General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Updates
Miscellaneous
- Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
- Deep Tunnel (Z) now has an allied chat announcement upon activation.
Bug Fixes
- Rite of Rak'shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.
Releases
Ana, Veteran Sniper, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
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Shrike
- Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.
Basic Abilities
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Healing Dart (Q)
- Fire a dart which heals the first allied Hero hit for 250 Health.
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Biotic Grenade (W)
- Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
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Sleep Dart (E)
- Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds.
- Cannot be used on Vehicles.
Heroic Abilities
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Nano Boost (R)
- Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
- Cannot be used on Ana.
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Eye of Horus (R)
- Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.
- Ana is unable to move while Eye of Horus is active.
Bug Fixes
- Fixed an issue causing the Energized Cord talent to grant slightly too much Hope with Auriel's Basic Attacks.
Updates
Miscellaneous
- Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
- Phase Shift (Z) now has an allied chat announcement upon activation.
Updates
Abilities
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Time Trap (E)
- Now has a unique minimap icon.
Bug Fixes
- Using Boosters to smash destructible barrels on Blackheart's Bay will no longer place the Ability on full cooldown.
- Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
- Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va's death count on the in-game score screen.
- A Nuke's area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
Updates
Miscellaneous
- Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
Bug Fixes
- Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
Updates
Miscellaneous
- Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
- Flight (Z) now has an allied chat announcement upon activation.
Bug Fixes
- Wrecking Ball will no longer end Rehgar's Ghost Wolf.
- Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.
- Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.
- Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.
Bug Fixes
- Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.
- Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas's and Lunara's Basic Attacks.
Bug Fixes
- Abilities that can interrupt Dive, like Li-Ming's Wave of Force, will no longer cause Illidan to become briefly unresponsive.
Bug Fixes
- Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
- Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
Updates
Abilities
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Falling Sword (R)
- Mana cost reduced from 100 to 90
- Damage reduced from 365 to 183
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Added functionality:
- Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.
Talents
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Level 1
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Laws of Hope (Active)
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Moved from Level 4
- Health Regeneration reduced from 10 > 1.5
- Heal increased from 20% > 30% Maximum Health
- Cooldown reduced from 60 > 40 seconds
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Moved from Level 4
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Regeneration Master (Passive)
- Removed
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Righteous Smash (Q)
- Removed
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Hold Your Ground (D)
- Moved from Level 13
- No longer requires Iron Skin's shield to be broken for the 4-second cooldown reduction
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Laws of Hope (Active)
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Level 4
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Conviction (W)
- Moved from Level 7
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Sins Exposed (E)
- Moved from Level 7
- Damage increased from 68 > 90
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Eternal Retaliation (W)
- Cooldown reduction decreased from .75 seconds to .5 seconds
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Conviction (W)
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Level 7
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The Crusade Marches On (D)
- Removed
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(New Talent) Zealous Glare (E)
- Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds
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Subdue (Q)
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Moved from Level 13
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New functionality:
- Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.
- !Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.
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New functionality:
-
Moved from Level 13
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The Crusade Marches On (D)
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Level 13
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Roar (Q)
- Moved from Level 4
- Damage bonus reduced from 50% > 25%
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Additional Functionality:
- Punish deals 125% increased damage if it hits 2 or more enemy Heroes
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Burning Rage (Passive)
- Removed
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Blessed Hammer (Active)
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Moved from Level 16
- New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown
- Damage increased from 41 to 80
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Moved from Level 16
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(New Talent) Holy Fury (W)
- Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds
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Roar (Q)
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Level 16
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Fanaticism (D)
- Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds
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Fanaticism (D)
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Level 20
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Heaven's Fury (R)
- Cooldown reduction increased from 2 to 3 seconds
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Indestructible (Passive)
- Duration reduced from 5 to 4 seconds
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Storm Shield (Active)
- Removed
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(New Talent) Blinded by the Light (Active)
- Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown
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Heaven's Fury (R)
Developer Comment: To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.
Bug Fixes
- Abilities that block pathing, such as Sonya's Arreat Crater and Tassadar's Force Wall, will no longer block Johanna's movement during Falling Sword.
Updates
Abilities
-
Breath of Heaven (W)
- Cooldown increased from 8 to 10 seconds
- Mana cost increased from 60 to 65
Talents
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Level 1
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Transcendence (Passive)
- Healing increased from 73 to 96 per 3 Basic Attacks
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Insight (Passive)
- Cooldown reduction increased from 1 to 1.5 seconds per 3 Basic Attacks
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Transcendence (Passive)
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Level 16
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Dash of Light (Q + W)
- Increased bonus healing from 50% to 75% for dashing to an ally
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Dash of Light (Q + W)
Developer Comment: These changes are designed to increase the power of Insight and Transcendence by shifting more of Kharazim's healing power pie into them. We want to encourage the same active gameplay that Iron Fist Kharazim's have, but increasing healing and utility instead of damage when the other Talents are chosen.
Bug Fixes
- Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.
- Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.
Bug Fixes
- Templar Li-Ming will now correctly play death sounds when killed.
Updates
Abilities
-
Holo Decoy (E)
- Sight range increased from 6 to 12 (now matches Heroes)
Talents
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Level 4
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Remote Delivery (E)
- Removed
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Holo Stability (E)
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New functionality:
- Increases the cast range and duration of Holo Decoy by 100%
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New functionality:
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Remote Delivery (E)
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Level 7
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Anti-Armor Shells (Passive)
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Added functionality:
- Basic Attacks also decrease the physical Armor of your target by 10 for 3 seconds
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Added functionality:
-
Anti-Armor Shells (Passive)
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Level 13
-
Psionic Efficiency (Q)
- Range increase from 10 to 15%
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Psionic Efficiency (Q)
Developer Comment: We made a few changes to our resident Ghost - mostly targeted at fixing some under-performing talents. Alongside that, we figured that we may as well point Anti-Armor Shells, you know, into a direction more befitting its name.
Bug Fixes
- Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.
Updates
Abilities
-
Chain Heal (Q)
- Cast range reduced from 8 to 6
- Bounce range reduced from 8 to 7
- Primary target healing reduced from 334 to 250
- Secondary bounce healing increased from 167 to 250
Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.
Bug Fixes
- Abilities that move Heroes, like Alarak's Telekinesis and Stiches' Hook, no longer remove Weighted Pustule from the affected Hero.
Bug Fixes
- Withering Fire can no longer target destructible barrels on Blackheart's Bay.
Bug Fixes
- Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
- Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability's duration.
Bug Fixes
- The That's the Stuff! Talent's Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
Bug Fixes
- Sentinel can no longer leave the starting zone during the pre-game countdown.
Bug Fixes
- Enemy Heroes will no longer hear when Valeera primes her activated Talents, like Crippling Poison, when she is Stealthed.
Bug Fixes
- Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.
- Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.
Bug Fixes
- Creep Tumors no longer exhibit a short delay before granting vision of the area affected by Creep.
Bug Fixes
- Zeratul's mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.