General
Updates
Storm League
Placed players can now party with unplaced players.
Bug Fixes
- Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes.
Battlegrounds
Updates
General
-
Bushes
- Additional bushes have been added in several locations.
- A bush has been added near each Fortification Camp.
- A bush has been added near each Recon Camp.
- A bush has been added near each Sentinel Camp.
Updates
General
- Haunted Mines has been added to Ranked.
Bug Fixes
- Fixed an issue causing Heroes to not auto-mount when using Hearthstone from inside the Mines.
Updates
Objective
-
Warheads
- Cooldown penalty on interrupt reduced from 10 to 5 seconds.
Bug Fixes
- Fixed an issue that caused Heroes to not be revealed while launching a Warhead.
- Fixed an issue that caused the Warhead's channel beam to persist when interrupted.
Heroes
Updates
Base
- Symbiote Abilities are now visible in Collection and Hero Select.
- Movement Speed reduced by 2%, from 4.8398 to 4.75.
-
Locust Strain [D]
- Health reduced from 350 to 225.
- Locusts no longer have a duration.
- Locusts now lose 13 Health per second.
- Locusts duration effectively increased from 16 to 17 seconds.
- Additional functionality: Locusts now heal for 20% of the damage they deal, and heal for 20% of their maximum Health when a nearby Mercenary or enemy Minion dies.
- Locust damage reduced from 58 to 36.
- Locusts now deal 100% bonus damage to non-Heroes.
- Locusts no longer deal 25% bonus damage to Structures.
Talents
-
Level 1
-
Envenomed Nests
- Armor reduction increased from 10 to 15.
-
Locust Brood
- Moved from Level 16 to Level 1.
- Cooldown increased from 45 to 75 seconds.
-
Envenomed Nests
-
Level 4
-
(New) Slapathur
-
Abathur's Basic Attacks now deal
500%350% bonus damage, Stunnon-Heroes for 3 secondsStun enemies, and disable Structures for 1.5 seconds. The same Hero or Structure can only be Stunned or disabled once every 6 seconds.
-
Abathur's Basic Attacks now deal
-
(New) Slapathur
-
Level 10
-
Evolve Monstrosity
- Now displays as a Quest.
- Abathur now has a Monstrosity unit frame for tracking Health and stacks of the unit.
-
Evolve Monstrosity
-
Level 16
-
Survival Intincts
- Moved from Level 1 to Level 16.
-
Survival Intincts
Bug Fixes
- Fixed an issue causing Abathur's Monstrosity to heal for 78 instead of 2% current Health when a nearby enemy Minion died.
Updates
Base
-
Dragonqueen [D]
- Cooldown now starts after Dragonqueen has expired.
- Cooldown reduced from 150 to 130 seconds.
- Talents that affect Gift of Life also apply to Breath of Life.
- Talents that affect Abundance also apply to Preservation.
-
Breath of Life [Dragonqueen Q]
- Healing reduced from 20% to 15%.
-
Preservation [Dragonqueen W]
- Healing reduced from 30% to 25%.
Talents
-
Level 1
-
Live and Let Live
- Now also provides 25% recharge rate for Breath of Life.
-
Flames of Fury
- Cooldown reduction increased from 5 to 6 seconds.
- New Mythic Reward: Hit an additional 40 Heroes without dying to cause Dragonqueen's duration to be refreshed when damaging an enemy Hero.
-
Live and Let Live
-
Level 7
-
Lifeblossom
- Additional functionality: Now makes Breath of Life remove Slows and Roots.
-
Lifeblossom
-
Level 16
-
Overprotective
- Preservation does not give any Shield.
-
Draconic Discipline
- No longer affects Dragonqueen's duration.
- For each allied Hero healed with Dragonqueen's Basic Attacks, reduce the cooldown of Preservation by 1.25 seconds.
-
Overprotective
-
Level 20
-
On Ruby Wings
- Rework: If at least 3 Heroes are in an area hit by a Fireball, that Fireball charge is not consumed.
-
Ancient Flame
- Additional functionality: Now also provides additional 25% Health while in Dragonqueen.
- Does not provide Quest stacks while active.
-
On Ruby Wings
Bug Fixes
- Fixed an issue causing Dragonqueen's transformation to remove the collected Lifeblossom.
Bug Fixes
-
Level 10
-
Eye of Horus
- No longer reveals in a global line when hitting a Structure.
-
Removed a
minor0.0625 seconds delay when dealing damage to enemy Heroes.
-
Eye of Horus
Bug Fixes
-
Base
-
Scarab Host [Trait]
- Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses.
- Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix.
-
Scarab Host [Trait]
-
Level 7
-
Leeching Scarabs
- Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers.
-
Leeching Scarabs
Bug Fixes
-
Base
-
Howling Blast [W]
- Fixed an issue where the visuals of Howling Blast didn't match the area hit.
-
Frostmourne Hungers [D]
- Fixed an issue where the Slow benefit of Frost Strike was provided baseline.
-
Howling Blast [W]
-
Level 10
-
Army of the Dead
- Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix.
-
Army of the Dead
Bug Fixes
- Fixed an issue causing Azmodan's Baseline Quest to show as completed 25 stacks earlier.
Updates
Talents
-
Level 1
-
Adrenaline Stimpack
- Active Attack Speed bonus reduced from 100% to 85%.
-
Adrenaline Stimpack
-
Level 10
-
Bunker Drop
- Cooldown increased from 80 to 85 seconds.
-
Bunker Drop
Bug Fixes
- Fixed an issue causing Pyromania's cooldown to be higher than intended when hitting a target with both Flame Streams.
Updates
Talents
-
Level 1
-
Consuming Fire
- Healing bonus increased from 150% to a flat 75 Health.
-
Calloused Hide
-
Health threshold required to trigger reduced from 60% to
40%50%.
-
Health threshold required to trigger reduced from 60% to
-
Consuming Fire
-
Level 7
-
Firestarter
- Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds.
-
Firestarter
Updates
Base
-
Dragon's Breath [W]
- Now shows a radius preview to enemies.
-
Time Trap [E]
- Health reduced from 400 to 250.
Talents
-
Level 1
-
Once Again The First Time
- Quest requirement reduced from 40 to 20 stacks.
- Quest must now be completed without dying.
-
Deep Breathing
- Damage per stack reduced from 1% to 0.5%.
- No longer has a cap on stacks.
-
Once Again The First Time
-
Level 2
-
Chronic Conditions
- Now also causes Time Trap to activate automatically upon touching an enemy Hero.
- When automatically activated, it can only affect the Hero triggering it.
- Slow reduced from 30% to 20%.
- Movement Speed bonus reduced from 30% to 20%.
-
Chronic Conditions
-
Level 11
-
Here and There
- Range increased from 20 to 40.
- Chromie will now swap position with the Echo nearest to the mouse cursor.
- Chrome can no longer cast Here and There while Rooted.
-
Here and There
Bug Fixes
-
Base
-
Cataclysm [R]
- Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm.
-
Cataclysm [R]
Bug Fixes
-
Level 10
-
Lorenado
- Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies.
-
Lorenado
Updates
Base
-
Shadow Charge [Q]
- Damage increased from 40 to 45.
- Terrain collision damage increased from 130 to 140.
-
Fire Stomp [W]
- Outgoing fire wave damage reduced from 12 to 11.
- Returning fire wave damage reduced from 36 to 34.
-
Overpower [E]
- Damage increased from 73 to 80.
Talents
-
Level 7
-
Diabolical Momentum
- Cooldown reduction per Basic Attack increased from 1.5 to 2 seconds.
-
Diabolical Momentum
-
Level 20
-
Dying Breath
- Cooldown reduction per Hero hit increased from 25 to 30 seconds.
-
Lord of Terror
- Health stolen increased from 10% to 12% maximum Health.
-
Dying Breath
Updates
Talents
-
Level 4
-
Rising Dread
- Bonus per bounce reduced from 25% to 20%.
-
Bomb's Away
- No longer has a cap on stacks.
- Damage bonus per stack lowered from 5 to 4.
- Stacks cannot be gained.
-
Rising Dread
-
Level 7
-
Double Trouble
-
Shadowflame's cooldown reduction from Quest Reward increased from 0.5 to 1 second.
-
-
Double Trouble
-
Level 16
-
Leaden Orb
- Stun duration reduced from 0.75 to 0.6 seconds.
-
Leaden Orb
Updates
Talents
-
Level 1
-
Swift as the Wind
- Movement Speed bonus increased from 30% to 40%.
-
Pathfinder
- Movement Speed duration increased from 4 to 6 seconds.
-
Swift as the Wind
-
Level 4
-
Strike at the Heart
- Damage increased from 134 to 142.
-
Strike at the Heart
-
Level 7
-
Perfect Defense
- Cooldown reduction per hit increased from 2 to 2.5 seconds.
- Maximum cooldown reduction increased from 10 to 12.5 seconds.
-
Perfect Defense
-
Level 13
-
Flow Like Water
- Cooldown reduction per hit increased from 3 to 4 seconds.
-
Flow Like Water
-
Level 16
-
Final Cut
- Damage reduced from 125 to 115.
-
Final Cut
Updates
Talents
-
Level 1
-
On the Prowl
- Rage generated on activation reduced from 30 to 25.
-
On the Prowl
-
Level 4
-
Hogger's Joggers
- First threshold increased from 30 to 35 Rage.
-
Hogger's Joggers
Bug Fixes
-
Level 20
-
No Control
- Fixed an issue that caused No Control to target enemies that are not visible.
-
No Control
Updates
Abilities
-
Sweeping Strike [W]
- Now causes damage to display as critical.
Bug Fixes
-
Base
-
Frostbolt [Q]
- Fixed an issue that caused Frostbolt's range indicator and actual range to not match.
- Fixed an issue that caused Frostbolt cast by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
-
Blizzard [W]
- Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
-
Cone of Cold [E]
- Fixed an issue that caused Cone of Cold cast by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
-
Frostbolt [Q]
-
Level 10
-
Summon Water Elemental
- Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina.
-
Summon Water Elemental
-
Level 20
-
Wintermute
- Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets.
- Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina.
- Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina.
- Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted.
- Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina.
- Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted.
-
Wintermute
Updates
Base
-
Shield Glare [E]
- Cooldown increased from 12 to 13 seconds.
Talents
-
Level 10
-
Blessed Shield
- Cooldown increased from 60 to 65 seconds.
-
Blessed Shield
Bug Fixes
-
Level 10
-
Summon Ultralisk
- Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix.
-
Summon Ultralisk
Bug Fixes
-
Level 16
-
Royal Focus
- Now displays the remaining duration around Skeletal Swing's button.
-
Royal Focus
Updates
Abilities
-
Fel Claws [Q]
- First slash's cast finish time increased from 0.15 to 0.2 seconds.
- Second slash's cast finish time increased from 0.15 to 0.2 seconds.
- Third slash's cast finish time increased from 0.05 to 0.2 seconds.
Talents
-
Level 1
-
Will of Tichondrius
- Stun's duration increase reduced from 0.5 to 0.25 seconds.
-
Will of Tichondrius
-
Level 16
-
Blind as a Bat
-
There is now a 0.2 second reactivation delay upon finishing 3 swipes of Fel Claws. This matches the time between other swipes.
-
-
Blind as a Bat
Updates
Talents
-
Level 1
-
Vengeful Roots
- Heroes hit by Treant's Basic Attacks cannot be Rooted by the same Entangling Roots cast.
-
Vengeful Roots
Bug Fixes
-
Level 1
-
Vengeful Roots
- Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix.
- Treant's damage will now display as Vengeful Roots in the Death Recap.
-
Vengeful Roots
Bug Fixes
-
Level 4
-
Raven Familiar
- Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses.
-
Raven Familiar
-
Level 20
-
Guardian of Tirisfal
- Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit.
-
Guardian of Tirisfal
Updates
Base
-
Voodoo Ritual [Trait]
- Damage over time from Abilities does not provide stacks.
Talents
-
Level 20
-
Vile Infection
- Reward cannot be obtained if Vile Infection is picked after reaching 175 stacks.
-
Vile Infection
Bug Fixes
-
Base
-
Voodoo Ritual [Trait]
- Quest progress indicators will now show around the killed enemy Minion.
- Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual.
- Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep.
- Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrect total damage value.
- Fixed an issue that caused Vile Infection's tooltip to display the incorrect total damage value.
-
Voodoo Ritual [Trait]
-
Level 1
-
Thing of the Deep
- No longer causes Voodoo Ritual to display two Quest indicators.
-
Thing of the Deep
-
Level 4
-
Blood Ritual
- Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced.
-
Blood Ritual
Bug Fixes
-
Level 20
-
Fast Reload
- Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them.
-
Fast Reload
Bug Fixes
-
Base
-
Photon Cannon [E]
- Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix.
-
Photon Cannon [E]
-
Level 1
-
Gathering Minerals
- Now also empowers any Photon Cannon already on the battlefield upon Quest completion.
-
Gathering Minerals
Updates
Base
-
Blood Rage [W]
- Additional functionality: New Baseline Quest: Deal damage to enemy Heroes with Blood Rage's bleed to permanently increase its damage by 0.25% per stack.
- Blood Rage's bleed damage reduced from 11 to 8.
-
Revolving Sweep [E]
- Once attached, Revolving Sweep can no longer be detached by the target becoming Unstoppable.
Talents
-
Level 1
-
Fatal Wounds
- Damage bonus against low Health targets increased from 30% to 50%.
- Quest removed.
- Reward not removed.
-
Fatal Wounds
Updates
Base
-
Blast Wave [E]
- Damage increased from 104 to 120.
-
Molten Core [D]
- Cooldown increased from 120 to 180 seconds.
- Health increased from 3996 to 5000.
- Duration increased from 18 to 23 seconds.
- Ragnaros is now Stunned for 1 second upon exiting.
- Molten Core's Abilities range reduced from 35 to 20, but now grows from 20 to 35 over 9 seconds. Molten Swing is not affected by this.
-
Molten Swing [Molten Core Q]
- Damage increased from 161 to 250.
- No longer deals increased damage to Minions.
- Cooldown increased from 6 seconds to 9 seconds.
- Now also knocks enemies back.
-
Meteor Shower [Molten Core W]
- Damage increased from 151 to 200.
- Cooldown increased from 2.5 to 6 seconds.
- Area of effect increased by 66%.
- Delay between hits significantly increased.
- No longer deals increased damage to Minions.
- Slow increased from 25% to 35%.
- Now deals 75% reduced damage to Structures.
-
Explosive Rune [Molten Core E]
- Cooldown decreased from 4 to 2.5 seconds.
- Damage adjusted from 285 on impact to 440 damage over 5 seconds.
- No longer deals increased damage to Minions.
- Now deals 75% reduced damage to Structures.
Talents
-
Level 1
-
Engulfing Flame
- Damage bonus reduced from 75% to 50%.
-
Engulfing Flame
-
Level 10
-
Sulfuras Smash
- Additional functionality: Mythic Quest: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge. There is a 1-second cooldown between charges.
-
Sulfuras Smash
-
Level 20
-
Lava Surge
- No longer reduces the cooldown of Lava Wave by 30 seconds.
- Now also gives 200% bonus Movement Speed to allied Minions and non-Boss Mercenaries in its path.
-
Heroic Difficulty
- Rework: When Molten Core is used on a dead Fort or Keep, the cooldown reduced by 110 seconds. Passive: Increase the starting and maximum range of Molten Core's Abilities by 100%. Molten Swing is not affected by this.
-
Lava Surge
Updates
-
Base
-
Blunt Force Gun [R1]
- Now deals 50% damage to Structures.
-
Blunt Force Gun [R1]
Updates
Talents
-
Level 1
-
Crash Lightning
- Talent disabled in ARAM.
-
Crash Lightning
Bug Fixes
-
Base
-
Overkill [Q]
- Fixed an issue that caused Overkill to reveal unintended areas.
-
Overkill [Q]
Updates
Base
- Stealth Abilities are now visible in Collection and Hero Select.
Updates
Base
-
Searing Lash [E]
- New Quest: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2.
Talents
-
Level 1
-
Pity the Frail
- Cooldown reduction per hit reduced from 1.5 to 1 second.
-
Inquisitor's Prayer
- Rework: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds.
-
Even if not picked, Searing Lash restores 25 Mana.
-
Mana restoration happens even when not hitting
enemy Heroes.
-
Pity the Frail
-
Level 7
-
Intercession
- Cooldown increased 45 to 60 seconds.
-
Intercession
-
Level 13
-
Scarlet Wrath
- Mana restore increased from 0.5% to 1%.
-
Scarlet Wrath
-
Level 20
-
Guiding Light
- Now also increases the Spell Power gained from Zeal's activation by 15%.
-
Guiding Light
Bug Fixes
-
Base
-
Raise Skeleton [Trait]
- Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix.
- Basic Attacks from Skeletal Warriors don't hit enemies.
-
Raise Skeleton [Trait]
-
Level 10
-
Skeletal Mages
- Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix.
- Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes.
- Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects.
-
Skeletal Mages
-
Level 16
-
Weaken
- Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects.
-
Weaken
Updates
Base
-
Vindication [Q]
- Heal increased from 320 to 370.
- Damage increased from 140 to 160.
- Mana cost reduced from 65 to 50.
-
Righteous Hammer [W]
- Stun duration increased from 0.75 to 1 second.
- Damage increased from 125 to 140.
- Mana cost reduced from 65 to 50.
-
Avenging Wrath [E]
- Slow increased from 50% to 60%.
- Damage increased from 225 to 260.
- Mana cost reduced from 65 to 50.
-
Divine Purpose [D]
-
Cooldown increased to from 8 to
1612 seconds. -
Cooldown is now reduced by
83 seconds whenever Yrel's Basic Abilities are interrupted. - Cooldown is no longer reset when Yrel's Heroic Abilities are used.
-
Cooldown increased to from 8 to
Talents
-
Level 4
-
Hand of Freedom
- Cooldown increased from 30 to 40 seconds.
- Movement Speed bonus reduced from 30% to 25%.
-
Hand of Freedom
-
Level 20
-
Seraphim
- Cooldown increased from 10 to 20 seconds.
-
Seraphim
Bug Fixes
-
Base
-
Avenging Wrath [E]
- Fixed an issue that caused Yrel's Avenging Wrath to be interrupted by Roots while being channeled.
-
Avenging Wrath [E]
Bug Fixes
-
Base
-
Infested Drop [E]
- Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses.
-
Infested Drop [E]