2018-03-27 Live Patch 2.31.0.63507
PTR to Live
Undocumented

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Battlegrounds

Bug Fixes

  • Destroying the middle Healing Fountain on Battlefield of Eternity will no longer cause Minimap icons for other Healing Fountains to disappear.

Bug Fixes

  • Destroying the middle Healing Fountain on Braxis Holdout will no longer cause Minimap icons for other Healing Fountains to disappear.

Bug Fixes

  • Queueing movement commands while channeling Hearthstone while in the Mines will no longer cancel the channel.

Bug Fixes

  • Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a damage over time effect.

Bug Fixes

  • Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain on Warhead Junction before the game begins.

Heroes

Bug Fixes

  • Monstrosities will no longer deal area of effect damage on death if Abathur hasn't learned the Volatile Mutation Talent.

Bug Fixes

  • Rite of Rak'shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.

Bug Fixes

  • Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.

Updates

Abilities

  • Sacred Sweep (Q)
    • Center damage to non-Heroes reduced from 180 to 171.

Bug Fixes

  • After learning Oil Dispersal, Oil Spill's targeting indicator now correctly increases in size to reflect the Ability's new area of effect.
  • Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
  • Unignited Oil Spills will no longer reduce enemy Structures' Attack Speeds after learning the Nanomachine Coating Talent.
  • Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team's vision.

Bug Fixes

  • Fixed an issue preventing A.I. Chromie from casting Sand Blast.

Bug Fixes

  • Self-Destruct's charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.

Bug Fixes

  • Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.

Releases

Fenix, Steward of the Templar, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.

Trait

  • Shield Capacitor
    • Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.

Basic Abilities

  • Plasma Cutter (Q)
    • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
  • Switch Weapon Mode (W)
    • Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Phase Bomb
      • Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
    • Weapon Mode: Repeater Cannon
      • Basic Attack speed increased by 150%.
  • Warp (E)
    • Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Heroic Abilities

  • Purification Salvo (R)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.
  • Stats

    • Basic Attack damage reduced from 100 to 96

    Abilities

    • Plasma Cutter (Q)
      • Damage reduced from 150 to 145.

    Talents

    • Level 1
      • Advanced Targeting (Q)
        • Damage bonus per stack reduced from 1 to 0.75.
        • Maximum damage bonus reduced from 80 to 75.

  • Bug Fixes

    • Shove can no longer be cast while Cho is being pulled by Stitches's Hook.

    Bug Fixes

    • A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
    • Dying and respawning after learning Robo-Goblin will no longer remove the player's selected skin from the Robo-Goblin model.

    Bug Fixes

    • Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.

    Bug Fixes

    • Fixed an issue that could cause Razor Swipe's area of effect and damage to become disjointed from Greymane's location.

    Bug Fixes

    • Reactivating Dragon's Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction's playable area will no longer teleport Hanzo to an unreachable location.
    • Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.

    Bug Fixes

    • Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
    • The volume for Illidan's voiceover during The Hunt has been reduced to better match other game sounds.

    Bug Fixes

    • Chilling Touch can now correctly deal damage to Gall's Eye of Kilrogg.

    Bug Fixes

    • Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.

    Bug Fixes

    • A.I. Leoric will no longer remain stationary after activating Wraith Walk.
    • Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.

    Updates

    Talents

    • Level 1
      • Wind Serpent (W)
        • New functionality:
          • Reduces Cloud Serpent's cooldown by 2 seconds.
          • Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
    • Level 4
      • Hindering Winds (W)
        • Slow amount reduced from 30% to 25%.

    Bug Fixes

    • Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.

    Bug Fixes

    • Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.

    Bug Fixes

    • A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
    • Entangling Roots will no longer affect non-Heroic targets.
    • Regrowth can no longer be cast on non-Heroic targets.

    Bug Fixes

    • Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper's Mark is applied.

    Bug Fixes

    • A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.

    Bug Fixes

    • Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.

    Bug Fixes

    • Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.

    Bug Fixes

    • Blind and Evasion effects will no longer cause Empower Sulfuras's Ability Damage to miss.

    Bug Fixes

    • Completing the Hunter-Gatherer Talent's quest now correctly grants bonus Armor to Misha.
    • Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.

    Bug Fixes

    • Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.

    Bug Fixes

    • Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh's Wrecking Ball while being pulled toward Stitches.

    Bug Fixes

    • Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.

    Bug Fixes

    • Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team's vision.

    Updates

    Stats

    • Health increased from 1206 to 1350.
    • Health Regeneration increased from 5.0234 to 5.6250.
    • Basic Attack damage increased from 27 to 29.

    Abilities

    • Blink (Q)
      • Charge cooldown increased from 6 to 8 seconds.
    • Melee (W)
      • Damage reduced from 254 to 220.
    • Recall (E)
      • Cooldown increased from 26 to 30 seconds.
    • Pulse Bomb (R)
      • Damage reduced from 420 to 360.
      • Secondary damage reduced from 210 to 180.
      • Scaling damage increased from 5.5% to 6%.

    Talents

    • Level 7
      • Bullet Time (Q)
        • Cooldown reduction increased from 0.1 to 0.15 seconds.
      • Jumper (Q)
        • Additional functionality:
          • Now also increases the Blink's cooldown by 2 seconds.
    • Level 10
      • Quantum Spike (R)
        • Bonus damage reduced from 10% to 8% maximum Health.
    Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.

    Bug Fixes

    • Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.

    Bug Fixes

    • Fixed an issue that could cause Sentinel's visual effects to become slightly disjointed from the Ability's path of travel.

    Bug Fixes

    • Devotion's tooltip now more clearly communicates that allied Heroes affected by Uther's Basic Abilities will gain Armor, rather than Heroes Healed by Uther's Basic Abilities. This is a tooltip correction only; the Trait's functionality has not been changed.

    Bug Fixes

    • Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.

    Bug Fixes

    • Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.

    Updates

    Stats

    • Health reduced from 2322 to 1850.
    • Health Regeneration reduced from 4.8375 to 3.8542.
    • Health scaling increased from 3% to 4% per level.
    • Basic Attack damage reduced from 91 to 74.
    • Basic Attack damage scaling increased from 3.5% to 4%.

    Abilities

    • Heroic Strike (Trait)
      • Damage reduced from 140 to 125.
      • Damage scaling increased from 3.5% to 4% per level.
    • Lion's Fang (Q)
      • Added functionality:
        • Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes.
    • Parry (W)
      • Cooldown increased 8 to 10 seconds.
      • Mana cost increased from 15 to 20.

    Talents

    • Level 1
      • Overpower (W)
        • Damage bonus increased from 20% to 30%.
    • Level 4
      • Taunt (R)
        • Moved from level 10.
      • Colossus Smash (R)
        • Moved from level 10.
        • Armor reduction decreased from 25 to 20.
      • Twin Blades of Fury (R)
        • Moved from level 10.
    • Level 7
      • Lionheart (Q)
        • Increases Lion's Fang healing for damage dealt to Heroes by 50%.
      • Victory Rush (Passive)
        • Healing reduced from 400 to 350.
        • Cooldown reduced from 60 to 30 seconds.
        • Cooldown reduction reduced from 15 to 10 seconds.
      • Live by the Sword (W)
        • Removed.
    • Level 10
      • Shield Wall (W)
        • Moved from level 4.
        • Now also reduces Parry's cooldown 5 seconds, but removes 1 charge.
      • Warbringer (E)
        • Moved from level 4
        • Now also allows Varian to charge to allied Heroes.
    • Level 20
      • Demoralizing Shout (Active)
        • Damage reduction increased from 25% to 40%.
    Developer Comment: We're making a simple change to Varian by moving his Heroic Abilities to Level 4, but this will have large impact on the way he feels during a game. By allowing Varian to get his Heroic Ability earlier, he can fulfill the role his team needs before one team develops a significant lead over the other. This increase in Varian's early-game power justifies reducing some of the overwhelming power he gains after level 10, and creates a more even experience for Varian and his opponents throughout a game.