General
For general changes and/or gameplay updates, check out the official Patch Notes.
Battlegrounds
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Recon Camp
- Experience increased by 100%.
-
Sentinel Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Sapper Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Sapper Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Support Camp
- Now flagged as Elite, making it Unstoppable and Unbribable.
Updates
Mercenaries
-
Siege Camp
- Experience increased by 100%.
-
Bruiser Camp
- Experience increased by 100%.
-
Boss Camp
- Experience increased by 100%.
- Now flagged as Elite, making it Unstoppable and Unbribable.
Heroes
Updates
Talents
-
Level 1
-
Nerubian Armor (W)
- New functionality: Increase the Spell Armor granted from Harden Carapace by 20
-
Nerubian Armor (W)
Bug Fixes
- Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
- Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
Updates
Talents
-
Level 7
-
Purifying Brew (Trait)
- Spell Armor increased from 30 to 40
-
Purifying Brew (Trait)
-
Level 20
-
Untapped Potential (R)
- Armor increased from 50 to 60
-
Untapped Potential (R)
Updates
Talents
-
Level 16
-
Twilight Veil (Active)
- Armor bonus reduced from 200% to 100%.
-
Twilight Veil (Active)
Bug Fixes
- Dragon's Breath's warning splat will now display after the ability has been cast.
Bug Fixes
- Fixed an issue causing Deckard's portal to be visible in Fog of War when using Hearthstone.
Updates
Talents
-
Level 4
-
Sacrificial Soul (Q)
- Armor increased from 20 to 25
- Armor at max Souls increased from 40 to 50
-
Sacrificial Soul (Q)
Updates
Abilities
-
Rockstar (Trait)
- Armor increased from 20 to 25
Talents
-
Level 16
-
Show Stopper (Q)
- Armor increased from 15 to 35
-
Show Stopper (Q)
Updates
Abilities
-
Purification Salvo (R)
- Damage reduced from 86 to 79
Talents
-
Level 4
-
Inhibiting Energy (W)
- Now applies to all slows (except itself), and not just Plasma Cutter's slows
- Slow duration reduced from 4 to 3 seconds
- Slow amount reduced from 35 to 30%
-
Warp Conduit (E)
- Removed
-
Inhibiting Energy (W)
-
Level 7
-
Warp Warfare (E)
-
Added functionality:
- Now also resets the cooldown of Warp when Fenix gets a Hero takedown
-
Added functionality:
-
Divert Power: Weapons (Active)
-
New functionality:
- Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
-
New functionality:
-
Warp Warfare (E)
-
Level 13
-
Dampening Field (Trait)
- Spell Armor increased from 20 to 25
-
Auxiliary Shields (Trait)
- Shield amount increased from 20 to 40%
- Health loss increased from 10 to 30%
-
Dampening Field (Trait)
Updates
Abilities
-
Robo-Goblin (R)
- Armor increased from 30 to 40
Bug Fixes
- Added a quick-cast option for Glacial Spike.
Bug Fixes
- Fixed an issue that allowed Drain Hope's damage and healing to persist through time stop effects.
Updates
Abilities
-
Safeguard (W)
- Armor increased from 25 to 30
Talents
-
Level 4
-
Trauma Trigger (Passive)
- Armor increased from 30 to 40
-
Trauma Trigger (Passive)
Bug Fixes
- Fixed an issue preventing Lunara from playing a voice line when she died.
Updates
Talents
-
Level 7
-
Anti-Armor Shells (Passive)
- Physical Armor shred increased from 10 to 15
-
Anti-Armor Shells (Passive)
Updates
Talents
-
Level 16
-
Bounty Hunter (Trait)
- Armor increased from 5 to 10
-
Bounty Hunter (Trait)
Updates
Talents
-
Level 4
-
Hunter-Gatherer (Passive)
- Armor increased from 10 to 15
-
Hunter-Gatherer (Passive)
Updates
Abilities
-
Hook (Q)
- Range reduced from 12.5 to 11
-
Slam (W)
- Cast time increased from .25 to .313
- Cooldown increased from 6 to 7 seconds
- Range increased from 8 to 9.5
- Mana cost increased from 30 to 35
-
Added functionality:
- Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
-
Devour (E)
- Ability Effects now occur at the start of the ability's cast, rather than at the end
-
Gorge (R)
- Cooldown increased from 60 to 70 seconds
-
Putrid Bile (R)
- Cooldown increased from 60 to 75 seconds
-
Vile Cleaver (Passive)
-
New Functionality:
- Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.
-
New Functionality:
Talents
-
Level 1
-
Chew Your Food (E)
- Removed
-
Dampen Magic (Passive)
- Removed
-
Heavy Slam (W)
- Removed
-
Hungry for More (Passive)
-
New functionality:
- Quest: Regeneration Globes grant 30 permanent Health
- Every 15 Regeneration Globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
-
New functionality:
- Savor the Flavor (E)
- Additional heal over time effect duration reduced from 5 to 4 seconds.
-
Moved from level 7
-
New Functionality:
- Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches's health regeneration by 1.
-
New Functionality:
-
New Talent: Patchwork Creation (Passive)
- Increase all healing received by 15%.
-
Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
- Hero takedown heal amount reduced from 300 to 240
-
Chew Your Food (E)
-
Level 4
-
Amplified Healing (Passive)
- Removed
-
Restorative Fumes (Trait)
- Removed
-
Putrid Ground (W)
- Removed
-
New Talent – Playtime! (W)
- Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
-
New Talent – Chop Chop (W)
- Hitting a Hero with the inner area of Slam increases Stitches's Basic Attack Speed by 50% for 4 seconds.
-
New Talent: Serrated Edge (Q)
-
Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook's cooldown
by 4 seconds.
- Cooldown reduction decreased from 4 to 3 seconds.
-
Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook's cooldown
by 4 seconds.
-
Amplified Healing (Passive)
-
Level 7
-
Last bite (E)
- Removed
-
New Talent - Blight (Trait)
- Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
-
Cannibalize (Passive)
- Moved from level 20
-
New functionality:
-
Heroes hit by Basic Attacks and Slam's inner area heal Stitches for 2% of his
maximum health.
- Healing reduced from 2 to 1.75% of maximum health
-
Heroes hit by Basic Attacks and Slam's inner area heal Stitches for 2% of his
maximum health.
-
Tenderizer (Passive)
-
New functionality:
- Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam's Slow, refresh its duration.
-
New functionality:
-
Last bite (E)
-
Level 13
-
Flea Bag (Passive)
- Removed
-
Mega Smash (W)
- Removed
-
Indigestion (E)
- Removed
-
New Talent – Lacerate (W)
- Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
-
New Talent – Digestive Juices (E)
- Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
-
New Talent – Gas Flare (Passive)
-
Stitches deals 16 damage per second to enemies around you. This damage is increased by
150% for 4 seconds after successfully Hooking an enemy Hero
- Damage per second reduced from 16 to 15
-
Stitches deals 16 damage per second to enemies around you. This damage is increased by
150% for 4 seconds after successfully Hooking an enemy Hero
-
Flea Bag (Passive)
-
Level 16
-
Pulverize (W)
-
New functionality:
-
Slam slows all enemies by 75% for 1 second.
- Slow duration reduced from 1 to .75 seconds.
-
Slam slows all enemies by 75% for 1 second.
-
New functionality:
-
Shish Kabob (Q)
- Removed
-
Toxic Gas (Passive)
- Removed
-
Stoneskin (Active)
- Removed
-
Fishing Hook (Q)
- Range bonus increased from 40 to 50%
-
New Talent - Meat Hook (Q)
- Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
-
Pulverize (W)
-
Level 20
-
Hardened Shield (Active)
- Removed
-
New Talent – Second Helping (E)
- Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
-
New Talent – Shambling Horror (Active)
- Passive: Stitches is no longer affected by Slowing effects
- Activate to gain 50 Armor for 4 seconds. 60 second CD.
-
Hardened Shield (Active)
Bug Fixes
- Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand.
Bug Fixes
- Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.
Updates
Stats
- Health increased from 1425 to 1550
- Health Regen increased from 2.969 to 3.23
- Basic Attack damage reduced from 90 to 81
Abilities
-
Withering Fire (Q)
-
Adjusted functionality:
- Pressing Q once fires 5 Withering Fire arrows at the closest enemy
- Mana cost increased from 0 to 25
- Damage reduced from 48 to 39
- Range increased from 6.25 to 8
- Cooldown increased from 2 to 8 seconds
- Cooldown now restores all charges
- No longer gains charges on Minion kills
- Nearby Heroes takedowns now refresh the cooldown of this ability
- Fire rate reduced from .188 to .375 (50% slower)
- Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
-
Adjusted functionality:
-
Shadow Dagger (W)
-
Adjusted functionality:
- Shadow Dagger no longer spreads to nearby targets each time it does damage.
- Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
- Mana cost decreased from 75 to 50
- Duration increased from 2 to 2.5 seconds
- Damage reduced from 37 to 29
-
Adjusted functionality:
-
Haunting Wave (E)
- Banshee travel speed increased by ~6%
-
Mind Control (R)
- Cooldown reduced from 60 to 50 seconds
-
New functionality:
- After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
-
Black Arrows (Trait)
-
New functionality:
- Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
-
New Passive functionality – Banshee's Curse:
- Basic Attacks infect enemies with Banshee's Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee's Curse.
-
New functionality:
Talents
-
Level 1
-
Overflowing Quiver (Q)
- Removed
-
Dreadful Wake (E)
- Removed
-
Overwhelming Affliction (Trait)
- Moved from Level 16
-
Adjusted functionality:
- Enemy Heroes with 3 stacks of Banshee's Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
-
New Talent: Unfurling Shadows (W)
- Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee's Curse, increase its damage by .5%
-
New Talent: Banshee's Curse (Q)
- Hitting an enemy Hero with Withering Fire increases Sylvanas's Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
-
Level 4
-
With the Wind (Q)
- Removed
-
Mercenary Queen (Trait)
- Moved from Level 1
-
Adjusted functionality:
- Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee's Curse.
-
Possession (Active)
- Moved from Level 7
- Now requires 3 charges to be used on Catapults
-
Unstable Poison (W)
- Moved from Level 7
- Damage increased from 116 to 130
- Now triggers on enemy minions who are afflicted by Banshee's Curse, Black Arrows, or Shadow Dagger
- Radius increased from 2 to 2.5
-
With the Wind (Q)
-
Level 7
-
Barbed Shot (Q)
-
New functionality:
- Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
-
New functionality:
-
Lost Soul (W)
- Moved from Level 4
-
Adjusted functionality:
- Reduce Shadow Dagger's cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee's Curse.
-
New Talent: Festering Wounds (E)
- Haunting Wave deals 25% more damage and applies 3 stacks of Banshee's Curse.
-
Barbed Shot (Q)
-
Level 13
-
Cold Embrace (W)
- Moved from Level 16
- Duration increased from 2 to 2.5 seconds
- Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
-
Spell Shield (Active)
- Removed
-
Remorseless (Trait)
- Moved from Level 16
-
New functionality:
- Increase Sylvanas's Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee's Curse fire an untalented shot of Withering Fire. This shot applies Banshee's Curse.
-
Windrunner (E)
-
Adjusted functionality:
- Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting
-
Adjusted functionality:
-
Cold Embrace (W)
-
Level 16
-
Life Drain (W)
- Moved from Level 13
-
New functionality:
- Dealing damage to enemies with 3 stacks of Banshee's Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes
-
Evasive Fire (Q)
-
Adjusted Functionality:
- Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration.
-
Adjusted Functionality:
-
Will of the Forsaken (Active)
- Moved from Level 13
-
Life Drain (W)
-
Level 20
-
Dark Lady's Call (R)
-
New functionality:
- Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.
-
New functionality:
-
Withering Barrage (Q)
- Moved from Level 4
-
New functionality:
- Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds
-
Dark Lady's Call (R)
-
Overflowing Quiver (Q)
Developer Comment: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out!
Updates
Talents
-
Level 4
-
Khala's Light (Q)
- Armor increased from 15 to 20
-
Khala's Light (Q)
Updates
Talents
-
Level 16
-
Enraged (Passive)
- Armor increased from 15 to 25
-
Enraged (Passive)
Updates
Talents
-
Level 20
-
Defense of the Angels (Active)
- Armor increased from 40 to 50
-
Defense of the Angels (Active)
Updates
Abilities
-
Devotion (Trait)
- Armor increased from 15 to 25
Updates
Abilities
-
Smoke Bomb (R)
- Armor increased from 25 to 30
Updates
Talents
-
Level 4
-
Amani Hide (Active)
- Armor increased from 10 to 15
-
Amani Hide (Active)
Bug Fixes
- Added a quick-cast option for Amani Rage.