General
Updates
- Added the ability to ping the Healing Fountain cooldown.
Battlegrounds
Updates
Objective
-
Shamblers
- Health and damage now begin 25% below their previous values.
- They gradually return to their previous values over the course of the match.
Bug Fixes
- Fixed an issue where the Fort-level Walls on one side had more Health than the other.
Heroes
Updates
Talents
-
Level 13
-
Bombard Strain
- Health decay reduction lowered from 50% to 40%.
-
Bombard Strain
-
Level 16
-
Survival Instincts
- Adjusted functionality: Now provides 50% damage reduction against non-Heroes, instead of 100% Health.
-
Survival Instincts
Updates
Base
- Health increased from 1698 to 1780.
- Health Regeneration increased from 3.5375 to 3.7083 per second.
Talents
-
Level 1
-
Flames of Fury
- Mythic Reward requirement reduced from 40 to 30.
-
Flames of Fury
-
Level 16
-
Overprotective
- Shield reduced from 70% of healing to 50%.
-
Overprotective
Bug Fixes
- Fixed an issue that caused Leap of Faith to be delayed when cast on Rooted Heroes.
Updates
Talents
-
Level 1
-
Unrivaled Strength
- Damage bonus reduced from 125% to 75%.
-
Unrivaled Strength
-
Level 4
-
In For The Kill
- Damage bonus increased from 70% to 100%.
-
In For The Kill
-
Level 7
-
Oppressor
- Spell Power reduction decreased from 30% to 25%.
-
Oppressor
-
Level 13
-
Bloodcraze
- Heal duration increased from 3 to 4 seconds.
- Total healing remains the same.
-
Double Up
- Armor duration increased from 3 to 5 seconds.
-
Bloodcraze
Updates
Base
-
Fel Claws [Q]
- First slash's cast finish time reduced from 0.2 to 0.15 seconds.
- Second slash's cast finish time reduced from 0.2 to 0.15 seconds.
-
Night Rush [E]
- Cast time reduced from 0.75 to 0.625 seconds.
-
Vampiric Touch [D]
- Healing based on damage against Heroes increased from 45% to 50%.
- Healing based on damage against non-Heroes increased from 10% to 15%.
Bug Fixes
- Fixed an issue where Entangling Roots would not continuously Root enemies within its area.
- Fixed an issue that prevented Entangling Roots from applying on first contact.
Updates
Base
-
Blood Rage [W]
- Damage bonus per stack decreased from 0.25% to 0.2%.
- Blood Rage base damage per tick lowered from 8 to 7.
Talents
-
Level 1
-
Fatal Wounds
- Damage bonus against low Health targets increased from 50% to 70%.
-
Fatal Wounds
-
Level 13
-
Pulsing Pain
- Damage increased from 135 to 150.
-
Pulsing Pain
-
Level 16
-
Lingering Ailment
- Armor reduction decreased from 35 to 25.
-
Lingering Ailment
Updates
Talents
-
Level 20
-
Heroic Difficulty
- Cooldown reduction increased from 90 to 110 seconds.
-
Heroic Difficulty
Bug Fixes
-
Fixed an issue that caused Heroic Difficulty to grant 25% more damage
and
durationmaximum Health.
Updates
Base
-
Desperate Plea [Q]
- Mana cost increased from 40 to 45.
- Mana cost increase per Desperation unchanged.
Talents
-
Level 7
-
Intercession
- Cooldown increased from 60 to 75 seconds.
-
Intercession
-
Level 16
-
Radiance
- Healing increased from 175 to 190.
-
Radiance
Releases
Xal'atath has arrived in the Nexus!
Base
-
Shadow Mark [Q]
-
Shoot a single Void Orb that deals
7560 damage to enemies hit, and an additional150120 damage to enemies in the center. - If an enemy Hero or Structure is hit by the center, they are marked for 4 seconds.
- Targets afflicted by Shadow Mark are Revealed and draw the Dark Heart and Void Minions towards them.
-
Shoot a single Void Orb that deals
-
Dark Heart Ritual [W]
- Summon the Dark Heart, which pulses for 50 damage per second to nearby enemies and lasts 8 seconds.
- The Dark Heart moves to Shadow Mark's impact location.
-
The Dark Heart will pursue targets afflicted by Shadow Mark and detonates on impact, dealing
305245 damage to nearby enemies and an additional15261 more damage to the Marked target.
-
Void Step [E]
- Cast to teleport Xal'atath 3 times in a triangular pattern.
- Each time Xal'atath teleports, her Basic Attacks deal 10% more damage while the Ability is active.
- Reactivate to end Void Step early and remain at the current location.
-
Void Volley [Trait]
- After attacking enemies with her Basic Attacks 5 times, Xal'atath can activate Void Volley to unleash a barrage of 6 Void Orbs at a target location, each dealing 90 damage on impact.
- Charge fully decays if Xal'atath does not hit an enemy with a Basic Attack after 6 seconds.
-
Quest:
Hit enemy Heroes with Void Volley to grant 1 stack per hit increases Void Volley damage by 1%. Lose
all stacks upon dying.
- Reward (20 Stacks): Increase Void Volley's range by 2. Upon death, Xal'atath now only loses 6 stacks, but cannot fall below her current milestone minimum
- Reward (60 Stacks): Void Volley requires 1 fewer Basic Attack to charge Void Volley.
- Mythic Reward (100 Stacks): Increase Basic Attack and Void Volley damage by 50%. Void Volley projectiles Pierce all targets.
- Stack loss will never cause the Hero to fall below a quest reward threshold.
- Damage type changed from Physical Damage to Spell Damage.
Talents
-
Level 1
-
Void Adept
- Quest: Detonate the Dark Heart on targets afflicted by Shadow Mark.
-
Each successful detonation permanently increases Shadow Mark and the Dark Heart Ritual
Detonation damage by
2520, up to2010 times.
-
Anchored Core
- Increase Dark Heart's area by 50% and duration by 25%.
- Dark Heart's damage bounces 2 times from the primary target to nearby enemies, dealing 25 damage.
- Dark Heart's damage can also bounce to enemy Heroes who are Stealthed or hidden in bushes.
-
Cloak of Shadows
- Activating Void Step grants 50% Movement Speed and 25 Spell Armor for 2 seconds. This bonus refreshes each time Xal'atath teleports.
-
Void Adept
-
Level 4
-
Cold Feet
- Increase Shadow Mark's duration by 1 second.
- Heroes afflicted by Shadow Mark have their Movement Speed reduced by 25% for 4 seconds.
-
Dark Barrier
- Each time Dark Heart damages an enemy, Xal'atath gains a Shield equal to 2% of her maximum Health, up to 10%.
-
Void Acolyte
- Completing Void Step fully charges Void Volley.
-
The next Void Volley deals
50%25% increased damage and costs no Mana.
-
Cold Feet
-
Level 7
-
Toxic Mark
- Increase Shadow Mark's duration by 1 second.
-
Heroes afflicted with Shadow Mark have their Armor reduced by
1510 and take damage equal to 1% of their maximum Health every second for 4 seconds.
-
Silence of the Lamb
-
Activating Void Step summons a seal of void magic on the ground. When the seal completes, it
deals 250 damage to enemies inside and Silences them for
21 seconds.
-
Activating Void Step summons a seal of void magic on the ground. When the seal completes, it
deals 250 damage to enemies inside and Silences them for
-
Void Summoner
- Activating Void Step summons a single Void Minion in Xal'atath's original position. Void Minions are attracted to targets afflicted by Shadow Mark.
- Void Minions automatically choose a nearby lane to push.
-
Void Minion Basic Attacks deal
9550 damage per hit. Void Minions lose Health over 15 seconds. - Void Minion loses Health over 12 seconds.
-
Toxic Mark
-
Level 10
-
Void Eruption [R]
- Channel a single powerful Void Orb that grows over time until reaching maximum size after 2 seconds. Recast to launch the Orb early.
- Enemies that come into contact with the Orb take up to 112 damage and are Blinded for 1 second.
- When the Orb reaches the end of its path, it detonates in a large explosion, dealing 400 damage.
- Charging up this Ability increases its contact damage up to 175 and its explosion damage up to 700.
- Contact damage is dealt every 0.25 seconds.
-
Void Convergence [R]
- After channeling for 2 seconds, summon a Void Portal that spawns up to 3 Void Minions to attack nearby enemies.
- You can have up to 1 active Void Portal.
- Enemies near the Void Portal are Slowed by 25%.
- Void Minions are attracted to targets afflicted by Shadow Mark.
-
The Portal expires after
1220 seconds. - Void Portal's Health increased from 1200 to 1500.
- Void Minions automatically choose a nearby lane to push.
-
Void Minion Basic Attacks deal
5650 damage per hit. - Void Minions lose Health over 12 seconds.
-
Void Eruption [R]
-
Level 13
-
Pull of the Dark Heart
- Enemies damaged by the Dark Heart Ritual are Slowed by 10% for each pulse, stacking up to 5 times and decaying over 2 seconds.
-
Dark Heart's Protection
- Casting Dark Heart Ritual Silences enemies inside its baseline radius for 1 second.
- Xal'atath and allied Heroes gain 30 Spell Armor while inside Dark Heart's radius.
-
Crushing Cascade
- Enemies hit by Void Volley are Slowed by 6% for 2 seconds per projectile, up to 50%.
-
Pull of the Dark Heart
-
Level 16
-
Marked Resilience
-
Basic Attacks against enemy targets afflicted by Shadow Mark grant a
180160 point Shield that rapidly decays.
-
Basic Attacks against enemy targets afflicted by Shadow Mark grant a
-
Relentless Whispers
- While Void Step is active, Xal'atath's Basic Attack Speed is increased by 150%.
-
Fractured Reality
- Increase Void Volley projectile damage by 25%.
- Void Volley projectiles leave a trail of fire for 3 seconds, constantly dealing 9 damage to enemies.
- Damage is increased the longer a target stands in the flame.
- Damage is dealt every 0.1875 seconds.
- Damage increases up to 300%.
- Damage increase from multiple fires stack.
-
Marked Resilience
-
Level 20
-
Harbinger's Consumption
- Void Eruption splits into 3 orbiting Void Orbs. Each enemy Hero hit by their explosions reduces Void Eruption's cooldown by 14 seconds.
-
Rift Invasion
- Void Convergence's Void Portal no longer has a life duration, raises the active Void Portal limit to 2, and can spawn and sustain up to 4 Void Minions.
-
Dueling Orbs
- Gain 1 additional Shadow Mark charge.
- Shadow Mark has a 3 second cooldown between uses.
-
Unstable Core
- When the Dark Heart expires or detonates on an enemy Hero afflicted by Shadow Mark, it leaves behind a pool of void flames for 5 seconds.
- Enemies in the flames take 45 damage over time.
- The flames deal damage every 1 second.
- Enemies hit by the flames also take 45 damage over time for 5 seconds.
-
Paradox Loop
- After completing Void Step, Xal'atath immediately performs a second Void Step in the opposite direction. Added effects are triggered again.
- Bonus Basic Attack damage stacks up to 3 times.
-
Harbinger's Consumption
Bug Fixes
- Fixed an issue where Xul's Skeletal Warriors were sometimes not dealing damage.
Updates
Base
-
Vindication [Q]
- Mana cost increased from 50 to 65.
Talents
-
Level 13
-
Aldor Peacekeeper
- Damage reduction increased from 40% to 50%.
- Damage reduction duration increased from 3 to 4 seconds.
-
Velen's Chosen
-
Damage bonusSpell Power per stack reduced from 10% to8%7.5%. - Maximum stacks increased from 3 to 4.
-
-
Aldor Peacekeeper
-
Level 20
-
Seraphim
- Cooldown increased from 20 to 30 seconds.
-
Seraphim