Bug Fixes
-
Base
-
Shadow Charge [Q]
- Diablo will now move alongside the target relative to their position.
- Fixed an issue that caused Shadow Charge to deal damage to structures twice.
- Terrain detection for Shadow Charge is now based off of the target's radius.
-
Shadow Charge [Q]
Bug Fixes
-
Base
-
Shadow Charge [Q]
- Diablo will now move alongside the target relative to their position.
- Fixed an issue that caused Shadow Charge to deal damage to structures twice.
- Terrain detection for Shadow Charge is now based off of the target's radius.
-
Shadow Charge [Q]
Bug Fixes
-
Base
-
Black Soulstone [Trait]
- Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate.
-
Black Soulstone [Trait]
Bug Fixes
-
Base
-
Black Soulstone [Trait]
- Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate.
-
Black Soulstone [Trait]
Bug Fixes
-
Base
- Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage.
-
Shadow Charge [Q]
- Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower.
-
Overpower [E]
- Fixed an issue that caused Overpower to activate Stukov's Superstrain twice.
Bug Fixes
-
Base
-
Overpower [E]
- Fixed an issue that caused Overpower to activate Stukov's Superstrain twice.
-
Overpower [E]
Bug Fixes
-
Level 10
-
Apocalypse
- Will now activate even if Diablo is interrupted during the cast time.
-
Apocalypse
Bug Fixes
-
Level 10
-
Apocalypse
- Will now activate even if Diablo is interrupted during the cast time.
-
Apocalypse
Bug Fixes
-
Shadow Charge [Q]
- Terrain impact will now always display as a crit.
-
Fire Stomp [W]
- Now combines damage text.
Bug Fixes
-
Shadow Charge [Q]
- Terrain impact will now always display as a crit.
-
Fire Stomp [W]
- Now combines damage text.
Bug Fixes
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses.
- Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap.
- Soul Shield icon updated.
Bug Fixes
- Dying Breath will now display as Apocalypse on the Death Recap.
- Fixed an issue that caused Black Soulstone to be multiplicative with other health bonuses.
Updates
Base
-
Black Soulstone [D]
- Additional functionality: Upon reaching Level 10, Souls consumed when resurrecting is decreased from 100 to 75.
Talents
-
Level 13
-
Devastating Charge [Q]
- Armor reduction increased from 15 to 20.
-
Hellfire [W]
- Damage per second increased from 30 to 33.
-
Devastating Charge [Q]
Developer Comment: Diablo is weakened longer than we would like after resurrecting with Black Soulstone, and we want him back wreaking havoc sooner.
Updates
Talents
-
Level 1
-
Feast on Fear [Q/E]
- Healing per second reduced from 4% to 2.5%.
- Additional functionality: Now heals immediately when first applied.
-
Feast on Fear [Q/E]
-
Level 4
-
Sacrificial Soul [Q]
- Base Armor reduced from 25 to 20.
- Armor at 100 Souls reduced from 50 to 40.
- Armor duration reduced from 4 to 3 seconds.
-
Life Leech [Passive]
- Base healing reduced from 2% to 1.75%.
- Healing at 100 Souls reduced from 4% to 3.5%.
-
Sacrificial Soul [Q]
-
Level 13
-
Hellfire [W]
- Damage per second increased from 17 to 30.
-
Hellfire [W]
-
Level 16
-
Debilitating Flames [W]
- Slow per hit increased from 5% to 6%.
- Slow amount required to affect damage dealt reduced from 25% to 24%.
-
Debilitating Flames [W]
Developer Comment: We're happy with the Lord of Terror's ability to wage wanton destruction, but we think he should do so at greater risk to himself. The hits to his survivability may be too heavy handed, in which case we are ready to grovel for Diablo's forgiveness and resolve it with our next update. While we're here, we had an excuse to tune up Fire Stomp's later tier talents.
Updates
Talents
-
Level 7
-
Eternal Flames [W]
- Additional functionality: Reduce the cooldown of Fire Stomp by 1 second.
- Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45.
-
Diabolical Momentum [Passive]
- No longer reduces the cooldown of Fire Stomp.
-
Eternal Flames [W]
-
Level 13
-
Hellfire [W]
- Bonus Spell Power per stack increased from 2% to 3%.
- Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10.
-
Hellfire [W]
Developer Comment: Diablo has recently risen in the ranks to once again being a high demand Warrior for his team. Overall, his talents are in a fairly good place, but we want to fix a design issue where Diabolical Momentum is simply too good at doing everything since it has synergy with all of his other potential ways of playing. To reduce its power and help his Level 7 tier be more diverse, we're removing its ability to reduce the cooldown of Fire Stomp and giving Eternal Flames a boost in its role as a key talent for players who want to build around the ability.
Updates
Base
-
Shadow Charge [Q]
- Cooldown reduced from 13 to 12 seconds.
- Mana cost reduced from 70 to 65.
-
Overpower [E]
- Cooldown reduced from 13 to 12 seconds.
- Mana cost reduced from 40 to 35.
Talents
-
Level 4
-
Life Leech [Passive]
- Healing increased from 1.5% to 2% maximum Health when not at full Souls.
- Healing increased from 3% to 4% maximum Health when at full Souls.
-
Life Leech [Passive]
-
Level 13
-
Hellfire [W]
- Damage per second to nearby enemies increased from 15 to 17.
-
Hellfire [W]
Developer Comment: Diablo is slightly underperforming compared to other Warriors, so we're giving him some small base kit and talent buffs.
Updates
Base
-
Devastating Charge [Q]
- Damage when hitting enemies into terrain increased from 120 to 130.
Talents
-
Level 7
-
Diabolical Momentum [Passive]
- Cooldown reduction increased from 1.25 to 1.5 seconds.
-
Diabolical Momentum [Passive]
Developer Comment: Since we changed Devastating Charge Diablo has fallen off a bit. While we believe he's in a more healthy spot overall, we understand how players miss the unique role he had as a tank who had the ability to burst down enemies who are out of position. We're giving a little bit of that back in the form of a baseline buff to Shadow charge so that he can have some of that fantasy back no matter how players choose to build him.
Updates
Talents
-
Level 4
-
Sacrificial Soul [Q]
- Souls gained from Stunning an enemy Hero with Shadow Charge increased from 5 to 10.
-
Sacrificial Soul [Q]
Developer Comment: Sacrificial Soul is not performing as well as its peers, so we're buffing it!
Updates
Base
- Health increased from 2670 to 2825.
-
Black Soulstone [Trait]
- Bonus Health reduced from 0.4% to 0.3% per Soul.
Talents
-
Level 10
-
Apocalypse [R1]
- Mana cost reduced from 100 to 50.
-
Apocalypse [R1]
Developer Comment: Diablo, surprisingly, is one of the lowest winning Heroes in the game. That doesn't mean that he's not extremely powerful at times or unpopular, so we don't feel the need to make drastic changes right now. However, we are making a few small adjustments to make him better when he's behind in a game by increasing his Health until he's around 75 Souls. To allow Diablo to more commonly attempt to land his entire combo with Apocalypse, we're reducing the Mana cost. Interestingly, Apocalypse is chosen a lot more often, but is actually a 5% lower win rate, so we want to make the Heroic win more without drastically shifting the perception of its power.
Updates
Talents
-
Level 7
-
Eternal Flames [W]
- Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
-
Diabolical Momentum [Passive]
- Cooldown reduction increased from 1 to 1.25 seconds.
-
Eternal Flames [W]
-
Level 13
- Adjusted the order of talents to match other heroes (Q, W, E, etc.).
-
Devastating Charge [Q]
- Damage bonus reduced from 80% to 50%.
-
Adjusted functionality:
- Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
- Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
-
Hellfire [W]
- Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Developer Comment: We've had a lot of discussion recently on Diablo's place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he's an incredibly fun Warrior to play, but we've heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we're buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect Domination combo for those who love the playstyle while also bringing other ways to play him into the forefront.
Updates
Abilities
-
Fire Stomp (W)
- Mana cost increased from 30 to 35
Updates
-
Abilities
-
Shadow Charge (Q)
- Cooldown increased from 12 to 13 seconds
-
Overpower (E)
- Cooldown increased from 12 to 13 seconds
Developer Comment: Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We're slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.
-
Shadow Charge (Q)
Updates
Talents
-
Level 1
-
Soul Shield (Passive)
- Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active
-
Soul Shield (Passive)
Updates
Talents
-
Level 1
-
Soul Shield (Passive)
- Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active
-
Soul Shield (Passive)
Bug Fixes
- Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
Updates
Abilities
-
Lightning Breath (R)
- Cooldown increased from 70 to 90 seconds
Talents
-
Level 7
-
Diabolical Momentum (Passive)
- Cooldown reduction increased from .75 to 1 second per Basic Attack
-
Diabolical Momentum (Passive)
Bug Fixes
- Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
Updates
Abilities
-
Lightning Breath (R)
- Cooldown increased from 70 to 90 seconds
Talents
-
Level 7
-
Diabolical Momentum (Passive)
- Cooldown reduction increased from .75 to 1 second per Basic Attack
-
Diabolical Momentum (Passive)
Bug Fixes
- Fixed an issue that prevented Diablo from being thrown by Garrosh's Wrecking Ball if Diablo was casting Overpower.
Bug Fixes
- Fixed an issue that prevented Diablo from being thrown by Garrosh's Wrecking Ball if Diablo was casting Overpower.
Updates
Abilities
-
Lightning Breath (R)
- Slow amount per tick reduced from 5 to 4%
- Maximum slow amount reduced from 50 to 40%
Bug Fixes
- Fixed an issue causing Diablo's Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
Bug Fixes
- Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
- No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
- Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen's Flying Kick or Illidan's Dive.
Bug Fixes
- Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
- No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
- Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen's Flying Kick or Illidan's Dive.
Updates
Stats
- Health increased from 2,618 to 2,670.
- Health Regeneration increased from 5.45 to 5.56.
Abilities
-
Apocalypse (R)
- Cooldown reduced from 100 to 90 seconds.
-
Lightning Breath (R)
- Cooldown increased from 60 to 70 seconds.
Talents
-
Level 13
-
Cruelty (W/E)
- Bonus Attack Speed duration increased from 5 to 7 seconds.
-
Cruelty (W/E)
-
Level 20
-
Dying Breath (R)
- Cooldown reduction increased from 20 to 25 seconds per Hero hit
-
Dying Breath (R)
Updates
Stats
- Health increased from 2,567 to 2,618.
- Health Regeneration increased from 5.3515 to 5.4542.
- Basic Attack speed increased from 0.91 to 0.95.
Abilities
-
Fire Stomp (W)
- Healing increased from 125% to 130% of the damage dealt.
Talents
-
Level 1
-
Feast on Fear (Q/E)
- Healing per second increased from 3.75% to 4%.
- Duration reduced from 4 to 3 seconds.
-
Devil's Due (Trait)
- Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
-
Soul Shield (Active)
- Cooldown reduced from 60 to 45 seconds.
-
Feast on Fear (Q/E)
-
Level 4
-
Sacrificial Soul (Q)
- Armor increased from 15 to 20.
- Armor granted after gathering 100 Souls increased from 30 to 40.
-
Souls to the Flame (W)
- Healing increased from 1.25% to 1.3% per Soul.
-
Sacrificial Soul (Q)
-
Level 13
-
Devastating Charge (Q)
- Initial damage bonus reduced from 100% to 80%.
- Quest damage bonus increased from 15% to 20% per stack.
- Maximum quest damage bonus increased from 75% to 120%.
-
Devastating Charge (Q)
Developer Comment: Diablo is underperforming since his recent rework, so we've increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We've also addressed a few of the Talents that weren't as strong as their counterparts. Additionally, we've reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.
Bug Fixes
- Lightning Breath's visual effects can no longer be right-clicked.
- The visual effects that display within Diablo's Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
Updates
Stats
- Health increased from 2,567 to 2,618.
- Health Regeneration increased from 5.3515 to 5.4542.
- Basic Attack speed increased from 0.91 to 0.95.
Abilities
-
Fire Stomp (W)
- Healing increased from 125% to 130% of the damage dealt.
Talents
-
Level 1
-
Feast on Fear (Q/E)
- Healing per second increased from 3.75% to 4%.
- Duration reduced from 4 to 3 seconds.
-
Devil's Due (Trait)
- Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
-
Soul Shield (Active)
- Cooldown reduced from 60 to 45 seconds.
-
Feast on Fear (Q/E)
-
Level 4
-
Sacrificial Soul (Q)
- Armor increased from 15 to 20.
- Armor granted after gathering 100 Souls increased from 30 to 40.
-
Souls to the Flame (W)
- Healing increased from 1.25% to 1.3% per Soul.
-
Sacrificial Soul (Q)
-
Level 13
-
Devastating Charge (Q)
- Initial damage bonus reduced from 100% to 80%.
- Quest damage bonus increased from 15% to 20% per stack.
- Maximum quest damage bonus increased from 75% to 120%.
-
Devastating Charge (Q)
Developer Comment: Diablo is underperforming since his recent rework, so we've increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We've also addressed a few of the Talents that weren't as strong as their counterparts. Additionally, we've reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.
Updates
Catch additional details in our recent .
Abilities
-
Shadow Charge (Q)
- Range increased from 7 to 8.5.
- Mana cost increased from 60 to 70.
- Damage reduced from 75 to 40.
- Terrain collision damage reduced from 150 to 120.
- No longer grants Armor.
- Now also increases Movement Speed by 15% for 2 seconds.
-
Fire Stomp (W)
- Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
- Number of fire waves reduced from 8 to 5.
- Multiple fire waves can now hit the same target.
- Cooldown increased from 6 to 8 seconds.
- Mana cost reduced from 40 to 30.
- Outgoing fire wave damage reduced from 54 to 12.
-
Returning fire wave damage reduced from 81 to 36.
- Damage dealt by returning fire waves now counts as critical damage.
- Now Heals Diablo for 125% of the damage dealt to Heroes.
-
Overpower (E)
- Mana cost reduced from 60 to 40.
-
Lightning Breath (R)
- Range increased from 10.5 to 12.
- Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
Talents
-
Level 1
-
New Talent: Feast on Fear (Passive)
- Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
-
Soul Shield (Active)
- Moved from Level 7.
-
New functionality:
- Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
- Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
-
Bulwark (Q)
- Removed.
-
New Talent: Feast on Fear (Passive)
-
Level 4
-
New Talent: Sacrificial Soul (Q)
- Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
-
New Talent: Souls to the Flame (W)
- Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
-
Life Leech (Passive)
- Moved from Level 1.
-
New functionality:
- Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
-
From the Shadows (Q)
- Removed.
-
Speed Demon (Passive)
- Removed.
-
Demonic Strength (E)
- Removed.
-
New Talent: Sacrificial Soul (Q)
-
Level 7
-
New Talent: Eternal Flames (W)
- When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp's cooldown is reset.
-
Malevolence (Passive)
- Using Basic Abilities causes Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
-
Soul Feast (Trait)
- Removed.
-
Diabolical Momentum (Passive)
- Basic Attacks now also reduce Fire Stomp's cooldown.
- Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
-
New Talent: Eternal Flames (W)
-
Level 13
-
Devastating Charge (Q)
-
Adjusted functionality:
- Now increases Shadow Charge's terrain collision damage by 100%, rather than a percentage of the target's maximum Health.
- Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
-
Adjusted functionality:
-
New Talent: Cruelty (Passive)
- Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
-
Hellfire (W)
-
New functionality:
- Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
-
New functionality:
-
Fire Devil (W)
- Removed.
-
Devastating Charge (Q)
-
Level 16
-
Debilitating Flames (W)
-
New functionality:
- Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
-
New functionality:
-
New Talent: Overpowering Nightmare (E)
- Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
-
Fearful Presence (Active)
- Removed.
-
Debilitating Flames (W)
-
Level 20
-
Dying Breath (R)
- Now reduces Apocalypse's cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
-
Hellstorm (R)
- No longer increases Lightning Breath's range.
- Bonus duration increased from 50% to 200%.
-
Lord of Terror (Active)
- Now also grants 5 Souls per enemy Hero hit.
-
Dying Breath (R)
| LEVEL (TIER) | Diablo Talents | |||
|---|---|---|---|---|
| 1 (1) | Feast on Fear (Passive) | Devil's Due (Trait) | Soul Shield (Trait) | — |
| 4 (2) | Sacrificial Soul (Q) | Souls to the Flame (W) | Life Leech (Passive) | — |
| 7 (3) | Eternal Flames (W) | Malevolence (Passive) | Diabolical Momentum (Passive) | — |
| 10 (4) | Apocalypse (R) | Lightning Breath (R) | — | — |
| 13 (5) | Devastating Charge (Q) | Cruelty (Passive) | Hellfire (W) | — |
| 16 (6) | Domination (E) | Debilitating Flames (W) | Overpowering Nightmare (E) | — |
| 20 (7) | Dying Breath (R) | Hellstorm (R) | Lord of Terror (Active) | Hellgate (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower's reach after charging in. Diablo's level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.
Updates
Abilities
-
Shadow Charge (Q)
- Range increased from 7 to 8.5.
- Mana cost increased from 60 to 70.
- Damage reduced from 75 to 40.
- Terrain collision damage reduced from 150 to 120.
- No longer grants Armor.
- Now also increases Movement Speed by 15% for 2 seconds.
-
Fire Stomp (W)
- Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
- Number of fire waves reduced from 8 to 5.
- Multiple fire waves can now hit the same target.
- Cooldown increased from 6 to 8 seconds.
- Mana cost reduced from 40 to 30.
- Outgoing fire wave damage reduced from 54 to 12.
-
Returning fire wave damage reduced from 81 to 36.
- Damage dealt by returning fire waves now counts as critical damage.
- Now Heals Diablo for 125% of the damage dealt to Heroes.
-
Overpower (E)
- Mana cost reduced from 60 to 40.
-
Lightning Breath (R)
- Range increased from 10.5 to 12.
- Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
Talents
-
Level 1
-
New Talent: Feast on Fear (Passive)
- Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
-
Soul Shield (Active)
- Moved from Level 7.
-
New functionality:
- Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
- Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
-
Bulwark (Q)
- Removed.
-
New Talent: Feast on Fear (Passive)
-
Level 4
-
New Talent: Sacrificial Soul (Q)
- Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
-
New Talent: Souls to the Flame (W)
- Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
-
Life Leech (Passive)
- Moved from Level 1.
-
New functionality:
- Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
-
From the Shadows (Q)
- Removed.
-
Speed Demon (Passive)
- Removed.
-
Demonic Strength (E)
- Removed.
-
New Talent: Sacrificial Soul (Q)
-
Level 7
-
New Talent: Eternal Flames (W)
- When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp's cooldown is reset.
-
Malevolence (Passive)
- Using Basic Abilities causes Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
-
Soul Feast (Trait)
- Removed.
-
Diabolical Momentum (Passive)
- Basic Attacks now also reduce Fire Stomp's cooldown.
- Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
-
New Talent: Eternal Flames (W)
-
Level 13
-
Devastating Charge (Q)
-
Adjusted functionality:
- Now increases Shadow Charge's terrain collision damage by 100%, rather than a percentage of the target's maximum Health.
- Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
-
Adjusted functionality:
-
New Talent: Cruelty (Passive)
- Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
-
Hellfire (W)
-
New functionality:
- Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
-
New functionality:
-
Fire Devil (W)
- Removed.
-
Devastating Charge (Q)
-
Level 16
-
Debilitating Flames (W)
-
New functionality:
- Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
-
New functionality:
-
New Talent: Overpowering Nightmare (E)
- Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
-
Fearful Presence (Active)
- Removed.
-
Debilitating Flames (W)
-
Level 20
-
Dying Breath (R)
- Now reduces Apocalypse's cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
-
Hellstorm (R)
- No longer increases Lightning Breath's range.
- Bonus duration increased from 50% to 200%.
-
Lord of Terror (Active)
- Now also grants 5 Souls per enemy Hero hit.
-
Dying Breath (R)
| LEVEL (TIER) | Diablo Talents | |||
|---|---|---|---|---|
| 1 (1) | Feast on Fear (Passive) | Devil's Due (Trait) | Soul Shield (Trait) | — |
| 4 (2) | Sacrificial Soul (Q) | Souls to the Flame (W) | Life Leech (Passive) | — |
| 7 (3) | Eternal Flames (W) | Malevolence (Passive) | Diabolical Momentum (Passive) | — |
| 10 (4) | Apocalypse (R) | Lightning Breath (R) | — | — |
| 13 (5) | Devastating Charge (Q) | Cruelty (Passive) | Hellfire (W) | — |
| 16 (6) | Domination (E) | Debilitating Flames (W) | Overpowering Nightmare (E) | — |
| 20 (7) | Dying Breath (R) | Hellstorm (R) | Lord of Terror (Active) | Hellgate (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower's reach after charging in. Diablo's level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.
Bug Fixes
- Fixed a visual issue affecting Fenix's walk animations after being hit by Overpower.
Bug Fixes
- Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling.
Bug Fixes
- Fixed an issue that could cause Shadow Charge to deal its collision damage multiple times under certain circumstances.
Bug Fixes
- Fixed an issue that could cause Shadow Charge to deal its collision damage multiple times under certain circumstances.
Bug Fixes
- The Devastating Charge Talent will now correctly apply its bonus damage to enemies stunned by Shadow Charge.
Bug Fixes
- Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
Bug Fixes
- Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
Bug Fixes
- Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
Bug Fixes
- Prime Evil Diablo's model while no longer freeze in place during its victory animation.
- Fixed an issue that could allow Shadow Charge to Stun enemies who did not collide with the terrain.
Bug Fixes
- Prime Evil Diablo's model while no longer freeze in place during its victory animation.
- Fixed an issue that could allow Shadow Charge to Stun enemies who did not collide with the terrain.
Bug Fixes
- Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul's Void Prison.
Bug Fixes
- Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul's Void Prison.
Bug Fixes
- Fixed an issue that caused Devastating Charge damage to show as damage dealt to Diablo on the Death Recap screen.
Updates
Abilities
-
Lightning Breath (R)
- Increase turn rate by 25%
- Damage reduced from 100 to 50
- Damage effects per second increased from 2 to 4
Talents
-
Level 4
-
From the Shadows (Q)
- No longer grants additional stun time.
- Additional range increased from 33 to 40%
-
From the Shadows (Q)
-
Level 13
-
Fire Devil (W)
- Bonus attack damage reduced from 25 to 20%
-
Hellfire (W)
- Bonus damage from Heroes hit increased from 10 to 12%
- Max damage value increased from 100 to 120%
-
Fire Devil (W)
-
Level 16
-
Domination (E)
- No longer grants cooldown reduction on Overpower
-
Domination (E)
-
Level
20
-
Hellgate (Active)
- Cooldown increased from 90 to 100 seconds
-
Hellgate (Active)
Developer Comment: It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers.
Bug Fixes
- Fixed a visual issue affecting Diablo's tail during certain animations.
- Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.'s Mosh Pit.
Bug Fixes
- Fixed a visual issue affecting Diablo's tail during certain animations.
- Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.'s Mosh Pit.
Updates
Abilities
-
Fire Stomp (W)
- Initial damage reduced from 60 to 54
- Return damage reduced from 90 to 81
Talents
-
Level 13
-
Fire Devil (W)
- Damage reduced from 22 to 20 per second
-
Fire Devil (W)
Updates
Stats
- Base Maximum Health reduced from 2647 to 2567
- Health Regen reduced from 5.52 to 5.35
Talents
-
Level 1
-
Bulwark (Q)
- Duration increase on Shadow Charge's Resistance decreased from 3 to 2 seconds
-
Bulwark (Q)
-
Level 7
-
Soul Shield (Passive)
- Ability damage reduction per Soul reduced from .35 to .25%
-
Soul Shield (Passive)
-
Level 20
-
Hellgate (Active)
- Cooldown increased from 70 to 90 seconds
-
Hellgate (Active)
Developer Comment: It's been nice to see the positive reactions to the Lord of Terror's recent changes. That said, the latest rework gave him some new survivability talents that are slightly over-performing. The new stacking Resistant system is making the interaction between Shadow Charge, Bulwark and Soul Shield a bit too strong, so we are making some adjustments to compensate.
Updates
Abilities
-
Shadow Charge (Q)
-
Base damage from 94 to 75
-
New Functionality:
- Diablo gains 25% resistance for 2 seconds after charging
- If Diablo's target collides with terrain they take an additional 150 damage
-
New Functionality:
-
Base damage from 94 to 75
-
Fire Stomp (W)
-
Base damage from 106 to 60
-
Added Functionality:
- Fire Stomp fireballs return to Diablo, dealing 90 damage
-
Added Functionality:
-
Base damage from 106 to 60
-
Black Soulstone (Trait)
- Bonus max Health per Soulstone stack from .2 to .4%
Talents
-
Level 1
-
Block (Passive)
- Removed
-
Devil's Due (Passive)
-
New functionality:
- Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone
-
New functionality:
-
Overwhelming Force (Q)
- Removed
-
New Talent: Bulwark (Q)
- Increase the duration of Shadow Charge's Resistance effect from 2 to 5 seconds
-
Life Leech (Passive)
- Moved from Level 13
-
Block (Passive)
-
Level 4
-
Demonic Strength (E)
- Slow duration increased from 2 to 3 seconds
- Slow amount increased from 25 to 30%
-
Soul Catcher (Passive)
- Removed
-
Essence of the Slain (Passive)
- Removed
-
New Talent: Speed Demon (Passive)
- Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted
-
From the Shadows (Q)
-
Moved from Level 7
-
Functionality added:
- Also increases Shadow Charge range by 33%
-
Functionality added:
-
Moved from Level 7
-
Demonic Strength (E)
-
Level 7
-
Diabolical Momentum (Q)
-
Functionality changed:
- Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds
-
Functionality changed:
-
Soul Steal (Passive)
- Removed
-
Devastating Charge (Q)
-
Moved from Level 7 to Level 13
-
Functionality changed:
- Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage
- Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible)
-
Functionality changed:
-
Moved from Level 7 to Level 13
-
New Talent: Soul Shield (Trait)
- Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities
-
Soul Feast (Passive)
- Moved from Level 1
-
New functionality:
- Each Soulstone stack grants 0.4 Health Regeneration per second
-
Diabolical Momentum (Q)
-
Level 13
-
Firestorm (W)
- Removed
-
Spell Shield (Passive)
- Removed
-
Siphon the Dead (Active)
- Removed
-
Hellfire (W)
- Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%.
-
Fire Devil (W)
- Moved from Level 4
- Aura damage increased from 17 to 22
-
Added functionality:
- Also increases Diablo's Basic Attack damage by 25% for 6 seconds
-
Firestorm (W)
-
Level 16
-
Rampage (W)
- Removed
-
Continuous Overpower (E)
- Removed
-
Domination (E)
-
New Functionality:
- Lower the Cooldown of Overpower by 4 seconds
- Using Overpower refreshes the Cooldown of Shadow Charge
-
New Functionality:
-
Imposing Presence (Passive)
- Removed
-
New Talent: Fearful Presence (Passive/Active)
- Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds
- Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds
-
Rampage (W)
-
Level 20
-
Bolt of the Storm (Active)
- Removed
-
New Talent: Hellgate (Active)
- Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds
-
Bolt of the Storm (Active)
Developer Comment: The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
| Level (Tier) | DIABLO TALENTS | |||
|---|---|---|---|---|
| 1 (1) | Bulwark (Q) | Devil's Due (Trait) | Life Leech (Passive) | — |
| 4 (2) | From the Shadows (Q) | Speed Demon (W) | Demonic Strength (E) | — |
| 7 (3) | Soul Feast (Trait) | Soul Shield (Trait) | Diabolical Momentum (Passive) | — |
| 10 (4) | Apocalypse | Lightning Breath | — | — |
| 13 (5) | (!) Devastating Charge (Q) | Fire Devil (W) | Hellfire (W) | |
| 16 (6) | Debilitating Flames (W) | Domination (E) | Fearful Presence (Active) | |
| 20 (7) | Dying Breath (R) | Hellstorm (R) | Lord of Terror (Active) | Hellgate (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Updates
Stats
- Diablo's Basic Attack has received responsiveness improvements
Updates
Abilities
-
Shadow Charge (Q)
-
Base damage from 94 to 75
-
New Functionality:
- Diablo gains 25% resistance for 2 seconds after charging
- If Diablo's target collides with terrain they take an additional 150 damage
-
New Functionality:
-
Base damage from 94 to 75
-
Fire Stomp (W)
-
Base damage from 106 to 60
-
Added Functionality:
- Fire Stomp fireballs return to Diablo, dealing 90 damage
-
Added Functionality:
-
Base damage from 106 to 60
-
Black Soulstone (Trait)
- Bonus max Health per Soulstone stack from .2 to .4%
Talents
-
Level 1
-
Block (Passive)
- Removed
-
Devil's Due (Passive)
-
New functionality:
- Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone
-
New functionality:
-
Overwhelming Force (Q)
- Removed
-
New Talent: Bulwark (Q)
- Increase the duration of Shadow Charge's Resistance effect from 2 to 5 seconds
-
Life Leech (Passive)
- Moved from Level 13
-
Block (Passive)
-
Level 4
-
Demonic Strength (E)
- Slow duration increased from 2 to 3 seconds
- Slow amount increased from 25 to 30%
-
Soul Catcher (Passive)
- Removed
-
Essence of the Slain (Passive)
- Removed
-
New Talent: Speed Demon (Passive)
- Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted
-
From the Shadows (Q)
-
Moved from Level 7
-
Functionality added:
- Also increases Shadow Charge range by 33%
-
Functionality added:
-
Moved from Level 7
-
Demonic Strength (E)
-
Level 7
-
Diabolical Momentum (Q)
-
Functionality changed:
- Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds
-
Functionality changed:
-
Soul Steal (Passive)
- Removed
-
Devastating Charge (Q)
-
Moved from Level 7 to Level 13
-
Functionality changed:
- Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage
- Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible)
-
Functionality changed:
-
Moved from Level 7 to Level 13
-
New Talent: Soul Shield (Trait)
- Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities
-
Soul Feast (Passive)
- Moved from Level 1
-
New functionality:
- Each Soulstone stack grants 0.4 Health Regeneration per second
-
Diabolical Momentum (Q)
-
Level 13
-
Firestorm (W)
- Removed
-
Spell Shield (Passive)
- Removed
-
Siphon the Dead (Active)
- Removed
-
Hellfire (W)
- Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%.
-
Fire Devil (W)
- Moved from Level 4
- Aura damage increased from 17 to 22
-
Added functionality:
- Also increases Diablo's Basic Attack damage by 25% for 6 seconds
-
Firestorm (W)
-
Level 16
-
Rampage (W)
- Removed
-
Continuous Overpower (E)
- Removed
-
Domination (E)
-
New Functionality:
- Lower the Cooldown of Overpower by 4 seconds
- Using Overpower refreshes the Cooldown of Shadow Charge
-
New Functionality:
-
Imposing Presence (Passive)
- Removed
-
New Talent: Fearful Presence (Passive/Active)
- Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds
- Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds
-
Rampage (W)
-
Level 20
-
Bolt of the Storm (Active)
- Removed
-
New Talent: Hellgate (Active)
- Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds
-
Bolt of the Storm (Active)
Developer Comment: The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
| Level (Tier) | DIABLO TALENTS | |||
|---|---|---|---|---|
| 1 (1) | Bulwark (Q) | Devil's Due (Trait) | Life Leech (Passive) | — |
| 4 (2) | From the Shadows (Q) | Speed Demon (W) | Demonic Strength (E) | — |
| 7 (3) | Soul Feast (Trait) | Soul Shield (Trait) | Diabolical Momentum (Passive) | — |
| 10 (4) | Apocalypse | Lightning Breath | — | — |
| 13 (5) | (!) Devastating Charge (Q) | Fire Devil (W) | Hellfire (W) | |
| 16 (6) | Debilitating Flames (W) | Domination (E) | Fearful Presence (Active) | |
| 20 (7) | Dying Breath (R) | Hellstorm (R) | Lord of Terror (Active) | Hellgate (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Bug Fixes
- It is no longer possible to cast Overpower on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
Bug Fixes
- It is no longer possible to cast Overpower on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
Updates
Talents
-
Level 7
-
Devastating Charge (Q)
-
New functionality:
- Shadow Charge grants Resistant, reducing all damage taken by 25% for 4 seconds.
-
New functionality:
-
Devastating Charge (Q)
Developer Comment: See for Relentless changes.
Bug Fixes
- Overpower's target will no longer be stunned for the Ability's full duration if Diablo is interrupted by a knockback at the same time Overpower is cast.
- Apocalypse will now correctly target enemies trapped by Anub'arak's Cocoon.
Updates
Talents
-
Level 7
-
Devastating Charge (Q)
-
New functionality:
- Shadow Charge grants Resistant, reducing all damage taken by 25% for 4 seconds.
-
New functionality:
-
Devastating Charge (Q)
Developer Comment: See for Relentless changes.
Bug Fixes
- Overpower's target will no longer be stunned for the Ability's full duration if Diablo is interrupted by a knockback at the same time Overpower is cast.
- Apocalypse will now correctly target enemies trapped by Anub'arak's Cocoon.
Bug Fixes
- Fixed an issue in which Diablo's Shadow Charge could Stun Unstoppable targets in certain circumstances.
Updates
-
Shadow Charge (Q)
-
The implementation for this Ability has been reworked.
-
No longer automatically Stuns the target at the end of the knockback phase, and instead
applies a Daze for the duration of the knockback.
- Targets that collide with terrain will still be stunned for 1 second.
- Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.
-
No longer automatically Stuns the target at the end of the knockback phase, and instead
applies a Daze for the duration of the knockback.
-
The implementation for this Ability has been reworked.
-
Apocalypse (R)
- Stun duration reduced from 2 to 1.75 seconds.
Developer Comment: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we've simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.
Bug Fixes
- Reset Talents in Try Mode will no longer cause Archangel Diablo's Fire Stomp flames to change color from blue to red.
Updates
-
Apocalypse (R)
- Stun duration reduced from 2 to 1.75 seconds.
Developer Comment:
Updates
-
Shadow Charge (Q)
-
The implementation for this Ability has been reworked.
-
No longer automatically Stuns the target at the end of the knockback phase, and instead
applies a Daze for the duration of the knockback.
- Targets that collide with terrain will still be stunned for 1 second.
- Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.
-
No longer automatically Stuns the target at the end of the knockback phase, and instead
applies a Daze for the duration of the knockback.
-
The implementation for this Ability has been reworked.
Developer Comment: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we've simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.
Bug Fixes
- Reset Talents in Try Mode will no longer cause Archangel Diablo's Fire Stomp flames to change color from blue to red.
Updates
-
Fire Stomp (W)
-
Fire Devil (Talent)
- Damage reduced from 23 (+4% per level) to 17 (+4% per level)
-
Fire Devil (Talent)
Developer Comment: Diablo has hovered near the top of our win rate charts for a while. We wanted to see how the Tyrande nerfs would impact him first, as we know those characters have very strong synergy together. We haven't seen much of a dip in Diablo's win rate, so we're targeting a ‘must pick' Talent with this nerf.
Bug Fixes
- Heroes that are simultaneously struck by Diablo's Overpower and Stitches's Hook will no longer be thrown outside the playable area.
Updates
-
Black Soulstone (Trait)
- Maximum Health gained per Soul increased from 0.15% to 0.2%
-
Essence of the Slain (Talent)
- Now also grants 10 Health for each enemy slain nearby
-
Shadow Charge (Q)
- Range increased by approximately 15%
- Stun duration after knocking an enemy into a wall increased from 0.75 to 1 second
-
Devastating Charge (Talent)
- Now reduces movement impairing effects for 6 seconds, up from 3 seconds
-
Fire Stomp (W)
- Damage increased from 30 (+9 per level) to 33 (+10 per level)
- Mana cost decreased from 50 to 40
-
Overpower (E)
-
Domination (Talent)
- Cooldown reduction for Shadow Charge increased from 8 to 10 seconds
-
Domination (Talent)
Developer Comment: The buffs to Shadow Charge should help to reinforce Diablo as the premier gank Warrior. The rest of his kit gets a little bit of love to help his overall play.
Bug Fixes
- Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus's Big Red Button (the nuke portion)
Bug Fixes
- Fixed several issues affecting Diablo's Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
- Diablo's Fire Stomp can now properly damage and reveal Zagara's Creep Tumors.
- Using Diablo's Shadow Charge on Raynor's Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
Updates
- Diablo has received significant updates.
- Health decreased from 1060 (+260 per level) to 1050 (+250 per level)
- Amplified Healing (Talent) removed
- Relentless (Talent) removed
- Storm Shield (Talent) removed
-
New Talent (Level 13): Life Leech
- Basic Attacks against enemy Heroes deal bonus damage equal to 1% of that Hero's maximum Health, and heals Diablo for the same amount.
-
New Talent (Level 20): Lord of Terror
- Activate to steal 10% of the maximum Health of all nearby enemy Heroes
-
Black Soulstone (Trait)
- Maximum Health gain changed from +5 per Soul to +0.15% per Soul
- Endless Death (Talent) removed
-
Soul Feast (Talent)
- Health Regeneration bonus increased from 2% to 3% per Soul
-
Siphon the Dead (Talent) moved from Level 7 to 13
- Will no longer interrupt movement when activated
- No longer consumes Souls upon activation, and Black Soulstone now heals 15% of Diablo's maximum Health over 3 seconds
-
Soul Steal (Talent)
- This Talent has been repurposed and now affects Diablo's Black Soulstone Trait.
- Now increases the maximum Health gained per Soul from 0.15% to 0.25%
-
New Talent (Level 4): Soul Catcher
- Passively generates a Soul every 4 seconds
-
New Talent (Level 4): Essence of the Slain
- Gain 10 Mana whenever a nearby enemy Minion dies
-
Shadow Charge (Q)
- Mana cost increased from 50 to 60
- Cooldown increased from 10 to 12 seconds
- Diablo is no longer Unstoppable during Shadow Charge.
- Stun duration when the target of Shadow Charge is knocked into a wall has been decreased from 1 to 0.75 seconds.
- Crippling Shadows (Talent) removed
-
From the Shadows (Talent) has been redesigned
- Moved from Level 13 to Level 7
- Now increases Shadow Charge's stun duration, inflicted when the target is knocked into a wall, by 0.5 seconds
-
New Talent (Level 1): Overwhelming Force
- Increases the range and knockback of Shadow Charge by 25%
-
New Talent (Level 7): Devastating Charge
- Shadow Charge reduces the duration silences, stuns, slows, roots, and Polymorphs against Diablo by 50% for 3 seconds.
-
Fire Stomp (W)
- Swallowing Flames (Talent) removed
- Molten Impact (Talent) removed
-
Fire Devil (Talent) moved from level 16 to level 4
- Damage reduced from 12 (+3 per level) to 10 (+2 per level)
-
Firestorm (Talent) moved from level 16 to level 13
- Damage bonus decreased from 150% to 125%
-
New Talent (Level 16): Rampage
- Fire Stomp increases Diablo's Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
-
Overpower (E)
- Mana cost increased from 50 to 60
-
Demonic Strength (Talent) has been redesigned
- Now slows the target by 25% for 2 seconds once Overpower's stun expires
-
New Talent (Level 16): Domination
- Overpower reduces Shadow Charge's cooldown by 8 seconds.
-
Apocalypse (R)
-
Dying Breath (Talent)
- Now also reduces Apocalypse's cooldown by 20 seconds, in addition to its other effects
-
Dying Breath (Talent)
Bug Fixes
- Sound effects for Diablo's Fire Stomp will no longer play if the Ability becomes interrupted during its casting time.
- Casting Diablo's Shadow Charge on a Structure at melee range will no longer move him to that Structure's opposite side.
Bug Fixes
- Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.
Updates
-
Apocalypse (R)
- Cooldown reduced from 120 to 100 seconds
-
Lightning Breath (R)
- Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.
Updates
-
Basic Attack
- Scaling damage increased from 7 to 11
-
Shadow Charge (Q)
- The pushback distance on the target is now consistent, which should allow for more fluid combos with Overpower.
- Can now be used on Structures without potentially landing inside of them
-
Fire Stomp (W)
- Now orients according to cardinal directions with respect to the direction that Diablo is currently facing
- The number of fire waves created by Fire Stomp has been reduced from 10 to 8.
-
Overpower (E)
- Issuing additional commands after casting Overpower should now be much more responsive.
Updates
-
Basic Attack
- Scaling damage increased from 7 to 11
-
Shadow Charge (Q)
- The pushback distance on the target is now consistent, which should allow for more fluid combos with Overpower.
- Can now be used on Structures without potentially landing inside of them
-
Fire Stomp (W)
- Now orients according to cardinal directions with respect to the direction that Diablo is currently facing
- The number of fire waves created by Fire Stomp has been reduced from 10 to 8.
-
Overpower (E)
- Issuing additional commands after casting Overpower should now be much more responsive.