General
Updates
Experience
- The comeback system has been slightly magnified, particularly at wide level gaps.
- Experience modifier for Hero kills increased from 0.3 to 0.35 for 2-level gaps.
- Experience modifier for Hero kills increased from 0.6 to 0.75 for 3-level gaps.
- Experience modifier for Hero kills increased from 1 to 1.3 for 4-level gaps.
- Experience modifier for Hero kills increased from 1 to 2 for 5-level gaps.
Comeback System Table
| Level Advantage | Old | New | Difference |
|---|---|---|---|
| 3.5 | 5% | 5% | 0% |
| 3 | 40% | 25% | -15% |
| 2 | 70% | 65% | -5% |
| 1 | 90% | 90% | 0% |
| 0 | 100% | 100% | 0% |
| -1 | 110% | 10% | 0% |
| -2 | 130% | 135% | +5% |
| -3 | 160% | 175% | +15% |
| -4 | 200% | 230% | +30% |
| -5 | 200% | 300% | +100% |
A Call for Help
- Forts, Keeps, and Core will no longer grant nearby allied Heroes that take damage 35 Armor for 4 seconds.
- Basic Attacks from Core, Keeps, Forts, Fallback Towers, and Keep's Towers will now reduce the Armor of enemy Heroes hit.
- Armor reduction increased from 10 to 20 per hit.
- Cap increased from 20 to 40 Armor reduction.
- Damage from the Towers of Doom's Kill Zone now reduces Armor.
Structures
-
Fallback Towers
- Fallback Towers have been added behind Forts in the longer lanes.
- Fallback Towers have the same Health and Attack Damage as Keep's Towers.
Gameplay
- Ability ranges on numerous Heroes have been updated to be more consistent.
Quests
- Players will now receive a personal-only announcement when an intermediate Quest Reward is unlocked.
Battlegrounds
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the middle Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Bug Fixes
- Fixed an issue that caused the Objective to not start if a particular Treasure Chest is the last destroyed one.
- Fixed an issue that caused the help text for attacking a Treasure Chest to not disappear if a particular Treasure Chest is attacked.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Objective
-
Zergs
-
Zerglings
- Health reduced by
15%20%, from 450 to 360. - Health scaling for minutes 1-5 reduced from 22.5 to 18.
- Health scaling for minutes 6-10 reduced from 33.75 to 31.5.
- Health scaling for minutes 21-30 increased from 56.25 to 58.5.
- Health reduced by
-
Banelings
- Damage increased from 150 to 200.
- Health scaling for minutes 6-10 increased from 33.75 to 39.38.
- Health scaling for minutes 11-20 increased from 45 to 56.25.
- Health scaling for minutes 21-30 increased from 56.25 to 73.13.
- Banelings no longer explode on contact with enemy Heroes.
-
Hydralisks
- Health reduced by
15%20%, from 850 to 680. - Health scaling for minutes 1-5 reduced from 42.5 to 34.
- Health scaling for minutes 6-10 reduced from 63.75 to 60.
- Health scaling for minutes 21-30 increased from 106.25 to 110.5.
- Health reduced by
-
Guardians
- Health reduced by
15%20%, from 1000 to 800. - Health scaling for minutes 1-5 reduced from 50 to 40.
- Health scaling for minutes 6-10 reduced from 75 to 70.
- Health scaling for minutes 21-30 increased from 125 to 130.
- Health reduced by
-
Ultralisks
- Health reduced by
15%20%, from 3800 to 3000. - Health scaling for minutes 1-5 reduced from 190 to 150.
- Health scaling for minutes 6-10 reduced from 285 to 262.5.
- Health scaling for minutes 11-16 reduced from 380 to 375.
- Health scaling for minutes 17-30 increased from 475 to 487.5.
- Health reduced by
-
Zerglings
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Updates
General
-
Bushes
- The bushes right behind the Forts in the bottom lane have been removed.
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Objective
-
Garden Terrors
- Stats
- Health scaling for minutes 11-15 increased from 562.5 to 843.75.
- Health scaling for minutes 16-20 increased from 787.5 to 1125.
- Health scaling for minutes 21-25 increased from 900 to 1350.
- Health scaling for minutes 26-30 increased from 1125 to 1687.5.
- Health scaling for minutes 31-35 increased from 0 to 1687.5.
- Basic Attacks damage scaling for minutes 31-35 increased from 0 to 25.
-
Mega Smash
- Damage scaling for minutes 31-35 increased from 0 to 48.5.
-
Overgrowth
- Self-inflicted damage over time increased from 6% to 10% maximum Health.
- Maximum duration reduced from 17 to 10 seconds.
- Stats
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
Updates
General
-
Bushes
- The bushes right behind the Forts in the top lane have been removed.
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Objective
-
Punishers
- Health reduced by 15%, from 15000 to 12500.
- Health scaling for minutes 6-10 increased from 900 to 1100.
- Health scaling for minutes 11-15 increased from 1100 to 1300.
- Health scaling for minutes 16-20 increased from 1400 to 1600.
- Health scaling for minutes 21-29 increased from 1550 to 1750.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Forts
- The middle Forts have been slightly moved away from the center of the battlefield.
Updates
A Call For Help
- Damage from the Towers of Doom's Kill Zone now reduces Armor.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Updates
Structures
-
Fallback Towers
- Fallback Tower added behind the top Fort.
- Fallback Tower added behind the bottom Fort.
-
Keep's Gates
- The middle Keep's Gates have been slightly moved towards the center of the battlefield.
Objective
-
Warheads
- Warheads now deal flat 1750 damage, scaling by 70 damage per minute.
- Scaling is now updated when a Warhead is picked up.
- Warheads now deal double damage to Forts, Keeps, and Core.
Bug Fixes
- Fixed an issue causing Warheads damage dealt tracking to not work correctly.
Heroes
Bug Fixes
- Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons.
-
Base
-
Defense Matrix [W]
- Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix.
-
Defense Matrix [W]
Updates
Talents
-
Level 1
-
Gathering Storm
- Rework: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain 50% damage. Pinnacle Reward: At 150 stacks, gain 70% damage.
- Rework: Lose 8 stacks on death, but can not lose milestones that have already been completed.
-
Dishonorable Discharge
- Rework: Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain 75% damage and reduces the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes.
-
Frequent Flyer
- Rework: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 attack damage. At 125 stacks, gain 50 attack damage. Pinnacle Reward: At 300 stacks, gain 125 attack damage.
-
Gathering Storm
-
Level 7
-
Thunderstrikes
- Moved from Level 13 to Level 7.
-
Thunderstrikes
-
Level 13
-
Charged Up
- Moved from Level 7 to Level 13.
- No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns.
-
Charged Up
Bug Fixes
-
Level 16
-
Firin' Mah Lazors
- Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly.
- Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals.
-
Firin' Mah Lazors
Updates
Talents
-
Level 1
-
Pursuit of Flame
- Radius increased from 10% to 15%.
- Tooltip reworded from "radius increased by 15%" to "area increased by 33%".
- You now lose 6 stacks upon death and can not lose progress upon completion.
-
Echoed Corruption
- Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt.
-
Pursuit of Flame
Bug Fixes
-
Base
-
Living Bomb [W]
- Living Bomb will not activate its effects on a target that becomes immune to Living Bomb.
- Living Bomb will now apply its effects if the target dies with Living Bomb.
-
Living Bomb [W]
Updates
Base
-
Primal Grasp [E]
- Cooldown reduced from 10 to 8.
- Delayed damage reduced from 195 to 165.
- Initial damage increased from 25 to 40.
-
Ravage [Q]
- Damage reduced from 130 to 115.
- Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage.
-
Impaling Blades [W]
- Cooldown reduced from 12 seconds to 9 seconds.
- Damage reduced from 165 to 150.
- Radius increased from 1.5 to 1.65.
- Stun duration reduced from 1 second to .75 seconds.
-
Assimilation [D]
- Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt.
Talents
-
Level 1
-
Fury of the Swarm
- No longer increases shields gained from Basic Attacks.
-
Fury of the Swarm
-
Level 4
-
Sharpened Blades
- Removed.
-
(New) Ravaging Ferocity
- Gain 25% attack speed for 3 seconds after using Ravage.
-
Sharpened Blades
-
Level 7
-
Boundless Fury
- Cooldown increased from 10 seconds to 12 seconds.
-
Queen of Blades
- Cooldown reduction reduced from 3 seconds to 4 seconds.
-
Boundless Fury
-
Level 10
-
Summon Ultralisk
- Damage reduced from 250 to 225.
-
Summon Ultralisk
-
Level 13
-
Chrysalis
- HP lowered from 750 to 650.
- Reduced the amount of health regenerated from 5% max health per second to 4%.
-
Chrysalis
-
Level 16
-
Painful Spikes
- Damage reduced from 70 to 60.
-
Painful Spikes
-
Level 20
-
Omegastorm
- Increased extended duration from .25 seconds per hit to .4 seconds per hit.
-
Omegastorm
Bug Fixes
-
Level 1
-
Reactive Ballistospores
- Fixed Reactive Ballistospores tooltip.
-
Reactive Ballistospores
Updates
Base
-
Black Arrows [D]
- Black Arrows now refers to what was previously called Banshee's Curse.
- New Baseline Quest: Deal damage to non-Minions with 3 stacks of Black Arrows. At 200 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 50% of damage dealt against enemies with 3 stacks of Black Arrows.
- Reduced base damage bonus of Black Arrows to 15%.
- Activatable portion of Black Arrows has been removed.
-
Possession [1]
- Activate to force an enemy Minion to fight for Sylvanas's team. Catapults require 4 charges. Stores up to 4 charges. 25 seconds cooldown. 2 seconds cooldown between charges.
Talents
-
Level 1
-
Unfurling Shadows
- Removed.
-
(New) Unrelenting Torment
- Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second.
-
Unfurling Shadows
-
Level 4
-
(New) Haunting Arrows
- You can now activate Black Arrows to cause all damage dealt to Stun non-Heroes. 90 second cooldown, reduced by 3 seconds when attacking a Structure.
-
Possession
- Moved from Level 4 to Baseline Active.
-
(New) Haunting Arrows
-
Level 7
-
Barbed Shot
- Bonus damage increased from 350% to 400%.
-
Lost Soul
- Rework: Reduces the cooldown of Shadow Dagger when attacking non-Minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes.
-
Barbed Shot
-
Level 13
-
Windrunner
- Recast window reduced from 5 seconds to 4 seconds.
-
Windrunner
Updates
Talents
-
Level 1
-
Echo of the Elements
- Rework: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning gains an extra charge.
-
Crash Lightning
- Rework: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 240 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed.
-
Maelstrom Weapon
- Moved from Level 7 to Level 1.
- Rework: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage. At 40 stacks, gain 40 damage in addition to the previous benefits. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing.
-
Echo of the Elements
-
Level 7
-
Rolling Thunder
- Moved from Level 4 to Level 7.
- No longer increases Chain Lightning bounces by 1.
-
Rolling Thunder
-
Level 16
-
Tempest Fury
- No longer provides additional quest stacks.
-
Thunderstorm
- Increased damage bonus provided at max stacks from 25% to 30%.
-
Tempest Fury
-
Level 20
-
Wind Rush
- Cooldown increased from 80 seconds to 90 seconds.
-
Wind Rush
Bug Fixes
-
Base
-
Hatred [D]
- Fixed Hatred Tooltip.
-
Hatred [D]
Bug Fixes
-
Level 1
-
Infest
- Fixed Infest active current bonus tooltip.
-
Infest
-
Level 16
-
Mutalisk
- Fixed Mutalisk tooltip.
-
Mutalisk
Updates
Base
- Basic Attack damage decreased from 96 to 94.
-
You Want Axe? [D]
- No longer has a cap on stacks.
- Now causes Zul'jin to lose 3 stacks (15 hits) on death.
Talents
-
Level 1
-
Headhunter
- Increased damage bonus per hero kill from 2% to 2.5%.
-
Headhunter