2018-06-04 PTR Patch 2.34.0.65579

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Battlegrounds

Updates

  • Alterac Pass has been added to the Nexus and is now available for play!

Heroes

Bug Fixes

  • Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
  • Ultimate Evolution clones of Lil' Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
  • Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
  • Symbiote now correctly creates a crown icon above an allied target's minimap portrait.

Updates

Stats

  • Base Spell Armor removed.
  • Health increased from 1,925 to 2,100.
  • Health Regeneration increased from 4.012 to 4.375.

Abilities

  • Harden Carapace (W)
    • Mana cost reduced from 30 to 25.
    • Additional functionality:
      • Now also grants 40 Spell Armor while active.

Bug Fixes

  • Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
  • Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.

Updates

Stats

  • Base Physical Armor removed.
  • Health increased from 2,524 to 2,650.
  • Health Regeneration increased from 5.258 to 5.52.

Talents

  • Level 1
    • Rime (Passive)
      • Physical Armor bonus increased from 60 to 75.

Updates

Stats

  • Health reduced from 1,758 to 1,700.
  • Health regeneration reduced from 3.66 to 3.54.

Abilities

  • Sacred Sweep (Q)
    • Outer area damage reduced from 57 to 45.
    • Inner area damage increased from 171 to 180.

Updates

Abilities

  • Soothing Mist (Trait)
    • Heal amount increased from 109 to 112.
  • Blink Heal (R)
    • Heal amount increased from 192 to 200.

Updates

Stats

  • Health increased from 1,660 to 1,840
  • Health Regeneration decreased from 4.0 to 3.828.

Abilities

  • Avoidance (Trait)
    • Physical Armor while moving unmounted decreased from 65 to 40.

Bug Fixes

  • A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.

Bug Fixes

  • Casting Horadric Cube while on a conveyor belt no longer causes the Ability's area of effect to disjoint from its visual effects.
  • Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability's area of effect to disjoint from its visual effects.
  • Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.

Updates

Stats

  • Health increased from 2,567 to 2,618.
  • Health Regeneration increased from 5.3515 to 5.4542.
  • Basic Attack speed increased from 0.91 to 0.95.

Abilities

  • Fire Stomp (W)
    • Healing increased from 125% to 130% of the damage dealt.

Talents

  • Level 1
    • Feast on Fear (Q/E)
      • Healing per second increased from 3.75% to 4%.
      • Duration reduced from 4 to 3 seconds.
    • Devil's Due (Trait)
      • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
    • Soul Shield (Active)
      • Cooldown reduced from 60 to 45 seconds.
  • Level 4
    • Sacrificial Soul (Q)
      • Armor increased from 15 to 20.
      • Armor granted after gathering 100 Souls increased from 30 to 40.
    • Souls to the Flame (W)
      • Healing increased from 1.25% to 1.3% per Soul.
  • Level 13
    • Devastating Charge (Q)
      • Initial damage bonus reduced from 100% to 80%.
      • Quest damage bonus increased from 15% to 20% per stack.
      • Maximum quest damage bonus increased from 75% to 120%.
Developer Comment: Diablo is underperforming since his recent rework, so we've increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We've also addressed a few of the Talents that weren't as strong as their counterparts. Additionally, we've reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

Updates

Stats

  • Unit radius reduced from 1.25 to 1.125. Fenix's radius now matches Heroes like Stitches and Ragnaros.

Bug Fixes

  • Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent's bonus damage.

Bug Fixes

  • The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.

Updates

Abilities
  • Groundbreaker (Q)
    • Cooldown increased from 7 to 8 seconds.
  • Wrecking Ball (E)
    • Cooldown increased from 12 to 14 seconds.
Talents
  • Level 16
    • Mortal Combo (Q)
      • Cooldown reduction increased from 7 to 9 seconds.

Updates

Abilities

  • Cyber Agility (Trait)
    • Cooldown increased from 12 to 15 seconds.

Talents

  • Level 1
    • Agile Dismount (Trait)
      • Cooldown reduction increased from 7 to 10 seconds.

Bug Fixes

  • Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.

Bug Fixes

  • Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.

Updates

Abilities

  • Base Physical Armor removed.
  • Health increased from 2,350 to 2,540.
  • Health Regeneration increased from 4.895 to 5.289.

Talents

  • Level 1
    • Reinforce (Passive)
      • Armor bonus increased from 50 to 75.

Updates

Stats

  • Unit radius reduced from 1.15 to 1.0. Kael'thas's radius now matches Heroes like E.T.C. and Zagara.

Abilities

  • Living Bomb (W)
    • Periodic damage increased from 40 to 42.
Developer Comment: After years of battling in the Nexus, Kael'thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

Bug Fixes

  • The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
  • Reduced the volume of Leoric's Basic Attack sound effects.

Bug Fixes

  • Fixed an issue causing Disintegrate to deal one less damage tick than intended.

Updates

Talents

  • Level 4
    • Nature's Culling (Trait)
      • Bonus damage reduced from 150% to 125%.
  • Level 7
    • Choking Pollen (Q)
      • Bonus damage against enemies who have 1 stack of Nature's Toxin increased from 50% to 75%.
      • Bonus damage against enemies who have 3 stacks of Nature's Toxin increased from 100% to 125%.
Developer Comment: Lunara's rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we'll continue to keep an eye on going forward.

Updates

Abilities

  • Umbral Bind (W)
    • Cooldown increased from 12 to 14 seconds.
  • Spirit of Vengeance (E)
    • Cooldown increased from 10 to 13 seconds.
    • Damage increased from 100 to 180.
    • Adjusted functionality:
      • No longer deals bonus damage to Heroes.
      • Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.

Talents

  • Level 4
    • Blade Dance (Q)
      • Area of effect reduced from 4 to 3.5.
Developer Comment: The cooldown increase for Umbral Bind will grant the Warden's enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev's capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev's kit is still slightly over-performing, and we're hoping these changes will get her into a sweet spot.

Bug Fixes

  • The Mystic Assault Talent and Arcane Rift's quest icon now display the base Arcane Rift icon art.

Bug Fixes

  • When cast on Ragnaros in his normal form, Alarak's Rite of Rak'shir and Alexstrasza's Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.

Updates

Abilities
  • Bio-Kill Switch (Trait)
    • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
  • Healing Pathogen (Q)
    • Healing per tick increased from 35 to 37.

Bug Fixes

  • Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.

Bug Fixes

  • The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.

Bug Fixes

  • Enemy A.I. Tychus was a little too chatty on the battlefield. He's been ordered to do less talkin' and more fightin'.
  • The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent's quest.

Updates

Stats

  • Health increased from 1,924 to 2,116.
  • Health Regeneration increased from 4.001 to 4.406.

Abilities

  • Taunt (R)
    • Passive Armor bonus removed
    • Passive maximum Health bonus increased from 25% to 30%.

Releases

Yrel, Light of Hope, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait
  • Divine Purpose (D)
    • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
    • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
Basic Abilities
  • Vindication (Q)
    • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
    • Charging up this Ability increases its damage up to 125, and Healing up to 320.
  • Righteous Hammer (W)
    • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
    • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • Avenging Wrath (E)
    • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
    • Charging up this Ability increases its range.
Heroic Abilities
  • Ardent Defender (R)
    • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
  • Sacred Ground (R)
    • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

Updates

Abilities

  • Creep Tumor (Trait)
    • Health reduced from 150 to 125.
    • Health scaling increased from 3% to 4% per level.
  • Hunter Killer (W)
    • Health decreased from 471 to 420.
    • Health scaling increased from 3.5% to 4.5% per level.
    • Damage scaling increased from 4% to 5% per level.
    • Movement Speed increased by 4%.
  • Infested Drop (E)
    • Impact damage scaling increased from 3% to 4% per level.
    • Roachling Health reduced from 346 to 328.
    • Roachling Health scaling increased from 3% to 4% per level.
    • Roachling Damage scaling increased from 3% to 4% per level.
  • Devouring Maw (R)
    • Damage increased from 80 to 88.
  • Nydus Network (R)
    • Health reduced from 664 to 550.
    • Health scaling increased from 3% to 4% per level.
Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we're doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We're hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.

Talents

  • Level 1
    • Corpse Feeders (E)
      • Damage reduction from non-Heroic sources increased from 40% to 50%.
  • Level 16
    • Brood Expansion (W)
      • Cooldown reduction increased from 6 to 7 seconds.
      • Now also reduces Hunter Killer's Mana cost by 30.
    • Corrosive Saliva (W)
      • Damage increased from 2% to 2.5% of the target Hero's maximum Health.