Bug Fixes
-
Level 10
-
Water Elemental
- Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets.
- Water Elemental's Basic Attack splash no longer reveals the targets it hits.
- Water Elemental's Basic Attack splash now reveals the area.
-
Water Elemental
Bug Fixes
-
Level 10
-
Water Elemental
- Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets.
- Water Elemental's Basic Attack splash no longer reveals the targets it hits.
- Water Elemental's Basic Attack splash now reveals the area.
-
Water Elemental
Bug Fixes
-
Base
-
Frostbite [Trait]
- Ice Block's before first use attention indicator is now also removed when Jaina is killed.
-
Frostbite [Trait]
Bug Fixes
-
Base
-
Frostbite [Trait]
- Ice Block's before first use attention indicator is now also removed when Jaina is killed.
-
Frostbite [Trait]
Bug Fixes
-
Level 16
-
Snowstorm
- Fixed an issue that caused Snowstorm's bonus to not apply correctly.
-
Snowstorm
Bug Fixes
-
Level 16
-
Snowstorm
- Fixed an issue that caused Snowstorm's bonus to not apply correctly.
-
Snowstorm
Bug Fixes
- Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts.
Bug Fixes
- Difficulty updated from Easy to Medium.
- Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile.
- Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected.
- Frostbite Armor will now display Block visuals.
- Icefury Wand icon updated.
- Advanced Ice Block icon updated.
Bug Fixes
- Fixed an issue that caused Frost Bolt to hit targets behind Frost Bolt.
- Fixed an issue that caused Frost Shards to allow more than 2 additional targets to be hit.
- Frostbite Armor now has a block visual.
Updates
Base
-
Improved Ice Block [1]
- Damage to unlock reduced from 15,000 to 12,000.
Talents
-
Level 1
-
Winter's Reach [Q]
- Additional Functionality: Increase the missile speed of Frostbolt by 30%.
-
Winter's Reach [Q]
Developer Comment: In games where Jaina's team falls behind, we think it's harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we'd provide some quality of life to a Frostbolt talent.
Updates
Base
-
Improved Ice Block [1]
- Damage to unlock reduced from 15,000 to 12,000.
Talents
-
Level 1
-
Winter's Reach [Q]
- Additional Functionality: Increase the missile speed of Frostbolt by 30%.
-
Winter's Reach [Q]
Developer Comment: In games where Jaina's team falls behind, we think it's harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we'd provide some quality of life to a Frostbolt talent.
Updates
Talents
-
Level 4
-
Frost Shards [Q]
- Frost Bolt pierce increased from one to two additional targets.
-
Frost Shards [Q]
-
Level 7
-
Ice Lance [Q]
- Cooldown reduction increased from 1.25 to 1.5 seconds.
-
Ice Floes [E]
- Changed functionality: Cone of Cold hitting an enemy Hero reduces its cooldown by 2 seconds, doubled if they are chilled, up to a maximum of 8 seconds per cast.
-
Ice Lance [Q]
-
Level 10
-
Ring of Frost [R1]
- Cooldown reduced from 80 seconds to 70 seconds.
-
Ring of Frost [R1]
-
Level 16
-
Northern Exposure [W]
- Armor reduction increased from 20 to 25.
-
Cold Snap [R1]
- Cooldown reduction increased from 10 to 15 seconds.
-
Northern Exposure [W]
Developer Comment: Jaina's talents have started to freeze in place, so we're hoping this gets them moving around.
Updates
Talents
-
Level 7
-
Icefury Wand [Passive]
- Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes.
-
Icefury Wand [Passive]
Developer Comment: We've heard fairly consistent feedback that players would like Icefury Wand to give a benefit to non-Heroic targets. We like the idea, so we are giving some of its power as a bonus against all targets.
Updates
Talents
-
Level 7
-
Icefury Wand [Passive]
- Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes.
-
Icefury Wand [Passive]
Developer Comment: We've heard fairly consistent feedback that players would like Icefury Wand to give a benefit to non-Heroic targets. We like the idea, so we are giving some of its power as a bonus against all targets.
Updates
Talents
-
Level 4
-
Arcane Intellect [Trait]
- Additional functionality: While above 75% Mana, gain 10% Spell Power.
-
Frost Armor [Passive]
- Physical Armor amount increased from 50 to 75.
-
Arcane Intellect [Trait]
-
Level 7
-
Icefury Wand [Passive]
- Cooldown reduction increased from 2 to 2.5 seconds.
-
Icefury Wand [Passive]
Developer Comment: While Jaina's talent diversity is in a relatively decent place, it has room to be better, particularly in the early game. Arcane Intellect should now be a fairly viable Mana-restoring talent for players who don't want to pick Fingers of Frost at Level 1, which should open more possible build opportunities.
Updates
Talents
-
Level 16
-
Snowstorm [W]
- Damage bonuses increased from 30%/70% to 50%/100%.
-
Snowstorm [W]
Developer Comment: Snowstorm isn't adding enough damage to compensate for the opportunity cost of the other talents at 16, so we're buffing it.
Updates
Talents
-
Level 7
-
Ice Lance [Q]
- Cooldown reduction reduced from 1.5 to 1.25 seconds.
-
Ice Floes [E]
- Cooldown reduction increased from 3 to 3.5 seconds per Hero hit.
-
Ice Lance [Q]
-
Level 16
-
Snowstorm [W]
- Damage bonuses increased from 20%/60% to 30%/70%.
-
Snowstorm [W]
Developer Comment: These are minor tuning changes intended to help Jaina's build diversity. Ice Floes in particular is in a potentially powerful spot in the right situations, as when combined with Icy Veins and Northern Exposure or Numbing Blast, can do a lot of AoE damage to the enemy team in a short amount of time.
Bug Fixes
- Taking the Snowstorm talent on Jaina in the middle of a Blizzard cast no longer changes the damage value for the rest of the game.
Bug Fixes
- Taking the Snowstorm talent on Jaina in the middle of a Blizzard cast no longer changes the damage value for the rest of the game.
Updates
Abilities
-
Level 7
-
Ice Lance [Q]
- Cooldown reduction reduced from 2 to 1.5 seconds
-
Icefury Wand [Passive]
- Cooldown reduction increased from 1.5 to 2 seconds
-
Ice Lance [Q]
-
Level 13
-
Storm Front [W]
- Cast range increase reduced from 100% to 75%
- Additional functionality: Now also increases the radius of Blizzard by 30%
-
Storm Front [W]
- Level 16
-
Snowstorm [W]
- New functionality: The second wave of Blizzard deals 20% bonus damage. The third wave of Blizzard deals 60% bonus damage.
Developer Comment: I ce Lance has been outperforming the other talents on its tier for a long time. While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options. We are reducing its cooldown reduction while also giving Jaina other build paths to consider.
Updates
Abilities
-
Frostbolt (Q)
- Damage reduced from 190 to 184
-
Cone of Cold (E)
- Damage reduced from 230 to 220
Talents
-
Level 7
-
Ice Floes (E)
- Cooldown reduction increased from 2 to 3 seconds
-
Icefury Wand (Passive)
- Damage bonus increased from 75 to 100%
- Cooldown reduction increased from 1 to 1.5 seconds
-
Ice Floes (E)
-
Level 16
-
Northern Exposure (E)
- Armor reduction decreased from 25 to 20
-
Northern Exposure (E)
Updates
-
Summon Water Elemental (R)
- Damage reduced from 78 to 62
- Damage now benefits from Frostbite
- Damage now counts towards Frostbite's quest
Bug Fixes
- Fixed an issue that allowed the Water Elemental's attacks to progress the Frostbite quest progress against unchilled targets.
Bug Fixes
- The Wintermute Talent now correctly causes Jaina's Water Elemental to mimic her Basic Abilities.
Bug Fixes
- Corrected some minor clipping affecting Arcanist Jaina's clothing.
Bug Fixes
- Corrected some minor clipping affecting Arcanist Jaina's clothing.
Bug Fixes
- Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player.
Bug Fixes
- Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player.
Bug Fixes
- Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
- Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
Bug Fixes
- The Frost Armor talent will no longer cause Jaina's damage to ignore armor.
Bug Fixes
- Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
- Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
Updates
Abilities
-
Frostbite (Trait)
-
!Quest added:
- Deal 15,000 damage to Chilled enemy Heroes
-
!Reward: Gain the Improved Ice Block ability
- Improved Ice Block: Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds. When this effect expires, nearby enemies are Chilled. 40 second cooldown
-
!Quest added:
-
Summon Water Elemental (R)
- Cooldown reduced from 80 to 60 seconds
- Mana cost reduced from 75 to 60
Talents
-
Level 1
-
Conjurer's Pursuit (Passive)
- Removed
-
(New) Fingers of Frost (Passive)
- Gathering Regen Globes increases your Mana Regeneration by .1 per second, up to 2 per second. Reward: After gathering 20 Regeneration Globes, the damage bonus of Frostbite is increased by 10%.
-
Conjurer's Pursuit (Passive)
-
Level 7
-
Frostbitten (Passive)
- Removed
-
Ice Floes (E)
-
New Functionality:
- Doubles the width of Cone of Cold. Hitting Chilled enemy Heroes with Cone of Cold reduces its cooldown by 2.5 seconds, up to a 5 second maximum reduction.
-
New Functionality:
-
(New) Icefury Wand (Passive)
- Your basic attacks against Chilled targets deal 75% bonus damage and reduce the cooldown of Blizzard by 1 second.
-
Frostbitten (Passive)
-
Level 20
-
Improved Ice Block (Active)
- Removed
-
Arcane Power (Active)
- Removed
-
(New) Ice Blink (Active)
- Activate to teleport a short distance and Chill nearby enemies. 60 second cooldown.
-
Cold Snap (R)
- Now also reduces the cooldown of Ring of Frost by 10 seconds per enemy Hero hit.
-
Deep Chill (Trait)
-
Moved from Level 1
-
New Functionality:
- Frostbite's slow amount now stacks a second time, slowing enemy Heroes by up to 40%.
-
New Functionality:
-
Moved from Level 1
-
Improved Ice Block (Active)
Developer Comment: Our main goal for Jaina's changes was to spruce up her talent tree while disrupting as few of her existing builds as possible. Her new baseline quest to unlock Improved Ice Block should allow for more play making potential, which we are adding as a response to players who were disappointed when we moved the talent to Level 20. We also heard feedback from many players that the removal of Bolt of the Storm off of heroes like Jaina has hurt their play making ability and overall fun, so we're going back a bit on our decision to take it away on her. While we want to be more careful where we add these Blink-type abilities, we believe there is a place for it on Jaina, and have added an offensive use case which should hopefully allow her to make more aggressive plays in the late game.
| LEVEL (TIER) | Jaina Talents | |||
|---|---|---|---|---|
| 1 (1) | Winter's Reach (Q) | Lingering Chill (Trait) | (!) Fingers of Frost (Passive) | |
| 4 (2) | Frost Shards (Q) | Arcane Intellect (Trait) | Frost Armor (Passive) | |
| 7 (3) | Ice Floes (E) | Ice Lance (Q) | Icefury Wand (Passive) | |
| 10 (4) | Summon Water Elemental | Ring of Frost | — | — |
| 13 (5) | Storm Front (W) | Ice Barrier (Trait) | Ice Veins (Active) | |
| 16 (6) | Snowstorm (W) | Northern Exposure (E) | Numbing Blast (E) | |
| 20 (7) | Cold Snap (R) | Wintermute (R) | Ice Blink (Active) | Deep Chill (Trait) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Underlined text indicates a MOVED Talent.
Updates
Abilities
-
Frostbite (Trait)
-
!Quest added:
- Deal 15,000 damage to Chilled enemy Heroes
-
!Reward: Gain the Improved Ice Block ability
- Improved Ice Block: Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds. When this effect expires, nearby enemies are Chilled. 40 second cooldown
-
!Quest added:
-
Summon Water Elemental (R)
- Cooldown reduced from 80 to 60 seconds
- Mana cost reduced from 75 to 60
Talents
-
Level 1
-
Conjurer's Pursuit (Passive)
- Removed
-
(New) Fingers of Frost (Passive)
- Gathering Regen Globes increases your Mana Regeneration by .1 per second, up to 2 per second. Reward: After gathering 20 Regeneration Globes, the damage bonus of Frostbite is increased by 10%.
-
Conjurer's Pursuit (Passive)
-
Level 7
-
Frostbitten (Passive)
- Removed
-
Ice Floes (E)
-
New Functionality:
- Doubles the width of Cone of Cold. Hitting Chilled enemy Heroes with Cone of Cold reduces its cooldown by 2.5 seconds, up to a 5 second maximum reduction.
-
New Functionality:
-
(New) Icefury Wand (Passive)
- Your basic attacks against Chilled targets deal 75% bonus damage and reduce the cooldown of Blizzard by 1 second.
-
Frostbitten (Passive)
-
Level 20
-
Improved Ice Block (Active)
- Removed
-
Arcane Power (Active)
- Removed
-
(New) Ice Blink (Active)
- Activate to teleport a short distance and Chill nearby enemies. 60 second cooldown.
-
Cold Snap (R)
- Now also reduces the cooldown of Ring of Frost by 10 seconds per enemy Hero hit.
-
Deep Chill (Trait)
-
Moved from Level 1
-
New Functionality:
- Frostbite's slow amount now stacks a second time, slowing enemy Heroes by up to 40%.
-
New Functionality:
-
Moved from Level 1
-
Improved Ice Block (Active)
| LEVEL (TIER) | Jaina Talents | |||
|---|---|---|---|---|
| 1 (1) | Winter's Reach (Q) | Lingering Chill (Trait) | (!) Fingers of Frost (Passive) | |
| 4 (2) | Frost Shards (Q) | Arcane Intellect (Trait) | Frost Armor (Passive) | |
| 7 (3) | Ice Floes (E) | Ice Lance (Q) | Icefury Wand (Passive) | |
| 10 (4) | Summon Water Elemental | Ring of Frost | — | — |
| 13 (5) | Storm Front (W) | Ice Barrier (Trait) | Ice Veins (Active) | |
| 16 (6) | Snowstorm (W) | Northern Exposure (E) | Numbing Blast (E) | |
| 20 (7) | Cold Snap (R) | Wintermute (R) | Ice Blink (Active) | Deep Chill (Trait) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Underlined text indicates a MOVED Talent.
Updates
Abilities
-
Blizzard (W)
- Increased the number of waves from 2 to 3
- Reduced damage from 167 to 142
- Increased Mana cost from 75 to 90
-
Cone of Cold (E)
- Increased damage from 200 to 230
- Reduced Mana cost from 50 to 40
Talents
-
Level 4
-
Snowstorm (W)
- Moved to level 16
-
Arcane Intellect (Passive)
- Reduced the Mana returned from Abilities from 25 to 20
-
Envenom (Active)
- Removed
-
Snowstorm (W)
-
Level 7
-
Ice Lance (Q)
- Now also restores 10 Mana when a Chilled target is hit by Frostbolt in addition to its current functionality
-
Frost Armor (Passive)
- Moved to level 4
- Reduced Block amount from 75% to 50%
- Increased Block cooldown from 8 to 10 seconds
-
Ice Floes (E)
- Increased cooldown reduction from .5 to 1 second, up to a maximum of 5 seconds per cast
-
Ice Lance (Q)
-
Level 13
-
Ice Barrier (Trait)
- Shield duration increased from 3 to 4 seconds
-
Ice Barrier (Trait)
-
Level 16
-
Snow Crash (W)
- Removed
-
Snow Crash (W)
Developer Comment: A lot of these changes are designed to further emphasize what we see as Jaina's unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we've also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.
Bug Fixes
- Casting Blizzard while hidden within a Shrub will no longer prevent players who are outside that shrub from seeing its visual effects.
Updates
Abilities
-
Blizzard (W)
- Increased the number of waves from 2 to 3
- Reduced damage from 167 to 142
- Increased Mana cost from 75 to 90
-
Cone of Cold (E)
- Increased damage from 200 to 230
- Reduced Mana cost from 50 to 40
Talents
-
Level 4
-
Snowstorm (W)
- Moved to level 16
-
Arcane Intellect (Passive)
- Reduced the Mana returned from Abilities from 25 to 20
-
Envenom (Active)
- Removed
-
Snowstorm (W)
-
Level 7
-
Ice Lance (Q)
- Now also restores 10 Mana when a Chilled target is hit by Frostbolt in addition to its current functionality
-
Frost Armor (Passive)
- Moved to level 4
- Reduced Block amount from 75% to 50%
- Increased Block cooldown from 8 to 10 seconds
-
Ice Floes (E)
- Increased cooldown reduction from .5 to 1 second, up to a maximum of 5 seconds per cast
-
Ice Lance (Q)
-
Level 13
-
Ice Barrier (Trait)
- Shield duration increased from 3 to 4 seconds
-
Ice Barrier (Trait)
-
Level 16
-
Snow Crash (W)
- Removed
-
Snow Crash (W)
Developer Comment: A lot of these changes are designed to further emphasize what we see as Jaina's unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we've also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.
Bug Fixes
- Casting Blizzard while hidden within a Shrub will no longer prevent players who are outside that shrub from seeing its visual effects.
Updates
- Bolt of the Storm (Talent) removed
-
Improved Ice Block (Talent) moved from Level 13 to Level 20
- Cooldown reduced from 60 to 20 seconds
- Duration reduced from 3 to 2.5 seconds
-
Frostbite (Trait)
- Ice Barrier (Talent) moved from Level 16 to Level 13
Developer Comment: We've removed Bolt of the Storm from Jaina because it overcame a core weakness of hers that we think is essential to maintain: her lack of mobility. While there was always the potential for big plays with Bolt, we found that it was more often used as a “get out of jail free card” that helped make up for sloppy positioning after reaching level 20. We're in the process of evaluating whether or not Bolt should be available to a number of Heroes, which is why it was also removed it from Kael'thas in this patch.
This doesn't mean that no burst Assassins should have this type of mobility; it's part of Li-Ming's core gameplay design, for example. For the types of ranged Heroes for which Bolt is appropriate, we balance around their mobility. For Jaina and Kael'thas, however, we think removing Bolt and compensating them in other ways will result in healthier gameplay and Talent diversity.
Bug Fixes
- Jaina's Basic Attacks will now properly refund Mana after learning the Arcane Intellect Talent.
Updates
- Bolt of the Storm (Talent) removed
-
Improved Ice Block (Talent) moved from Level 13 to Level 20
- Cooldown reduced from 60 to 20 seconds
- Duration reduced from 3 to 2.5 seconds
-
Frostbite (Trait)
- Ice Barrier (Talent) moved from Level 16 to Level 13
Bug Fixes
- Jaina's Basic Attacks will now properly refund Mana after learning the Arcane Intellect Talent.
Updates
- Basic Attack damage reduced from 89 (+4% per level) to 60 (+4% per level)
-
Frostbolt (Q)
- Damage increased from 160 (+4% per level) to 190 (+4% per level)
-
Cone of Cold (E)
- Damage increased from 189 (+4% per level) to 200 (+4% per level)
Developer Comment: We're starting to pull Basic Attack damage out of characters who don't rely upon it, namely Jaina and Kael'thas. For Jaina, this will make less of her damage guaranteed and allow for more advanced plays. Jaina's win rate is also a little on the low end, so we want to offset the Basic Attack nerf and add to her overall power by buffing Frostbolt and Cone of Cold.
Bug Fixes
- Lunar Jaina's legs will no longer separate from her body on endgame score screens.
Updates
-
Ring of Frost (R)
- Ring of Frost's inner-area radius now properly matches the Ability's visual effects
Bug Fixes
- Jaina's Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability's targeting ring.
Updates
-
Ring of Frost (R)
- Ring of Frost's inner-area radius now properly matches the Ability's visual effects
Bug Fixes
- Jaina's Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability's targeting ring.
Updates
-
Frostbite (Trait)
-
Deep Chill (Talent)
- Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%
-
Deep Chill (Talent)
Developer Comment: Jaina having a 35% slow available at level 1 is very hard to play against, and resulted in a majority of Jaina players picking Deep Chill. This is a small decrease, but has had a positive impact on our playtesting.
Updates
Developer Comment: The Jaina changes are a result of her being too powerful right now, and we have a secondary goal of increasing the play of Ring of Frost. By reducing the impact of summoning a Water Elemental, Jaina loses some of her burst potential unless she chooses Ring of Frost. Water Elemental is now more focused on producing sustained damage.
-
Ring of Frost (R)
- Cooldown decreased from 100 to 80 seconds
-
Water Elemental (R)
- No longer deals damage or Chills at the Water Elemental's spawn location
Bug Fixes
- After learning the Wintermute Talent, Jaina's Water Elemental will now properly mirror her Blizzard casts.
Updates
- Sprint (Talent) removed
-
Water Elemental (R)
- Can now be re-targeted after Jaina is killed
Bug Fixes
- Corrected an issue which caused Jaina's Takedown total to appear greatly inflated on the Statistics tab in the Player Profile.
Updates
- Arcane Power (Talent) added at Level 20
- Nexus Fury (Talent) removed
-
Improved Ice Block (Talent)
- Cooldown reduced from 80 to 60 seconds
-
New Talent (Level 20): Arcane Power
- Activate to increase spell damage by 15% and restore 400 Mana for 5 seconds
-
Frostbite (Trait)
- The Chilled effect will now apply to Unstoppable units (such as the Grave Golem), as well as Structures.
-
Frostbolt (Q)
- Damage increased from 45 (+14 per level) to 50 (+15 per level)
-
Blizzard (W)
- Damage per wave increased from 40 (+15 per level) to 45 (+16 per level)
-
Cone of Cold (E)
- Damage increased from 50 (+17 per level) to 55 (+18 per level)
Updates
-
Frost Bolt (Q)
- Damage reduced from 50 (+16 per level) to 45 (+14 per level)
-
Cone of Cold (E)
- Damage increased from 40 (+13 per level) to 50 (+17 per level)
-
Water Elemental (R)
- Initial explosion damage increased from 50 (+6 per level) to 65 (+7 per level)
- Basic Attack damage reduced from 65 (+6 per level) to 50 (+6 per level)
Bug Fixes
- Damage dealt by Jaina's Blizzard is now appropriately tracked on the Tab Score Screen.
Releases
Jaina, Archmage, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
-
Trait
-
Frost Bite
- Your Abilities Chill targets, slowing them and causing them to take increased damage.
-
Frost Bite
-
Basic Abilities
:
-
Frost Bolt (Q)
- Fires a bolt that deals damage and Chills the target.
-
Blizzard (W)
- Creates a storm of ice at target location, damaging and Chilling enemies.
-
Cone of Cold (E)
- Deals damage in a cone and Chills targets.
-
Frost Bolt (Q)
-
Heroic Abilities
-
Summon Water Elemental (R)
- Summons a powerful Water Elemental.
-
Ring of Frost (R)
- Creates a freezing ring that roots and damages enemies.
-
Summon Water Elemental (R)