General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Updates
Stats
- Base Spell Armor removed.
- Health increased from 1,925 to 2,100.
- Health Regeneration increased from 4.012 to 4.375.
Abilities
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Harden Carapace (W)
- Mana cost reduced from 30 to 25.
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Additional functionality:
- Now also grants 40 Spell Armor while active.
Updates
Stats
- Base Physical Armor removed.
- Health increased from 2,524 to 2,650.
- Health Regeneration increased from 5.258 to 5.52.
Talents
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Level 1
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Rime (Passive)
- Physical Armor bonus increased from 60 to 75.
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Rime (Passive)
Updates
Stats
- Health reduced from 1,758 to 1,700.
- Health regeneration reduced from 3.66 to 3.54.
Abilities
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Sacred Sweep (Q)
- Outer area damage reduced from 57 to 45.
- Inner area damage increased from 171 to 180.
Updates
Abilities
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Soothing Mist (Trait)
- Heal amount increased from 109 to 112.
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Blink Heal (R)
- Heal amount increased from 192 to 200.
Updates
Stats
- Health increased from 1,660 to 1,840
- Health Regeneration decreased from 4.0 to 3.828.
Abilities
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Avoidance (Trait)
- Physical Armor while moving unmounted decreased from 65 to 40.
Bug Fixes
- Fixed an issue causing Cassia's Health Regeneration to be higher than intended.
Bug Fixes
- Fixed an issue in which Defense Matrix's search area could become disjointed from the Ability's visual effects.
Updates
Stats
- Health increased from 2,567 to 2,618.
- Health Regeneration increased from 5.3515 to 5.4542.
- Basic Attack speed increased from 0.91 to 0.95.
Abilities
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Fire Stomp (W)
- Healing increased from 125% to 130% of the damage dealt.
Talents
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Level 1
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Feast on Fear (Q/E)
- Healing per second increased from 3.75% to 4%.
- Duration reduced from 4 to 3 seconds.
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Devil's Due (Trait)
- Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
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Soul Shield (Active)
- Cooldown reduced from 60 to 45 seconds.
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Feast on Fear (Q/E)
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Level 4
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Sacrificial Soul (Q)
- Armor increased from 15 to 20.
- Armor granted after gathering 100 Souls increased from 30 to 40.
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Souls to the Flame (W)
- Healing increased from 1.25% to 1.3% per Soul.
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Sacrificial Soul (Q)
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Level 13
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Devastating Charge (Q)
- Initial damage bonus reduced from 100% to 80%.
- Quest damage bonus increased from 15% to 20% per stack.
- Maximum quest damage bonus increased from 75% to 120%.
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Devastating Charge (Q)
Developer Comment: Diablo is underperforming since his recent rework, so we've increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We've also addressed a few of the Talents that weren't as strong as their counterparts. Additionally, we've reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.
Bug Fixes
- Lightning Breath's visual effects can no longer be right-clicked.
- The visual effects that display within Diablo's Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
Updates
Stats
- Unit radius reduced from 1.25 to 1.125. Fenix's radius now matches Heroes like Stitches and Ragnaros.
Updates
-
Groundbreaker (Q)
- Cooldown increased from 7 to 8 seconds.
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Wrecking Ball (E)
- Cooldown increased from 12 to 14 seconds.
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Level 16
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Mortal Combo (Q)
- Cooldown reduction increased from 7 to 9 seconds.
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Mortal Combo (Q)
Updates
Abilities
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Cyber Agility (Trait)
- Cooldown increased from 12 to 15 seconds.
Talents
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Level 1
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Agile Dismount (Trait)
- Cooldown reduction increased from 7 to 10 seconds.
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Agile Dismount (Trait)
Updates
Abilities
- Base Physical Armor removed.
- Health increased from 2,350 to 2,540.
- Health Regeneration increased from 4.895 to 5.289.
Talents
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Level 1
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Reinforce (Passive)
- Armor bonus increased from 50 to 75.
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Reinforce (Passive)
Updates
Stats
- Unit radius reduced from 1.15 to 1.0. Kael'thas's radius now matches Heroes like E.T.C. and Zagara.
Abilities
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Living Bomb (W)
- Periodic damage increased from 40 to 42.
Developer Comment: After years of battling in the Nexus, Kael'thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.
Updates
Talents
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Level 4
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Nature's Culling (Trait)
- Bonus damage reduced from 150% to 125%.
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Nature's Culling (Trait)
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Level 7
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Choking Pollen (Q)
- Bonus damage against enemies who have 1 stack of Nature's Toxin increased from 50% to 75%.
- Bonus damage against enemies who have 3 stacks of Nature's Toxin increased from 100% to 125%.
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Choking Pollen (Q)
Developer Comment: Lunara's rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we'll continue to keep an eye on going forward.
Bug Fixes
- Fixed an issue in which the Blossom Swell Talent granted less bonus area to Noxious Blossom than intended.
- The Hippity Hop Talent no longer grants more Movement Speed to Dryad's Swiftness than intended.
Updates
Abilities
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Umbral Bind (W)
- Cooldown increased from 12 to 14 seconds.
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Spirit of Vengeance (E)
- Cooldown increased from 10 to 13 seconds.
- Damage increased from 100 to 180.
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Adjusted functionality:
- No longer deals bonus damage to Heroes.
- Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
Talents
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Level 4
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Blade Dance (Q)
- Area of effect reduced from 4 to 3.5.
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Blade Dance (Q)
Developer Comment: The cooldown increase for Umbral Bind will grant the Warden's enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev's capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev's kit is still slightly over-performing, and we're hoping these changes will get her into a sweet spot.
Bug Fixes
- Placeholder art will no longer appear after casting Haymaker.
Updates
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Bio-Kill Switch (Trait)
- Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
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Healing Pathogen (Q)
- Healing per tick increased from 35 to 37.
Updates
Stats
- Health increased from 1,924 to 2,116.
- Health Regeneration increased from 4.001 to 4.406.
Abilities
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Taunt (R)
- Passive Armor bonus removed
- Passive maximum Health bonus increased from 25% to 30%.
Updates
Abilities
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Creep Tumor (Trait)
- Health reduced from 150 to 125.
- Health scaling increased from 3% to 4% per level.
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Hunter Killer (W)
- Health decreased from 471 to 420.
- Health scaling increased from 3.5% to 4.5% per level.
- Damage scaling increased from 4% to 5% per level.
- Movement Speed increased by 4%.
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Infested Drop (E)
- Impact damage scaling increased from 3% to 4% per level.
- Roachling Health reduced from 346 to 328.
- Roachling Health scaling increased from 3% to 4% per level.
- Roachling Damage scaling increased from 3% to 4% per level.
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Devouring Maw (R)
- Damage increased from 80 to 88.
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Nydus Network (R)
- Health reduced from 664 to 550.
- Health scaling increased from 3% to 4% per level.
Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we're doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We're hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
Talents
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Level 1
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Corpse Feeders (E)
- Damage reduction from non-Heroic sources increased from 40% to 50%.
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Corpse Feeders (E)
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Level 16
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Brood Expansion (W)
- Cooldown reduction increased from 6 to 7 seconds.
- Now also reduces Hunter Killer's Mana cost by 30.
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Corrosive Saliva (W)
- Damage increased from 2% to 2.5% of the target Hero's maximum Health.
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Brood Expansion (W)