2016-08-09 Live Patch 1.19.4.45228
PTR to Live

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Heroes

Bug Fixes

  • AI that has taken over Abathur after the controlling players leaves the game will no longer use Hearthstone while Symbiote is active on another Hero.

Releases

Auriel, Archangel of Hope, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Bestow Hope (D)
    • Activate to bestow an allied Hero with Hope. Damage that Hero deals while they are nearby will cause you to store Energy. Bestow Hope can only be active on one Hero at a time.
    • Passive: 40% of the damage you deal to Heroes and 8% of your damage dealt to non-Heroes is stored as Energy.

Basic Abilities

  • Sacred Sweep (Q)
    • Damages enemies in a wide arc and deals bonus damage to enemies caught in the center.
  • Ray of Hope (W)
    • Consume all of your stored Energy to Heal allied Heroes in the target area. The amount of Healing done is based on the amount of Energy spent.
  • Detainment Strike (E)
    • Deals damage to the first enemy Hero struck and knocks them back. If the target collides with terrain, they are also Stunned for 1.25 seconds and take additional damage.

Heroic Abilities

  • Crystal Aegis (R)
    • Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis explodes, damaging nearby enemies.
  • Resurrect (R)
    • Allied Heroes leave behind a spirit on death. Channel on a spirit for 3 seconds to bring that ally back to life with 50% of their maximum Health at their death location.

Bug Fixes

  • Phase Shield now properly applies a Shield to targets under the effect of Abathur's Symbiote.

Bug Fixes

  • Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.

Bug Fixes

  • Polymorph will no longer remove the effects of Dark Swarm.

Bug Fixes

  • The landing indicator for Falstad's Flight will no longer appear cut off when flying long distances.

Updates

Talents

  • Level 4
    • Clockwerk Steam Fists (Q)
      • New Functionality: Quest - Basic Attacks increase the duration of active Rock-It! Turrets by 2 seconds. Reward - After earning a total increase of 600 seconds, permanently reduce the charge cooldown of Rock-It! Turret by 3 seconds.
Developer Comment: Gazlowe likes turrets. We like turrets. Who doesn't like more turrets?

Bug Fixes

  • The Engine Gunk Talent now correctly causes Rock-It! Turret attacks to Slow enemy Movement Speed.

Bug Fixes

  • Will no longer appear to slide at the end of Darkflight if the target moves out of maximum range as Greymane begins to leap.
  • Go for the Throat Damage bonuses earned via the Unleashed Talent will now stack properly.

Bug Fixes

  • The tooltip for the Consume Soul Activated Talent now properly lists that it stores up to 2 charges.
  • Bonus Ability Power granted through the Darkness Within Talent will now correctly apply to all ticks of Drain Life Healing.
  • Horrify's Fear effect will now correctly be paused when enemies hit by the Ability enter Zeratul's Void Prison.
  • Heroes affected by Horrify will now properly run directly from the center of the cast into nearby Gates and Towers, rather than attempt to path around them.

Updates

Talents

  • Level 7
    • Gravity Crush (E)
      • Removed
  • Level 16
    • Sun King's Fury (W)
      • Moved to level 7
      • New Functionality: Now increases the damage of Living Bombs that spread to enemy Heroes by 30%
    • NEW TALENT: Arcane Dynamo (Passive)
      • Casting a Basic Ability causes you to gain 3% Ability Power for 5 seconds, stacking up to a total of 15% Ability Power
  • Level 20
    • Arcane Power (Active)
      • Removed
    • NEW TALENT: Flamethrower (Q)
      • Increases the range of Flamestrike by 40%. When you hit two or more enemy Heroes, reduce the cooldown of Flamestrike by 4 seconds
Developer Comment: As we had mentioned in previous patches, we wanted to make a niche for Kael'thas as an area-of-effect mage who punishes teams that clump together. Our earlier changes to him succeeded in helping his talent diversity, but we failed in pointing him enough in the direction of an AoE mage. We've decided to cut Gravity Crush and change Sun King's Fury to be a mechanic more fitting of our intended design for Kael'thas.

To replace Sun King's Fury at Level 16 we've created Arcane Dynamo, which rewards Kael'thas players for spacing out their abilities and properly balancing their Mana consumption. We also removed the generic talent Arcane Power, and replaced it with Flamethrower, a finisher talent for Flamestrike oriented builds.

Bug Fixes

  • The visual effects displayed upon completing the Mana Addict Talent Quest will now correctly appear after gathering 20 Regeneration Globes, rather than 25.

Updates

Abilities

  • Maelstrom (R)
    • Damage per pulse decreased from 41 to 37

Talents

  • Level 4
    • Psionic Pulse (E)
      • Damage per pulse decreased from 20 to 18
Developer Comment: We are trying to be very careful with changes to Kerrigan, as we are excited to see her return to the spotlight. She is not too far off, but we wanted to lower her area-of-effect damage just a tiny bit.

Bug Fixes

  • Assimilation will now properly grant Shields for splash damage dealt by Kerrigan's Basic Attacks after learning Fury of the Swarm.

Updates

Talents

  • Level 1
    • Hopelessness (W)
      • Range increase changed from 20 to 25%
  • Level 4
    • Royal Focus (E)
      • Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

Bug Fixes

  • The tooltip for Drain Essence now correctly states that it Heals up to 12.5% of maximum Health, rather than 10%.
  • The Drain Hope effect applied by the Death March Talent no longer deals less damage than intended.

Bug Fixes

  • Abolish Magic will now correctly reduce the duration of Fear, Root, Silence, Slow, and Stun effects after it is self-cast.

Bug Fixes

  • AI Medivh will no longer attempt to gank an enemy Hero who is in the opposing Hall of Storms.

Updates

Abilities

  • Zombie Wall (W)
    • Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla's Vault, E.T.C.'s Powerslide, Sonya's Whirlwind, etc.)
Developer Comment: Nazeebo has been around for quite a long time. Back in the early days of Heroes, there were very few that could escape his Zombie Wall, and it was something that everyone in the Nexus greatly feared. Since then we have added a lot more heroes with various mobility options that allow them to get out. We're making a change to give his Zombies collision, which will greatly reduce the number of heroes who can easily escape them.

Bug Fixes

  • Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.
  • The player will no longer receive a Stasis overlay when Nazeebo's Gargantuan is affected by Zagara's Devouring Maw.

Bug Fixes

  • The Novazon skin will now properly throw a Javelin when casting Snipe.

Bug Fixes

  • The Stormcaller Talent's Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.

Bug Fixes

  • Misha, Focus! Can now be cast when Rexxar, Misha, or both are Polymorphed. This should prevent situations in which Medivh's Polybomb could cause Rexxar and Misha to become polymorphed indefinitely.

Updates

Abilities

  • Helping Hand (Active)
    • Pressing the Helping Hand hotkey (Default: 1) will now cast a Helping Hand modified version of Hook, instead of causing the next Hook to have the Helping Hand modification. Casting the Hook hotkey (Default: Q) will cast a normal version of Hook. These abilities share a cooldown.

Bug Fixes

  • Possession can no longer be cast on Doubloon Chests.
  • Mind Control's visual effects will no longer stretch across the Battleground, and Sylvanas will no longer attempt to chase Gul'dan if he uses Teleport to Demonic Circle during Mind Control's casting time.

Updates

Talents

  • Level 1
    • Slipstream (E)
      • No longer reduces the cooldown of Recall by 2 seconds
  • Level 7
    • Spatial Echo (Q)
      • New Functionality: Hero Takedowns now grant two charges of Blink
  • Level 10
    • Sticky Bomb (R)
      • Slow amount increased from 60 to 70%
  • Level 13
    • Bullet Spray (W)
      • Melee radius increase reduced from 50 to 40%
  • Level 20
    • Total Recall (E)
      • Now also increases the cooldown of Recall by 8 seconds
Developer Comment: For the most part, Tracer's talents are in a pretty healthy spot, but we had a few outliers that we wanted to fix - particularly Spatial Echo and Total Recall. The intent of Spatial Echo was to give Tracer a moment of power in comparison to the other two talents on her tier, which are more generally useful and help her have more Blink casts throughout a game. While its win rate was in line with other talents, its pick rate was dominating the tier, and we weren't happy with how much it let Tracer use her Recall as a "get out of jail free card" due to the guaranteed blinks that she would always have afterwards. Now she can still have the same moment of power, but she will have to get in and get the kill in order to Recall out to safety.

Total Recall is a great fantasy hit for us, but it comes at the cost of giving Tracer something that she really wants in the form of self-sustain. We're adding the downside of increasing the cooldown of Recall to the talent in order to make players think a little more about when they want to take the talent.

Updates

Abilities

  • Nydus Network (R)
    • Cooldown Reduction from Basic Attacks reduced from 1 to .75 seconds

Talents

  • Level 1
    • Infest (Active)
      • Ranged Minion damage bonus reduced from 150 to 100%
  • Level 7
    • Bile Drop (E)
      • Decreased the amount of bonus damage gained from hitting Heroes from 10 to 5%
  • Level 7
    • Mutalisk (W)
      • Movement speed decreased by roughly 11%
Developer Comment: As the data continues to pile up, it is pretty apparent that Zagara has some over-performing talents. For a Hero with few natural counters, her win rate is sitting a bit too high so we're making some changes in order to address that. Overall, her talent pick-rates are looking great; in fact, Nydus Network and Devouring Maw are within a 3% pick-rate of each other (51.5% to 48.5% respectively) which is a great to see, and renews our passion to keep working on lesser-picked Heroics. While the pick-rates are looking great, the win-rate of Nydus Network is outperforming Maw and the output that the cooldown reduction grants is higher than we intended.

Bug Fixes

  • The charge cooldown for Baneling Barrage will no longer be paused while inside of a Nydus Worm.
  • Roaches, Hydralisks, and Mutalisks will no longer receive Healing while they are on Creep.
  • Casting Cleanse on an allied Hero as they are being pulled into Devouring Maw will no longer allow them to escape.