General
For general changes and/or gameplay updates, check out the official Patch Notes.
Battlegrounds
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Recon Camp
- Experience increased by 100%.
-
Sentinel Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Sapper Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Support Camp
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Heroes
Updates
Talents
-
Level 1
-
Nerubian Armor (W)
- New functionality: Increase the Spell Armor granted from Harden Carapace by 20
-
Nerubian Armor (W)
Bug Fixes
- Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
- Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
Updates
Talents
-
Level 7
-
Purifying Brew (Trait)
- Spell Armor increased from 30 to 40
-
Purifying Brew (Trait)
-
Level 20
-
Untapped Potential (R)
- Armor increased from 50 to 60
-
Untapped Potential (R)
Bug Fixes
- Dragon's Breath's warning splat will now display after the ability has been cast.
Bug Fixes
- Fixed an issue causing Deckard's portal to be visible in Fog of War when using Hearthstone.
Updates
Talents
-
Level 4
-
Sacrificial Soul (Q)
- Armor increased from 20 to 25
- Armor at max Souls increased from 40 to 50
-
Sacrificial Soul (Q)
Updates
Abilities
-
Rockstar (Trait)
- Armor increased from 20 to 25
Talents
-
Level 16
-
Show Stopper (Q)
- Armor increased from 15 to 35
-
Show Stopper (Q)
Updates
Abilities
-
Purification Salvo (R)
- Damage reduced from 86 to 79
Talents
-
Level 4
-
Inhibiting Energy (W)
- Now applies to all slows (except itself), and not just Plasma Cutter's slows
- Slow duration reduced from 4 to 3 seconds
- Slow amount reduced from 35 to 30%
-
Warp Conduit (E)
- Removed
-
Inhibiting Energy (W)
-
Level 7
-
Warp Warfare (E)
-
Added functionality:
- Now also resets the cooldown of Warp when Fenix gets a Hero takedown
-
Added functionality:
-
Divert Power: Weapons (Active)
-
New functionality:
- Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
-
New functionality:
-
Warp Warfare (E)
-
Level 13
-
Dampening Field (Trait)
- Spell Armor increased from 20 to 25
-
Auxiliary Shields (Trait)
- Shield amount increased from 20 to 40%
- Health loss increased from 10 to 30%
-
Dampening Field (Trait)
Updates
Abilities
-
Robo-Goblin (R)
- Armor increased from 30 to 40
Bug Fixes
- Added a quick-cast option for Glacial Spike.
Bug Fixes
- Fixed an issue that allowed Drain Hope's damage and healing to persist through time stop effects.
Updates
Abilities
-
Safeguard (W)
- Armor increased from 25 to 30
Talents
-
Level 4
-
Trauma Trigger (Passive)
- Armor increased from 30 to 40
-
Trauma Trigger (Passive)
Bug Fixes
- Fixed an issue preventing Lunara from playing a voice line when she died.
Updates
Talents
-
Level 7
-
Anti-Armor Shells (Passive)
- Physical Armor shred increased from 10 to 15
-
Anti-Armor Shells (Passive)
Updates
Talents
-
Level 16
-
Bounty Hunter (Trait)
- Armor increased from 5 to 10
-
Bounty Hunter (Trait)
Updates
Talents
-
Level 4
-
Hunter-Gatherer (Passive)
- Armor increased from 10 to 15
-
Hunter-Gatherer (Passive)
Updates
Abilities
-
Hook (Q)
- Range reduced from 12.5 to 11
-
Slam (W)
- Cast time increased from .25 to .313
- Cooldown reduced from 8 to 6 seconds
- Range increased from 8 to 9.5
- Mana cost reduced from 40 to 30
-
Added functionality:
- Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
-
Devour (E)
- Ability Effects now occur at the start of the ability's cast, rather than at the end
-
Vile Cleaver (Passive)
-
New Functionality:
- Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.
-
New Functionality:
Talents
-
Level 1
-
Chew Your Food (E)
- Removed
-
Dampen Magic (Passive)
- Removed
-
Heavy Slam (W)
- Removed
-
Hungry for More (Passive)
-
New functionality:
- Quest: Regeneration Globes grant 30 permanent Health
- Every 15 Regeneration Globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
-
New functionality:
-
Savor the Flavor (E)
-
Moved from level 7
-
New Functionality:
- Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches's health regeneration by 1.
-
New Functionality:
-
Moved from level 7
-
New Talent: Patchwork Creation (Passive)
- Increase all healing received by 15%.
- Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
-
Chew Your Food (E)
-
Level 4
-
Amplified Healing (Passive)
- Removed
-
Restorative Fumes (Trait)
- Removed
-
Putrid Ground (W)
- Removed
-
New Talent – Playtime! (W)
- Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
-
New Talent – Chop Chop (W)
- Hitting a Hero with the inner area of Slam increases Stitches's Basic Attack Speed by 50% for 4 seconds.
-
New Talent: Serrated Edge (Q)
- Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook's cooldown by 4 seconds.
-
Amplified Healing (Passive)
-
Level 7
-
Last bite (E)
- Removed
-
New Talent - Blight (Trait)
- Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
-
Cannibalize (Passive)
- Moved from level 20
-
New functionality:
- Heroes hit by Basic Attacks and Slam's inner area heal Stitches for 2% of his maximum health.
-
Tenderizer (Passive)
-
New functionality:
- Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam's Slow, refresh its duration.
-
New functionality:
-
Last bite (E)
-
Level 13
-
Flea Bag (Passive)
- Removed
-
Mega Smash (W)
- Removed
-
Indigestion (E)
- Removed
-
New Talent – Lacerate (W)
- Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
-
New Talent – Digestive Juices (E)
- Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
-
New Talent – Gas Flare (Passive)
- Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero
-
Flea Bag (Passive)
-
Level 16
-
Pulverize (W)
-
New functionality:
- Slam slows all enemies by 75% for 1 second.
-
New functionality:
-
Shish Kabob (Q)
- Removed
-
Toxic Gas (Passive)
- Removed
-
Fishing Hook (Q)
- Range bonus increased from 40 to 50%
-
New Talent - Meat Hook (Q)
- Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
-
Pulverize (W)
-
Level 20
-
New Talent – Second Helping (E)
- Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
-
New Talent – Shambling Horror (Active)
- Passive: Stitches is no longer affected by Slowing effects
- Activate to gain 50 Armor for 4 seconds. 60 second CD.
-
New Talent – Second Helping (E)
Bug Fixes
- Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.
Updates
Stats
- Health increased from 1425 to 1550
- Health Regen increased from 2.969 to 3.23
- Basic Attack damage reduced from 90 to 81
Abilities
-
Withering Fire (Q)
-
Adjusted functionality:
- Pressing Q once fires 5 Withering Fire arrows at the closest enemy
- Mana cost increased from 0 to 25
- Damage reduced from 48 to 39
- Range increased from 6.25 to 8
- Cooldown increased from 2 to 8 seconds
- Cooldown now restores all charges
- No longer gains charges on Minion kills
- Nearby Heroes takedowns now refresh the cooldown of this ability
- Fire rate reduced from .188 to .375 (50% slower)
- Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
-
Adjusted functionality:
-
Shadow Dagger (W)
-
Adjusted functionality:
- Shadow Dagger no longer spreads to nearby targets each time it does damage.
- Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
- Mana cost decreased from 75 to 50
- Duration increased from 2 to 2.5 seconds
- Damage reduced from 37 to 29
-
Adjusted functionality:
-
Haunting Wave (E)
- Banshee travel speed increased by ~6%
-
Mind Control (R)
- Cooldown reduced from 60 to 50 seconds
-
New functionality:
- After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
-
Black Arrows (Trait)
-
New functionality:
- Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
-
New Passive functionality – Banshee's Curse:
- Basic Attacks infect enemies with Banshee's Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee's Curse.
-
New functionality:
Talents
-
Level 1
-
Overflowing Quiver (Q)
- Removed
-
Dreadful Wake (E)
- Removed
-
Overwhelming Affliction (Trait)
- Moved from Level 16
-
Adjusted functionality:
- Enemy Heroes with 3 stacks of Banshee's Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
-
New Talent: Unfurling Shadows (W)
- Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee's Curse, increase its damage by .5%
-
New Talent: Banshee's Curse (Q)
- Hitting an enemy Hero with Withering Fire increases Sylvanas's Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
-
Level 4
-
With the Wind (Q)
- Removed
-
Mercenary Queen (Trait)
- Moved from Level 1
-
Adjusted functionality:
- Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee's Curse.
-
Possession (Active)
- Moved from Level 7
- Now requires 3 charges to be used on Catapults
-
Unstable Poison (W)
- Moved from Level 7
- Damage increased from 116 to 130
- Now triggers on enemy minions who are afflicted by Banshee's Curse, Black Arrows, or Shadow Dagger
- Radius increased from 2 to 2.5
-
With the Wind (Q)
-
Level 7
-
Barbed Shot (Q)
-
New functionality:
- Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
-
New functionality:
-
Lost Soul (W)
- Moved from Level 4
-
Adjusted functionality:
- Reduce Shadow Dagger's cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee's Curse.
-
New Talent: Festering Wounds (E)
- Haunting Wave deals 25% more damage and applies 3 stacks of Banshee's Curse.
-
Barbed Shot (Q)
-
Level 13
-
Cold Embrace (W)
- Moved from Level 16
- Duration increased from 2 to 2.5 seconds
- Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
-
Spell Shield (Active)
- Removed
-
Remorseless (Trait)
- Moved from Level 16
-
New functionality:
- Increase Sylvanas's Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee's Curse fire an untalented shot of Withering Fire. This shot applies Banshee's Curse.
-
Windrunner (E)
-
Adjusted functionality:
- Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting
-
Adjusted functionality:
-
Cold Embrace (W)
-
Level 16
-
Life Drain (W)
- Moved from Level 13
-
New functionality:
- Dealing damage to enemies with 3 stacks of Banshee's Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes
-
Evasive Fire (Q)
-
Adjusted Functionality:
- Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration.
-
Adjusted Functionality:
-
Will of the Forsaken (Active)
- Moved from Level 13
-
Life Drain (W)
-
Level 20
-
Dark Lady's Call (R)
-
New functionality:
- Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.
-
New functionality:
-
Withering Barrage (Q)
- Moved from Level 4
-
New functionality:
- Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds
-
Dark Lady's Call (R)
-
Overflowing Quiver (Q)
Updates
Talents
-
Level 4
-
Khala's Light (Q)
- Armor increased from 15 to 20
-
Khala's Light (Q)
Updates
Talents
-
Level 16
-
Enraged (Passive)
- Armor increased from 15 to 25
-
Enraged (Passive)
Updates
Talents
-
Level 20
-
Defense of the Angels (Active)
- Armor increased from 40 to 50
-
Defense of the Angels (Active)
Updates
Abilities
-
Devotion (Trait)
- Armor increased from 15 to 25
Updates
Abilities
-
Smoke Bomb (R)
- Armor increased from 25 to 30
Updates
Talents
-
Level 4
-
Amani Hide (Active)
- Armor increased from 10 to 15
-
Amani Hide (Active)
Bug Fixes
- Added a quick-cast option for Amani Rage.