General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Bug Fixes
- Heroes can no longer push a player-controlled Monstrosity by walking into it.
Updates
Abilities
-
Burrow Charge (E)
- Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
-
Locust Swarm (R)
- A range indicator will now appear to Anub'arak while Locust Swarm is active
Talents
-
Level 13
-
Urticating Spines (W)
- Hovering over the ability button after selecting this talent will now show a range indicator
-
Urticating Spines (W)
Updates
Abilities
-
Resurrect (R)
-
New Functionality
- Increased cooldown from 70 to 120 seconds
- Reduced channel time from 3 to 0.5 seconds
- Added a 5 second delay between finishing the cast and the Hero coming back to life
-
New Functionality
Talents
-
Level 20
-
Light Speed (R)
-
New Functionality
- Removed the increased Health upon reviving
- Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive
-
New Functionality
-
Light Speed (R)
Bug Fixes
- Detainment Strike will now correctly stun enemies who collide with corners of terrain.
- Fixed an issue that could cause Resurrect's revive message to appear on the MVP screen.
Updates
Abilities
-
Soothing Mist (Trait)
- Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing.
Bug Fixes
- Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire.
Bug Fixes
- Twilight Hammer will now deal damage to Murky's Pufferfish.
Bug Fixes
- Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul's Void Prison.
Bug Fixes
- Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability's sound effects.
Bug Fixes
- Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match.
Bug Fixes
- Restored missing visual effects during Gazlowe's transformation into Robo-Goblin form.
- Can now correctly issue commands to active Rock-It! Turrets while dead.
Releases
Genji, Cybernetic Ninja, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Cyber Agility (D)
- Activate to jump to the target area.
Basic Abilities
-
Shuriken (Q)
- Throw 3 Shuriken in a spread pattern, each damaging the first enemy it hits.
- Stores up to 3 charges. Shuriken's cooldown replenishes all charges at the same time.
-
Deflect (W)
- Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
-
Swift Strike (E)
- Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.
Heroic Abilities
-
Dragonblade (R)
- Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike's cooldown is reset.
-
X-Strike (R)
- Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.
Bug Fixes
- Restored missing visual effects during Go for the Throat.
Bug Fixes
- Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed.
Bug Fixes
- Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
Bug Fixes
- Corpse Spiders will no longer prioritize Kharazim's Air Ally or Lúcio's Boombox over enemy Heroes.
Updates
Abilities
-
Photon Cannon (E)
- Can now be self-cast
Bug Fixes
- Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon's Power Field.
Bug Fixes
- Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar's detail page in the Collection.
Bug Fixes
- Way of Illusion will no longer continue to generate quest progress icons after its quest is complete.
Bug Fixes
- Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another.
Bug Fixes
- Victuals will no longer stop functioning after completing Fresh Meat's quest.
- Butcher's Brand visual effects will no longer persist on a Punisher until it is killed.
- Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher's Brand.
Bug Fixes
- Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target.
Bug Fixes
- After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.
Bug Fixes
- Fixed an issue that could cause Archangel's Wrath to immediately explode on death, and prevent Tyrael from respawning.
Updates
Stats
- Removed passive Armor
- Base maximum Health increased from 2054 to 2156
- Health Regeneration increased from 4.28 to 4.49
Abilities
-
Holy Light (Q)
- Healing amount reduced from 427 to 380
- Now also heals Uther for 190 if cast on an ally
-
Holy Radiance (W)
- Healing amount reduced from 219 to 160 (now matches damage)
- Mana cost reduced from 65 to 60
-
Eternal Devotion (Trait)
-
Added Functionality:
- When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds. This effect does not stack with itself.
-
Added Functionality:
Talents
-
Level 1
-
Conjurer's Pursuit (Passive)
- Removed
-
Wave of Light (W)
- No longer has a cap on the Mana return and Cooldown Reduction amounts
- Now grants the benefits when enemy Heroes are damaged
- Increased the amount of Mana returned from 8 to 10
-
Added a quest component:
- !Quest: Heal or damage 60 Heroes with Holy Radiance
- !Reward: Increase the duration of Eternal Devotion's Armor effect to 3 seconds
-
Hammer of the Lightbringer (E)
-
New functionality:
- Uther's Basic Attacks restore 1.5% of his maximum Mana
- !Quest: Hit 75 enemy Heroes with Basic Attacks
- !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
-
New functionality:
-
Fist of Justice (E)
- Removed
-
(New) Silver Touch (Q)
- !Quest: Reduce damage taken from Heroes using Eternal Devotion's Armor effect
- !Reward: After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
- !Reward: After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
-
Conjurer's Pursuit (Passive)
-
Level 4
-
Beacon of Light (Q)
- Moved to level 16
-
New functionality:
- While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
-
Boundless Conviction (W)
- Removed
-
Protective Shield (Active)
- Removed
-
(New) Pursuit of Justice (E)
- Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
-
Beacon of Light (Q)
-
Level 7
-
Burden of Guilt (E)
- Removed
-
Holy Fire (Passive)
- Moved to level 4
- Damage reduced from 18 to 16 per second
-
Cleanse (Active)
- Removed
-
(New) Armor of Faith (Trait)
- Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
-
(New) Guardian of Ancient Kings (Trait)
- Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
-
(New) Hand of Protection (Active)
- Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. 90 second cooldown. Basic Attack reduce this cooldown by 5 seconds.
-
Burden of Guilt (E)
-
Level 13
-
Blessed Champion (Q)
- Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light's Ally and self heal
-
Holy Shock (Q)
- Moved to level 4
-
No longer increases the value of Uther's next Holy Light, but instead refunds 45 Mana when
cast on an enemy
- Holy Shock still heals Uther for 200 if cast on an enemy
-
Shrink Ray (Active)
- Removed
-
(New) Well Met (E)
- Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
-
Blessed Champion (Q)
-
Level 16
-
Hardened Focus (Passive)
- Removed
-
Righteous Defense (Q)
- Removed
-
Gathering Radiance (W)
- Removed
-
(New) Tyr's Deliverance (W)
- Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
-
Hardened Focus (Passive)
-
Level 20
-
(New) Divine Protection (Trait)
- Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
-
(New) Divine Protection (Trait)
Developer Comment: With Uther's rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn't mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you'll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.
| LEVEL (TIER) | Uther Talents | |||
|---|---|---|---|---|
| 1 (1) | (!) Silver Touch (Q) | (!) Wave of Light (W) | (!) Hammer of the Lightbringer (E) | |
| 4 (2) | Holy Shock (Q) | Pursuit of Justice (E) | Holy Fire (Passive) | |
| 7 (3) | Armor of Faith (Q) | Guardian of Ancient Kings (Trait) | Hand of Protection (Active) | |
| 10 (4) | Divine Shield | Divine Storm | — | — |
| 13 (5) | Blessed Champion (Q) | Well Met (E) | Spell Shield (Passive) | |
| 16 (6) | Beacon of Light (Q) | Tyr's Deliverance (W) | Benediction (Active) | |
| 20 (7) | Bulwark of Light (R) | Divine Hurricane (R) | Redemption (Passive) | Divine Protection (Passive) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Updates
Abilities
-
Eviscerate (E)
- Damage reduced from 100 to 85 per combo point
Talents
-
Level 13
-
Death from Above (Q)
- Teleport range reduced from 7 to 6
-
Death from Above (Q)
-
Level 20
-
Coldblood (E)
- Removed
-
Coldblood (E)
Developer Comment: In an effort to reduce the frustration of playing against Valeera, we're reducing her burst damage potential. Especially in Quick Match when counter picking isn't an option, the ability for a stealth assassin with disabling effects and high burst damage isn't fun or healthy for the game, so we're toning it down some.
Bug Fixes
- Strafe visual effects will no longer continue to play after the Ability expires.
Bug Fixes
- Will no longer appear scaled-down on the Ranked Play screen.
- After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.
Bug Fixes
- Will no longer appear offset on the Ranked Play screen.
Bug Fixes
- Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor.
Bug Fixes
- A revealed icon will no longer appear above enemies hit by Rending Cleave.
Bug Fixes
- Taz'dingo! Will now correctly prevent Zul'jin from dying when cast at the same moment that he would have taken fatal damage.