General
For general changes and/or gameplay updates, check out the official Patch Notes.
Battlegrounds
Updates
Objective
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Payload
- Payload will now spawn in the center of the battlefield.
- Teams must escort the Payload to their side of the path.
- Once a team delivers a Payload, their side of the path will change.
- For each team, there are 3 possible paths for the Payload.
- Payload no longer moves backwards when there are no Heroes nearby for too long.
- Experience upon reaching their destination reduced from 1200 to 0.
- Destroying enemy Forts no longer increases the next Payload's damage.
- Destroying enemy Keeps no longer causes Sappers to spawn with allied Minions.
Structures
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Recon Camps
- They no longer reward Dragon Spirits.
- They instead act as a Watch Tower.
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Sentinel Camps
- They no longer reward a Biotic Emitter.
- They instead spawn a laning Sentinel.
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Boss Camp
- Removed.
Structures
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Core
- They no longer have 8 Health.
- They are no longer Protected.
Bug Fixes
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Fixed an issue that caused Time Stop effects to fail to
cancelpause channels on the Triglav Protector.
Heroes
Bug Fixes
- Alarak's Deadly Charge now has an icon in the death recap screen.
Updates
Abilities
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Life-Binder (R)
- Heal over Time base Heal amount reduced from 75 to 60
Developer Comment: We've seen amazing results since adding a front-loaded heal-over-time to Life-Binder in the Warchrome Wastes patch. In fact, this addition has brought Life-Binder's win-rate up to be neck-and-neck and the popular Cleansing Flame Heroic.
Bug Fixes
- Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
Bug Fixes
- Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
Bug Fixes
- Fixed an issue that prevented Diablo from being thrown by Garrosh's Wrecking Ball if Diablo was casting Overpower.
Bug Fixes
- Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
Bug Fixes
- Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
Releases
Mephisto, Lord of Hatred, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
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Lord of Hatred
- Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
- Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
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Skull Missile (Q)
- Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
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Lightning Nova (W)
- A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
- Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
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Shade of Mephisto (E)
- Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
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Consume Souls (R)
- Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
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Durance of Hate (R)
- After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
- Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.
Updates
Stats
- Basic Attack damage reduced from 82 to 55
- Basic Attack range increased from 5.5 to 6
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Light of Elune (Q)
- Heal increased from 270 to 275
- Cooldown increased from 11 to 15 seconds
- Mana cost reduced from 30 to 10
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New functionality:
- Now has two charges that refresh simultaneously.
- The cooldown is lowered by 1.5 seconds every time you Basic Attack.
- The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
- There is a one second cooldown between charge uses.
- Can no longer be cast on non-Heroic targets.
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Sentinel (W)
- Mana cost reduced from 70 to 50
- Cooldown reduced from 18 to 15 seconds
- Damage reduced from 165 to 120
- The Sentinel baseline quest has been removed.
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Lunar Flare (E)
- Damage reduced from 195 to 150
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Hunter's Mark (D)
- Armor reduction decreased from 25 to 15
- Range increased from 5.5 to 6
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Shadowstalk (R)
- Cooldown increased from 20 to 80 seconds
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New functionality:
- Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.
Talents
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Level 1
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Moonlit Arrows (Q)
- Moved from Level 4
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Celestial Attunement (Q)
- Moved from Level 4
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New functionality:
- Light of Elune now removes all Stuns, Silences, and Slows from its target
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Kaldorei Resistance (Q)
- Moved from Level 4
- Duration of Spell Armor decreased from 6 to 3 seconds
- Maximum stacks of Spell Armor decreased from 3 to 2
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Moonlit Arrows (Q)
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Level 4
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Ranger (W)
- Moved from Level 1
- Bonus travel damage increased from 75 to 150%
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Added functionality:
- Activate to have your next Sentinel pierce all targets. 30 second cooldown.
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Lunar Blaze (E)
- Moved from Level 1
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New functionality:
- Increase the range of Lunar Flare by 50%
- Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
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Trueshot Aura (Active)
- Moved from Level 7
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New functionality:
- Tyrande permanently gains 20% Basic Attack damage.
- Activate - Instantly reset Hunter's Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
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Ranger (W)
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Level 7
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Mark of Mending (D)
- Moved from Level 16
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Elune's Chosen (Active)
- Moved from Level 16
- Duration increased from 5 to 10 seconds
- Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
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New Talent: Everlasting Light (Q)
- The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
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Mark of Mending (D)
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Level 13
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Quickening Blessing (Q)
- Movement Speed decreased from 30 to 20%
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Added functionality:
- Tyrande permanently gains 10% Movement Speed
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Ranger's Mark (D)
- Moved from Level 1
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New functionality:
- Basic Attacks lower the cooldown of Hunter's Mark by 1 second. Tyrande's Basic Attacks against marked targets extend the duration of Hunter's Mark by .5 seconds
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Harsh Moonlight (W)
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Adjusted functionality:
- The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
-
Adjusted functionality:
-
Quickening Blessing (Q)
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Level 16
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Overflowing Light (Q)
- Removed
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Huntress' Fury (D)
- Moved from Level 7
- Basic Attacks now splash to all nearby targets
- Range increase reduced from 50 to 25%
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Added functionality:
- Increases the duration of Hunter's Mark by 1 second
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Empower (W)
- Moved from Level 13
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New functionality:
- Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
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Darnassian Archery (Passive)
- Moved from Level 7
- Damage bonus per attack increased from 5 to 10%
- Duration increased from 4 to 8 seconds
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Overflowing Light (Q)
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Level 20
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Eyes of the Huntress (R)
- Enemy reveal duration reduced from 3 to 2 seconds
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Added functionality:
- Increase Shadowstalk's heal by 50% for allies who are under 50% of their Maximum Health
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Shooting Star (Passive)
- Attacks needed reduced from 10 to 8
- No longer requires Heroic targets to gain stacks
- No longer only targets Heroic units (but does prefer them)
- Basic Attacks range bonus decreased from 1.1 to 1
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Iceblade Arrows (Passive)
- Damage reduction per stack reduced from 8% to 5%
- Duration reduced from 3 to 2 seconds
- Maximum stacks reduced from 10 to 5
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Eyes of the Huntress (R)
Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!