General
Updates
- Credits updated.
Battlegrounds
Updates
Objective
-
Shamblers
- Health and damage now begin 25% below their previous values.
- They gradually return to their previous values over the course of the match.
Heroes
Updates
Talents
-
Level 13
-
Bombard Strain
- Health decay reduction lowered from 50% to 40%.
-
Bombard Strain
-
Level 16
-
Survival Instincts
- Adjusted functionality: Now provides 50% damage reduction against non-Heroes, instead of 100% bonus Health.
-
Survival Instincts
Updates
Base
-
Health increased from 1698 to 1780. - Health Regeneration increased from 3.5375 to 3.7083 per second.
Talents
-
Level 16
-
Overprotective
-
Shield reduced from 70% to 50% of the healing done.
-
-
Overprotective
Updates
Talents
-
Level 1
-
Unrivaled Strength
- Damage bonus reduced from 125% to 75%.
-
Unrivaled Strength
-
Level 4
-
In For The Kill
- Damage bonus increased from 70% to 100%.
-
In For The Kill
-
Level 7
-
Oppressor
- Spell Power reduction decreased from 30% to 25%.
-
Oppressor
-
Level 13
-
Bloodcraze
- Heal duration increased from 3 to 4 seconds.
- Total healing remains the same.
-
Double Up
- Armor duration increased from 3 to 5 seconds.
-
Bloodcraze
Updates
Base
Abilities
-
Fel Claws [Q]
- First slash's cast finish time reduced from 0.2 to 0.15 seconds.
- Second slash's cast finish time reduced from 0.2 to 0.15 seconds.
-
Night Rush [E]
- Cast time reduced from 0.75 to 0.625 seconds.
-
Vampiric Touch [D]
- Healing based on damage against Heroes increased from 45% to 50%.
- Healing based on damage against non-Heroes increased from 10% to 15%.
Bug Fixes
- Fixed an issue where Entangling Roots would not continuously Root enemies within its area.
Updates
Base
-
Blood Rage [W]
- Damage bonus per stack decreased from 0.25% to 0.2%.
- Blood Rage base damage per tick lowered from 8 to 7.
Talents
-
Level 1
-
Fatal Wounds
- Damage bonus against low Health targets increased from 50% to 70%.
-
Fatal Wounds
-
Level 13
-
Pulsing Pain
- Damage increased from 135 to 150.
-
Pulsing Pain
-
Level 16
-
Lingering Ailment
- Armor reduction decreased from 35 to 25.
-
Lingering Ailment
Updates
Base
-
Desperate Plea [Q]
- Mana cost increased from 40 to 45.
- Mana cost increase per Desperation unchanged.
Talents
-
Level 7
-
Intercession
- Cooldown increased from 60 to 75 seconds.
-
Intercession
-
Level 16
-
Radiance
- Healing increased from 175 to 190.
-
Radiance
Releases
Xal'atath has arrived in the Nexus!
Trait
- Void Volley [D]
- Void Volley is charged by Xal'atath's Basic Attacks. Unleash a barrage of Void Orbs at a target location, each dealing 99 damage on impact.
- Quest: Hit enemy Heroes with Void Volley. Each Hero hit grants 1 stack and increases all Void damage by 0.1%. Xal'atath loses all stacks when killed
- Reward (30 Stacks): Increase Void Volley's range by 2. Upon death, Xal'atath now only loses 6 stacks, but cannot fall below her current milestone minimum
- Reward (55 Stacks): Void Volley requires 1 fewer Basic Attack to charge Void Volley.
- Mythic Reward (90 Stacks): Increase Void Attack and Ability damage by 50%. Void Volley projectiles Pierce all targets.
Basic Abilities
- Shadow Mark [Q]
- Shoot a single Void Orb that deals 45 damage to enemies hit. Enemies hit by the center take an additional 90 damage.
- Enemy Heroes directly hit are Marked for 4 seconds.
- Marked Heroes are Revealed and draw the Dark Heart and Void Minions toward them.
- Void Step [W]
- Cast to teleport Xal'atath 3 times in a triangular pattern.
- Each time Xal'atath teleports, her Basic Attacks deal +25% damage while the ability is active.
- Reactivate to end Void Step early and remain at the current location.
- Dark Heart Ritual [E]
- Summon the Dark Heart, which pulses for 35 damage per second to nearby enemies for 8 seconds.
- The Dark Heart moves to Shadow Mark's impact location.
- The Dark Heart pursues Marked Heroes and detonates on impact, dealing 120 damage to nearby enemies and an additional 60 damage to the Marked target.
Heroic Abilities
- Void Eruption [R]
- Channel a single powerful Void Orb that grows over time until reaching maximum size after 2 seconds. Recast to launch the Orb early.
- Enemies that come into contact with the Orb take up to 175 damage and are Blinded for 1 second.
- When the Orb reaches the end of its path, it detonates in a large explosion, dealing up to 700 damage.
- The Orb deals contact damage every 0.125 seconds.
- Void Convergence [R]
- After channeling for 2 seconds, summon a Void Portal that spawns up to 4 Void Minions to attack nearby enemies.
- Enemies near the Void Portal are Slowed by 25%.
- Void Minions are attracted to Shadow Marked Heroes.
- The Portal loses health over 20 seconds.
Talents
- Level 1
- Anchored Core
- Increase Dark Heart's area by 50% and duration by 50%.
- Dark Heart's damage bounces 2 times from the primary target to nearby enemies, dealing 18 damage.
- Cloak of Shadows
- Activating Void Step grants 50% Movement Speed and 25 Spell Armor for 2 seconds. This bonus refreshes each time Xal'atath teleports.
- Toxic Mark
- Increase Shadow Mark's duration by 1 second.
- Damage over time dealt to Marked Heroes is increased to 1% of their maximum Health. Marked enemies have -15 Armor while Marked.
- Anchored Core
- Level 4
- Dark Barrier
- Each time Dark Heart damages an enemy, Xal'atath gains a Shield equal to 2% of her maximum Health, up to 10%.
- Void Acolyte
- Completing Void Step fully charges Void Volley.
- The next Void Volley deals 50% increased damage and costs no Mana.
- Cold Feet
- Increase Shadow Mark's duration by 1 second.
- Marked enemies are Slowed by 25%.
- Dark Barrier
- Level 7
- Void Summoner
- Activating Void Step summons a single Void Minion in its center. Void Minions are attracted to Shadow Marked Heroes.
- Void Minion Basic Attacks deal 95 damage per hit. Void Minions lose Health over 30 seconds.
- Void Adept
- Quest: Detonate the Dark Heart on Marked enemy Heroes to increase Shadow Mark's damage by 5 each time a target is hit, up to 100 additional damage.
- Silence of the Lamb
- Activating Void Step summons a seal of Void magic on the ground. When the seal completes, it deals 99 damage to enemies inside and Silences them for 2 seconds.
- Void Summoner
- Level 13
- Crushing Cascade
- Enemies hit by Void Volley are Slowed by 6% for 2 seconds per projectile, up to 50%.
- Dark Heart's Protection
- Casting Dark Heart Silences enemies inside its radius for 1 second.
- Xal'atath and allied Heroes gain 30 Spell Armor while inside Dark Heart's radius.
- Relentless Whispers
- While Void Step is active, Xal'atath's Basic Attack rate is increased by 200%.
- Crushing Cascade
- Level 16
- Pull of the Dark Heart
- Linked enemies are Slowed by 10% for each pulse, stacking up to 5 times and decaying over 2 seconds.
- Marked Resilience
- Basic Attacks against Marked Heroes grant a 480 point Shield that rapidly decays.
- Fractured Reality
- Increase Void Volley projectile damage by 25%.
- Void Volley projectiles leave a trail of fire along their path for 3 seconds, dealing 15 damage over time.
- The trail deals damage every 1 second.
- Pull of the Dark Heart
- Level 20
- Harbinger's Consumption
- Xal'atath's Void Eruption splits into 3 orbiting Void Orbs.
- Cancelling the ability early causes the orbs to travel faster.
- Rift Invasion
- Void Convergence's Portal no longer loses health over time and can spawn and sustain up to 6 Void Minions.
- Dueling Orbs
- Gain 1 additional Shadow Mark charge.
- Unstable Core
- When the Dark Heart expires or detonates on a Marked Hero, it leaves behind a pool of void flames for 5 seconds.
- Enemies in the flames take 15 damage over time.
- The flames deal damage every 1 second.
- Paradox Loop
- After completing Void Step, Xal'atath immediately performs a second Void Step in the opposite direction. Added effects are triggered again.
- Harbinger's Consumption
Bug Fixes
- Fixed an issue where Xul's Skeletal Warriors were sometimes not dealing damage.
Updates
Base
-
Vindication [Q]
- Mana cost increased from 50 to 65.
Talents
-
Level 13
-
Aldor Peacekeeper
- Damage reduction increased from 40% to 50%.
- Damage reduction duration increased from 3 to 4 seconds.
-
Velen's Chosen
- Spell Power per stack decreased from 10% to 8%.
-
Aldor Peacekeeper
-
Level 20
-
Seraphim
- Cooldown increased from 20 to 30 seconds.
-
Seraphim