General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Bug Fixes
- Fixed an issue in which Networked Carapace provided a lower than intended Shield amount.
- Secondary Shields granted by Networked Carapace will no longer benefit from Sustained Carapace.
Updates
Abilities
-
Sadism (Trait)
-
New Functionality:
- Alarak now gains 3% Sadism per enemy Takedown, up to 30%. This bonus is lost on Death.
- Now also affects self-healing vs. enemy Heroes.
-
New Functionality:
-
Discord Strike (Q)
- Now has Double Cross functionality baseline.
- Mana cost reduced from 55 to 45
-
Lightning Surge (E)
- Mana cost reduced from 30 to 25
- Damage reduced from 100 to 62
-
Adjusted Functionality:
- Enemies hit by the center of the beam now take 100% bonus damage
-
Healing is no longer based on the amount of damage done to enemy Heroes
- Enemy Heroes hit now heal Alarak for 70 Health
Talents
-
Level 1
-
Power Conduit (E)
- Removed
-
Without Effort (W)
- Removed
-
Sustaining Power (E)
- Moved from Level 16
- Bonus Healing increased from 25 to 40%
-
Extended Lightning (E)
- Moved from Level 4
-
Adjusted functionality:
- Reduce the damage bonus of Sadism by 10%.
-
!Quest: Hit 5 enemy Heroes with the center portion of Lightning Surge.
- Reward: Increase the range of Lightning Surge by 20%.
-
!Quest: Hit 15 Heroes with the center portion of Lightning Surge.
- Reward: Enemy Heroes hit with the center portion of Lightning Surge are slowed by 40% for 2 seconds.
-
!Quest: Hit 3 enemy Heroes with the center portion of Lightning Surge in a single
cast.
- Reward: Gain 10 Sadism and complete all quests on this talent.
-
New Talent: Ruthless Momentum (Passive)
- While above 80% Health, your Basic Abilities cooldown 20% faster.
-
Power Conduit (E)
-
Level 4
-
Double Cross (Q)
- Removed
-
Reckless Strike (Q)
- Removed
-
Cycle of Discord (Q)
- Removed
-
Negatively Charged (E)
- Moved from level 16
-
New functionality:
- Increases the bonus damage from hitting the center portion of Lightning Surge to 150%
- Quest: Each time you hit an enemy Hero with the center portion of Lightning Surge, increase the center damage bonus by an additional 3%
-
Chaos Reigns (Q)
- Moved from Level 7
-
New Functionality:
-
!Quest: Hit 15 enemy Heroes with Discord Strike.
- Reward: Increase Discord Strike's damage by 60.
-
!Quest: Hit 2 enemy Heroes with Discord Strike in a single cast.
- Reward: Increase Discord Strike's damage by 60.
-
!Quest: Hit 3 enemy Heroes with Discord Strike in a single cast.
- Reward: Increase Discord Strike's damage by 60 and complete all quests on this talent.
-
!Quest: Hit 15 enemy Heroes with Discord Strike.
-
New Talent: Show of Force (Passive)
- Hitting an enemy Hero with 3 abilities within 2 seconds causes them to take an additional 70 damage.
-
Double Cross (Q)
-
Level 7
-
Endless Energy (E)
- Removed
-
Thunderstruck (E)
- Removed
-
Dissonance (Q)
- Moved from Level 13
- No longer reduces Sadism by 10%.
-
Hindered Motion (W)
- Moved from Level 13
- No longer reduces Sadism by 10%
- Slow amount reduced from 40% to 25%
-
Applied Force (W)
- Moved from Level 1
-
Added functionality:
- Reduce the damage of Sadism by 10% but Telekinesis's range is increased by 20% and it pushes 20% further.
-
Endless Energy (E)
-
Level 13
-
Psychokinesis (W)
- Removed
-
Pure Malice (Passive)
- Sadism bonus reduced from 8% stacking up to 40% max to 6% stacking up to 30% max.
- Hasty Bargain can now reduce this Sadism bonus
-
New Talent: Blade of the Highlord (Passive)
- Your Basic Attacks against enemy Heroes grant you 6% Sadism for 4 seconds, stacking up to 30%.
-
New Talent: Rite of Rak'Shir (Active)
-
Activate to mark an enemy Hero.
- Using Discord Strike on your marked target increases your Sadism by 3%
- Killing the enemy Hero gives you 6% bonus Sadism and sets the cooldown of Rite of Rak'Shir to 10 seconds
- Dying removes all bonuses from this talent
- 300-second cooldown and duration
-
Activate to mark an enemy Hero.
-
Psychokinesis (W)
-
Level 16
-
Projected Force (W)
- Removed
-
Quick Mind (W)
- Removed
-
New Talent: Lethal Onslaught (Q)
- For 4 seconds after hitting an enemy hero with Discord Strike, your Basic Attacks gain 50% of Sadism's benefit. Attacking enemy Heroes refreshes the duration of this buff.
-
New Talent: Lightning Barrage (E)
- If Lightning Surge hits an enemy Hero with its center portion, then it can be cast again with no Mana cost or cooldown within 2 seconds of being cast. This second cast cannot target the same enemy.
-
New Talent: Mocking Strikes (Passive)
- Your Basic Attacks against enemy Heroes who are Stunned, Slowed, Rooted, or Silenced reduces your Basic Ability cooldowns by 2.5 seconds
-
Projected Force (W)
-
Level 20
-
Last Laugh (Active)
- Cooldown increased from 20 to 30 seconds
- Range decreased by 15%
-
Adjusted functionality:
- Activate to remove all roots, slows, and damage over time effects and teleport to the chosen location
- After 4 seconds, reduce Alarak's Health to 1
- If Alarak damages 3 enemy Heroes with Basic Abilities within 4 seconds after teleporting, his Health is not reduced
-
Last Laugh (Active)
Developer Comment: Your Highlord has returned! Alarak has received a large update that he has deemed “acceptable”, targeted at making him more rewarding for players who take the time to master him. Baseline changes include reworking his Sadism to be increased upon getting Takedowns and putting bonus damage into his Lightning Surge baseline for hitting enemies in its center beam. We're also experimenting with some new talent ideas with Extended Lightning and Chaos Reigns, where players can gain huge benefits for the rarely accomplished feat of hitting 3 enemy Heroes with a single ability.
| LEVEL (TIER) | Alarak Talents | |||
|---|---|---|---|---|
| 1 (1) | Sustaining Power (E) | (!) Extended Lightning (E) | Ruthless Momentum (Passive) | |
| 4 (2) | (!) Chaos Reigns (Q) | (!) Negatively Charged (E) | Show of Force (Passive) | |
| 7 (3) | Dissonance (W) | Hindered Motion (W) | Applied Force (W) | |
| 10 (4) | Deadly Charge | Counter-Strike | — | — |
| 13 (5) | Blade of the Highlord (Passive) | Pure Malice (Passive) | Rite of Rak-Shire (Active) | |
| 16 (6) | Lethal Onslaught (Q) | Lightning Barrage (E) | Mocking Strikes (Passive) | |
| 20 (7) | Counter-Strike (R) | Deadly Charge (R) | Last Laugh (Active) | Hasty Bargain (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Bug Fixes
- Issuing a Move Command during All Shall Burn's wind-up time will no longer cancel the Ability cast.
Bug Fixes
- Inner Light's tooltip now consistently states that range is increased by 25% before and after taking the Talent.
- Martial Law will no longer apply bonus damage to slowed or stunned Minions and Mercenaries.
- Fixed an issue that could cause Valkyrie to pull its target farther than intended if Cassia was Stopped.
Releases
D.Va, MEKA Pilot, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
-
Mech Mode
- When D.Va's Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va's Mech only awards 50% of a normal Hero's XP.
-
Pilot Mode
- Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero's XP upon death.
Mount
- While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.
- D.Va can only use Mounts while in Pilot Mode.
Basic Abilities
-
Boosters (Q)
- Increases D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.
- D.Va cannot be Slowed while Boosters are active.
-
Defense Matrix (W)
- Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
- Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
-
Self-Destruct (E)
- Requires Mech Mode.
- Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.
- Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.
-
Call Mech (E)
- Requires Pilot Mode.
- Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.
Heroic Abilities
-
Bunny Hop (R)
- Requires Mech Mode.
- D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing damage and Slowing enemies by 40%. Lasts 4 seconds.
-
Big Shot (R)
- Requires Pilot Mode.
- Deal damage to all enemies in a line. Call Mech's cooldown is reduced by 8 seconds for each enemy Hero hit.
Updates
Abilities
-
Dark Swarm (W)
- Damage increased from 30 to 50
- Damage is now universal to all units (no bonus damage to Heroes)
- Cooldown increased from 9 to 10 seconds
Talents
-
Level 1
-
Primal Aggression (W)
- Removed
-
Enhanced Agility (Trait)
- Movement Speed bonus per 50 Essence increased from 1.5 to 2%
-
Added functionality:
- The duration of Brushstalker's Movement Speed bonus after leaving brush increased from 1 to 3 seconds
-
Tissue Regeneration (Trait)
-
Added functionality:
- Regeneration Globes grant 10 Essence
-
Added functionality:
-
Primal Aggression (W)
-
Level 7
-
Feeding Frenzy (Q)
- Cooldown reduction per attack increased from 1.5 to 2 seconds
-
Essence Devourer (W)
- Removed
-
Feeding Frenzy (Q)
-
Level 13
-
Swift Pursuit (Trait)
- Removed
-
Ferocious Stalker (Trait)
-
New functionality:
- Your abilities deal 25% more damage while you have the Brushstalker Movement Speed buff
-
New functionality:
-
New Talent: Primal Rage (Passive)
- Gain 1% Basic Attack damage for every Essence you currently have
-
Swift Pursuit (Trait)
Developer Comment: These changes are based primarily on win and pick rates of some of Dehaka's talent tiers. We removed some unpopular talents and combined a few others to make them more attractive. Dehaka's talent tree should now be a little bit sharper and hopefully open a few new build paths for players.
Bug Fixes
- Basic Attacks will now correctly reduce Drag's cooldown after learning Feeding Frenzy.
Bug Fixes
- Can now properly cast Shove while channeling Shadow Bolt volley.
Bug Fixes
- Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.
Bug Fixes
- Bladed Momentum will no longer grant cooldown reduction for secondary targets hit by Basic Attacks after learning Fury of the Storm.
Bug Fixes
- Will no longer appear elevated on the Ranked screen.
Updates
Talents
-
Level 7
-
Anti-Armor Shells (Passive)
- Custom UI has been added to show the cooldown before your next attack
-
Anti-Armor Shells (Passive)
Bug Fixes
- Can now correctly attack Minions who are affected by Sylvanas's Possession.
Updates
Stats
- Basic Attack damage reduced from 87 to 82
Abilities
-
Light of Elune (Q)
-
Adjusted functionality:
- No longer heals yourself while healing allies
- The cooldown is now lowered by 2 seconds every time you land a Basic Attack
- Heal amount reduced from 320 to 270
- Cooldown increased from 8 to 12 seconds
- Mana cost reduced from 45 to 25
-
Adjusted functionality:
-
Sentinel (W)
-
Added functionality:
-
!Quest: Hit heroes with Sentinel
- Reward: Every 8 Heroes hit with Sentinel allows it to pierce one target and lowers the Mana cost by 10
-
!Quest: Hit heroes with Sentinel
-
Added functionality:
-
Shadowstalk (R)
-
New functionality:
- Tyrande gains stealth and 30% Movement Speed. When stealth is lost, she keeps her Movement Speed and gains 50% Attack Speed for 5 seconds
- Cooldown reduced from 60 to 30 seconds
-
New functionality:
-
Starfall (R)
- Radius reduced from 6 to 5
Talents
-
Level 1
-
Ranger's Mark (D)
-
New functionality:
-
!Quest: Basic Attacks lower the cooldown of Hunter's Mark by 1 second
- Reward: For every 60 Basic Attacks against Heroes, increase the duration of Hunter's Mark by 1 second
-
!Quest: Basic Attacks lower the cooldown of Hunter's Mark by 1 second
-
New functionality:
-
Lunar Blaze (E)
- Moved from Level 7
-
New functionality:
-
!Quest: Every Hero hit by Lunar Flare increases its damage by 3%
- Reward: After hitting 10 Heroes, remove the Mana Cost
- Reward: After hitting 20 Heroes, increase the range by 40%
-
!Quest: Every Hero hit by Lunar Flare increases its damage by 3%
-
Ranger (W)
- Moved from Level 16
-
Adjusted functionality:
- Sentinel deals up to 75% more damage based on distance traveled
-
!Quest: Hit Heroes with Sentinel
- Reward: Every enemy hit with Sentinel increases the damage at maximum range by 3%
-
Seasoned Marksman (Passive)
- Removed
-
Ranger's Mark (D)
-
Level 4
-
Pierce (W)
- Removed
-
Focused Attack (Passive)
- Removed
-
Protective Shield (Active)
- Removed
-
Healing Ward (Active)
- Removed
-
Searing Arrows (Active)
- Removed
-
Celestial Attunement (Q)
- Moved from Level 1
-
New functionality:
- Light of Elune removes stuns. If a stun is removed this way, Light of Elune can be recast for free within 3 seconds.
-
New Talent: Moonlit Arrows (Q)
- Basic Attacks reduce the Cooldown of your Light of Elune by an additional .75 seconds
-
New Talent: Kaldorei Resistance (Q)
- Light of Elune grants 15 Spell Armor for 6 seconds. This can stack up to 4 times
-
Pierce (W)
-
Level 7
-
Trueshot Aura (Active)
- Moved from Level 16
-
Adjusted functionality:
- Nearby allies have 10% increased Basic Attack damage
- Activate: Double this bonus for 5 seconds
-
Huntress' Fury (Trait)
- Moved from Level 13
- Reduced the splash radius by ~33%
-
New functionality:
- Basic Attack's against targets with Hunter's Mark will damage all nearby enemy Heroes and Mercenaries
-
Lunar Momentum (Passive)
- Removed
-
Calldown: MULE (Active)
- Removed
-
New Talent: Darnassian Archery (Passive)
- Each consecutive attack against an enemy Hero deals 5% more damage. This lasts for 4 seconds or until you target a non-Heroic unit
-
Trueshot Aura (Active)
-
Level 13
-
Empower (W)
- Moved from Level 1
-
New functionality:
- Every Hero hit by Sentinel lowers its Cooldown by 4 seconds
-
Quickening Blessing (Q)
- Moved from Level 7
-
Sprint (Active)
- Removed
-
Shrink Ray (Active)
- Removed
-
New Talent: Harsh Moonlight (W)
- Enemies hit by Sentinel are slowed by 30% and have their damage reduced by 30% for 4 seconds
-
Empower (W)
-
Level 16
-
Mark of Mending (Trait)
-
New functionality:
- Tyrande's Basic Attacks heal her for 2% of her maximum Health
- Allied Heroes Basic Attacks against targets with Hunter's Mark will heal for 3% of their maximum Health
-
New functionality:
-
Overflowing Light (Q)
- Moved from Level 13
-
New functionality:
- While above 60% life, Light of Elune heals for 30% more
-
New Talent: Elune's Chosen (Active)
- Target an allied Hero. For the next 5 seconds, you will heal them for 200% of the Basic Attack damage you deal
-
Mark of Mending (Trait)
-
Level 20
-
Celestial Wrath (R)
-
New functionality:
- Enemy Heroes within Starfall have Hunter's Mark applied to them
-
New functionality:
-
Shooting Star (E)
- Moved from Level 16
-
New functionality:
- Increases Basic Attack range by 20%
- After every 10 th Basic Attack against enemies, a Lunar Flare will fire at a nearby enemy Hero
-
Hunter's Swiftness (R)
- Removed
-
Nexus Frenzy (Passive)
- Removed
-
Storm Shield (Active)
- Removed
-
Rewind (Active)
- Removed
-
New Talent: Eyes of the Huntress (R)
- Casting Shadowstalk also reveals the enemy team for 2 seconds.
-
New Talent: Iceblade Arrows (Passive)
- Gain 25% Attack Speed. Basic Attacks against enemy Heroes reduces all damage they deal by 5% for 3 seconds. This can stack up to 10 times
-
Celestial Wrath (R)
Developer Comment: During one of our design meetings many months ago, we came to the consensus that we wanted to swap the heal functionality between Tyrande and Uther. It felt like the self-heal mechanic was better suited on a front-line melee Healer, so we gave it to our favorite paladin in his latest rework. Instead of simply removing functionality from Light of Elune, we decided to add a large amount of cooldown reduction with every Basic Attack. This will reward players that can stay in combat and has allowed us to shift some of her power from healing output into more utility and offensive-based areas. Overall, we are extremely excited to see what our players can do with her new kit and look forward to hearing any feedback you have!
| LEVEL (TIER) | tyrande Talents | |||
|---|---|---|---|---|
| 1 (1) | (!) Ranger's Mark (D) | (!) Lunar Blaze (E) | (!) Ranger (W) | |
| 4 (2) | Moonlit Arrows (Q) | Celestial Attunement (Q) | Kaldorei Resistance (Q) | |
| 7 (3) | Huntress' Fury (D) | Darnassian Archery (Passive) | Trueshot Aura (Active) | |
| 10 (4) | Shadowstalk | Starfall | — | — |
| 13 (5) | Quickening Blessing (Q) | Empower (W) | Harsh Moonlight (W) | |
| 16 (6) | Overflowing Light (Q) | Mark of Mending (D) | Elune's Chosen (Active) | |
| 20 (7) | Eyes of the Huntress (R) | Celestrial Wrath ( | Shooting Star (E) | Iceblade Arrows (Passive) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.