General
Updates
- Added the ability to ping the Healing Fountain cooldown.
Battlegrounds
Heroes
General
Updates
Collection
- Nexus Dire Wolf Mount added.
- BlizzCon 2026 Giveaway Portrait added.
- BlizzCon 2026 Logo Portrait added.
Bug Fixes
- Fixed various tooltips related to the latest changes.
General
Updates
Map Rotation
-
Ranked
- Haunted Mines added.
- Warhead Junction removed.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Braxis Holdout
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Haunted Mines
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
- Warhead Junction
Storm League
Placed players can now party with unplaced players.
Bug Fixes
- Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes.
Battlegrounds
Heroes
General
Updates
Storm League
- Placed players can now party with unplaced players.
Bug Fixes
- Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes.
Battlegrounds
Heroes
General
Bug Fixes
- Fixed an issue causing the Scrapper Mad Axe Mono Wheel Mount to not be usable.
- Fixed various tooltips related to the latest changes.
General
Updates
Game Modes
- Unranked Draft has been removed.
Map Rotation
-
Quick Match
- Haunted Mines added.
-
Ranked
- Braxis Holdout added.
- Warhead Junction added.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Braxis Holdout
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Hanamura Temple
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
- Warhead Junction
Respawn Timers
- Respawn timers have been
reduced in the mid-to-late gameupdated.
Respawn Timers Table
| Level | Old | New | Difference |
|---|---|---|---|
| 1 | 15 | 15 | 0 |
| 2 | 16 | 16 | 0 |
| 3 | 17 | 17 | 0 |
| 4 | 18 | 18 | 0 |
| 5 | 19 | 19 | 0 |
| 6 | 20 | 21 | +1 |
| 7 | 21 | 22 | +1 |
| 8 | 22 | 24 | +2 |
| 9 | 23 | 25 | +2 |
| 10 | 24 | 27 | +3 |
| 11 | 26 | 29 | +3 |
| 12 | 29 | 31 | +2 |
| 13 | 32 | 33 | +1 |
| 14 | 36 | 35 | -1 |
| 15 | 40 | 37 | -3 |
| 16 | 44 | 40 | -4 |
| 17 | 50 | 43 | -7 |
| 18 | 56 | 46 | -10 |
| 19 | 62 | 51 | -11 |
| 20 | 65 | 54 | -11 |
| 21 | 65 | 57 | -8 |
| 22 | 65 | 63 | -2 |
| 23 | 65 | 70 | +5 |
| 24 | 65 | 70 | +5 |
| 25 | 65 | 70 | +5 |
| 26 | 65 | 70 | +5 |
| 27 | 65 | 70 | +5 |
| 28 | 65 | 70 | +5 |
| 29 | 65 | 70 | +5 |
| 30 | 65 | 70 | +5 |
Bug Fixes
- Fixed an issue that caused Unstoppable targets to not be immune to Blinds.
- Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train.
Battlegrounds
Heroes
General
Bug Fixes
- Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train.
- Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended.
Respawn Timers Table
| Level | Old | New | Difference |
|---|---|---|---|
| 1 | 15 | 15 | 0 |
| 2 | 16 | 16 | 0 |
| 3 | 17 | 17 | 0 |
| 4 | 18 | 18 | 0 |
| 5 | 19 | 19 | 0 |
| 6 | 20 | 21 | +1 |
| 7 | 21 | 22 | +1 |
| 8 | 22 | 24 | +2 |
| 9 | 23 | 25 | +2 |
| 10 | 24 | 27 | +3 |
| 11 | 26 | 29 | +3 |
| 12 | 29 | 31 | +2 |
| 13 | 32 | 33 | +1 |
| 14 | 36 | 35 | -1 |
| 15 | 40 | 37 | -3 |
| 16 | 44 | 40 | -4 |
| 17 | 50 | 43 | -7 |
| 18 | 56 | 46 | -10 |
| 19 | 62 | 51 | -11 |
| 20 | 65 | 54 | -11 |
| 21 | 65 | 57 | -8 |
| 22 | 65 | 63 | -2 |
| 23 | 65 | 70 | +5 |
| 24 | 65 | 70 | +5 |
| 25 | 65 | 70 | +5 |
| 26 | 65 | 70 | +5 |
| 27 | 65 | 70 | +5 |
| 28 | 65 | 70 | +5 |
| 29 | 65 | 70 | +5 |
| 30 | 65 | 70 | +5 |
Battlegrounds
Heroes
General
Updates
Game Modes
- Unranked Draft has been removed.
Respawn Timers
- Respawn timers have been
reduced in the mid-to-late gameupdated.
Respawn Timers Table
| Level | Old | New | Difference |
|---|---|---|---|
| 1 | 15 | 15 | 0 |
| 2 | 16 | 16 | 0 |
| 3 | 17 | 17 | 0 |
| 4 | 18 | 18 | 0 |
| 5 | 19 | 19 | 0 |
| 6 | 20 | 21 | +1 |
| 7 | 21 | 22 | +1 |
| 8 | 22 | 24 | +2 |
| 9 | 23 | 25 | +2 |
| 10 | 24 | 24 | 0 |
| 11 | 26 | 27 | +1 |
| 12 | 29 | 29 | 0 |
| 13 | 32 | 31 | -1 |
| 14 | 36 | 33 | -3 |
| 15 | 40 | 35 | -5 |
| 16 | 44 | 37 | -7 |
| 17 | 50 | 40 | -10 |
| 18 | 56 | 43 | -13 |
| 19 | 62 | 46 | -16 |
| 20 | 65 | 49 | -16 |
| 21 | 65 | 54 | -11 |
| 22 | 65 | 58 | -7 |
| 23 | 65 | 63 | -2 |
| 24 | 65 | 70 | +5 |
| 25 | 65 | 70 | +5 |
| 26 | 65 | 70 | +5 |
| 27 | 65 | 70 | +5 |
| 28 | 65 | 70 | +5 |
| 29 | 65 | 70 | +5 |
| 30 | 65 | 70 | +5 |
Bug Fixes
- Fixed an issue that caused Unstoppable targets to not be immune to Blinds.
Battlegrounds
Heroes
General
Updates
Map Rotation
-
Ranked
- Blackheart's Bay removed.
- Hanamura Temple added.
- Volskaya Foundry added.
- Warhead Junction removed.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Blackheart's Bay
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Hanamura Temple
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
- Warhead Junction
Structures
-
Towers, Forts, Keeps, and Core
- Structures now prioritize Summons when there are no remaining Minions.
- Summons no longer take half damage from Structures.
-
Watch Towers
- Watch Towers will now reset to neutral after 45 seconds of not being occupied.
Experience
- Experience Globe pickup sound is now also played when killing a Minion that instantly yields Experience.
User Interface
- Pinnacle Rewards have been renamed to Mythic Rewards.
Battlegrounds
Updates
Heroes
General
Updates
Structures
-
Towers, Forts, Keeps, and Core
- Structures now prioritize Summons when there are no remaining Minions.
- Summons no longer take half damage from Structures.
-
Watch Towers
- Watch Towers will now reset to neutral after 45 seconds of not being occupied.
Experience
- Experience Globe pickup sound is now also played when killing a Minion that instantly yields Experience.
User Interface
- Pinnacle Rewards have been renamed to Mythic Rewards.
Battlegrounds
Heroes
General
Updates
Brawl
- Starting January 2026, Brawls will only be open the first 5 days of every month.
Map Rotation
-
Ranked
- Blackheart's Bay added.
- Braxis Holdout removed.
- Volskaya Foundry removed.
- Warhead Junction added.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Blackheart's Bay
- Braxis Holdout
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
- Warhead Junction
Experience
- The comeback system has been slightly magnified, particularly at wide level gaps.
- Experience modifier for Hero kills increased from 0.3 to 0.35 for 2-level gaps.
- Experience modifier for Hero kills increased from 0.6 to 0.75 for 3-level gaps.
- Experience modifier for Hero kills increased from 1 to 1.3 for 4-level gaps.
- Experience modifier for Hero kills increased from 1 to 2 for 5-level gaps.
Comeback System Table
| Level Advantage | Old | New | Difference |
|---|---|---|---|
| 3.5 | 5% | 5% | 0% |
| 3 | 40% | 25% | -15% |
| 2 | 70% | 65% | -5% |
| 1 | 90% | 90% | 0% |
| 0 | 100% | 100% | 0% |
| -1 | 110% | 110% | 0% |
| -2 | 130% | 135% | +5% |
| -3 | 160% | 175% | +15% |
| -4 | 200% | 230% | +30% |
| -5 | 200% | 300% | +100% |
A Call for Help
- Forts, Keeps, and Core will no longer grant nearby allied Heroes that take damage 35 Armor for 4 seconds.
- Basic Attacks from Core, Keeps, Forts, Fallback Towers, and Keep's Towers will now reduce the Armor of enemy Heroes hit.
- Armor reduction increased from 10 to 20 per hit.
- Armor reduction's maximum amount increased from 20 to 40.
- Damage from the Towers of Doom's Kill Zone now reduces Armor.
Structures
-
Fallback Towers
- Fallback Towers have been added behind Forts in the longer lanes.
- Fallback Towers have the same Health and Attack Damage as Keep's Towers.
Gameplay
- Ability ranges on numerous Heroes have been updated to be more consistent.
Quests
- Players will now receive a personal-only announcement when an intermediate Quest Reward is unlocked.
Battlegrounds
Updates
Bug Fixes
Heroes
General
Updates
Experience
- The comeback system has been slightly magnified, particularly at wide level gaps.
- Experience modifier for Hero kills increased from 0.3 to 0.35 for 2-level gaps.
- Experience modifier for Hero kills increased from 0.6 to 0.75 for 3-level gaps.
- Experience modifier for Hero kills increased from 1 to 1.3 for 4-level gaps.
- Experience modifier for Hero kills increased from 1 to 2 for 5-level gaps.
Comeback System Table
| Level Advantage | Old | New | Difference |
|---|---|---|---|
| 3.5 | 5% | 5% | 0% |
| 3 | 40% | 25% | -15% |
| 2 | 70% | 65% | -5% |
| 1 | 90% | 90% | 0% |
| 0 | 100% | 100% | 0% |
| -1 | 110% | 110% | 0% |
| -2 | 130% | 135% | +5% |
| -3 | 160% | 175% | +15% |
| -4 | 200% | 230% | +30% |
| -5 | 200% | 300% | +100% |
A Call for Help
- Forts, Keeps, and Core will no longer grant nearby allied Heroes that take damage 35 Armor for 4 seconds.
- Basic Attacks from Core, Keeps, Forts, Fallback Towers, and Keep's Towers will now reduce the Armor of enemy Heroes hit.
- Armor reduction increased from 10 to 20 per hit.
- Armor reduction's maximum amount increased from 20 to 40.
- Damage from the Towers of Doom's Kill Zone now reduces Armor.
Structures
-
Fallback Towers
- Fallback Towers have been added behind Forts in the longer lanes.
- Fallback Towers have the same Health and Attack Damage as Keep's Towers.
Gameplay
- Ability ranges on numerous Heroes have been updated to be more consistent.
Quests
- Players will now receive a personal-only announcement when an intermediate Quest Reward is unlocked.
Battlegrounds
Updates
Bug Fixes
Heroes
General
Updates
Experience
- Small Experience Globes
will now vanish if no allied Hero is within 15 radius of themhave been removed.
A Call for Help
- Forts, Keeps, and Core will now grant allied Heroes that take damage in their radius
5035 Armor for 4 seconds.- Forts grant this Armor to allied Heroes within 5.4 range from their center.
- Keeps grant this Armor to allied Heroes within 6.8 range from their center.
- Core grants this Armor to allied Heroes within 8.2 range from their center.
-
While this Armor is in effect, enemy Heroes that attack the target will be Slowed by 20%. - Forts, Keeps, and Core will no longer prioritize an enemy Hero when an allied Hero is attacked.
Minions
- When a Hero attacks an enemy Structure with a Basic Attack, allied Minions nearby become Inspired, gaining 35% Attack Speed and 35% Movement Speed for 3 seconds.
Structures
-
Fort's Gates
- Health increased by 12.5%, from 5300 to 6000.
-
Keep's Gates
- Health increased by 12.5%, from 6150 to 7000.
-
Fort's Towers
- Health increased by 12.5%, from 4300 to 4850.
-
Keep's Towers
- Health increased by 12.5%, from 5300 to 6000.
-
Forts
- Health increased by 12.5%, from 15450 to 17380.
-
Keeps
- Health increased by 12.5%, from 20050 to 22550.
Gameplay
- Basic Attacks that cleave and splash will now function more consistently across all Heroes through various situations.
Bug Fixes
- Fixed an issue causing Minions to have their spawn increasingly delayed during the game.
Battlegrounds
Updates
Heroes
Updates
Bug Fixes
General
Updates
Experience
- Small Experience Globes will now vanish if no allied Hero is within 15 radius of them.
A Call for Help
- Forts, Keeps, and Core will now grant allied Heroes that take damage in their radius
50 Armor for 4 seconds.
- Forts grant this Armor to allied Heroes within 5.4 range from their center.
- Keeps grant this Armor to allied Heroes within 6.8 range from their center.
- Core grants this Armor to allied Heroes within 8.2 range from their center.
- While this Armor is in effect, enemy Heroes that attack the target will be Slowed by 20%.
- Forts, Keeps, and Core will no longer prioritize an enemy Hero when an allied Hero is attacked.
Minions
- When a Hero attacks an enemy Structure with a Basic Attack, allied Minions nearby become Inspired, gaining 35% Attack Speed and 35% Movement Speed for 3 seconds.
Structures
-
Fort's Gates
- Health increased by 12.5%, from 5300 to 6000.
-
Keep's Gates
- Health increased by 12.5%, from 6150 to 7000.
-
Fort's Towers
- Health increased by 12.5%, from 4300 to 4850.
-
Keep's Towers
- Health increased by 12.5%, from 5300 to 6000.
-
Forts
- Health increased by 12.5%, from 15450 to 17380.
-
Keeps
- Health increased by 12.5%, from 20050 to 22550.
Gameplay
- Basic Attacks that cleave and splash will now function more consistently across all Heroes through various situations.
Bug Fixes
- Fixed an issue causing Minions to have their spawn increasingly delayed during the game.
Battlegrounds
Updates
Heroes
Updates
Bug Fixes
General
Updates
Events
- Nexomania II has arrived in the Nexus!
Gameplay
- On death reveal duration on nearby units removed.
- Knockback effects have been updated to be more consistent.
- Reduced the impact Roots have on Knockback effects.
Bug Fixes
- Catapults no longer give Experience (previously 1).
Battlegrounds
Bug Fixes
Heroes
Updates
Bug Fixes
General
Updates
Events
- Nexomania II has arrived in the Nexus!
Gameplay
- On death reveal duration on nearby units removed.
- Knockback effects have been updated to be more consistent.
- Reduced the impact Roots have on Knockback effects.
Bug Fixes
- Catapults no longer give Experience (previously 1).
Battlegrounds
Bug Fixes
Heroes
General
Updates
Shop
- Players who are unable to purchase Gems in-game can now purchase Gems in the Battle.net Shop.
- Gem quantities have been standardized in all regions.
- Gem prices have been adjusted to affect this change.
- Previous bonus values have been incorporated in the new prices.
Heroes
General
Updates
Storm League
- Rank Decay will now only apply to Master and Grand Master players.
- Party size for Master and Grand Master players capped at 2.
- Master and Grand Master players can only play in Party with players 5000 Rank Points away from them.
Try Mode
- Default allied Hero changed from Malfurion to Anduin.
Bug Fixes
- Fixed an issue with the display priority for the duration bar of Taunt effects.
Battlegrounds
Heroes
Updates
Bug Fixes
General
Updates
Storm League
- Rank Decay will now only apply to Master and Grand Master players.
- Party size for Master and Grand Master players capped at 2.
Try Mode
- Default allied Hero changed from Malfurion to Anduin.
Bug Fixes
- Fixed an issue with the display priority for the duration bar of Taunt effects.
Battlegrounds
Heroes
2025-03-16 Hotfix Patch
2.55.10.93810General
Updates
Draft
- First Round pick timer has been reduced from 40 to 25 seconds.
- Hero Ban timer has been reduced from 24 to 15 seconds.
- Hero Pick timer has been reduced from 24 to 15 seconds.
Bug Fixes
- Fixed an issue that caused some effects to not display correctly on the Target Dummy.
- Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the Target Info Panel.
- Fixed an issued that caused the AI to not move in Deadman's Stand (Brawl).
- Fixed an issued that caused the AI to not move in Garden Arena (Brawl).
- Fixed an issued that caused the AI to not move in Punisher Arena (Brawl).
- Fixed an issued that caused the AI to not move in Trial Grounds (Brawl).
- Fixed an issue that caused the Map Mechanic button in Deadman's Stand (Brawl) to not be visible.
Battlegrounds
Bug Fixes
Heroes
General
Bug Fixes
- Fixed an issue that caused some effects to not display correctly on the Target Dummy.
- Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the Target Info Panel.
Battlegrounds
Bug Fixes
Heroes
General
Updates
Game Modes
- Brawl has been added.
- Brawls will rotate on the 1st and 15th of every month.
Bug Fixes
- Experience Globes can now path through gates.
- Fixed issues related to Root visual effects.
- Decaying and ramping Slows updated to scale with crowd control reduction effects.
Heroes
Updates
Bug Fixes
General
Updates
Game Modes
- Brawl has been added.
- Brawls will rotate on the 1st and 15th of every month.
Bug Fixes
- Experience Globes can now path through gates.
- Fixed issues related to Root visual effects.
- Decaying and ramping Slows updated to scale with crowd control reduction effects.
Heroes
General
Bug Fixes
- Fixed issues with Block and Basic Attacks that ignore Armor.
Battlegrounds
Heroes
Updates
Bug Fixes
General
Bug Fixes
- Fixed issues with Block and Basic Attacks that ignore Armor.
Battlegrounds
Heroes
Updates
Bug Fixes
General
Updates
ARAM
- Same Hero Mode
- Heroes now regenerate 3.2% Health and Mana per second while in the Hall of Storms.
- Heroes can now use Hearthstone but without the burst heal after completion.
- Same Hero Mode chance reduced from 2% to 0.5%.
- Heroes available in Same Hero Mode updated.
Same Hero Mode Changes
- Heroes added to Same Hero Mode in ARAM:
- Sgt. Hammer
- Heroes removed from Same Hero Mode in ARAM:
- Alarak
- Artanis
- Cassia
- Falstad
- Genji
- Greymane
- Gul'dan
- Hogger
- Illidan
- Imperius
- Junkrat
- Kael'thas
- Kel'Thuzad
- Kerrigan
- Li-Ming
- Lunara
- Maiev
- Mephisto
- Orphea
- Raynor
- The Butcher
- Thrall
- Tracer
- Tychus
- Whitemane
- Zarya
- Zeratul
- Zul'jin
Heroes
General
Updates
ARAM
- Same Hero Mode
- Heroes now regenerate 3.2% Health and Mana per second while in the Hall of Storms.
- Heroes can now use Hearthstone but without the burst heal after completion.
Heroes
General
Updates
Try Mode
- Regeneration Globe Generator added near the Healing Fountain.
Bug Fixes
- Catapults will now display properly in the Death Recap.
- Effects that reduce your vision radius now prevent soft reveals (things that make your character visible).
- Fixed an issue that caused Dance animations to persist after moving, using an Ability, or attacking.
- Fixed an issue that caused Structures to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time.
- Fixed an issue that caused Heroes to not spawn at the start of the game.
- Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap.
- Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub.
- Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction.
- Fixed an issue that caused some Abilities to allow the caster to gather Experience Globes while inside a shrub.
- Fixed an issue that caused some passive Movement Speed benefits to not behave consistently.
- Fixed an issue that caused Summons to not have their Attack Speed reduced when attacking Heroes who can reduce the Attack Speed of attackers upon taking damage (e.g. Imposing Presence).
- Fixed an issue that caused shield-like effects to not be treated as Shields.
- Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions.
- Fixed an issue that caused text to overlap in the Death Recap.
Battlegrounds
Bug Fixes
Heroes
Updates
Bug Fixes
General
Updates
Try Mode
- Regeneration Globe Generator added near the Healing Fountain.
Bug Fixes
- Catapults will now display properly in the Death Recap.
- Effects that reduce your vision radius now prevent soft reveals (things that make your character visible).
- Fixed an issue that caused Dance animations to persist after moving, using an Ability, or attacking.
- Fixed an issue that caused Structures to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time.
- Fixed an issue that caused Heroes to not spawn at the start of the game.
- Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap.
- Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub.
- Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction.
- Fixed an issue that caused some Abilities to allow the caster to gather Experience Globes while inside a shrub.
- Fixed an issue that caused some passive Movement Speed benefits to not behave consistently.
- Fixed an issue that caused Summons to not have their Attack Speed reduced when attacking Heroes who can reduce the Attack Speed of attackers upon taking damage (e.g. Imposing Presence).
- Fixed an issue that caused shield-like effects to not be treated as Shields.
- Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions.
Battlegrounds
Bug Fixes
Heroes
Updates
Bug Fixes
General
Updates
ARAM
- General
- Varian is now classified as Tank.
- Same Hero Mode
- Heroes available in Same Hero Mode updated.
Same Hero Mode Changes
- Heroes added to Same Hero Mode in ARAM:
- Artanis
- Hogger
- Leoric
- Whitemane
- Zarya
- Heroes removed from Same Hero Mode in ARAM:
- Nova
- Probius
Bug Fixes
- Experience value gained from the enemy team on death added to Death Recap.
- Fixed an issue that caused Talent text to be truncated on Hero Select screens.
- Quest progress indicators updated to show near the caster if the triggering enemy is out of vision.
- Time Stop updated to display above all other effects in nameplates.
- Fixed an issue that causes some Block Talents to display incorrectly.
- Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location.
Battlegrounds
Heroes
Updates
Bug Fixes
General
Updates
ARAM
- General
- Varian is now classified as Tank.
- Same Hero Mode
- Heroes available in Same Hero Mode updated.
Same Hero Mode Changes
- Heroes added to Same Hero Mode in ARAM:
- Artanis
- Hogger
- Leoric
- Whitemane
- Zarya
- Heroes removed from Same Hero Mode in ARAM:
- Nova
- Probius
Bug Fixes
- Experience value gained from the enemy team on death added to Death Recap.
- Fixed an issue that caused Talent text to be truncated on Hero Select screens.
- Quest progress indicators updated to show near the caster if the triggering enemy is out of vision.
- Time Stop updated to display above all other effects in nameplates.
- Fixed an issue that causes some Block Talents to display incorrectly.
- Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location.
Battlegrounds
Heroes
Updates
Bug Fixes
General
Updates
Experience
- Experience gained by enemy Heroes added as floating combat text.
Bug Fixes
- Fixed an anchor offset on Hero Select display.
- Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
- Fixed an issue that caused Heroes who can use Basic Attacks while moving to show a red mark instead of a green mark on the ground.
- Fixed an issue that caused place of death to reveal into nearby shrubs.
- Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
- Fixed an issue that caused the event count in the Death Recap to update for all players when a new Death Recap is created for any player.
Battlegrounds
Updates
Bug Fixes
Heroes
Updates
Bug Fixes
General
Updates
Experience
- Experience gained by enemy Heroes added as floating combat text.
Bug Fixes
- Fixed an anchor offset on Hero Select display.
- Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
- Fixed an issue that caused Heroes who can use Basic Attacks while moving to show a red mark instead of a green mark on the ground.
- Fixed an issue that caused place of death to reveal into nearby shrubs.
- Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
- Fixed an issue that caused the event count in the Death Recap to update for all players when a new Death Recap is created for any player.
Battlegrounds
Updates
Bug Fixes
Heroes
Updates
Bug Fixes
General
Updates
Camera
- Camera Follow releash timer increased from 6 to 12 seconds.
- Camera Follow maximum panning distance from Hero increased.
User Interface
- Floating text display for Experience on last-hit updated from purple to golden.
- Holding down Shift or Control will now also register as having the Announcement Modifier held for pinging on elements in the Top Bar.
Observer
- Experience Globes will now be displayed as blue for the team on the left and grey for the team on the right.
- The top interface has been updated to display Misha's Health.
- The top interface has been updated to display Olaf, Baleog, and Erik's Health.
Gameplay
- Abilities that bounce will require all targets to be visible.
- Abilities that cleave will reveal the area and not require target to be visible.
- Abilities that splash will reveal the area and not require target to be visible.
Death Recap
- Combat Healing will no longer register Mana or Shields restored to allied Heroes as healing.
Awards
- Clutch Healer will now only register healing done to Health.
- Protector will now register damage prevented by Protected as protection.
Bug Fixes
- Fixed an issue that caused ARAM to use different Experience systems.
- Base experience value of Experience Globes increased from 80 to 160.
- Experience value of Melee Minions reduced from 84 to 0.
- Experience value of Wizard Minions reduced from 75 to 0.
- Experience value of Ranged Minions reduced from 72 to 0.
- Fixed an issue that allowed the Active Ability Hotkey buttons to be dragged in the Hotkeys menu.
Battlegrounds
Heroes
Updates
Bug Fixes
General
Updates
User Interface
- Floating text display for Experience on last-hit updated from purple to golden.
Observer
- Experience Globes will now be displayed as blue for the team on the left and grey for the team on the right.
- The top interface has been updated to display Misha's Health.
- The top interface has been updated to display Olaf, Baleog, and Erik's Health.
Gameplay
- Abilities that bounce will require all targets to be visible.
- Abilities that cleave will reveal the area and not require target to be visible.
- Abilities that splash will reveal the area and not require target to be visible.
Bug Fixes
- Fixed an issue that caused ARAM to use different Experience systems.
- Base experience value of Experience Globes increased from 80 to 160.
- Experience value of Melee Minions reduced from 84 to 0.
- Experience value of Wizard Minions reduced from 75 to 0.
- Experience value of Ranged Minions reduced from 72 to 0.
Battlegrounds
Bug Fixes
Heroes
Updates
Bug Fixes
General
Bug Fixes
Interface
- Fixed a typo in the Battlegrounds list for Storm League.
Heroes
Bug Fixes
General
Updates
ARAM
- Same Hero Mode chance reduced from 5% to 2%.
Bug Fixes
- Fixed an issue that prevented the Robin Woodland Guardian Mount from being usable.
- Fixed an issue that prevented the Tangerine Woodland Guardian Mount from being usable.
- Fixed several Abilities that were not disabled when activating Toy Train.
- Fixed several Abilities that were not disabled while using a Mount.
- Experience Globes can no longer be disjointed by teleporting.
- Fixed an issue that caused the Target Info Panel to display incorrectly after being moved.
Battlegrounds
Bug Fixes
Heroes
General
Updates
Map Rotation
-
Ranked
- Hanamura Temple removed.
- Volskaya Foundry added.
- Warhead Junction removed.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Braxis Holdout
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Hanamura Temple
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
- Warhead Junction
Battlegrounds
General
Updates
- Hero Rotation will update every 1st, 8th, 15th, and 22nd of every month.
- Each new Season will now have 4 New Seasonal Quests for new Ranked Season.
General
Bug Fixes
- Fixed a few tooltip descriptions in Italian language.
- Fixed the description for the 6 Year Anniversary Spray.
- The 6.5 Year Banner is now properly awarded along with other 6 Year Anniversary rewards.
- The Battle Ready Li-Ming Spray is now properly functioning in game when equipped in a Hero's loadout.
- Fixed an issue where the Classic 2021 Emoji Pack is not showing properly.
Heroes
General
Updates
Structures
-
Healing Fountains
-
Additional functionality: Healing Fountains are now Invulnerable.
They are destroyed when their nearby Fort or Keep are destroyed.
- Stand-alone Healing Fountains on 2-lane Maps are destroyed when both Keeps are destroyed.
-
Additional functionality: Healing Fountains are now Invulnerable.
They are destroyed when their nearby Fort or Keep are destroyed.
-
Forts
- Health increased from 12900 to 15450.
-
Keeps
- Health increased from 17000 to 20050.
Developer Comment: We're happy with how Healing Fountains function in ARAM, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional Health as they've absorbed the Health of their nearby Healing Fountains.
Heroes
General
Updates
Structures
-
Healing Fountains
- Additional functionality: Healing Fountains are now Invulnerable. They are destroyed when their nearby Fort or Keep are destroyed.
-
Forts
- Health increased from 12900 to 15450.
-
Keeps
- Health increased from 17000 to 20050.
Developer Comment: We're happy with how Healing Wells function in our ARAM game mode, so we're giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they've absorbed the health of their nearby Healing Wells.
Heroes
General
Updates
Map Rotation
-
Ranked
- Volskaya Foundry removed.
- Warhead Junction added.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Braxis Holdout
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Hanamura Temple
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
- Warhead Junction
Experience
- Experience Globes will no longer time out after 6 seconds. Instead, they will shrink and become worth 25% of their original value for an additional 39 seconds.
Developer Comment: We are continuously looking for gameplay changes that make the game more fun while also educating the player base. This change does both - giving teams that missed the crucial 6 second timing window a chance for partial redemption while, at the same time, showing players where they are missing valuable experience via lane soaking. The team has been enjoying how this plays internally and are eager to hear your feedback.
Search Terms
- Search Terms updated.
Developer Comment: We are constantly looking for ways of improving the player experience. This update should help players in Storm League find whom they are looking for. Common terms across the MOBA Genre have been added to many Heroes allowing players to search for things like Double Soak, Sustain, Escape, Camps, Burst, Mage, Stun, CC, etc. Please give the ones listed a try and others you may think of. You may find it comes up with something you expect. Remember that if you need an alphabetical return you will need to have the Alphabetical flag turned on.
Battlegrounds
Heroes
General
Updates
Search Terms
- Search Terms updated.
Developer Comment: We are constantly looking for ways of improving the player experience. This update should help players in Storm League find whom they are looking for. Common terms across the MOBA Genre have been added to many Heroes allowing players to search for things like Double Soak, Sustain, Escape, Camps, Burst, Mage, Stun, CC, etc. Please give the ones listed a try and others you may think of. You may find it comes up with something you expect. Remember that if you need an alphabetical return you will need to have the Alphabetical flag turned on.
Heroes
General
Bug Fixes
- Fixed an issue causing several Skins and Mounts to not be available for selection in the Loadout panel after purchasing them.
- Fixed an issue causing D.Va's Speederbike to be accessible.
Heroes
Bug Fixes
General
Updates
Gladiator's Medallion
- Nexus Anomaly removed.
Developer Comment: We've decided to remove our last Seasonal Nexus Anomaly, the Gladiator's Medallion. While there were many things that we both did and did not like with this experimental change, it wasn't a clear enough win for us to keep it going forward. We liked how the Medallion gave players some agency over countering CC chains, and how it added a new vector of skill expression that was universally available to everyone who played the game, no matter which hero or role they played as. However, over time, we felt that, as a whole, the Medallion took away from cool plays more than it added them to the game. Setting up combos with teammates is a large part of what makes Heroes of the Storm exciting to both play and watch, and having 5 possible instances every 5 minutes of these plays not working anymore was taking away a bit too much from the game. We had tried some other iterations of the Medallion internally to solve this exact problem, such as only having it available once per game for each player, but found that lowering the frequency too much led to Medallions only being used during the last fight, which ended up not hitting the mark for a new feature that should made the game better as a whole. Despite the issues we have with the Medallion, we believe the idea still has some promise, so you may see some more experimentation in the future. We also wanted to remind you that we will not be doing seasonal Nexus Anomalies going forward. We will, however, continue to iterate and pursue other ways to improve Heroes of the Storm, and will release those updates when we feel they are ready. As always, thank you so much for playing this game that we all love.
Storm League
- When queued as a Party, Storm League now looks for matches based solely on the highest player's MMR.
While we know that this isn't a "silver bullet" fix for all types of account smurfing, it should help make trying to climb feel more fair for both Parties and individuals.
Heroes
General
Updates
Gladiator's Medallion
- Nexus Anomaly removed.
Developer Comment: We've decided to remove our last Seasonal Nexus Anomaly, the Gladiator's Medallion. While there were many things that we both did and did not like with this experimental change, it wasn't a clear enough win for us to keep it going forward. We liked how the Medallion gave players some agency over countering CC chains, and how it added a new vector of skill expression that was universally available to everyone who played the game, no matter which hero or role they played as. However, over time, we felt that, as a whole, the Medallion took away from cool plays more than it added them to the game. Setting up combos with teammates is a large part of what makes Heroes of the Storm exciting to both play and watch, and having 5 possible instances every 5 minutes of these plays not working anymore was taking away a bit too much from the game. We had tried some other iterations of the Medallion internally to solve this exact problem, such as only having it available once per game for each player, but found that lowering the frequency too much led to Medallions only being used during the last fight, which ended up not hitting the mark for a new feature that should made the game better as a whole. Despite the issues we have with the Medallion, we believe the idea still has some promise, so you may see some more experimentation in the future. We also wanted to remind you that we will not be doing seasonal Nexus Anomalies going forward. We will, however, continue to iterate and pursue other ways to improve Heroes of the Storm, and will release those updates when we feel they are ready. As always, thank you so much for playing this game that we all love.
Heroes
General
Updates
ARAM
- Leoric removed.
- The Lost Vikings removed.
Developer Comment: Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the Game Mode.
Structures
-
Towers, Forts, and Keeps
- Damage to enemy Heroes increased by 10%.
Developer Comment: We've given our tower changes some time to settle, and while we like how their current targeting mechanism works, we believe we went a little too far in lowering their damage. We're giving them some of their teeth back so that enemies who tower dive have a little less time to hang around in their opponent's base before they have to disengage.
-
Healing Fountains
- Health and Shield values swapped.
- The Shield value now accounts for 75% of the total Health.
- Shield Regeneration rate increased to 10% of total Shields per second.
Developer Comment: We've heard feedback that players dislike how their Healing Fountains can be sniped by the opposing team early in the game. While we agree that this can be frustrating, we don't want to completely remove alternative strategies for creating an advantage. We're experimenting with a change to move the total Health of the Healing Fountains to be much more in favor of a Shield that quickly regenerates instead of Health. This should make it riskier for players to snipe Healing Fountains, as they will not get any value unless they destroy the building, while also rewarding players who are able to protect their Healing Fountains early in the game.
Heroes
General
Updates
Gladiator's Medallion
- Heroes now start the game with a new item on their action bar in slot 6, the Gladiator's Medallion.
- The Gladiator's Medallion can be activated to become Unstoppable for 1 second.
- The cooldown is 5 minutes.
- Deathwing and Gall do not start with a Gladiator's Medallion.
- All 3 of The Lost Vikings gain the effect of the Medallion when activated.
Developer Comment: Our goal for the Gladiator's Medallion is to give players more opportunities to commit to aggressive plays and relieve some of the helplessness felt when players get stuck in long crowd control chains.
Brawl
- Brawl removed.
ARAM
- ARAM added.
- The map pool for ARAM mode consists of four one-lane maps.
- There are no additional objectives on the ARAM maps: destroy the enemy's Core to win.
- As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds!
- Hearthstones are disabled, and starting area does not regenerate Health.
- Unlike in Brawl, there's no dedicated Weekly Quest exclusive to this Game Mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress.
Storm League
- Seasonal Quest Line updated.
- Rare Chest requirements reduced from 15 to 10 wins.
- Epic Chest requirements reduced from 30 to 20 wins.
- End-of-Season Rewards and Grand Master Leaderboards requirements reduced from 50 to 35 wins.
Developer Comment: Upon reviewing the time commitment required on average for players to obtain Seasonal Quest Rewards, we've made the decision to lower the requirements from 50 games to 35 games. We believe the lowering of this requirement should help Storm League to be more approachable to a larger portion of players, as they will not have to devote as much time each Season to obtain their Rewards.
Heroes
General
Updates
Gladiator's Medallion
- Heroes now start the game with a new item on their action bar, the Gladiator's Medallion.
- The Gladiator's Medallion can be activated to become Unstoppable for 1 second.
- The cooldown is 5 minutes.
- Deathwing and Gall do not start with a Gladiator's Medallion.
- All 3 of The Lost Vikings gain the effect of the Medallion when activated.
Developer Comment: Our goal for the Gladiator's Medallion is to give players more opportunities to commit to aggressive plays and relieve some of the helplessness felt when players get stuck in long crowd control chains.
Brawl
- Brawl removed.
ARAM
- ARAM added.
- The map pool for ARAM mode consists of four one-lane maps.
- There are no additional objectives on the ARAM maps: destroy the enemy's Core to win.
- As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds!
- Hearthstones are disabled, and starting area does not regenerate Health.
- Unlike in Brawl, there's no dedicated Weekly Quest exclusive to this Game Mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress.
Storm League
- Seasonal Quest Line updated.
- Rare Chest requirements reduced from 15 to 10 wins.
- Epic Chest requirements reduced from 30 to 20 wins.
- End-of-Season Rewards and Grand Master Leaderboards requirements reduced from 50 to 35 wins.
Developer Comment: Upon reviewing the time commitment required on average for players to obtain Seasonal Quest Rewards, we've made the decision to lower the requirements from 50 games to 35 games. We believe the lowering of this requirement should help Storm League to be more approachable to a larger portion of players, as they will not have to devote as much time each Season to obtain their Rewards.
Heroes
General
Updates
Climate Phenomena
- Nexus Anomaly removed.
Developer Comment: With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we've found that these changes were too disruptive to the normal flow of the game, and they didn't add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Nexus Anomaly, which we found to be unacceptable.
Bug Fixes
- Fixed an issue where Control Points could be contested by Hallucinations while in Stasis or Time Stopped.
Heroes
General
Updates
Climate Phenomena
-
Weather events will occur
periodicallyevery 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts fora few2 minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. - Each weather event will be active on specific Battlegrounds (listed below). Battlegrounds without a specific weather event (including Brawl) will use a random one instead.
-
Rain Storms
PeriodicallyEvery 25-40 seconds strike all Heroes with lightning, increasing Movement Speed by25%15% and granting a Lightning Shield that hits nearby enemies for6446 damage per second for 8 seconds.-
This weather event will be active on these Battlegrounds:
- Blackheart's Bay
- Braxis Holdout
- Dragon Shire
- Garden of Terror
- Sky Temple
- Warhead Junction
-
Snow Flurries
- Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
-
This weather event will be active on these Battlegrounds:
- Alterac Pass
- Cursed Hollow
- Infernal Shrines
- Volskaya Foundry
-
Foggy Mists
- After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an Ability, or until the weather event ends.
-
This weather event will be active on these Battlegrounds:
- Battlefield of Eternity
- Hanamura Temple
- Tomb of the Spider Queen
- Towers of Doom
A.I.
- The maximum follow distance for A.I. agents has been increased from 5 to 7.
- This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range.
Favorite Talents
- New hotkey named "Quick Talent Selection Favorite" [Ctrl + `] has been added under the Hero Management section in Advanced Hotkey settings.
- You can press this hotkey to select the Favorite Talent you prepicked when the Quick Talent Selection panel is open.
- If the prepicked Talent is disabled or a future Talent Tier is selected, pressing this hotkey will have no effect.
Storm League
- Gold Rewards removed.
- Seasonal Quest Line added.
- 5 Wins: Common Chest
- 15 Wins: Rare Chest
- 30 Wins: Epic Chest
- 50 Wins: Eligibility for End-of-Season Rewards and Grand Master Leaderboards
Bug Fixes
- Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them during the Toys 1 Event in 2018.
Battlegrounds
Updates
Heroes
General
Updates
Climate Phenomena
- Weather events will occur periodically. Each weather event lasts for a few minutes at a time before clearing up. While these weather events are active, Heroes can gain a unique buff based on the type of active weather.
- Each weather event will be active on specific Battlegrounds (listed below). Battlegrounds without a specific weather event (including Brawl) will use a random one instead.
-
Rain Storms
PeriodicallyEvery 25-40 seconds strike all Heroes with lightning, increasing Movement Speed by 25% and granting a Lightning Shield that hits nearby enemies for 64 damage per second for 8 seconds.-
This weather event will be active on these Battlegrounds:
- Blackheart's Bay
- Braxis Holdout
- Dragon Shire
- Garden of Terror
- Sky Temple
- Warhead Junction
-
Snow Flurries
- Heroes accumulate a small Shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking 8 times, up to 224. Shield lasts until destroyed or until the weather event ends.
-
This weather event will be active on these Battlegrounds:
- Alterac Pass
- Cursed Hollow
- Infernal Shrines
- Volskaya Foundry
-
Foggy Mists
- After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an Ability, or until the weather event ends.
-
This weather event will be active on these Battlegrounds:
- Battlefield of Eternity
- Hanamura Temple
- Tomb of the Spider Queen
- Towers of Doom
A.I.
- The maximum follow distance for A.I. agents has been increased from 5 to 7.
- This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range.
Favorite Talents
- New hotkey named "Quick Talent Selection Favorite" [Ctrl + `] has been added under the Hero Management section in Advanced Hotkey settings.
- You can press this hotkey to select the Favorite Talent you prepicked when the Quick Talent Selection panel is open.
- If the prepicked Talent is disabled or a future Talent Tier is selected, pressing this hotkey will have no effect.
Storm League
- Gold Rewards removed.
- Seasonal Quest Line added.
- 5 Wins: Common Chest
- 15 Wins: Rare Chest
- 30 Wins: Epic Chest
- 50 Wins: Eligibility for End-of-Season Rewards and Grand Master Leaderboards
Bug Fixes
- Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them during the Toys 1 Event in 2018.
Battlegrounds
Updates
Heroes
General
Updates
A Call For Help
- Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
- Armor reduction's maximum amount reduced from 40 to 20.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We've seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we're going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We'll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.
Bug Fixes
- Replays from previous versions of the game will no longer crash the client when watched.
Battlegrounds
Bug Fixes
Heroes
2020-05-12 Hotfix Patch
2.50.1.79515General
Updates
A Call For Help
- Tower, Fort, and Keep damage reduced by 10%.
- Structures will only focus their attacks on enemy Heroes if they attack an allied Hero who is also in their range.
- Self-damage from Heroes will no longer cause Structures to focus them.
- Periodic damage over time will no longer cause Structures to focus Heroes.
Developer Comment: We're making some changes to the Call for Help system that should help the overall player experience. We believe that currently Towers are punishing aggressive play too much, so we're lowering their damage to give diving Heroes more time to make plays before they have to escape. Our goal overall with the system is to still have aggressive play be possible and rewarded, but to also give the defending team a way to punish prolonged Tower dives, which is primarily due to the stacking Armor debuff. We're also changing the A.I. of structures to require that both the attacking and defending Hero be in their range in order for them to switch aggro onto an aggressor. This means that the defending Hero needs to also be near their structures in order to be defended, and it removes some unintuitive situations where a Hero can get aggro from attacks that are happening in far away places. Lastly, periodic damage will no longer cause Structures to focus Heroes, so Heroes like Lunara will no longer pull aggro for the entirety of their DoT effects.
Bug Fixes
- Fixed an issue where locked Talents could appear to be able to be selected in game, causing confusion.
Battlegrounds
Heroes
General
Updates
Map Rotation
-
Ranked
- Garden of Terror added.
Ranked Map Rotation
- Alterac Pass
- Battlefield of Eternity
- Braxis Holdout
- Cursed Hollow
- Dragon Shire
- Garden of Terror
- Hanamura Temple
- Infernal Shrines
- Sky Temple
- Tomb of the Spider Queen
- Towers of Doom
- Volskaya Foundry
A Call For Help
-
Towers, Forts, Keeps and Cores
- A beam is now created from these Structures to their targets, making it easier to see what is being attacked at a glance.
- Allied Heroes of the Structures who are being attacked by enemy Heroes will cause the Structure to focus the offender until the offender is dead or leaves the Structure range.
- A bright beam indicates that the Structure is defending an ally Hero and is focusing on the beam target.
- Structures reset targeting when the Call for Help target becomes invalid.
- Structures reset targeting logic when they recover from being disabled.
-
Towers, Forts, and Keeps
- Damage to Heroes increased by 10%.
- Attacks reduce Hero Armor by up to -40.
- Tower attacks reduce enemy Hero Armor by 5.
- Forts and Keeps attacks reduce enemy Hero Armor by 10.
- Forts and Keeps no longer Slow enemy Heroes.
-
Cores
- Core Abilities added.
Developer Comment: We've heard feedback over the years that a lot of you would like to feel more protected by nearby friendly Structures. Currently, Minions, Summons, and non-Heroic units can hold a Structure's attention for so long that defending players feel that they're offered no additional protection when taking refuge under their Towers, Forts, Keeps and Cores. Furthermore, we want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores.
Mastery Rings
- Tier 3 added at Hero Level 50. All previous Mastery Rings are required.
A.I.
- A.I. trees have been refactored in order to reduce conflicts between the tactical and goal systems.
- Agents will attempt to stage and wait for backup around Objectives before attempting to contest.
-
Disconnected players will have their A.I. return to the Hall of Storms
and remain there unless they are pinged to follow.
- Follow behavior is the same for disconnected player A.I. and normal A.I.
- While following, the agent will attempt to fight while remaining close to their follow target, leashing back if they wander too far away.
- While following, the agent will mount or use their Hearthstone if their follow target uses their Mount or Hearthstone.
- Adjusting A.I. Healing Fountain goal Health threshold from 75% to 60%.
Favorite Talents
-
Create Builds
- Players can pick their favorite Talents on the Talent panel from Hero Select or draft screen.
- In order to favorite a Talent, simply click the Talent. Once it's selected, you can click the Talent again to unselect it.
- Players can create up to 3 Builds per each Hero and can activate one Build at a time.
- To switch to a different Build, click the Build buttons shown on the top of the Talent panel.
- If any significant change happens to a Talent Tier due to a Balance Patch, the selection for the Talent Tier will be reset.
-
Share Builds
- You can generate a hyperlink for a Build by clicking the cog menu next to Build buttons on the Hero select screen.
- If you paste this link on the chat, it shows as a hyperlink in the chat history.
- If you left click the link, it shows the preview of the Build.
- By right clicking the link, you can copy the link to your clipboard or directly save it to your Hero's corresponding Build slots.
- The format of the Build hyperlink is as follows. [T1231231,Hero]
-
Copy Builds
- A favorited Talent will display a favorite icon on top of it.
- You can switch the Build in the middle of the game based on your strategy.
- For the future Talent Tiers, you can adjust your favorite Talents by clicking the Talent button in the same way you would do in the Hero Select screen.
- All changes made in game are saved.
- After game ends, you can use the cog menu on the Talents tab to copy other players' Builds.
Storm League
-
Matchmaking
- Master and Grand Master players are no longer restricted to queuing with only one other player.
- Master and Grand Master players are no longer restricted to queuing with players who are within 5000 Ranked Points.
- Made some changes to matchmaking rules that should improve the quality of matches for Master and Grand Master players.
Developer Comment: We have been actively monitoring matchmaking throughout the season and are going to be making some changes which will help the player experience. Firstly, we found that our party size restrictions for Masters players didn't give the experience that we had envisioned, so we are reverting these changes. The limit for queueing as a party will require players to be within 2 leagues of each other, with Diamond players being able to queue up with Master and Grand Master players. Additionally, we have made some changes to all regions so that players who are Masters and above should find games being made with as many high level players as possible, which should result in better matches.
Experience
- Floating text display for Experience on last-hit updated from golden to purple.
Experience Globes
- Pickup Radius increased from 1.5 to 1.75.
- Experience Globes that are actively travelling to a Hero will attempt to follow more closely.
Developer Comment: We're making some small improvements to Experience Globes to make them more readable and to improve how they feel to pick up by adding a unique purple text that displays where they are killed. With these changes, players should more clearly see when they gained experience via a killing blow. We also found that sometimes picking up experience globes while mounted could be a bit of a hassle due to the pickup radius of the globes as well as how quickly they travel to players, so we are slightly buffing both of these aspects to make them a little easier to collect in these instances.
US Region Selection
- After looking at the causes for North American players' longer wait times and instances of not queuing together, we are bundling matchmaking for our US regions together. This will only happen for players if they have good pings to both sites, and our simulations have shown that we can create better games faster this way. If you don't experience this, please let us know!
Bug Fixes
- Damage that ignores positive Armor should no longer incorrectly ignore negative Armor.
- Fixed an issue where various Physical Armor buffs were not appropriately reducing damage from non-Heroic targets.
Battlegrounds
Updates
Heroes
General
Updates
A Call For Help
-
Towers, Forts, Keeps and Cores
- A beam is now created from these Structures to their targets, making it easier to see what is being attacked at a glance.
- Allied Heroes of the Structures who are being attacked by enemy Heroes will cause the Structure to focus the offender until the offender is dead or leaves the Structure range.
- A bright beam indicates that the Structure is defending an ally Hero and is focusing on the beam target.
- Structures reset targeting when the Call for Help target becomes invalid.
- Structures reset targeting logic when they recover from being disabled.
-
Towers, Forts, and Keeps
- Damage to Heroes increased by 10%.
- Attacks reduce Hero Armor by up to -40.
- Tower attacks reduce enemy Hero Armor by 5.
- Forts and Keeps attacks reduce enemy Hero Armor by 10.
- Forts and Keeps no longer Slow enemy Heroes.
-
Cores
- Core Abilities added.
Developer Comment: We've heard feedback over the years that a lot of you would like to feel more protected by nearby friendly Structures. Currently, Minions, Summons, and non-Heroic units can hold a Structure's attention for so long that defending players feel that they're offered no additional protection when taking refuge under their Towers, Forts, Keeps and Cores. Furthermore, we want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores.
Mastery Rings
- Tier 3 added at Hero Level 50. All previous Mastery Rings are required.
A.I.
- A.I. trees have been refactored in order to reduce conflicts between the tactical and goal systems.
- Agents will attempt to stage and wait for backup around Objectives before attempting to contest.
-
Disconnected players will have their A.I. return to the Hall of Storms
and remain there unless they are pinged to follow.
- Follow behavior is the same for disconnected player A.I. and normal A.I.
- While following, the agent will attempt to fight while remaining close to their follow target, leashing back if they wander too far away.
- While following, the agent will mount or use their Hearthstone if their follow target uses their Mount or Hearthstone.
- Adjusting A.I. Healing Fountain goal Health threshold from 75% to 60%.
Favorite Talents
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Create Builds
- Players can pick their favorite Talents on the Talent panel from Hero Select or draft screen.
- In order to favorite a Talent, simply click the Talent. Once it's selected, you can click the Talent again to unselect it.
- Players can create up to 3 Builds per each Hero and can activate one Build at a time.
- To switch to a different Build, click the Build buttons shown on the top of the Talent panel.
- If any significant change happens to a Talent Tier due to a Balance Patch, the selection for the Talent Tier will be reset.
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Share Builds
- You can generate a hyperlink for a Build by clicking the cog menu next to Build buttons on the Hero select screen.
- If you paste this link on the chat, it shows as a hyperlink in the chat history.
- If you left click the link, it shows the preview of the Build.
- By right clicking the link, you can copy the link to your clipboard or directly save it to your Hero's corresponding Build slots.
- The format of the Build hyperlink is as follows. [T1231231,Hero]
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Copy Builds
- A favorited Talent will display a favorite icon on top of it.
- You can switch the Build in the middle of the game based on your strategy.
- For the future Talent Tiers, you can adjust your favorite Talents by clicking the Talent button in the same way you would do in the Hero Select screen.
- All changes made in game are saved.
- After game ends, you can use the cog menu on the Talents tab to copy other players' Builds.
Storm League
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Matchmaking
- Master and Grand Master players are no longer restricted to queuing with only one other player.
- Master and Grand Master players are no longer restricted to queuing with players who are within 5000 Ranked Points.
- Made some changes to matchmaking rules that should improve the quality of matches for Master and Grand Master players.
Developer Comment: We have been actively monitoring matchmaking throughout the season and are going to be making some changes which will help the player experience. Firstly, we found that our party size restrictions for Masters players didn't give the experience that we had envisioned, so we are reverting these changes. The limit for queueing as a party will require players to be within 2 leagues of each other, with Diamond players being able to queue up with Master and Grand Master players. Additionally, we have made some changes to all regions so that players who are Masters and above should find games being made with as many high level players as possible, which should result in better matches.
Experience
- Floating text display for Experience on last-hit updated from golden to purple.
Experience Globes
- Pickup Radius increased from 1.5 to 1.75.
- Experience Globes that are actively travelling to a Hero will attempt to follow more closely.
Developer Comment: We're making some small improvements to Experience Globes to make them more readable and to improve how they feel to pick up by adding a unique purple text that displays where they are killed. With these changes, players should more clearly see when they gained experience via a killing blow. We also found that sometimes picking up experience globes while mounted could be a bit of a hassle due to the pickup radius of the globes as well as how quickly they travel to players, so we are slightly buffing both of these aspects to make them a little easier to collect in these instances.
US Region Selection
- After looking at the causes for North American players' longer wait times and instances of not queuing together, we are bundling matchmaking for our US regions together. This will only happen for players if they have good pings to both sites, and our simulations have shown that we can create better games faster this way. If you don't experience this, please let us know!
Bug Fixes
- Fixed an issue where various Physical Armor buffs were not appropriately reducing damage from non-Heroic targets.
Battlegrounds
Updates
Heroes
General
Updates
Toys 2 Event Quests
- Toys 2 Event has been extended to April 7, 2020, PT.
Bug Fixes
- Updated missing tooltips in a certain language.
Heroes
Heroes
Updates
Bug Fixes
2017-04-25 Live Patch
2.25.0.528602017-03-29 Beta Patch
2.25.0.51978Heroes
2016-01-26 PTR Patch
1.16.0.403362015-06-02 Live Patch
1.11.1.35702Heroes
Releases
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