often disincentivizes players from running him as a Healer on his team. We're making him a bit better in this regard while also improving a couple of his Level 16 talents.
Updates
Talents
-
Level 20
-
Bulwark of Light [R1]
- Adjusted functionality: Divine Shield is also applied to all nearby Heroes near its initial target and lasts 1 second longer.
-
Divine Protection [Trait]
- Armor amount increased from 40 to 50.
-
Bulwark of Light [R1]
Developer Comment: Bulwark of Light's original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we're going back to our crazy idea. Hopefully this doesn't break the game.
Updates
Base
- Health reduced from 2075 to 2000.
- Health Regeneration reduced from 4.316 to 4.168.
-
Hammer of Justice [E]
- Cooldown increased from 8 to 10 seconds.
Talents
-
Level 4
-
Holy Shock [Q]
- Damage reduced from 50% to 40% of Holy Light's Healing.
-
Holy Shock [Q]
Developer Comment: Uther has recently risen to the top of the ranks as the most powerful Healer in the game. Whether he's played as a Healer or a Tank, he has proven to be a too effective at his role, so we're reducing some of his overall power.
Updates
Base
- Health reduced from 2156 to 2075.
- Health Regeneration reduced from 4.49 to 4.32.
Talents
-
Level 20
-
Bulwark of Light [R1]
- New functionality: Divine Shield is also applied to an allied Hero with the lowest Health near its initial target, and its duration is increased by 1 second.
-
Divine Hurricane [R2]
- Cooldown reduction increased from 20 to 40 seconds.
-
Divine Protection [Trait]
- New functionality: Increase Devotion's Armor to 40, and its duration by .5 seconds.
-
Bulwark of Light [R1]
Developer Comment: Uther is in a bit of a strange spot at the moment, as he has recently had a spike in his win rate, and at higher level play we've been seeing him flexed into the main tank role. We think it's pretty cool that heroes can sometimes splash into other roles, but in general Uther is overperforming, so we're lowering his Health a bit. On an unrelated note, similar to Greymane, Uther's Level 20 talents have long been dominated by one choice, in this case Redemption. We're giving the other talents on the tier some significant buffs so that they can better compete. We hope that this won't increase his win rate significantly as Redemption has always been a fairly powerful talent, and are prepared to make adjustments if this ends up not being the case.
Bug Fixes
- Uther can now /dance and /taunt during Eternal Vanguard.
Bug Fixes
- Uther can now /dance and /taunt during Eternal Vanguard.
Updates
Talents
-
Level 7
-
Armor of Faith (Q)
- Now has a 20-second cooldown
-
Additional functionality:
- Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced
-
Armor of Faith (Q)
Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn't drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy Light when this talent activates.
Updates
Abilities
-
Hammer of Justice (E)
- Stun duration increased from .75 to 1 second
Bug Fixes
- Fixed an issue where Holy Fire's damage was affected by Spell Power.
Bug Fixes
- Fixed an issue where Holy Fire's damage was affected by Spell Power.
Bug Fixes
- Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
- The Silver Touch Talent's quest rewards no longer incorrectly benefit Flash of Light.
Bug Fixes
- Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
- The Silver Touch Talent's quest rewards no longer incorrectly benefit Flash of Light.
Bug Fixes
- Devotion's tooltip now more clearly communicates that allied Heroes affected by Uther's Basic Abilities will gain Armor, rather than Heroes Healed by Uther's Basic Abilities. This is a tooltip correction only; the Trait's functionality has not been changed.
Bug Fixes
- Devotion's tooltip now more clearly communicates that allied Heroes affected by Uther's Basic Abilities will gain Armor, rather than Heroes Healed by Uther's Basic Abilities. This is a tooltip correction only; the Trait's functionality has not been changed.
Bug Fixes
- The Well Met talent will no longer affect non-Heroic units.
Updates
Stats
- Basic Attack Damage reduced from 78 to 75
Abilities
-
Holy Light (Q)
- Heal amount reduced from 380 to 362
-
Holy Radiance (W)
- Heal amount reduced from 185 to 177
- Damage reduced from 185 to 177
-
Flash of Light (Q)
- Heal amount reduced from 242 to 230
-
Hammer of Justice (E)
- Damage reduced from 114 to 109
-
Divine Storm (R)
- Damage reduced from 178 to 170
Talents
-
Level 4
-
Holy Fire (Passive)
- Damage reduced from 14 to 13
-
Holy Fire (Passive)
Updates
Stats
- Basic Attack Damage reduced from 78 to 75
Abilities
-
Holy Light (Q)
- Heal amount reduced from 380 to 362
-
Holy Radiance (W)
- Heal amount reduced from 185 to 177
- Damage reduced from 185 to 177
-
Flash of Light (Q)
- Heal amount reduced from 242 to 230
-
Hammer of Justice (E)
- Damage reduced from 114 to 109
-
Divine Storm (R)
- Damage reduced from 178 to 170
Talents
-
Level 4
-
Holy Fire (Passive)
- Damage reduced from 14 to 13
-
Holy Fire (Passive)
Bug Fixes
- After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard.
- Will no longer be teleported back to the allied Hall of Storms if Redemption's cooldown completes while in Eternal Vanguard form.
Bug Fixes
- After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard.
- Will no longer be teleported back to the allied Hall of Storms if Redemption's cooldown completes while in Eternal Vanguard form.
Bug Fixes
- Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
- Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.
Updates
Abilities
-
Eternal Vanguard (Trait)
- Armor for healing allies with Basic Abilites reduced from 25 to 15
-
Holy Light (Q)
- Healing increased from 360 to 380
- Self-healing increased from 180 to 190
-
Holy Radiance (W)
- Healing and damage increased from 160 to 185
Talents
-
Level 1
-
Wave of Light (W)
- Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds
- Mana return reduced from 8 to 5 per Hero hit
-
Wave of Light (W)
-
Level 4
-
Holy Fire (Passive)
- Damage reduced from 16 to 14 per second
-
Holy Fire (Passive)
Developer Comment: We've found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against. We think it's great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer. By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.
Updates
-
Abilities
-
Holy Light (Q)
- Healing reduced from 380 to 360
- Self-healing reduced from 190 to 180
-
Holy Radiance (W)
- Mana cost increased from 60 to 70
-
Holy Light (Q)
Bug Fixes
- Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.
Bug Fixes
- Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.
Updates
Talents
-
Level 1
-
Hammer of the Lightbringer (E)
- Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds
-
Hammer of the Lightbringer (E)
-
Level 4
-
Pursuit of Justice (E)
- Movement Speed increased from 20% to 25%
-
Pursuit of Justice (E)
-
Level 7
-
Guardian of Ancient Kings (Trait)
- Armor reduced from 75 to 50
-
Guardian of Ancient Kings (Trait)
-
Level 16
-
Benediction (Active)
- Cooldown increased from 40 to 60 seconds
-
Benediction (Active)
Developer Comment: When we looked at how to nerf our Paladin, we knew that Uther was designed to be great at shutting down enemy teams with lockdown, and we want to continue with that as one of his major strengths, but Guardian of Ancient Kings negated these enemy plays too well. Statistically, it isn't outperforming the other Talents on the tier by a significant margin unless you look at the highest levels of play, but at those levels the power of this talent could feel frustrating to play against. After these changes, we think it will be a situational pick against teams with a lot of hard disables, but may not be the best choice if the team only has 1 or 2 things that will provide the increased Armor.
Updates
Talents
-
Level 1
-
Wave of Light (W)
- Mana return reduced from 10 to 8
-
Wave of Light (W)
Updates
Talents
-
Level 1
-
Wave of Light (W)
- Mana return reduced from 10 to 8
-
Wave of Light (W)
Updates
Stats
- Removed passive Armor
- Base maximum Health increased from 2054 to 2156
- Health Regeneration increased from 4.28 to 4.49
Abilities
-
Holy Light (Q)
- Healing amount reduced from 427 to 380
- Now also heals Uther for 190 if cast on an ally
-
Holy Radiance (W)
- Healing amount reduced from 219 to 160 (now matches damage)
- Mana cost reduced from 65 to 60
-
Eternal Devotion (Trait)
-
Added Functionality:
- When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds. This effect does not stack with itself.
-
Added Functionality:
Talents
-
Level 1
-
Conjurer's Pursuit (Passive)
- Removed
-
Wave of Light (W)
- No longer has a cap on the Mana return and Cooldown Reduction amounts
- Now grants the benefits when enemy Heroes are damaged
- Increased the amount of Mana returned from 8 to 10
-
Added a quest component:
- !Quest: Heal or damage 60 Heroes with Holy Radiance
- !Reward: Increase the duration of Eternal Devotion's Armor effect to 3 seconds
-
Hammer of the Lightbringer (E)
-
New functionality:
- Uther's Basic Attacks restore 1.5% of his maximum Mana
- !Quest: Hit 75 enemy Heroes with Basic Attacks
- !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
-
New functionality:
-
Fist of Justice (E)
- Removed
-
(New) Silver Touch (Q)
- !Quest: Reduce damage taken from Heroes using Eternal Devotion's Armor effect
- !Reward: After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
- !Reward: After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
-
Conjurer's Pursuit (Passive)
-
Level 4
-
Beacon of Light (Q)
- Moved to level 16
-
New functionality:
- While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
-
Boundless Conviction (W)
- Removed
-
Protective Shield (Active)
- Removed
-
(New) Pursuit of Justice (E)
- Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
-
Beacon of Light (Q)
-
Level 7
-
Burden of Guilt (E)
- Removed
-
Holy Fire (Passive)
- Moved to level 4
- Damage reduced from 18 to 16 per second
-
Cleanse (Active)
- Removed
-
(New) Armor of Faith (Trait)
- Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
-
(New) Guardian of Ancient Kings (Trait)
- Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
-
(New) Hand of Protection (Active)
- Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. 90 second cooldown. Basic Attack reduce this cooldown by 5 seconds.
-
Burden of Guilt (E)
-
Level 13
-
Blessed Champion (Q)
- Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light's Ally and self heal
-
Holy Shock (Q)
- Moved to level 4
-
No longer increases the value of Uther's next Holy Light, but instead refunds 45 Mana when
cast on an enemy
- Holy Shock still heals Uther for 200 if cast on an enemy
-
Shrink Ray (Active)
- Removed
-
(New) Well Met (E)
- Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
-
Blessed Champion (Q)
-
Level 16
-
Hardened Focus (Passive)
- Removed
-
Righteous Defense (Q)
- Removed
-
Gathering Radiance (W)
- Removed
-
(New) Tyr's Deliverance (W)
- Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
-
Hardened Focus (Passive)
-
Level 20
-
(New) Divine Protection (Trait)
- Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
-
(New) Divine Protection (Trait)
Developer Comment: With Uther's rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn't mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you'll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.
| LEVEL (TIER) | Uther Talents | |||
|---|---|---|---|---|
| 1 (1) | (!) Silver Touch (Q) | (!) Wave of Light (W) | (!) Hammer of the Lightbringer (E) | |
| 4 (2) | Holy Shock (Q) | Pursuit of Justice (E) | Holy Fire (Passive) | |
| 7 (3) | Armor of Faith (Q) | Guardian of Ancient Kings (Trait) | Hand of Protection (Active) | |
| 10 (4) | Divine Shield | Divine Storm | — | — |
| 13 (5) | Blessed Champion (Q) | Well Met (E) | Spell Shield (Passive) | |
| 16 (6) | Beacon of Light (Q) | Tyr's Deliverance (W) | Benediction (Active) | |
| 20 (7) | Bulwark of Light (R) | Divine Hurricane (R) | Redemption (Passive) | Divine Protection (Passive) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Bug Fixes
- Talent tooltips for Hammer of the Lightbringer, Beacon of Light, and Bulwark of Light, now display proper description text in localized game clients.
Updates
Stats
- Removed passive Armor
- Base maximum Health increased from 2054 to 2156
- Health Regeneration increased from 4.28 to 4.49
Abilities
-
Holy Light (Q)
- Healing amount reduced from 427 to 380
- Now also heals Uther for 190 if cast on an ally
-
Holy Radiance (W)
- Healing amount reduced from 219 to 160 (now matches damage)
- Mana cost reduced from 65 to 60
-
Eternal Devotion (Trait)
-
Added Functionality:
- When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds. This effect does not stack with itself.
-
Added Functionality:
Talents
-
Level 1
-
Conjurer's Pursuit (Passive)
- Removed
-
Wave of Light (W)
- No longer has a cap on the Mana return and Cooldown Reduction amounts
- Now grants the benefits when enemy Heroes are damaged
- Increased the amount of Mana returned from 8 to 10
-
Added a quest component:
- !Quest: Heal or damage 60 Heroes with Holy Radiance
- !Reward: Increase the duration of Eternal Devotion's Armor effect to 3 seconds
-
Hammer of the Lightbringer (E)
-
New functionality:
- Uther's Basic Attacks restore 1.5% of his maximum Mana
- !Quest: Hit 75 enemy Heroes with Basic Attacks
- !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
-
New functionality:
-
Fist of Justice (E)
- Removed
-
(New) Silver Touch (Q)
- !Quest: Reduce damage taken from Heroes using Eternal Devotion's Armor effect
- !Reward: After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
- !Reward: After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
-
Conjurer's Pursuit (Passive)
-
Level 4
-
Beacon of Light (Q)
- Moved to level 16
-
New functionality:
- While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
-
Boundless Conviction (W)
- Removed
-
Protective Shield (Active)
- Removed
-
(New) Pursuit of Justice (E)
- Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
-
Beacon of Light (Q)
-
Level 7
-
Burden of Guilt (E)
- Removed
-
Holy Fire (Passive)
- Moved to level 4
- Damage reduced from 18 to 16 per second
-
Cleanse (Active)
- Removed
-
(New) Armor of Faith (Trait)
- Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
-
(New) Guardian of Ancient Kings (Trait)
- Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
-
(New) Hand of Protection (Active)
- Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. 90 second cooldown. Basic Attack reduce this cooldown by 5 seconds.
-
Burden of Guilt (E)
-
Level 13
-
Blessed Champion (Q)
- Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light's Ally and self heal
-
Holy Shock (Q)
- Moved to level 4
-
No longer increases the value of Uther's next Holy Light, but instead refunds 45 Mana when
cast on an enemy
- Holy Shock still heals Uther for 200 if cast on an enemy
-
Shrink Ray (Active)
- Removed
-
(New) Well Met (E)
- Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
-
Blessed Champion (Q)
-
Level 16
-
Hardened Focus (Passive)
- Removed
-
Righteous Defense (Q)
- Removed
-
Gathering Radiance (W)
- Removed
-
(New) Tyr's Deliverance (W)
- Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
-
Hardened Focus (Passive)
-
Level 20
-
(New) Divine Protection (Trait)
- Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
-
(New) Divine Protection (Trait)
| LEVEL (TIER) | Uther Talents | |||
|---|---|---|---|---|
| 1 (1) | (!) Silver Touch (Q) | (!) Wave of Light (W) | (!) Hammer of the Lightbringer (E) | |
| 4 (2) | Holy Shock (Q) | Pursuit of Justice (E) | Holy Fire (Passive) | |
| 7 (3) | Armor of Faith (Q) | Guardian of Ancient Kings (Trait) | Hand of Protection (Active) | |
| 10 (4) | Divine Shield | Divine Storm | — | — |
| 13 (5) | Blessed Champion (Q) | Well Met (E) | Spell Shield (Passive) | |
| 16 (6) | Beacon of Light (Q) | Tyr's Deliverance (W) | Benediction (Active) | |
| 20 (7) | Bulwark of Light (R) | Divine Hurricane (R) | Redemption (Passive) | Divine Protection (Passive) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Updates
Stats
- Now has 10 Armor
Developer Comment: This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer.
Bug Fixes
- Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
Bug Fixes
- Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
Bug Fixes
- Uther's Health bar will no longer disappear if he is revived via the Redemption Talent after being killed by Devouring Maw.
Bug Fixes
- Uther's Health bar will no longer disappear if he is revived via the Redemption Talent after being killed by Devouring Maw.
Bug Fixes
- The tooltip for the Gathering Radiance Talent will now properly indicate the amount of bonus Healing and Damage earned after multiple nearby Allies are hit by Holy Radiance.
Bug Fixes
- The tooltip for the Gathering Radiance Talent will now properly indicate the amount of bonus Healing and Damage earned after multiple nearby Allies are hit by Holy Radiance.
Updates
Abilities
-
Divine Shield (R)
- Mana cost reduced from 100 to 80
-
Divine Storm (R)
- Mana cost reduced from 100 to 80
Talents
-
Level 1
-
Block (Passive)
- Removed
-
Reach (Q)
- Removed
-
Block (Passive)
-
Level 4
-
Hammer of the Lightbringer (Passive)
- Moved to Level 1
-
Amplified Healing (Passive)
- Removed
-
New Talent: Beacon of Light (Passive)
- Uther Heals himself for 30% of all Healing done to allied Heroes
-
Hammer of the Lightbringer (Passive)
-
Level 7
-
Wave of Light (W)
- Moved to Level 1
- Mana returned reduced from 10 to 8 per target hit
- Maximum Mana returned reduced from 50 to 40
-
Holy Fire (Passive)
-
New functionality:
- Deal 18 damage per second to nearby enemies. Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds. This effect stacks up to 3 times
-
New functionality:
-
Clairvoyance (Active)
- Removed
-
Wave of Light (W)
-
Level 13
-
Holy Shock (Q)
- Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
-
New functionality:
- After hitting an enemy, the next Holy Light Heals for an additional 50%
-
Blessed Champion (Q)
-
New functionality:
- After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.
-
New functionality:
-
Holy Shock (Q)
-
Level 16
-
Gathering Radiance (W)
- Each Hero that Holy Radiance passes through increases the Healing and damage of your next Holy Radiance by 8%, up to a maximum increase of 80%.
-
?Imposing Presence (Passive)
- ?Removed
-
New Talent: Righteous Defense (Q)
- Heroes healed by Holy Light take 50% less damage for 2 seconds
-
Gathering Radiance (W)
Developer Comment: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don't like so many activated abilities. We didn't touch the old build, but we have given him more options to choose from on various talent tiers.
Bug Fixes
- Can no longer use Healing Wells while in Eternal Devotion form.
Updates
Abilities
-
Divine Shield (R)
- Mana cost reduced from 100 to 80
-
Divine Storm (R)
- Mana cost reduced from 100 to 80
Talents
-
Level 1
-
Block (Passive)
- Removed
-
Reach (Q)
- Removed
-
Block (Passive)
-
Level 4
-
Hammer of the Lightbringer (Passive)
- Moved to Level 1
-
Amplified Healing (Passive)
- Removed
-
New Talent: Beacon of Light (Passive)
- Uther Heals himself for 30% of all Healing done to allied Heroes
-
Hammer of the Lightbringer (Passive)
-
Level 7
-
Wave of Light (W)
- Moved to Level 1
- Mana returned reduced from 10 to 8 per target hit
- Maximum Mana returned reduced from 50 to 40
-
Holy Fire (Passive)
-
New functionality:
- Deal 18 damage per second to nearby enemies. Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds. This effect stacks up to 3 times
-
New functionality:
-
Clairvoyance (Active)
- Removed
-
Wave of Light (W)
-
Level 13
-
Holy Shock (Q)
- Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
-
New functionality:
- After hitting an enemy, the next Holy Light Heals for an additional 50%
-
Blessed Champion (Q)
-
New functionality:
- After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.
-
New functionality:
-
Holy Shock (Q)
-
Level 16
-
Gathering Radiance (W)
- Each Hero that Holy Radiance passes through increases the Healing and damage of your next Holy Radiance by 8%, up to a maximum increase of 80%.
-
?Imposing Presence (Passive)
- ?Removed
-
New Talent: Righteous Defense (Q)
- Heroes healed by Holy Light take 50% less damage for 2 seconds
-
Gathering Radiance (W)
Developer Comment: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don't like so many activated abilities. We didn't touch the old build, but we have given him more options to choose from on various talent tiers.
Bug Fixes
- Can no longer use Healing Wells while in Eternal Devotion form.
Updates
-
Hammer of Justice (E)
- Stun duration reduced from 1 to 0.75 seconds.
- Cooldown reduced from 10 to 8 seconds.
- Mana cost reduced from 50 to 40.
Developer Comment:
Bug Fixes
- The armor under Judgement Uther's left armpit has been patched to offer better protection during his adventures in the Nexus.
- Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther's Holy Light and Holy Shock more quickly than intended.
- Fixed an issue that prevented Uther's Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.
Updates
-
Hammer of Justice (E)
- Stun duration reduced from 1 to 0.75 seconds.
- Cooldown reduced from 10 to 8 seconds.
- Mana cost reduced from 50 to 40.
Developer Comment:
Bug Fixes
- The armor under Judgement Uther's left armpit has been patched to offer better protection during his adventures in the Nexus.
- Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther's Holy Light and Holy Shock more quickly than intended.
- Fixed an issue that prevented Uther's Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.
Updates
-
Divine Storm (R)
- Stun duration increased from 1.5 to 1.75 seconds.
Developer Comment: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li's Water Dragon or E.T.C.'s Stage Dive is not damage, but having more of it might help them feel more effective. We're trying to do something a little bit different with Brightwing's Emerald Wind and Malfurion's Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We're excited to see how these go! In Thrall's case, Sundering was a little too strong, so we're reducing its stun duration.
Bug Fixes
- Fixed an issue that could cause Uther to become stuck in a death state if he was killed while the Redemption Talent's cooldown expired.
Updates
-
Hammer of Justice (E)
- Can no longer be cast on Structures
Bug Fixes
- The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.
Updates
-
Hammer of Justice (E)
- Can no longer be cast on Structures
Bug Fixes
- The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.
Updates
-
Eternal Devotion (Trait)
- Spirit form duration decreased from 10 to 8 seconds
-
Divine Shield (R)
- Cooldown increased from 70 to 90 seconds
Developer Comment: Uther is highly contested at high levels of competitive play, so we wanted to target a few nerfs that would have a larger impact at that level. We also wanted to focus our changes on two abilities that offer very little counterplay for the enemy team.
Bug Fixes
- Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.
Bug Fixes
- Fixed an issue that could cause the Mana costs for Uther's Basic Abilities to permanently increase under certain circumstances.
- Uther's Holy Radiance will now properly damage Abathur's Toxic Nests and Zagara's Creep Tumors.
Bug Fixes
- During Training Mode games, Uther will no longer prompt players to use a Mount when they are controlling the Dragon Knight.
- During Training Mode games, Uther will no longer prompt Illidan players to use a Mount when already Mounted in Demon Form during Training Mode games.
Updates
- Uther has received a significant Talent update.
- Burning Rage (Talent) removed
- Sprint (Talent) removed
- Block (Talent) added at Level 1
- Amplified Healing (Talent) added at Level 4
-
New Talent (Level 7): Holy Fire
- Deals 8 (+1.6 per level) damage per second to nearby enemies
-
New Talent (Level 16): Benediction
- Activate to reduce the cost of the next Basic Ability cast by 50 Mana, and its cooldown by 10 seconds.
-
Basic Attack
-
Hammer of the Lightbringer (Talent)
- Mana restored per hit increased from 5 to 8
-
Hammer of the Lightbringer (Talent)
-
Eternal Devotion (Trait)
- Holy Devotion (Talent) removed
- The functionality of this Trait has changed significantly.
- Uther can no longer use his Basic Attack or his Abilities while in Eternal Devotion form.
-
Instead, Uther gains a new Ability while in Eternal Devotion form:
-
Flash of Light (Q)
- Heal an ally for 81 (+22.5 per level) Health. 1.5 second cooldown.
-
Flash of Light (Q)
-
New Talent (Level 20): Redemption
- After Eternal Devotion ends, Uther will resurrect at the location of his spirit with 50% Health. This effect has a 180 second cooldown.
-
Holy Light (Q)
- Range has been decreased by 12.5%
- Protect the Weak (Talent) removed
-
Reach (Talent)
- Now increases the range of Holy Light and Flash of Light by 40%
-
Blessed Champion (Talent) moved from Level 1 to Level 13
- The functionality of this Talent has changed.
- After casting Holy Light, the next Basic Attack heals nearby allied Heroes for 30% of Holy Light's healing amount.
-
Holy Shock (Talent) moved from Level 16 to Level 13
- In addition to its previous effects, Holy Shock now also reduces the cooldown of Holy Light by 4 seconds when it is used to deal damage.
-
Holy Radiance (W)
- Length reduced by 16%
-
New Talent (Level 4): Boundless Conviction
- Increases the length and width by of Holy Radiance by 40%
-
Hammer of Justice (E)
- Dense Weightstone (Talent) removed
- Rebuke (Talent) removed
- Fist of Justice (Talent) moved from Level 4 to Level 1
-
New Talent (Level 7): Burden of Guilt
- After Hammer of Justice's stun fades, the target's Movement Speed is slowed by 30% for 2 seconds.
-
Divine Shield (R)
-
Bulwark of Light (Talent) functionality has changed.
- Uther no longer gains a Divine Shield when using this Talent.
- Now increases Divine Shield's duration by 2 seconds and reduces its cooldown by 20 seconds
-
Bulwark of Light (Talent) functionality has changed.
-
Divine Storm (R)
-
Divine Hurricane (Talent)
- Bonus to stun radius decreased from 100% to 50%
-
Divine Hurricane (Talent)
Updates
-
Holy Radiance (W)
-
Gathering Radiance (Talent)
- No longer increases healing done, and instead increases damage dealt by 10% for each enemy hit up to a maximum of 100%.
-
Gathering Radiance (Talent)
Updates
-
Holy Radiance (W)
-
Gathering Radiance (Talent)
- No longer increases healing done, and instead increases damage dealt by 10% for each enemy hit up to a maximum of 100%.
-
Gathering Radiance (Talent)
Updates
-
Holy Light (Q)
- Heal amount reduced from 150 (+44 per level) to 135 (+40 per level)
-
Holy Radiance (W)
-
Gathering Radiance (Talent)
- The damage and healing bonuses for each target hit are no longer separate.
- Now increases damage and healing by 5% for each target hit, retaining its previous 50% maximum.
-
Gathering Radiance (Talent)