2019-07-29 PTR Patch 2.47.0.75484
Undocumented

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Battlegrounds

Updates

Objective

    Beacons
    • The functionality of the Control Points is now consistent with that of Dragon Shire.
  • Zergs
    • Zerglings
      • Health reduced from 750 to 450.
      • Health scaling for minutes 1-5 increased from 10 to 22.5.
      • Health scaling for minutes 6-10 increased from 15 to 33.75.
      • Health scaling for minutes 11-15 increased from 20 to 45.
      • Health scaling for minutes 16-20 increased from 25 to 45.
      • Health scaling for minutes 21-30 increased from 30 to 56.25.
      • Damage increased from 5 to 10.
      • Damage scaling for minutes 1-5 reduced from 1 to 0.5.
      • Damage scaling for minutes 6-10 reduced from 1 to 0.75.
      • Damage scaling for minutes 11-15 reduced from 2 to 1.
      • Damage scaling for minutes 16-20 reduced from 2 to 1.
      • Damage scaling for minutes 21-30 reduced from 3 to 1.25.
      • No longer have a 10% damage penalty to Structures.
    • Banelings
      • Health reduced from 500 to 450.
      • Health scaling for minutes 1-5 increased from 5 to 22.5.
      • Health scaling for minutes 6-10 increased from 5 to 33.75.
      • Health scaling for minutes 11-15 increased from 10 to 45.
      • Health scaling for minutes 16-20 increased from 10 to 45.
      • Health scaling for minutes 21-30 increased from 15 to 56.25.
      • Damage increased from 55 to 150.
      • Damage scaling for minutes 1-5 reduced from 18 to 7.5.
      • Damage scaling for minutes 6-10 reduced from 23 to 11.25.
      • Damage scaling for minutes 11-15 reduced from 25 to 15.
      • Damage scaling for minutes 16-20 reduced from 30 to 15.
      • Damage scaling for minutes 21-30 reduced from 25 to 18.75.
      • Now have a 50% damage bonus to Heroes.
      • No longer have a 50% damage bonus to Structures.
      • Explosion radius increased from 2.75 to 3.
      • Now prefers attacking Structures.
    • Hydralisks
      • Health reduced from 1500 to 850.
      • Health scaling for minutes 1-5 increased from 20 to 42.5.
      • Health scaling for minutes 6-10 increased from 20 to 63.75.
      • Health scaling for minutes 11-15 increased from 30 to 85.
      • Health scaling for minutes 16-20 increased from 30 to 85.
      • Health scaling for minutes 21-30 increased from 40 to 106.25.
      • Damage increased from 25 to 70.
      • Damage scaling for minutes 1-5 reduced from 7 to 3.5.
      • Damage scaling for minutes 6-10 reduced from 10 to 5.25.
      • Damage scaling for minutes 11-15 reduced from 15 to 7.
      • Damage scaling for minutes 16-20 reduced from 17 to 7.
      • Damage scaling for minutes 21-30 reduced from 20 to 8.75.
      • No longer have a 10% damage penalty to Structures.
    • Guardians
      • Health reduced from 2250 to 1000.
      • Health scaling for minutes 1-5 increased from 40 to 50.
      • Health scaling for minutes 6-10 increased from 40 to 75.
      • Health scaling for minutes 11-15 increased from 60 to 100.
      • Health scaling for minutes 16-20 increased from 60 to 100.
      • Health scaling for minutes 21-30 increased from 80 to 125.
      • Damage increased from 80 to 110.
      • Damage scaling for minutes 1-5 reduced from 8 to 5.5.
      • Damage scaling for minutes 6-10 reduced from 15 to 8.25.
      • Damage scaling for minutes 11-15 reduced from 15 to 11.
      • Damage scaling for minutes 16-20 reduced from 24 to 11.
      • Damage scaling for minutes 21-30 reduced from 24 to 13.75.
      • No longer have a 25% damage penalty to Structures.
    • Ultralisks
      • Health reduced from 6000 to 4700.
      • Health scaling for minutes 1-5 increased from 100 to 235.
      • Health scaling for minutes 6-10 increased from 150 to 352.5.
      • Health scaling for minutes 11-15 increased from 150 to 470.
      • Health scaling for minute 16 increased from 200 to 470.
      • Health scaling for minutes 17-20 increased from 200 to 587.5.
      • Health scaling for minutes 21-30 increased from 250 to 587.5.
      • Damage increased from 50 to 100.
      • Damage scaling for minutes 1-5 reduced from 10 to 5.
      • Damage scaling for minutes 6-10 reduced from 15 to 7.5.
      • Damage scaling for minutes 11-15 reduced from 17 to 10.
      • Damage scaling for minutes 16-20 reduced from 26 to 10.
      • Damage scaling for minutes 21-30 reduced from 30 to 12.5.
      • No longer have a 10% damage penalty to Structures.
    • While attacking, Guardians and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk. This effect can occur once every 13 seconds.
Developer Comment: We've made some changes to Braxis Holdout to even out the power curve of Zerg Waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive Zerg onslaught. The tuning changes get the Zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Zerg Waves tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis Holdout. It won't greatly change the way the Battleground feels but introduce a little freshness to the Battleground while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.

Heroes

Bug Fixes

  • Oil Spill are now affected by cooldown reduction effects.

Bug Fixes

  • Lightning Fury are now affected by cooldown reduction effects.

Bug Fixes

  • Keg Smash are now affected by cooldown reduction effects.

Bug Fixes

  • Taking the Snowstorm talent on Jaina in the middle of a Blizzard cast no longer changes the damage value for the rest of the game.

Bug Fixes

  • Frost Blast will no longer apply their effects to Heroes in Time Stop.

Bug Fixes

  • Ravage are now affected by cooldown reduction effects.

Bug Fixes

  • Blinding Wind will no longer apply their effects to Heroes in Time Stop.

Bug Fixes

  • Seeker Swarm will no longer apply their effects to Heroes in Time Stop.

Releases

Qhira, Realmless Bounty Hunter, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait
  • Grappling Hook [D]
    • Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.
      • Cooldown: 25 seconds

Basic Abilities

  • Carnage [Q]
    • Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path.
      • Cost: 40 Mana
      • Cooldown: 6 seconds
  • Blood Rage [W]
    • Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
    • Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
      • Cost: 35 Mana
      • Cooldown: 8 seconds
  • Revolving Sweep [E]
    • Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Reactivate to send you to the target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
      • Cost: 70 Mana
      • Cooldown: 16 seconds

Heroic Abilities

Heroic Abilities
  • Unrelenting Strikes [R1]
    • Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75 seconds.
      • Cost: 60 Mana
      • Cooldown: 75 seconds
  • Final Strike [R2]
    • After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
      • Cost: 45 Mana
      • Cooldown: 40 seconds

Bug Fixes

  • Unstable Compound will no longer apply their effects to Heroes in Time Stop.
  • Weak Spot Acquired will no longer apply their effects to Heroes in Time Stop.

Bug Fixes

  • Critical Strike are now affected by cooldown reduction effects.

Bug Fixes

  • Sgt. Hammer's Siege Mode can no longer out-range kill credit for the Salvaging the Stables questline.

Bug Fixes

  • Shadow Dagger will no longer apply their effects to Heroes in Time Stop.

Bug Fixes

  • Uther can now /dance and /taunt during Eternal Vanguard.

Bug Fixes

  • Varian's Banner of Ironforge now correctly displays the plus-Healing UI when augmented with Glory to the Alliance.

Bug Fixes

  • Learning Yrel's Seraphim talent while channeling or disabled no longer leaves it permanently disabled.

Bug Fixes

  • Particle Grenade are now affected by cooldown reduction effects.

Bug Fixes

  • Zeratul no longer auto-acquires targets that walk within range while Cloaked.