2017-01-04 Live Patch 1.22.5.49076
PTR to Live

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Heroes

Bug Fixes

  • Telekinesis will now correctly interrupt E.T.C.'s Mosh Pit.

Updates

  • Stats

    • Now has 25 Spell Armor
    • Health decreased from 2226 to 2003
    • Health Regeneration decreased from 4.64 to 4.17

Updates

Stats

  • Now has 15 Physical Armor
  • Health decreased from 2582 to 2404
  • Health Regeneration decreased from 5.36 to 5.01

Updates

Abilities

  • All Shall Burn (E)
    • Can now move at 40% base Movement Speed while channeling
    • Initial cast range of the ability has been decreased by 7%
    • Tether range required to cancel the effect has been increased by 6%
  • Demonic Invasion (R)
    • Impact damage reduced from 110 to 104
    • Demon Attack damage reduced from 54 to 51

Talents

  • Level 4
    • Mercenary Lord (Passive)
      • Removed
    • New Talent: Hellish Hirelings (Trait)
      • Doubles the effects of General of Hell on Mercenaries (15 to 30%).
    • Sin's Grasp (Active)
      • Cooldown increased from 100 to 120 seconds
      • Cooldown reduction from killing Minions increased from 5 to 10 seconds
    • Gluttony (E)
      • Healing increased from 20 to 25% of All Shall Burn damage
  • Level 7
    • March of Sin (E)
      • Now increases Movement Speed while channeling All Shall Burn from 40 to 80%
    • Gluttonous Ward (Active)
      • Cooldown reduced from 60 to 45 seconds
  • Level 16
    • Sin for Sin (Active)
      • Reduced cooldown from 60 to 45 seconds
    • Imposing Presence (Active)
      • Removed
Developer Comment: For a while now, Azmodan's All Shall Burn hasn't been an attractive ability to build around. We're making part of March of Sin baseline to make it feel a little more useful in the early game, and reducing the initial cast range but increasing the tether range require to cancel it so that it will more consistently get some value (instead of cancelling immediately if cast at maximum range). A few of his less powerful Talents are also being improved to better fit the gluttonous Lord of Sin's tastes.

Bug Fixes

  • Chromie's Hourglass will no longer appear to flicker after casting Hearthstone while moving.

Bug Fixes

  • Rock-It! Turret range indicators will now correctly display while they are active.

Updates

Stats

  • Now has 10 Armor while in Worgen form

Bug Fixes

  • Becoming trapped by Chromie's Time Trap while using Radiant Dash with the Way of the Hundred Fists Talent will no longer prevent Kharazim from issuing Basic Attacks until Radiant Dash is cast a second time.

Updates

Talents

  • Level 7
    • Nature's Culling and Siphoning Toxin have had their icon colors swapped (Siphoning Toxin now has the green icon since it heals.) Their position in the talent tier remains the same.

Updates

Talents

  • Level 1
    • Tactical Espionage (Passive)
      • Removed
    • Advanced Cloaking (Passive)
      • Now also restores 2 Mana per second while Stealthed
    • Covert Ops (Passive)
      • Functionality changed:
        • After being Stealthed for 5 seconds, Pinning Shot's slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
Developer Comment: The functionality of Covert Ops was overly complex for such a simple concept: Buff your Pinning Shot if you've been cloaked for a while. The talent was performing well, so this isn't an attempt to make it worse or better, but rather make it more clear when you have the bonus and when you don't. Tactical Espionage, however, was underperforming quite a bit, so we decided to roll some of its components into Advanced Cloaking, since the fantasy and flavor of both talents were so aligned anyways.

Updates

Talents

  • Level 4
    • Relentless Leader (E)
      • Now places an inactive button on the item bar to display the cooldown of this talent's AoE Knockback effect

Bug Fixes

  • Fixed an issue causing Hyperion to gain benefits from several of Raynor's Basic Attack Talents.

Bug Fixes

  • A bowl no longer appears at Samuro's feet during his dance animation.
  • The cooldown for Critical Strike will no longer stop counting down when he is killed.
  • Casting Mirror Image after learning Way of Illusion will no longer cause a Talent Quest progress sound to play.
  • Fixed an issue that could cause certain Hero Abilities and Summons to continue tracking the primary Samuro after casting Mirror Image.

Updates

Abilities

  • Mind Control (R)
    • Cast range increased from 10 to 11
    • Cooldown decreased from 70 to 60 seconds

Talents

  • Level 1
    • Paralysis (Trait)
      • Removed
    • New Talent: Dreadful Wake (E)
      • Haunting Wave now disables Minions and Mercenaries for 7 seconds
      • Restores 5 Mana per minion hit by Haunting Wave
  • Level 7
    • Possession (Active)
      • Cooldown per charge decreased from 12 to 8 seconds
  • Level 13
    • Will of the Forsaken (Active)
      • Movement speed increased from 30 to 40%
Developer Comment: With the reintroduction of Haunted Mines, we wanted to take a look at Sylvanas and her ability to disable structures. While we feel this is a very important aspect of who Sylvanas is, the Paralysis talent at level 1 pushed this gameplay a little too far. Beyond that, we introduced a new level 1 talent to fill this spot and made some tuning changes to some of her under-performing talents.

Bug Fixes

  • The Earthquake tooltip has been updated to reflect that it pulses once every 4 seconds.

Bug Fixes

  • The range indicator for Overkill will now correctly display while the Ability is active.
  • The range indicator for Drakken Laser Drill will now correctly display while the Ability is active.

Bug Fixes

  • Fixed an issue that could prevent Shields granted by the Shroud of Adun Talent from fully recharging.
  • Shroud of Adun will no longer accumulate Shields while using Hearthstone.
  • Seeker in the Dark's duration is now correctly paused while a target affected by Singularity Spike is caught within Void Prison.

Releases

Zul'jin, Warlord of the Amani, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.

Trait

  • Berserker (D)
    • Activate to increase Zul'jin's Basic Attack damage by 25%, but consume 2% maximum Health per attack.
    • Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.

Basic Abilities

  • Grievous Throw (Q)
    • Zul'jin throws an axe forward, dealing damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
  • Twin Cleave (W)
    • Throw 2 axes in a large circular arc, dealing damage and slowing affected enemies by 15% per axe for 2 seconds.
  • Regeneration (E)
    • Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving or taking damage while channeling will interrupt this effect.

Heroic Abilities

  • Taz'dingo (R)
    • Zul'jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health. Taz'dingo!
  • Guillotine (R)
    • Zul'jin throws a massive guillotine blade into the sky that crashes down on enemies in the targeted area. The lower Zul'jin's Health, the more damage it deals.