2025-09-30 Live Patch 2.55.13.95213
PTR to Live
Undocumented

General

Updates

Experience

  • Small Experience Globes will now vanish if no allied Hero is within 15 radius of them have been removed.

A Call for Help

  • Forts, Keeps, and Core will now grant allied Heroes that take damage in their radius 50 35 Armor for 4 seconds.
    • Forts grant this Armor to allied Heroes within 5.4 range from their center.
    • Keeps grant this Armor to allied Heroes within 6.8 range from their center.
    • Core grants this Armor to allied Heroes within 8.2 range from their center.
  • While this Armor is in effect, enemy Heroes that attack the target will be Slowed by 20%.
  • Forts, Keeps, and Core will no longer prioritize an enemy Hero when an allied Hero is attacked.

Minions

  • When a Hero attacks an enemy Structure with a Basic Attack, allied Minions nearby become Inspired, gaining 35% Attack Speed and 35% Movement Speed for 3 seconds.

Structures

  • Fort's Gates
    • Health increased by 12.5%, from 5300 to 6000.
  • Keep's Gates
    • Health increased by 12.5%, from 6150 to 7000.
  • Fort's Towers
    • Health increased by 12.5%, from 4300 to 4850.
  • Keep's Towers
    • Health increased by 12.5%, from 5300 to 6000.
  • Forts
    • Health increased by 12.5%, from 15450 to 17380.
  • Keeps
    • Health increased by 12.5%, from 20050 to 22550.

Bug Fixes

  • Fixed an issue causing Minions to have their spawn increasingly delayed during the game.

Battlegrounds

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

General

  • Watch Towers
    • There is no longer a Watch Tower between the middle and top lanes.
    • There are now 2 Watch Towers near Captain Blackheart, one on the left and one on the right.

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Objective

  • Doubloons
    • Cast time to turn in Doubloons decreased from 7 to 5 seconds.
    • Doubloons required for each payment reduced by 2.
    • You will now only drop half your Doubloons upon death (rounded down).
  • Treasure Chests
    • A new Treasure Chest spawn location has been added near the top lane.
      • During the first Objective phase, 1 Treasure Chest spawns near the top lane.
      • In the next 3 Objective phases, 2 Treasure Chests spawn in random locations.
      • For every Objective phase after that, all 3 Treasure Chests spawn.
  • Bombardment
    • Bombardment now deals 20% reduced damage to Keeps and Cores.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Objective

  • Garden Terrors
    • Stats
      • Health increased by 12.5%, from 10000 to 11250.
      • Health scaling for minutes 1-5 increased from 200 to 281.25.
      • Health scaling for minutes 6-10 increased from 300 to 393.75.
      • Health scaling for minutes 11-15 increased from 400 to 562.5.
      • Health scaling for minutes 16-20 increased from 500 to 787.5.
      • Health scaling for minutes 21-25 increased from 600 to 900.
      • Health scaling for minutes 26-30 increased from 700 to 1125.
      • Basic Attacks damage scaling for minutes 1-5 increased from 5 to 6.25.
      • Basic Attacks damage scaling for minutes 6-10 increased from 7.5 to 8.75.
      • Basic Attacks damage scaling for minutes 11-15 increased from 10 to 12.5.
      • Basic Attacks damage scaling for minutes 16-20 increased from 12.5 to 17.5.
      • Basic Attacks damage scaling for minutes 21-25 increased from 15 to 20.
      • Basic Attacks damage scaling for minutes 26-30 increased from 17.5 to 25.
    • Mega Smash
      • Damage scaling for minutes 6-10 increased from 29.1 to 33.95.
      • Damage scaling for minutes 11-15 increased from 29.1 to 38.8.
      • Damage scaling for minutes 16-20 increased from 33.95 to 43.65.
      • Damage scaling for minutes 21-25 increased from 33.95 to 48.5.
      • Damage scaling for minutes 26-30 increased from 33.95 to 48.5.

Updates

Mercenaries

  • Recon Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Fortification Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Sentinel Camp
    • Sentinel
      • Laner
        • Health reduced by 12.5% 10%, from 7200 to 6500.

Objective

  • Payload
    • Damage increased by 12.5% 14%, from 1900 to 2135 2165.
    • Movement Speed increased by approximately 25%.
      • Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
      • Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
      • Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
    • Payload deals 30% 20% less damage to Core.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Sapper Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Objective

  • Guardians
    • Attack Damage reduced by 25%.
    • Health decreased from 400 to 300.
    • Movement Speed increased from 3 to 3.5.
    • Guardians now have 20 Spell Armor.
  • Punishers
    • Punishers will no longer leap over Gates. Gates closer than Heroes will be targeted instead.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Sapper Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Fortification Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Support Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Updates

Mercenaries

  • Siege Camp
    • Initial spawn delay reduced from 60 to 30 seconds.
  • Bruiser Camp
    • Initial spawn delay reduced from 60 to 30 seconds.

Objective

  • Warheads
    • There will now be fewer Warheads that spawn.
      • The 1st Objective phase will have from 2 to 3 Warheads.
      • The 4th Objective phase will have from 3 to 4 Warheads.
      • Any other Objective phase will have exactly 2 Warheads.
    • Cast time increased from 1.5 to 2.5 seconds.
    • Damage updated from 2300 to 1000 plus 12.5% of the target's maximum Health.
    • Warheads now ignite Structures, dealing damage equal to 0.8% 1.2% of their maximum Health per second over 12 10 seconds.
    • Heroic Basic Attacks will refresh the duration to 8 5 seconds if lower.

Heroes

Updates

Base

  • Locust damage increased by 25%.

Bug Fixes

  • Level 16
    • Mocking Strikes
      • Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes.

Bug Fixes

  • Level 4
    • Shield Surge
      • Buff Bar tooltip updated.
  • Level 7
    • Final Cut
      • Buff Bar updated to show remaining duration.
      • Now consumed if attacking while Blinded.
  • Level 16
    • Titan Killer
      • Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target.

Bug Fixes

  • Base
    • Frostmourne Hungers [D]
      • Fixed an issue that caused impact visuals and sound effects to be created on Arthas.

Bug Fixes

  • Level 1
    • Greed
      • Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes.
  • Level 4
    • Battleborn
      • Fixed an issue that caused impact visuals and sound effects to be created on Azmodan.
  • Level 16
    • Total Annihilation
      • Now displays as Total Annihilation in the Death Recap.
  • Level 20
    • Pride
      • Now displays as a quest.

Bug Fixes

  • Base
    • Phase Shift [Z]
      • Cast indicator is no longer hidden if the target is Polymorphed.
  • Level 13
    • Pixie Boost
      • Movement Speed now gradually decays over is duration instead of in chunks.

Bug Fixes

  • Level 1
    • Charged Strikes
      • Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed.
      • Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects.
      • Now displayed in the Buff Bar while in progress.
      • Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact.
      • Progress is now displayed in the Buff Bar.
  • Level 16
    • Martial Law
      • Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target.

Bug Fixes

  • Level 10
    • Storm, Earth, Fire
      • Earth's attack Slow is now prevent by Blinds and Evasion.
      • Earth's Splash attacks are now prevented if the primary target is Evading.
      • Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff.

Bug Fixes

  • Base
    • Sand Blast [Q]
      • Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack.
      • Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
  • Level 20
    • Unravelling
      • Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.

Bug Fixes

  • Base
    • Self-Destruct [E]
      • Charge gained from Basic Attacks now occurs after all targets have been hit.
      • Fixed an issue that caused Self-Destruct knockback to not apply correctly.
  • Level 4
    • Nuclear Option
      • Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.

Bug Fixes

  • Base
    • Dragonflight [Z]
      • Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack.
  • Level 7
    • Death Drop
      • Armor reduction is now refreshed in duration when re-applied.
  • Level 13
    • Fire and Fury
      • Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero.

Updates

Base

  • Brushstalker [Z]
    • Cooldown increased from 75 seconds to 240 seconds.
    • Cooldown is reduced by 50 40 seconds when a Regeneration Globe is picked up.

Talents

  • Level 20
    • Apex Predator
      • Cooldown reduction increased from 50 to 190 120 seconds.

Bug Fixes

  • Level 1
    • Guitar Hero
      • Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max.

Bug Fixes

  • Level 13
    • Sustained Winds
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.

Bug Fixes

  • Level 1
    • Arsenal Synergy
      • Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
    • Mobile Offense
      • Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
  • Level 4
    • Inhibiting Energy
      • Cooldown is now applied when Phase Bomb is fired.
      • Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.

Bug Fixes

  • Base
    • Rock-It! Turret [Q]
      • Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage.
      • Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage.
  • Level 13
    • Positive Reinforcement
      • Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target.
  • Level 16
    • Ark Reaktor
      • Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
      • Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location.
    • Firin' Mah Lazors
      • Fixed an issue that caused the warning indicator to be visible in the Fog of War.
      • Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
    • Overklock
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.

Bug Fixes

  • Level 10
    • Go for the Throat
      • Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane.
  • Level 16
    • Alpha Killer
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
  • Level 20
    • Hunter's Blunderbuss
      • Now occurs while Blinded.
      • Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
    • Tooth and Claw
      • Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.

Updates

Talents

  • Level 16
    • Fiery Brand
      • Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero.
      • Blinds and Evasion now prevent any progress from being granted.
      • If the target gains Stasis or Invulnerable, progress will be lost.
      • Stacks now last 300 seconds.

Bug Fixes

  • Base
    • Dive [Q]
      • Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan.
  • Level 16
    • Fiery Brand
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.

Bug Fixes

  • Base
    • Valorous Brand [Q]
      • Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed.
      • Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed.
      • Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading.
  • Level 1
    • Burn the Impure
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
      • Now displays as Burn the Impure in the Death Recap.
      • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
  • Level 7
    • Flash of Anger
      • Additional target search now occurs after all effects on the primary target.
      • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
    • Holy Fervor
      • No longer prevented by Blinds or Evasion.
  • Level 13
    • Divine Rage
      • Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
      • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
  • Level 20
    • Unrelenting Descent
      • Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
      • Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.

Bug Fixes

  • Level 10
    • Water Elemental
      • Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets.
      • Water Elemental's Basic Attack splash no longer reveals the targets it hits.
      • Water Elemental's Basic Attack splash now reveals the area.

Bug Fixes

  • Base
    • Condemn [W]
      • Fixed an issue that caused Condemn to pull Unstoppable targets.

Bug Fixes

  • Base
    • Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets.

Updates

Talents

  • Level 20
    • Rebirth
      • Now has 3 charges.

Bug Fixes

  • Level 10
    • Phoenix
      • Attack damage is now affected by Defense Matrix when Kael'thas is under its effects.
      • Attack Splash no longer reveals targets hit.
      • Attack Splash now reveals the area it hits.

Bug Fixes

  • Base
    • Chains of Kel'Thuzad [E]
      • Now reveal both targets on chain link connection.
  • Level 20
    • The Damned Return
      • Fixed an issue that caused the Shade to not be revealed when it deals damage.

Bug Fixes

  • Base
    • Ravage [Q]
      • Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range.

Bug Fixes

  • Base
    • Radiant Dash [Q]
      • Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim.
  • Level 1
    • Iron Fists
      • Fixed an issue that caused the triggering attack to not play the correct impact sound.

Bug Fixes

  • Level 4
    • Charged Blast
      • Tal Rasha's Elements bonus is now additive instead of multiplicative.
      • Now deals damage before the Basic Attack deals damage.
  • Level 7
    • Seeker
      • Now shows in the Death Recap as its own entry.
      • Now displays as Seeker in the Death Recap.
      • Now happens after the third Magic Missile deals damage.
  • Level 20
    • Tal Rasha's Elements
      • Tal Rasha's Elements bonus is now additive instead of multiplicative.

Bug Fixes

  • Level 7
    • Wild Vigor
      • Fixed an issue that caused the 4th Basic Attack to not display impact effects.
      • Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect.
      • Now applies to the next attack fired instead of the next attack that hits.

Bug Fixes

  • Base
    • Crossfade [W]
      • Crossfades from different Lúcios can now stack together.
      • Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius.
      • The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius.
    • Soundwave [Q]
      • Fixed an issue that caused Soundwave to push Unstoppable targets.
  • Level 1
    • Party Mix
      • Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate.
  • Level 13
    • All Together
      • Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed.
      • Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game.
  • Level 20
    • House Party
      • Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing.
      • Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game.
    • Summer Anthem
      • Now grants its effects to allies in Boombox's Crossfade radius.

Updates

Base

  • Umbral Bind [W]
    • Pull force reduced from 35 to 21.05.

Bug Fixes

  • Base
    • Corpse Spiders [Q]
      • Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.
      • Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.
    • Zombie Wall [W]
      • Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.
      • Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.
  • Level 7
    • Dead Rush
      • Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.
  • Level 10
    • Gargantuan
      • Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.

Bug Fixes

  • Level 4
    • Backbiter
      • Fixed an issue that caused Backbiter to not move Orphea if she is Rooted.
    • Chaotic Assault
      • Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying.
  • Level 10
    • Crushing Jaws
      • Fixed an issue that caused Crushing Jaws pull to not apply correctly.

Bug Fixes

  • Level 7
    • Unstable Compound
      • Mana restored is now bundled together when multiple Heroes are hit.
      • Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.

Bug Fixes

  • Base
    • Ghost Wolf [Z]
      • Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.
  • Level 16
    • Hunger of the Wolf
      • Fixed an issue that caused Blinds and Evasion to not prevent this from activating.

Bug Fixes

  • Level 13
    • Dire Beast
      • Now causes Misha, Charge! to display as a critical when at 5 or more stacks.
      • Bonus damage is now applied to the next Misha, Charge!

Bug Fixes

  • Base
    • Advancing Strikes [Trait D]
      • Blind and Evasion now prevent activation.

Bug Fixes

  • Level 1
    • Ambush
      • Now displays the remaining duration until the Cloak becomes active around the Trait button.
  • Level 7
    • Pulse Detonation Core
      • First instance of damage is now displayed as Spider Mines in the Death Recap.
      • Mana restored is now bundled together when multiple Heroes are hit.
      • Mana restored is now combined for Siege Mode attacks.
  • Level 20
    • Shrapnel Mines
      • Duration of all Armor reduction stacks are now refreshed when re-applied.

Bug Fixes

  • Level 16
    • Giant Slammer
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
      • Now displays as Giant Slammer in the Death Recap.

Bug Fixes

  • Level 4
    • Playtime!
      • Mana restored is now bundled together when multiple Heroes are hit.
      • Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area.

Bug Fixes

  • Base
    • Resonance Beam [Trait]
      • Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage.
  • Level 7
    • Arc Discharge
      • Now happens prior to all other effects when a Basic Attack would grant progress.
  • Level 10
    • Archon
      • Splash attacks now happen after all other effects on the primary target have completed.

Updates

Talents

  • Level 13
    • Brutal Strike
      • Now loses stacks when attacking while Blinded or against Evading enemies.

Bug Fixes

  • Base
    • Butcher's Brand [W]
      • Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets.
  • Level 13
    • Brutal Strike
      • Now consumed while Blinded or against Evading enemies.
      • Now displays in the Buff Bar.
    • Savage Charge
      • Now displays as Savage Charge in the Death Recap.

Updates

Talents

  • Level 10
    • Longboat Raid
      • Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%.

Bug Fixes

  • Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks.
  • Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue.
  • Olaf
    • Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad.
    • Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position.
    • Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue.
  • Erik
    • Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects.
  • Baleog
    • Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue.
  • Level 1
    • Explosive Attacks
      • Bonus damage is now a multiplicative bonus.
  • Level 13
    • Nordic Attack Squad
      • Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.

Updates

Talents

  • Level 7
    • (New) Elemental Assault
      • After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
    • Follow Through
      • Removed.

Bug Fixes

  • Level 16
    • Tempest Fury
      • The initial third Windfury attack now features impact visuals.

Bug Fixes

  • Level 7
    • Focus Fire
      • No longer progresses while Blinded or against Evading targets.
      • Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets.
      • Now progresses prior to dealing damage instead of after dealing damage.

Bug Fixes

  • Level 13
    • Law and Order
      • Now displays in the Buff Bar.

Bug Fixes

  • Level 4
    • Mark of Mending
      • Now displays as Mark of Mending in the Death Recap.

Updates

Base

  • Holy Light [Q]
    • Range increased from 7.75 to 8.
    • Range is no longer increased to 8.75 after selecting Holy Shock.

Talents

  • Level 4
    • Holy Shock
      • No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.
      • Now features its own active button.

Bug Fixes

  • Level 4
    • Guardian of Ancient Kings
      • Duration is now increased by talents that grant additional Devotion Armor duration.
  • Level 16
    • Benediction
      • Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.

Updates

Talents

  • Level 7
    • Slice and Dice
      • Rework: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced.

Bug Fixes

  • Base
    • Vault [E]
      • Damage bonus now applies to the next Basic Attack fired.
  • Level 10
    • Rain of Vengeance
      • Fixed an issue that caused cast visuals to not display correctly.

Updates

Talents

  • Level 10
    • Warbringer
      • Mana cost reduction reduced from 22.5 to 20.
  • Level 20
    • Demoralizing Shout
      • Cooldown reduction increased from 2.5% to 5%.

Bug Fixes

  • Level 4
    • Twin Blades of Fury
      • Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value.
  • Level 20
    • Glory to the Alliance
      • Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection.

Bug Fixes

  • Level 7
    • Saintly Greatstaff
      • Marker is no longer removed if Whitemane is Blinded or target is Evading.

Bug Fixes

  • Fixed an issue causing Reavers (Catapults on Alterac Pass) to not spawn a Skeletal Warrior when killed while Xul is nearby.

Updates

Talents

  • Level 1
    • Infest
      • Damage bonus reduced from 125% to 100%.

Bug Fixes

  • Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications.

Bug Fixes

  • Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly.
  • Level 7
    • Deep Burn
      • Energy gained is now bundled together when multiple marked Heroes are hit.
      • Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy.

Bug Fixes

  • Level 20
    • A Surprise For Ya!
      • Now gains the benefits of Berserker being active if the fired Attack had Berserker active.