2016-02-02 Live Patch 1.16.0.40431

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Heroes

Updates

  • Symbiote (Q)
    • Stab (Q)
      • Damage increased from 108 (+4% per level) to 113 (+4% per level)
    • Spike Burst (W)
      • Damage increased from 106 (+4% per level) to 111 (+4% per level)
Developer Comment: Buffs. Acceptable.

Bug Fixes

  • Abathur players will no longer become stuck in Symbiote mode if the Symbiote target is displaced by a respawning Bell Tower on Towers of Doom.

Updates

  • General of Hell (Trait)
    • Will no longer dismount Azmodan on use

Bug Fixes

  • The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.

Bug Fixes

  • Fixed an issue that prevented Chen from traveling through the intended target using Flying Kick.
  • Chen's Abilities will no longer grant him 3 extra Brew when using an Ability while channeling Fortifying Brew.

Updates

  • I AM Hurrying! (Talent) moved from Level 13 to Level 7
    • Duration of Gall's Hurry Up, Oaf! (Z) increased from 1 to 1.5 seconds
  • Surging Fist (Q)
    • Frenzied Fists (Talent) moved from Level 7 to Level 16
      • Attack Speed bonus increased from 50% to 100%
      • Now lasts for 4 seconds instead of the next two Basic Attacks
    • Surge of Stamina (Talent) redesigned and moved from Level 16 to Level 13
      • Surging Fist now grants 50% Relentless for 5 seconds
  • Consuming Blaze (W)
    • Seared Flesh (Talent) redesigned and no longer tied to Consuming Blaze
      • Every third consecutive Basic Attack against the same target deals 75% bonus damage
Developer Comment: Similar to Gall, a few months of data have given us a good idea about which of Cho's Talents are under and over performing. We have made some balance changes and Talent swaps to help these issues.

Bug Fixes

  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.

Updates

  • Shove (Talent) moved from Level 16 to Level 1
    • Cooldown increased from 15 to 40 seconds
    • Can no longer be used while Cho is mounted
  • Eye of Kilrogg (Talent)
    • Cast range increased by 33%
    • Maximum charge count increased from 2 to 4
  • Psychotic Break (Talent)
    • Cooldowns for Shadowflame (Q), Dread Orb (W), and Gall's Heroic Abilities are now cleared and can be cast immediately upon death
    • Now provides a passive, permanent 5% Ability Power bonus
  • Hurry Up, Oaf! (Z)
    • Spurred Onward (Talent)
      • Now also increases the initial Movement Speed bonus to 70%
  • Shadowflame (Q)
    • Double Trouble (Talent)
      • The functionality of this Talent has changed
      • Shadowflame's cooldown is reduced by 1 second if it hits an enemy Hero affected by Cho's Consuming Blaze
    • Shadowflare (Talent) moved from Level 1 to Level 16
      • Enemies hit are now slowed by 25% for 1 second
  • Runic Blast (E)
    • Siphoning Runes (Talent) removed
    • New Talent (Level 4): Runic Persistence
      • Runic Blast no longer destroys Cho's Rune Bomb
  • Twisting Nether (R)
    • Damage increased from 342 (+4% per level) to 415 (+5% per level)
    • Slow amount increased from 40% to 50%
Developer Comment: A few months of data have given us a good idea about which of Gall's talents are under and over performing. We have made some balance changes and talent swaps to help these issues.

Bug Fixes

  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.
  • The activation timer for Gall's Runic Blast now increases appropriately after taking the Bomb's Away Talent.

Updates

  • Salvager (Trait)
    • Will now dismount Gazlowe on activation
  • Rock-It! Turret (Q)
    • Clockwerk Steam Fists (Talent)
      • Duration bonus for active Rock-It! Turrets increased from 1 to 1.5 seconds per Basic Attack
  • Deth Lazor (W)
    • Goblin Fusion (Talent)
      • Additional charge level damage bonus increased from 25% to 50%
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60

Updates

  • Basic Attack damage increased from 74 (+4% per level) to 78 (+4% per level)

Updates

  • Ring of Frost (R)
    • Ring of Frost's inner-area radius now properly matches the Ability's visual effects

Bug Fixes

  • Jaina's Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability's targeting ring.

Releases

Li-Ming, Rebellious Wizard, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Critical Mass
    • Participating in a Takedown refreshes all of your Ability cooldowns.

Basic Abilities

  • Magic Missiles (Q)
    • Fire three missiles toward a location, each damaging the first enemy it hits.
  • Arcane Orb (W)
    • Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
  • Teleport (E)
    • Instantly teleport a short distance.

Heroic Abilities

  • Disintegrate (R)
    • Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
  • Wave of Force (R)
    • Damage and knock all enemies away from the targeted area.

Bug Fixes

  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.

Updates

  • Lunara's Basic Attack has received responsiveness improvements
  • Ranged Basic Attack animation speed increased by 50%.
  • Melee Basic Attack animation speed increased by 300% to match the ranged animation's new speed
  • Wisp (E)
    • Mana cost reduced from 50 to 30
    • Cooldown decreased from 45 to 30 seconds, but its duration has not been changed

Updates

  • Innervate (Trait) (D)
    • Mana return increased from 15% to 20% of the target's maximum Mana
    • Versatile (Talent)
      • Bonus to Innervate's Mana return increased from 25% to 30% of the target's maximum Mana
Developer Comment: We really like that Malfurion can act as a partial Mana-battery to teammates and that he has great synergy with heavy Mana-users. We wanted to play this up while also making Versatile a more attractive Talent pick.

Bug Fixes

  • Malfurion's Innervate can no longer be cast on Misha.

Bug Fixes

  • Muradin's Dwarf Toss will no longer cause him to become stuck inside of Gates.

Bug Fixes

  • Murky's Pufferfish should now be easier to click when attempting to destroy it with Basic Attacks
  • Murky's Egg will no longer briefly display on the minimap if he is killed by Nova's Pinning Shot.

Updates

  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Envenom (Talent) removed
  • Headshot (Talent) removed
  • Spell Shield (Talent) removed
  • Overdrive (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Permanent Cloak, Sniper (Trait)
    • Advanced Cloaking (Talent) redesigned and moved from Level 13 to Level 1
      • Now increases Nova's Movement Speed by 30% while Cloaked
    • New Talent (Level 1): Tactical Espionage
      • Regenerate 4 Mana per second while Stealthed
    • New Talent (Level 20): Ghost Protocol
      • Activate to gain Stealth for 2 seconds. Taking damage, attacking, or using Abilities will not break Stealth during this time
  • Snipe (Q)
    • Damage reduced from 335 (+4% per level) to 268 (+4% per level)
    • Cost reduced from 65 to 60 Mana
    • Cooldown reduced from 10 to 8 seconds
    • Psi-Op Rangefinder (Talent) removed
    • Ambush Snipe (Talent) removed
    • Railgun (Talent) removed
    • Explosive Round (Talent) moved from Level 7 to Level 13
      • Area of effect radius increased by 75%
    • Perfect Shot (Talent) redesigned and moved from Level 4 to Level 16
      • Hitting an enemy Hero with Snipe reduces its cooldown by 4 seconds
    • New Talent (Level 7): Snipe Master
      • Hitting an enemy Hero with Snipe increases subsequent Snipe damage by 5%. Stacks up to 10 times. All stacks are lost if Snipe misses an enemy Hero
    • New Talent (Level 13): Psionic Efficiency
      • Increases Snipe range by 10% and removes its Mana cost
  • Pinning Shot (W)
    • Range increased by approximately 18% in order to match Nova's Basic Attack range
    • Tazer Rounds (Talent) removed
    • Covert Ops (Talent) moved from Level 7 to Level 1
      • Bonus to Pinning Shot's Movement Speed slow increased from 1% to 2% per second
    • New Talent (Level 1): Longshot
      • Pinning Shot range increased by 30%
      • Pinning Shot also increases the range of the next Basic Attack by 30%
    • New Talent (Level 13): Double Tap
      • Pinning Shot now stores up to two charges
  • Holo Decoy (E)
    • Double Fake (Talent) removed
    • Remote Delivery (Talent) has been changed
      • No longer reduces Holo Decoy's cooldown
      • In addition to providing 100% increased cast range, now also grants a 50% vision range bonus to Holo Decoys
    • Lethal Decoy (Talent) moved from Level 13 to Level 16
      • Holo Decoy damage increased from 25% to 40%
    • New Talent (Level 4): Rapid Projection
      • Reduces Holo Decoy's cooldown and Mana cost by 40%
    • New Talent (Level 4): Holo Stability
      • Increases the duration of Holo Decoys from 5 to 12 seconds
Developer Comment: Nova is a crowd favorite, and always at the top of our most played list. When we sat down to talk about what we wanted to do for her, we quickly realized that a slight Talent shuffle was not going to be possible. We wanted to keep her playstyle as similar to live as possible while also addressing some of our core concerns with her, which were:
  • She can be very frustrating to play against for newer players.
  • She isn't viable in competitive play.
  • Her Talent pick rates were not great.
This new direction for Nova addresses the first two issues by lowering her overall burst potential, while increasing her damage output overall. The most noticeable way we did this was through lowering both her Snipe cooldown and damage. For the third concern, we decided to do an overarching sweep of her Talents, removing the ones that weren't working, and created some new ones that should offer interesting choices that promote Nova's roaming and ganking nature. We realize that this is a slight departure from her long history of burst damage, but feel it is a better direction for her in the long run. We are watching her very carefully in order to react quickly and tune accordingly.

Bug Fixes

  • Murky's Egg will no longer briefly display on the minimap if he is killed by Nova's Pinning Shot.
  • Nova's Crippling Shot Talent will no longer allow Holo Decoys' Pinning Shots to make the target Vulnerable without the Lethal Decoy Talent.

Updates

  • Forward Momentum (Talent) removed
  • Spell Shield (Talent) removed
  • Healing Totem (Talent) moved from Level 1 to Level 4
    • Cooldown reduced from 60 to 30 seconds
  • The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
    • Blood for Blood
    • Cleanse
    • Healing Totem
    • Rewind
  • Ghost Wolf (Z)
    • Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
    • Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
    • Feral Lunge (Talent) removed
    • Shadow Wolf (Talent) removed
    • Healing Surge (Talent) removed
    • New Talent (Level 1): Wolf Run
      • Increases Ghost Wolf Movement Speed bonus from 30% to 40%
    • New Talent (Level 7): Blood and Thunder
      • Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
    • New Talent (Level 16): Hunger of the Wolf
      • Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
  • Chain Heal (Q)
    • Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
    • Mana cost reduced from 70 to 65
    • Chain Reaction (Talent) removed
    • Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
      • Mana cost reduction decreased from 25 to 20
    • Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
      • Now reduces Chain Heal's cooldown by 1 second for every Hero hit
    • New Talent (Level 13): Earthliving Enchant
      • When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
  • Lightning Shield (W)
    • Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
    • Empowering Charge (Talent) removed
    • Reactive Spark (Talent) removed
    • Lightning Bond (Talent) moved from Level 16 to Level 1
      • The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
    • New Talent (Level 1): Electric Charge
      • Increases Lightning Shield radius by 33%
    • New Talent (Level 16): Rising Storm
      • Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
  • Earthbind Totem (E)
    • Area of effect radius increased by approximately 16%
    • Mana cost reduced from 60 to 50
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
    • Earthgrasp Totem (Talent)
      • Increases the initial Slow duration from 1 to 1.5 seconds
    • New Talent (Level 7): Totemic Projection
      • Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
  • Ancestral Healing (R)
    • Cooldown increased from 70 to 80 seconds
  • Bloodlust (R)
    • Gladiator's War Shout (Talent) redesigned
      • Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target
Developer Comment: The Talent system is incredibly complex, and we continue to learn more about its nuances every day. As our philosophies grow and change, we attempt to utilize them in our Hero updates. Rehgar's changes were driven by this, and will help us learn even more in the future. Here's a very brief explanation:
  • Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent.

Bug Fixes

  • Fixed an issue that could allow additional Mishas to spawn if Rexxar was killed by immolation damage.

Bug Fixes

  • Sgt. Hammer's Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode.

Updates

  • Seismic Slam (W)
    • Primary target damage reduced from 192 (+4% per level) to 176 (+4% per level)
    • Splash damage decreased from 48 (+4% per level) to 44 (+4% per level)
Developer Comment: Overall, we are really happy with Sonya, but her burst potential was a bit higher than we were comfortable with.

Bug Fixes

  • The sand-themed visual effects for Bikini Stitches's Devour are no longer being used by other Stitches skin variations.
  • The tree ornament visual effects for Greatfather Winter Stitches's Putrid Bile are no longer being used by other Stitches skin variations.
  • Players can no longer accidentally queue Abilities or Activated Talents while Gorged by Stitches.

Bug Fixes

  • Lethal damage will no longer improperly trigger the cooldown for Tassadar's Prescience Talent.

Updates

  • Lamb to the Slaughter (R)
    • Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
    • Stasis effects no longer remove the chain
    • Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or Lt. Morales's Medivac, and Tyrael can no longer cast Judgment
Developer Comment: We really like what Lamb to the Slaughter brings to The Butcher's kit, but felt there were too many hard counters to it. These changes should help make The Butcher's target feel more like they should when bound to a stake: scared and helpless.

Updates

  • Overkill (Q)
    • A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to Tychus

Bug Fixes

  • Tychus can now properly use a Healing Fountain while in Odin form.

Updates

  • Searing Arrows (Talent)
    • Will now dismount Tyrande on activation

Bug Fixes

  • Fixed an issue that caused Tyrande's Sentinel to deal reduced damage against targets at close range after learning the Ranger Talent.

Updates

  • Hammer of Justice (E)
    • Can no longer be cast on Structures

Bug Fixes

  • The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.

Bug Fixes

  • Tooltips for Zagara's Hunter Killer now list the proper cooldown duration.

Updates

  • Cleave (Q)
    • Damage increased from 189 (+4% per level) to 200 (+4% per level)
  • Shadow Assault (R)
    • Range increased by approximately 37%
    • A range indicator will now display while Shadow Assault is active, and when hovering the cursor over the Ability icon
    • Duration reduced from 6 to 4 seconds
    • Mana cost reduced from 100 to 50
    • Cooldown decreased from 100 to 45 seconds
Developer Comment: Being able to cast Shadow Assault more frequently and stick to his target better should help make Zeratul a lot more lethal when he chooses to give up the massive amount of utility that Void Prison brings.

Bug Fixes

  • The tooltip for Zeratul's Permanent Cloak Trait now properly indicates that using Abilities will reveal him.