2026-06-29 PTR Patch 2.55.17.97407
Undocumented

General

Updates

Storm League

  • Placed players can now party with unplaced players.

Bug Fixes

  • Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes.

Battlegrounds

Updates

General

  • Bushes
    • Additional bushes have been added in several locations.
      • A bush has been added near each Fortification Camp.
      • A bush has been added near each Recon Camp.
      • A bush has been added near each Sentinel Camp.

Updates

General

  • Haunted Mines has been added to Storm League.

Bug Fixes

  • Fixed an issue causing Heroes to not auto-mount when using Hearthstone from inside the Mines.

Updates

Objective

  • Warheads
    • Cooldown penalty on interrupt reduced from 10 to 5 seconds.

Bug Fixes

  • Fixed an issue that caused Heroes to not be revealed while launching a Warhead.
  • Fixed an issue that caused the Warhead's channel beam to persist when interrupted.

Heroes

Updates

Base

  • Spawn Locust [D]
    • Health reduced from 350 to 225.
    • Locusts no longer have a duration.
    • Locusts now lose 13 Health per second.
    • Locusts duration effectively increased from 16 to 17 seconds.
    • Additional functionality: Locusts now heal for 20% of the damage they deal, and heal for 20% of their maximum Health when a nearby Minion dies.

Talents

  • Level 1
    • Envenomed Nests
      • Armor reduction increased from 10 to 15.
    • Locust Brood
      • Moved from Level 16 to Level 1.
      • Cooldown increased from 45 to 75 seconds.
  • Level 4
    • (New) Slapathur
      • Abathur's Basic Attacks now Stun non-Heroes for 3 seconds and deal 500% additional damage.
        • Elite Mercenaries (excluding Bosses) and Structures (including Core) can be Stunned by it.
  • Level 10
    • Evolve Monstrosity
      • Now displays as a Quest.
      • Abathur now has a Monstrosity unit frame, for tracking Health and stacks of the unit.
  • Level 13
    • Bombard Strain
        • No longer increases the duration of Locusts (previously 75%).
        • Now reduces the Health decay of Locusts by 50%.
      • When attacking a target within 3 range, Locusts do not heal from the damage they deal.
  • Level 16
    • Survival Instincts
      • Moved from Level 1 to Level 16.
      • Health bonus increased from 100% to 200%.

Updates

Base

  • Dragonqueen [D]
    • Cooldown now starts after Dragonqueen has expired.
    • Cooldown reduced from 150 to 130 seconds.
    • Talents that affect Gift of Life also apply to Breath of Life.
    • Talents that affect Abundance also apply to Preservation.
  • Breath of Life [Dragonqueen Q]
    • Healing reduced from 20% to 15%.
  • Preservation [Dragonqueen W]
    • Healing reduced from 30% to 25%.

Talents

  • Level 1
    • Live and Let Live
      • Now also provides 25% recharge rate for Breath of Life.
    • Flames of Fury
      • Additional functionality: Mythic Reward: Hit an additional 40 Heroes without dying to cause Dragonqueen's duration to be refreshed when damaging an enemy Hero.
  • Level 7
    • Life Blossom
      • Now makes Breath of Life remove Slows and Roots.
      • Transforming into Dragonqueen will no longer remove the collected Lifeblossom.
  • Level 16
    • Draconic Dicipline
      • No longer affect's Dragonqueen's duration.
      • For each allied Hero healed with Dragonqueen's Basic Attacks, reduce the cooldown of Preservation by 1.25 seconds.
  • Level 20
    • On Ruby Wings
      • Rework: If at least 3 Heroes are in an area hit by a Fireball, that Fireball charge is not consumed.
    • Ancient Flame
      • Does not provide Quest stacks while active.

Bug Fixes

  • Level 10
    • Eye of Horus
      • No longer reveals in a global line when hitting a Structure.
      • Removed a minor 0.0625 seconds delay when dealing damage to enemy Heroes.

Bug Fixes

  • Base
    • Scarab Host [Trait]
      • Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses.
      • Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix.
  • Level 7
    • Leeching Scarabs
      • Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers.

Bug Fixes

  • Base
    • Howling Blast [W]
      • Fixed an issue where the visuals of Howling Blast didn't match the area hit.
  • Level 10
    • Army of the Dead
      • Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix.

Updates

Talents

  • Level 1
    • Adrenaline Stim
      • Active Attack Speed bonus reduced from 100% to 85%.
  • Level 10
    • Bunker Drop
      • Cooldown increased from 80 to 85 seconds.

Updates

Talents

  • Level 1
    • Calloused Hide
      • Health threshold required to trigger reduced from 60% to 40%.
  • Level 7
    • Firestarter
      • Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds.

Updates

Base

  • Dragon's Breath [W]
    • Now shows a radius preview to enemies.
  • Time Trap [E]
    • Health reduced from 400 to 250.

Talents

  • Level 1
    • Once Again The First Time
      • Quest requirement reduced from 40 to 20 stacks.
      • Quest must now be completed without dying.
    • Deep Breathing
      • Damage per stack reduced from 1% to 0.5%.
      • No longer has a cap on stacks.
  • Level 4
    • Chronic Conditions
      • Now also causes Time Trap to activate automatically upon touching an enemy Hero.
        • When automatically activated, it can only affect the Hero triggering it.
      • Slow reduced from 30% to 20%.
      • Movement Speed bonus reduced from 30% to 20%.
  • Level 13
    • Here and There
      • Range increased from 20 to 40.
      • Chromie will now swap position with the Echo nearest to the mouse cursor.

Bug Fixes

  • Base
    • Cataclysm [R]
      • Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm.

Bug Fixes

  • Level 10
    • Lorenado
      • Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies.

Updates

Base

  • Shadow Charge
    • Damage increased from 40 plus 130 with a collision, to 45 plus 140 with a collision.
  • Fire Stomp
    • Damage decreased from 12 on expansion and 36 on return to 11 on expansion and 34 on return.
  • Overpower
    • Damage increased from 73 to 80.

Talents

  • Level 7
    • Diabolical Momentum
      • Cooldown reduction per Basic Attack increased from 1.5 to 2 seconds.
  • Level 20
    • Dying Breath
      • Cooldown reduction per Hero hit increased from 25 to 30 seconds.
    • Lord of Terror
      • Health stolen increased from 10% to 12% maximum Health.

Updates

Talents

  • Level 4
    • Rising Dread
      • Bonus per bounce reduced from 25% to 20%.
    • Bomb's Away
      • No longer has a cap on stacks.
      • Damage bonus per stack lowered from 5 to 4.
  • Level 7
    • Double Trouble
      • Shadowflame's cooldown reduction from Quest Reward increased from 0.5 to 1 second.
  • Level 16
    • Leaden Orb
      • Stun duration reduced from 0.75 seconds to 0.6 seconds.

Updates

Talents

  • Level 1
    • Swift as the Wind
      • Movement Speed bonus increased from 30% to 40%.
  • Level 4
    • Strike at the Heart
      • Damage increased from 134 to 142.
  • Level 7
    • Perfect Defense
      • Cooldown reduction per hit increased from 2 to 2.5 seconds.
      • Maximum cooldown reduction increased from 10 to 12.5 seconds.
  • Level 13
    • Flow Like Water
      • Cooldown reduction per hit increased from 3 to 4 seconds.
  • Level 16
    • Final Cut
      • Damage reduced from 125 to 115.

Bug Fixes

  • Level 20
    • No Control
      • Fixed an issue that caused No Control to target enemies that are not visible.

Updates

Abilities

  • Sweeping Strike [W]
    • Now gives Attack Speed instead of Attack Damage.

Talents

  • Level 1
    • Battered Assault
      • When getting the Attack Damage from Battered Assault, the Attack Speed from Sweeping Strike goes away.

Bug Fixes

  • Base
    • Frostbolt [Q]
      • Fixed an issue that caused Frostbolt's range indicator and actual range to not match.
      • Fixed an issue that caused Frostbolt used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
    • Blizzard [W]
      • Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
    • Cone of Cold [E]
      • Fixed an issue that caused Cone of Cold used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
  • Level 10
    • Summon Water Elemental
      • Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina.
  • Level 20
    • Wintermute
      • Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets.
      • Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina.
      • Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina.
      • Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted.
      • Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina.
      • Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted.

Updates

Base

  • Shield Glare [E]
    • Cooldown increased from 12 to 13 seconds.

Talents

  • Level 10
    • Blessed Shield
      • Cooldown increased from 60 to 65 seconds.

Bug Fixes

  • Level 10
    • Summon Ultralisk
      • Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix.

Bug Fixes

  • Level 16
    • Royal Focus
      • Now displays the remaining duration around the Skeletal Swing's button.

Updates

Abilities

  • Fel Claws [Q]
    • First slash's cast finish time increased from 0.15 to 0.2 seconds.
    • Second slash's cast finish time increased from 0.15 to 0.2 seconds.
    • Third slash's cast finish time increased from 0.05 to 0.2 seconds.

Talents

  • Level 1
    • Will of Tichondrius
      • Stun's duration increase reduced from 0.5 to 0.25 seconds.
  • Level 16
    • Blind as a Bat
      • There is now a 0.2 second reactivation delay upon finishing 3 swipes of Fel Claws. This matches the time between other swipes.

Bug Fixes

  • Level 1
    • Vengeful Roots
      • Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix.
      • Treant's damage will now display as Vengeful Roots in the Death Recap.

Bug Fixes

  • Level 4
    • Raven Familiar
      • Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses.
  • Level 20
    • Guardian of Tirisfal
      • Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit.

Bug Fixes

  • Base
    • Voodoo Ritual [Trait]
      • Quest progress indicators will now show around the killed enemy Minion.
      • Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual.
      • Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep.
      • Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value.
      • Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value.
  • Level 1
    • Thing of the Deep
      • No longer causes Voodoo Ritual to display two Quest indicators.
  • Level 4
    • Blood Ritual
      • Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced.

Bug Fixes

  • Level 20
    • Fast Reload
      • Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them.

Bug Fixes

  • Base
    • Photon Cannon [E]
      • Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix.
  • Level 1
    • Gathering Minerals
      • Now also empowers any Photon Cannon already on the battlefield upon Quest completion.

Updates

Base

  • Blood Rage [W]
    • Additional functionality: Baseline Quest: Deal damage to enemy Heroes with Blood Rage's bleed to permanently increase its damage by 0.5% per stack.
    • Blood Rage's bleed damage reduced from 11 to 8.
  • Revolving Sweep [E]
    • Once attached, Revolving Sweep can no longer be detached by the target becoming Unstoppable.

Talents

  • Level 1
    • Fatal Wounds
      • Damage bonus against low Health targets increased from 30% to 50%.
      • Quest removed.

Updates

Base

  • Blast Wave [E]
    • Damage increased from 104 to 120.
  • Molten Core [D]
    • Cooldown increased from 120 to 180 seconds.
    • Health increased from 3996 to 5000.
    • Duration increased from 18 to 23 seconds.
    • Ragnaros is now Stunned for 1 second upon exiting losing all Health in Molten Core.
    • The range of Abilities in Molten Core is reduced from 35 to 20, but now grows from 20 to 35 over time 9 seconds.
  • Meteor Swing [Molten Core Q]
    • Damage increased from 161 to 250.
    • No longer deals increased damage to Minions.
    • Cooldown increased from 6 to 9 seconds.
    • Now also knocks enemies back.
  • Meteor Shower [Molten Core W]
    • Damage increased from 151 to 200.
    • Cooldown increased from 2.5 to 6 seconds.
    • Area of effect increased by 66%, from 1.5 to 2.5.
    • Delay between hits significantly increased by 0.25 seconds.
    • No longer deals increased damage to Minions.
    • Slow increased from 25% to 35%.
    • Now deals 75% reduced damage to Structures.
  • Explosive Rune [Molten Core E]
    • Cooldown decreased from 4 to 2.5 seconds.
    • No longer deals instant damage.
    • Now deals 88 damage per second for 5 seconds to enemies hit.
    • No longer deals increased damage to Minions.
    • Now deals 75% reduced damage to Structures.

Talents

  • Level 1
    • Engulfing Flame
      • Damage bonus reduced from 75% to 50%.
  • Level 10
    • Sulfuras Smash
      • Additional functionality: Mythic Quest: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge. There is a 1-second cooldown between charges.
  • Level 20
    • Lava Surge
      • No longer reduces the cooldown of Lava Wave by 30 seconds.
      • Now also gives 200% bonus Movement Speed to allied Minions and Mercenaries in its path.
    • Heroic Difficulty
      • New functionality: Decrease the cooldown of Molten Core by 110 seconds when used on a dead Fort or Keep. In addition, the starting range of Abilities in Molten Core is increased by 100% and continues to grow from 40 to 70 over 9 seconds.

Updates

  • Base
    • Blunt Force Gun [R1]
      • Now deals 50% damage to Structures.

Bug Fixes

  • Base
    • Overkill [Q]
      • Fixed an issue that caused Overkill to reveal unintended areas.

Updates

Base

  • Searing Lash [E]
    • NEW QUEST: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2.

Talents

  • Level 1
    • Pity the Frail
      • Cooldown reduction per hit reduced from 1.5 to 1 second.
    • Inquisitor's Prayer
      • Rework: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds.
  • Level 7
    • Intercession
      • Cooldown increased 45 to 60 seconds.
  • Level 13
    • Scarlet Wrath
      • Mana restored increased from 0.5% to 1%.
  • Level 20
    • Guiding Light
      • Now also increases the Spell Power gained from Zeal's activation by 15%.

Bug Fixes

  • Base
    • Raise Skeleton [Trait]
      • Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix.
  • Level 10
    • Skeletal Mages
      • Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix.
      • Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes.
      • Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects.
  • Level 16
    • Weaken
      • Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects.

Updates

Base

  • Righteous Hammer [Q]
    • Heal increased from 320 to 370.
    • Damage increased from 140 to 160.
  • Righteous Hammer [W]
    • Stun duration increased from 0.75 to 1 second.
    • Damage increased from 125 to 140.
  • Avenging Wrath [E]
    • Slow increased from 50% to 60%.
    • Damage increased from 225 to 260.
  • Divine Purpose [D]
    • Cooldown increased to from 8 to 16 seconds.
    • Additional functionality: Cooldown is now reduced by 8 seconds whenever Yrel's Basic Abilities are interrupted by Stuns or Silences while being channeled.

Talents

  • Level 4
    • Hand of Freedom
      • Cooldown increased from 30 to 40 seconds.
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 20
    • Seraphim
      • Cooldown increased from 10 to 20 seconds.

Bug Fixes

  • Base
    • Infested Drop [E]
      • Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses.