2015-11-17 Live Patch 1.15.0.39153

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Heroes

Bug Fixes

  • Abathur can no longer capture objectives at his body's location while using Ultimate Evolution.
  • Abathur's Adrenal Overload Talent now properly increases Monstrosity's attack speed while it is under the effects of Symbiote.
  • Ultimate Evolution Clones and Monstrosities will now properly receive the benefits of Abathur's Volatile Mutation Talent if it is selected after a Summon is already active.

Bug Fixes

  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing's Unstable Anomaly Talent when Polymorph expires.

Bug Fixes

  • Chen's Spirit forms will now properly leave Stealth after casting an Ability during Storm, Earth, Fire.

Releases

Cho, Twilight's Hammer Chieftain, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.

  • Trait

    • Two-Headed
      • Gall is permanently attached to you, going where you go.

    Basic Abilities

    • Surging Fist (Q)
      • Wind up for at least 1 second, temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take damage.
    • Consuming Blaze (W)
      • Ignite nearby enemies, dealing damage over 4 seconds. If this hits an enemy, gain Health over 4 seconds.
    • Rune Bomb (E)
      • Roll a bomb that damages enemies in its path. Gall can use Runic Blast (E) to detonate it, dealing damage in an area.

    Heroic Abilities

    • Hammer of Twilight (R)
      • Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds.
    • Upheaval (R)
      • After 1 second, pull enemies toward your location, slowing them by 25% for 3 seconds and dealing a small amount of damage.

Bug Fixes

  • Heroes that are simultaneously struck by Diablo's Overpower and Stitches's Hook will no longer be thrown outside the playable area.

Updates

  • Hammerang (Q)
    • Conjurer's Pursuit (Talent) removed
    • Gathering Power (Talent) removed
    • Power Throw (Talent) moved from Level 1 to Level 4
    • New Talent (Level 1): Gathering Storm
      • Permanently increases Hammerang's damage by 1 every time it damages an enemy Hero
  • Flow Rider (Talent)
    • No longer decreases Barrel Roll's cooldown
    • Now causes Basic Abilities to recharge 100% faster while the Tailwind trait is active
Developer Comment: Our Falstad changes were geared towards supporting Talent diversity. We wanted to make small changes while still providing a meaningful impact. The new and changed talents will add some higher skill options to confident Falstad players.

Releases

Gall, Twilight's Hammer Chieftain, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.

  • Mount

    • Hurry Up, Oaf! (Z)
      • Increase Cho's Movement Speed by 60%. This effect decays over 3 seconds.

    Trait

    • Two-Headed
      • Permanently attached to Cho, going where he goes. You are immune to Stun and Silence effects.

    Basic Abilities

    • Shadowflame (Q)
      • Deal damage to enemies in a line.
    • Dread Orb (W)
      • Throw a bomb that will bounce three times, dealing damage to enemies on each bounce.
    • Runic Blast (E)
      • Detonate Cho's Rune Bomb, dealing damage around it.

    Heroic Abilities

    • Twisting Nether (R)
      • After 1 second, enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal damage.
    • Shadow Bolt Volley (R)
      • Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor.

Updates

  • Frostbite (Trait)
    • Deep Chill (Talent)
      • Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%
Developer Comment: Jaina having a 35% slow available at level 1 is very hard to play against, and resulted in a majority of Jaina players picking Deep Chill. This is a small decrease, but has had a positive impact on our playtesting.

Bug Fixes

  • The damage over time preview for Kael'thas's Living Bomb will now more accurately reflect the burst damage amount at the end of its effect.

Bug Fixes

  • The cooldown for Kerrigan's Ravage will now be properly reset when it is used to destroy an enemy Structure.

Updates

  • Insight (Trait)
    • Mana regeneration granted on every third hit increased from 12 (+0.21 per level) to 14 (+0.36 per level)
  • Iron Fists (Trait)
    • Damage bonus granted on every third hit increased from 100% to 125%
Developer Comment: Most Kharazim players pick Transcendence at level 1, and this is often the most powerful option regardless of the situation. We tuned up the other two options here to help provide Kharazim players with different options.

Bug Fixes

  • The visual effects for Butcher's Brand will no longer persist on a target that is protected from death by Kharazim's Divine Palm.

Updates

  • Drain Hope (W)
    • Cooldown decreased from 12 to 11 seconds
    • If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel
    • Damage dealt and Health gained reduced from 25% to 20%
    • Damage and Healing no longer gradually increase over the Ability's duration, but instead does a consistent amount of damage and healing with each tick.
Developer Comment: We wanted to remove the scaling damage and heal amount on Drain Hope, but knew the change alone would be a significant buff as much of the value is loaded at the end of the ability. In response, we lowered this value by 5% and also reduced the cooldown by 1 second.

Bug Fixes

  • Fixed an issue that could allow Leoric to change direction while using March of the Black King.

Bug Fixes

  • Fixed an issue that could cause a Medivac to persist on the battlefield if Lt. Morales was killed while casting Medivac Dropship.
  • Damage prevented by Lt. Morales's Safeguard will now always be displayed in whole numbers.

Updates

  • Misha (Trait) (D)
    • Misha's death timer portrait will now appear in the death timer bar while she is respawning
    • The frequency at which Rexxar's voiceover will play when commanding Misha has been reduced
  • Misha, Fixate (1)
    • Misha, Fixate has been renamed Misha, Focus!

Bug Fixes

  • Misha can now properly return to Rexxar if she is on the opposite side of an enemy Gate and an open path exists where a Wall was destroyed.

Bug Fixes

  • Sonya's next Basic Attack after casting Ancient Spear will now properly benefit from the Follow Through Talent.

Bug Fixes

  • Heroes that are simultaneously struck by Diablo's Overpower and Stitches's Hook will no longer be thrown outside the playable area.
  • A Hero that activates Ice Block while simultaneously coming under the effects of Stitches's Gorge will now properly retain Ice Block's visual effects for the duration of the Talent's effects.

Bug Fixes

  • The visual effects for Butcher's Brand will no longer persist on a target that is protected from death by Kharazim's Divine Palm.

Bug Fixes

  • The heal over time preview for Tyrande's Shadowstalk will now more accurately reflect the burst healing amount at the end of its effect.

Updates

  • Eternal Devotion (Trait)
    • Spirit form duration decreased from 10 to 8 seconds
  • Divine Shield (R)
    • Cooldown increased from 70 to 90 seconds
Developer Comment: Uther is highly contested at high levels of competitive play, so we wanted to target a few nerfs that would have a larger impact at that level. We also wanted to focus our changes on two abilities that offer very little counterplay for the enemy team.

Updates

  • Focused Attack (Talent) removed
  • New Talent (Level 4): Master Warp-Blade
    • Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage
Developer Comment: Focused Attack was providing Zeratul with a little too much burst damage. Now with the consecutive hit requirement, Zeratul will now gain a more substantial damage boost if he is able to stick to his target for a few seconds.