General
For general changes and/or gameplay updates, check out the official Patch Notes.
Battlegrounds
Updates
Structures
-
Towers
- Towers added on each side of the middle Gates.
Developer Comment: We've added Towers near each team's central Healing Fountain to prevent certain Heroes from being able to destroy them too easily.
Updates
Layout
- Dragon Shire has received a significant update to its art.
Updates
Objective
-
Punishers
- Arcane
- Arcane damage increased from 52 to 53.
- Arcane damage scaling reduced from 11 to 8 per minute.
- Frozen
- Frozen damage base increased from 110 to 120.
- Frozen area increased from 3 to 3.25.
- Number of Frozen explosions reduced from 6 to 5.
- When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds.
- Mortar
- Mortar damage base increased from 90 to 115.
- Mortar damage scaling increased from 5 to 17 per minute.
- Arcane
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had Structure disabled added to it, further encouraging teams to dive into enemy Towns alongside him.
Updates
Objective
-
Triglav Protector
- Stats
- Health scaling for minutes 16-20 increased from 1100 to 1375.
- Health scaling for minutes 21-25 increased from 1375 to 1650.
- Damage reduced from 200 to 140.
- Damage scaling for minutes 1-5 reduced from 10 to 7.
- Damage scaling for minutes 6-10 reduced from 15 to 10.5.
- Damage scaling for minutes 11-15 reduced from 20 to 14.
- Damage scaling for minutes 16-20 reduced from 25 to 17.5.
- Damage scaling for minutes 20-60 reduced from 30 to 21.
- Now deal 50% bonus damage to Structures.
- Charge [Q]
- Impact radius reduced from 2.5 to 2.
- Damage decreased from 225 to 140.
- Damage scaling decreased from 20 to 14 per minute.
- Damage bonus to non-Heroes increased from 200% to 400%.
- Rocket Fist [W]
- Width increased from 1 to 1.5.
- No longer Roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead.
- Damage reduced from 200 to 150.
- Damage scaling increased from 10 to 15 per minute.
- Swap Vehicle [R]
- Removed.
- Stats
-
Triglav Gunner
- Particle Cannon [Q]
- Damage decreased from 225 to 190.
- Damage scaling increased from 15 to 19 per minute.
- Gatling Cannon [W]
- Impact radius reduced from 0.5 to 0.3.
- Damage reduced from 45 to 38.
- Damage scaling increased from 3.5 to 3.8 per minute.
- Scorching Laser [E]
- Impact radius reduced from 2.25 to 1.25.
- Primary impact damage reduced 75 to 60.
- Primary impact damage scaling increased from 3 to 6 per minute.
- Delayed explosion damage reduced from 500 to 380.
- Delayed explosion damage scaling increased from 25 to 38 per minute.
- Swap Vehicle [R]
- Removed.
- Particle Cannon [Q]
Developer Comment: We're making these changes to the Triglav Protector to shift a little of the Vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full Health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its Abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a Vehicle that we discouraged via the Spell Power buff to both seats being occupied.
Bug Fixes
- The Triglav Protector now properly scales Health and Basic Attack damage at the first minute of a game.
Heroes
Bug Fixes
- Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
Releases
Anduin, King of Stormwind, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
- Leap of Faith (D)
- Faith instantly pulls an allied Hero to Anduin's location,
granting them Unstoppable while they travel
- Cooldown: 80 seconds
- Faith instantly pulls an allied Hero to Anduin's location,
granting them Unstoppable while they travel
Basic Abilities
- Flash Heal (Q)
- Cast for 0.75 seconds to heal an allied Hero for 260.
- Cost: 30 mana
- Cooldown: 4 seconds
- Cast for 0.75 seconds to heal an allied Hero for 260.
- Divine Star (W)
- Send light that deals 140 damage to enemies and then returns
to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per
enemy Hero hit.
- Cost: 45 mana
- Cooldown: 9 seconds
- Send light that deals 140 damage to enemies and then returns
to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per
enemy Hero hit.
- Chastise (E)
- Shove a swell of light forward, dealing 145 damage to the
first enemy Hero hit and Rooting them for 1.25 seconds
- Cost: 40 mana
- Cooldown: 10 seconds
- Shove a swell of light forward, dealing 145 damage to the
first enemy Hero hit and Rooting them for 1.25 seconds
Heroic Abilities
- Holy Word: Salvation (R1)
- After 0.5 seconds, Channel to invoke the Light for 3
seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are
Protected.
- Cost: 70 mana
- Cooldown: 80 seconds
- After 0.5 seconds, Channel to invoke the Light for 3
seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are
Protected.
- Lightbomb (R2)
- Imbue an allied Hero with the Light. After 1.5 seconds, it
explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The
target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5
seconds.
- Cost: 70 mana
- Cooldown: 60 seconds
- Imbue an allied Hero with the Light. After 1.5 seconds, it
explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The
target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5
seconds.
Bug Fixes
- Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
Bug Fixes
- Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
Bug Fixes
- Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
- Fixed an issue where Orphea's Eternal Feast tooltip data reference for repeat duration was not functioning
Bug Fixes
- Fixed an issue where the Butcher's FX would appear outside of his model while cocooned
Bug Fixes
- Fixed an issue where Watergun Tychus would call on unavailable SFX
Bug Fixes
- Adjusted the intensity of Tyrael's Holy Ground ability on low settings to be more visible