2025-11-03 PTR Patch 2.55.14.95499
Undocumented

General

Updates

Experience

  • The comeback system has been slightly magnified, particularly at wide level gaps.
    • Experience modifier for Hero kills increased from 0.3 to 0.35 for 2-level gaps.
    • Experience modifier for Hero kills increased from 0.6 to 0.75 for 3-level gaps.
    • Experience modifier for Hero kills increased from 1 to 1.3 for 4-level gaps.
    • Experience modifier for Hero kills increased from 1 to 2 for 5-level gaps.
Comeback System Table
Level Advantage Old New Difference
3.5 5% 5% 0%
3 40% 25% -15%
2 70% 65% -5%
1 90% 90% 0%
0 100% 100% 0%
-1 110% 10% 0%
-2 130% 135% +5%
-3 160% 175% +15%
-4 200% 230% +30%
-5 200% 300% +100%

A Call for Help

  • Forts, Keeps, and Core will no longer grant nearby allied Heroes that take damage 35 Armor for 4 seconds.
  • Basic Attacks from Core, Keeps, Forts, Fallback Towers, and Keep's Towers will now reduce the Armor of enemy Heroes hit.
    • Armor reduction increased from 10 to 20 per hit.
    • Cap increased from 20 to 40 Armor reduction.
  • Damage from the Towers of Doom's Kill Zone now reduces Armor.

Structures

  • Fallback Towers
    • Fallback Towers have been added behind Forts in the longer lanes.
    • Fallback Towers have the same Health and Attack Damage as Keep's Towers.

Gameplay

  • Ability ranges on numerous Heroes have been updated to be more consistent.

Quests

  • Players will now receive a personal-only announcement when an intermediate Quest Reward is unlocked.

Battlegrounds

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the middle Fort.
    • Fallback Tower added behind the bottom Fort.
  • Forts
    • The middle Forts have been slightly moved away from the center of the battlefield.

Bug Fixes

  • Fixed an issue that caused the Objective to not start if a particular Treasure Chest is the last destroyed one.
  • Fixed an issue that caused the help text for attacking a Treasure Chest to not disappear if a particular Treasure Chest is attacked.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Zergs
    • Zerglings
      • Health reduced by 15% 20%, from 450 to 360.
      • Health scaling for minutes 1-5 reduced from 22.5 to 18.
      • Health scaling for minutes 6-10 reduced from 33.75 to 31.5.
      • Health scaling for minutes 21-30 increased from 56.25 to 58.5.
    • Banelings
      • Damage increased from 150 to 200.
      • Health scaling for minutes 6-10 increased from 33.75 to 39.38.
      • Health scaling for minutes 11-20 increased from 45 to 56.25.
      • Health scaling for minutes 21-30 increased from 56.25 to 73.13.
      • Banelings no longer explode on contact with enemy Heroes.
    • Hydralisks
      • Health reduced by 15% 20%, from 850 to 680.
      • Health scaling for minutes 1-5 reduced from 42.5 to 34.
      • Health scaling for minutes 6-10 reduced from 63.75 to 60.
      • Health scaling for minutes 21-30 increased from 106.25 to 110.5.
    • Guardians
      • Health reduced by 15% 20%, from 1000 to 800.
      • Health scaling for minutes 1-5 reduced from 50 to 40.
      • Health scaling for minutes 6-10 reduced from 75 to 70.
      • Health scaling for minutes 21-30 increased from 125 to 130.
    • Ultralisks
      • Health reduced by 15% 20%, from 3800 to 3000.
      • Health scaling for minutes 1-5 reduced from 190 to 150.
      • Health scaling for minutes 6-10 reduced from 285 to 262.5.
      • Health scaling for minutes 11-16 reduced from 380 to 375.
      • Health scaling for minutes 17-30 increased from 475 to 487.5.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Updates

General

  • Bushes
    • The bushes right behind the Forts in the bottom lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Forts
    • The middle Forts have been slightly moved away from the center of the battlefield.

Objective

  • Garden Terrors
    • Stats
      • Health scaling for minutes 11-15 increased from 562.5 to 843.75.
      • Health scaling for minutes 16-20 increased from 787.5 to 1125.
      • Health scaling for minutes 21-25 increased from 900 to 1350.
      • Health scaling for minutes 26-30 increased from 1125 to 1687.5.
      • Health scaling for minutes 31-35 increased from 0 to 1687.5.
      • Basic Attacks damage scaling for minutes 31-35 increased from 0 to 25.
    • Mega Smash
      • Damage scaling for minutes 31-35 increased from 0 to 48.5.
    • Overgrowth
      • Self-inflicted damage over time increased from 6% to 10% maximum Health.
        • Maximum duration reduced from 17 to 10 seconds.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

General

  • Bushes
    • The bushes right behind the Forts in the top lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Objective

  • Punishers
    • Health reduced by 15%, from 15000 to 12500.
    • Health scaling for minutes 6-10 increased from 900 to 1100.
    • Health scaling for minutes 11-15 increased from 1100 to 1300.
    • Health scaling for minutes 16-20 increased from 1400 to 1600.
    • Health scaling for minutes 21-29 increased from 1550 to 1750.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Forts
    • The middle Forts have been slightly moved away from the center of the battlefield.

Updates

A Call For Help

  • Damage from the Towers of Doom's Kill Zone now reduces Armor.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Objective

  • Warheads
    • Warheads now deal flat 1750 damage, scaling by 70 damage per minute.
    • Scaling is now updated when a Warhead is picked up.
    • Warheads now deal double damage to Forts, Keeps, and Core.

Bug Fixes

  • Fixed an issue causing Warheads damage dealt tracking to not work correctly.

Heroes

Bug Fixes

  • Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons.
  • Base
    • Defense Matrix [W]
      • Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix.

Updates

Talents

  • Level 1
    • Gathering Storm
      • Rework: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain 50% damage. Pinnacle Reward: At 150 stacks, gain 70% damage.
      • Rework: Lose 8 stacks on death, but can not lose milestones that have already been completed.
    • Dishonorable Discharge
      • Rework: Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain 75% damage and reduces the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes.
    • Frequent Flyer
      • Rework: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 attack damage. At 125 stacks, gain 50 attack damage. Pinnacle Reward: At 300 stacks, gain 125 attack damage.
  • Level 7
    • Thunderstrikes
      • Moved from Level 13 to Level 7.
  • Level 13
    • Charged Up
      • Moved from Level 7 to Level 13.
      • No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns.

Bug Fixes

  • Level 16
    • Firin' Mah Lazors
      • Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly.
      • Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals.

Updates

Talents

  • Level 1
    • Pursuit of Flame
      • Radius increased from 10% to 15%.
      • Tooltip reworded from "radius increased by 15%" to "area increased by 33%".
      • You now lose 6 stacks upon death and can not lose progress upon completion.
    • Echoed Corruption
      • Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt.

Bug Fixes

  • Base
    • Living Bomb [W]
      • Living Bomb will not activate its effects on a target that becomes immune to Living Bomb.
      • Living Bomb will now apply its effects if the target dies with Living Bomb.

Updates

Base

  • Primal Grasp [E]
    • Cooldown reduced from 10 to 8.
    • Delayed damage reduced from 195 to 165.
    • Initial damage increased from 25 to 40.
  • Ravage [Q]
    • Damage reduced from 130 to 115.
    • Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage.
  • Impaling Blades [W]
    • Cooldown reduced from 12 seconds to 9 seconds.
    • Damage reduced from 165 to 150.
    • Radius increased from 1.5 to 1.65.
    • Stun duration reduced from 1 second to .75 seconds.
  • Assimilation [D]
    • Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt.

Talents

  • Level 1
    • Fury of the Swarm
      • No longer increases shields gained from Basic Attacks.
  • Level 4
    • Sharpened Blades
      • Removed.
    • (New) Ravaging Ferocity
      • Gain 25% attack speed for 3 seconds after using Ravage.
  • Level 7
    • Boundless Fury
      • Cooldown increased from 10 seconds to 12 seconds.
    • Queen of Blades
      • Cooldown reduction reduced from 3 seconds to 4 seconds.
  • Level 10
    • Summon Ultralisk
      • Damage reduced from 250 to 225.
  • Level 13
    • Chrysalis
      • HP lowered from 750 to 650.
      • Reduced the amount of health regenerated from 5% max health per second to 4%.
  • Level 16
    • Painful Spikes
      • Damage reduced from 70 to 60.
  • Level 20
    • Omegastorm
      • Increased extended duration from .25 seconds per hit to .4 seconds per hit.

Bug Fixes

  • Level 1
    • Reactive Ballistospores
      • Fixed Reactive Ballistospores tooltip.

Updates

Base

  • Black Arrows [D]
    • Black Arrows now refers to what was previously called Banshee's Curse.
    • New Baseline Quest: Deal damage to non-Minions with 3 stacks of Black Arrows. At 200 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 50% of damage dealt against enemies with 3 stacks of Black Arrows.
    • Reduced base damage bonus of Black Arrows to 15%.
    • Activatable portion of Black Arrows has been removed.
  • Possession [1]
    • Activate to force an enemy Minion to fight for Sylvanas's team. Catapults require 4 charges. Stores up to 4 charges. 25 seconds cooldown. 2 seconds cooldown between charges.

Talents

  • Level 1
    • Unfurling Shadows
      • Removed.
    • (New) Unrelenting Torment
      • Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second.
  • Level 4
    • (New) Haunting Arrows
      • You can now activate Black Arrows to cause all damage dealt to Stun non-Heroes. 90 second cooldown, reduced by 3 seconds when attacking a Structure.
    • Possession
      • Moved from Level 4 to Baseline Active.
  • Level 7
    • Barbed Shot
      • Bonus damage increased from 350% to 400%.
    • Lost Soul
      • Rework: Reduces the cooldown of Shadow Dagger when attacking non-Minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes.
  • Level 13
    • Windrunner
      • Recast window reduced from 5 seconds to 4 seconds.

Updates

Talents

  • Level 1
    • Echo of the Elements
      • Rework: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning gains an extra charge.
    • Crash Lightning
      • Rework: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 240 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed.
    • Maelstrom Weapon
      • Moved from Level 7 to Level 1.
      • Rework: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage. At 40 stacks, gain 40 damage in addition to the previous benefits. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing.
  • Level 7
    • Rolling Thunder
      • Moved from Level 4 to Level 7.
      • No longer increases Chain Lightning bounces by 1.
  • Level 16
    • Tempest Fury
      • No longer provides additional quest stacks.
    • Thunderstorm
      • Increased damage bonus provided at max stacks from 25% to 30%.
  • Level 20
    • Wind Rush
      • Cooldown increased from 80 seconds to 90 seconds.

Bug Fixes

  • Base
    • Hatred [D]
      • Fixed Hatred Tooltip.

Bug Fixes

  • Level 1
    • Infest
      • Fixed Infest active current bonus tooltip.
  • Level 16
    • Mutalisk
      • Fixed Mutalisk tooltip.

Updates

Base

  • Basic Attack damage decreased from 96 to 94.
  • You Want Axe? [D]
    • No longer has a cap on stacks.
    • Now causes Zul'jin to lose 3 stacks (15 hits) on death.

Talents

  • Level 1
    • Headhunter
      • Increased damage bonus per hero kill from 2% to 2.5%.