2018-07-03 Hotfix Patch 2.35.0.66292

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Battlegrounds

Updates

Objective

  • Cavalry
    • No longer gain additional Armor for nearby Heroes.
    • Health reduced from 10000 to 8000.
    • Health scaling increased by 19%.
    • Damage reduced from 85 to 65.
    • Damage scaling increased by 22%.

Structures

  • Generals
    • Health reduced from 24000 to 20000.
    • Now gain 405 maximum Health every minute from 1:00 to 21:00 minutes.

Minions

  • Reavers
    • Damage scaling increased by 50%.
Developer Comment: We're making a few changes to Alterac Pass to reduce the frequency that one team can run away with an early lead, while still keeping the average game time roughly in line with our other Battlegrounds. We're removing the mechanic that grants Cavalry additional Armor for every allied Hero in their aura, since we feel that multi-Hero pushes are already strong enough. We've also made Health scaling adjustments so that Vanndar and Drek'thar (the Core replacements) won't be demolished as quickly by late game Heroes that have outscaled them and reduced their Armor. However, we are increasing the scaling of Cavalry and Reavers (the Catapult replacements), so that games still end in a timely fashion. This should only come into play during games that become prolonged.