General
For general changes and/or gameplay updates, check out the official Patch Notes.
Battlegrounds
Bug Fixes
- Fixed a visual issue that could cause the outlines generated by Hanzo's Natural Agility to dip below the terrain in certain locations on Battlefield of Eternity.
Updates
Objective
- The interface will now show when a team gathered enough resources to complete a turn-in.
Bug Fixes
- Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.
Bug Fixes
- Fixed an issue in which Structures affected by the Garden Terror's Overgrowth could stop attacking indefinitely under specific circumstances.
Updates
Objective
- The interface will now show when a team gathered enough resources to complete a turn-in.
Updates
Objective
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Triglav Protector
- Stats
- Health increased from 9500 to 10450.
- Health scaling for minutes 1-5 increased from 500 to 550.
- Health scaling for minutes 6-10 increased from 750 to 825.
- Health scaling for minutes 11-15 increased from 1000 to 1100.
- Health scaling for minutes 16-20 increased from 1250 to 1375.
- Health scaling for minutes 21-60 increased from 1500 to 1650.
- New functionality: If both the Pilot and Gunner seats are occupied, deal 25% increased damage and gain 10 Armor.
- Rocket Fist [W]
- Structures disable's duration increased from 2 to 4 seconds.
- Stats
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Triglav Gunner
- Stats
- New functionality: If both the Pilot and Gunner seats are occupied, deal 25% increased damage and gain 10 Armor.
- Gatling Cannon [W]
- Gatling Cannon will now fire immediately, instead of after a short delay.
- Gatling Cannon rounds will now travel 50% faster.
- Stats
Mercenaries
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Fortification Camp
- Turrets can now be placed instantly.
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Support Camp
- Biotic Emitter now acts as a totem, healing all Heroes in the area after being placed.
Bug Fixes
- Fixed an issue that allowed Junkrat to permanently displace and leash Fortification Camps.
Heroes
Bug Fixes
- Shrike Doses after the first will now correctly deal bonus damage when Ana is affected by increased Spell Power.
Updates
Abilities
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Bestow Hope (D)
- Energy generation from damage dealt to Heroes reduced from 50% to 40%.
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Sacred Sweep (Q)
- Center damage to non-Heroes increased from 171 to 180.
Bug Fixes
- Basic Attack damage dealt by Auriel's Bestow Hope target will no longer generate less than the intended amount of Energy.
Bug Fixes
- A.I. Heroes will now attempt to flee the area surrounding D.Va's Mech during Self-Destruct.
Updates
Abilities
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Dragonblade (R)
- Damage reduced from 240 to 220
Talents
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Level 20
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The Dragon Becomes Me (R)
- Bonus duration decreased from .75 second to .5 seconds per Hero hit
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The Dragon Becomes Me (R)
Updates
Abilities
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Gilnean Cocktail (Q)
- Mana cost reduced from 70 to 55
- Explosion area increased by ~15%
- Initial damage reduced from 59 to 55
- Spread damage reduced from 236 to 220
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Razor Swipe (Q)
- Damage reduced from 135 to 126
Talents
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Level 1
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Perfect Aim (Q)
- Mana refund for hitting a Hero reduced from 50 to 35
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Perfect Aim (Q)
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Level 4
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Draught Overflow (Q)
- Removed
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Draught Overflow (Q)
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Level 7
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Wizened Duelist (Passive)
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New functionality:
- Every 6 Attacks against an enemy Hero increases Greymane's Basic Attack damage by 1%, up to 30%. Gain triple benefit from attacking in Worgen form. Half of these bonuses are lost on death.
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New functionality:
-
Wizened Duelist (Passive)
Developer Comment: We made these changes in an effort to increase Greymane's build diversity. Gilnean Cocktail felt a little lackluster without its associated Talents, so made parts of them baseline. While you can still enhance Gilnean Cocktail through talents, we wanted it to feel like a valuable part of your kit if you choose a more Basic Attack-oriented build. We've also redesigned Wizened Duelist to be less of a feast or famine Quest by shifting its requirements to something that a Greymane in a losing game can still accomplish. This also has the added benefit of being a reward that can be accomplished regardless of the lethality of a game (since the average number of deaths can vary greatly between different levels of play).
Updates
Talents
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Level 7
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Never Outmatched (W)
- Cooldown reduction reduced from 4 to 2.5 seconds per Basic Attack
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Sharpened Arrowheads (Passive)
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Armor reduction reduced from 4 to 2
- Maximum stacks increased from 5 to 10, so that the maximum negative Armor remains 20
- Armor reduction duration reduced from 4 to 3 seconds
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Armor reduction reduced from 4 to 2
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Never Outmatched (W)
Bug Fixes
- Fixed a visual issue that could cause the outlines generated by Hanzo's Natural Agility to dip below the terrain in certain locations on Battlefield of Eternity.
Bug Fixes
- Corrected some minor clipping affecting Arcanist Jaina's clothing.
Bug Fixes
- Junkrat will no longer become separated from his rocket when issuing movement commands during Rocket Ride.
- Fixed an issue that allowed Junkrat to permanently displace and leash Fortification Camps.
Bug Fixes
- Blinding Wind will now correctly deal damage to neutral Mercenaries.
Bug Fixes
- The Astral Presence icon is no longer missing its mouseover tooltip.
Updates
Abilities
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Safeguard (W)
- Can no longer be cast on non-Heroic targets
Bug Fixes
- Leaping Strike can no longer be cast while Rooted.
Releases
Maiev, The Warden, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
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Vault of the Wardens (D)
- Leap into the air, becoming immune to all hostile effects for 0.75 seconds.
- Passive: Maiev has 10 Armor.
Basic Abilities
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Fan of Knives (Q)
- Deal 180 damage to enemies in a crescent area.
- Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds the Mana cost.
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Umbral Bind (W)
- Maiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 damage and breaking the tether.
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Spirit of Vengeance (E)
- Send a shadow of Maiev outward that will return to its cast location, dealing 100 damage to enemies along both paths. Deals 100% more damage to enemy Heroes.
- Reactivate to Blink to the shadow's location.
Heroic Abilities
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Containment Disc (R)
- Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disk can be reactivated to remove their vision and Time Stop them for 4 seconds.
- Containment Disc automatically activates 6 seconds after hitting a Hero.
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Warden's Cage (R)
- Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar re knocked to the center of the cage, and that Avatar is consumed. Warden Avatars last 7 seconds.
Updates
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-
Abilities
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Vault of the Wardens (D)
- Passive Armor bonus reduced from 15 to 10
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Vault of the Wardens (D)
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Abilities
Updates
Stats
- Basic Attacks now cleave in a radius of 3.25 in an arc in front of Malthael
- Damage reduced from 117 to 82
Abilities
-
Soul Rip (Q)
- Healing reduced from 44 to 36 per enemy hit
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Death's Shroud (E)
- Width increased from 2.25 to 3
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Reaper's Mark (Trait)
- Damage reduced from 2% to 1.75% of an enemy's maximum Health
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Tormented Souls (R)
- No longer applies Armor to Malthael
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Last Rites (R)
- Cooldown reduced from 75 to 65 seconds
- Malthael can now also gain Quest credit if the enemy Hero dies within 1.5 seconds of Last Rites damage
- Range increased from 4 to 5
Talents
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Level 4
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Die Alone (Q)
- This now once again applies bonus damage if only 1 Hero is marked, even if multiple other non-Heroes are also marked
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Throwing Shade (E)
- Reduced the hits needed to complete the quest from 20 to 15
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Black Harvest (Trait)
- Quest completion requirement increased from 150 to 180 seconds
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Die Alone (Q)
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Level 7
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Massacre (W)
- Moved from Level 16 to Level 7
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Touch of Death (Active)
- Cooldown reduced from 30 to 25 seconds
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Massacre (W)
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Level 13
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Soul Siphon (Q)
- Reduced the healing from 4% to 3.75% versus Heroes
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Ethereal Existence (Trait)
- Maximum Physical Armor reduced from 40 to 30
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Soul Siphon (Q)
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Level 16
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Mortality (W)
- Moved from Level 7 to Level 16
- Damage increased from 4 to 6% of an enemy Hero's maximum Health
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Mortality (W)
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Level 20
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Reaper of Souls (R)
- Bonus duration increased from 1 to 2 seconds.
- Hero Takedowns will now reset the duration instead of increasing it by 4 seconds
-
Reaper of Souls (R)
Developer Comment: Malthael, while powerful, has relied heavily on Tormented Souls to apply his Reaper's Mark during team fights. By making his Basic Attacks cleave and increasing the usability of Death's Shroud, we're providing more ways to him to apply his Mark to multiple enemies. Not only does this increase his survivability and damage without relying solely on Tormented Souls, it also gives him more options to use Wraith Strike. We've also sought to increase the usability of Last Rites to make it a more enticing Heroic option. Lastly, the ability to apply Reaper's Mark reliably makes it much more powerful, so we've adjusted the tuning of its damage and associated Talents.
Updates
Talents
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Level 13
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Earthliving Enchant (Q)
- Additional healing no longer scales with level
-
Earthliving Enchant (Q)
Bug Fixes
- Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
Bug Fixes
- Shadows will no longer appear to flicker behind Monkey King Samuro on the post-match score screen.
Updates
Stats
- Basic Attack damage increased from 84 to 88.
Talents
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Level 7
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Poisoned Spear (Q)
- Damage increased from 100% to 125% of Ancient Spear's damage.
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Poisoned Spear (Q)
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Level 16
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Nerves of Steel (Active)
- Duration increased from 3 to 5 seconds.
- Shield amount increased from 25% to 30% of Maximum Health.
- Cooldown increased from 60 to 70 seconds.
-
Nerves of Steel (Active)
Bug Fixes
- The Psionic Echo Talent's timer bar will now correctly appear next to the Archon timer when both are active at once.
Updates
Talents
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Level 1
-
Salvation (W)
- Healing on shield destruction increased from 125 to 140
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Ardent Restoration (Passive)
- Healing increased from 12.5 to 13.75 per stack over 5 seconds
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Salvation (W)
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Level 4
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Stalwart Armor (Q)
- Armor reduced from 25 to 20
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Stalwart Armor (Q)
Bug Fixes
- The Cheap Shot tooltip appended to Blade Flurry after breaking Stealth now correctly states it will Blind the target.
- Thistle Tea activation is no longer audible to nearby enemies while Valeera is in Stealth.
Bug Fixes
- Blink will now correctly break invisibility.