2018-05-22 Live Patch 2.33.0.65285
PTR to Live

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Battlegrounds

Updates

Mercenaries

  • Siege Camp
    • Mercenaries from the bottom lane Siege Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

Bug Fixes

  • Achieving victory on Volskaya Foundry will now correctly cause Overwatch-themed music to play.

Updates

Objective

  • Warheads
    • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure (including the Core) very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic's problems outweighed its positives. We feel encouraging players to hit as many Structures as possible is a similarly fun mechanic that is healthier for the game.

Heroes

Bug Fixes

  • The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.

Bug Fixes

  • Time Traps revealed by Abilities like Tassadar's Oracle can now be correctly auto-acquired as Basic Attack targets.

Bug Fixes

  • Fixed an issue that prevented A.I. D.Va from casting Boosters.

Bug Fixes

  • Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion's location indefinitely.

Updates

Abilities

  • Shadow Charge (Q)
    • Range increased from 7 to 8.5.
    • Mana cost increased from 60 to 70.
    • Damage reduced from 75 to 40.
    • Terrain collision damage reduced from 150 to 120.
    • No longer grants Armor.
    • Now also increases Movement Speed by 15% for 2 seconds.
  • Fire Stomp (W)
    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.
  • Overpower (E)
    • Mana cost reduced from 60 to 40.
  • Lightning Breath (R)
    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.

Talents

  • Level 1
    • New Talent: Feast on Fear (Passive)
      • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
    • Soul Shield (Active)
      • Moved from Level 7.
      • New functionality:
        • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
        • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
    • Bulwark (Q)
      • Removed.
  • Level 4
    • New Talent: Sacrificial Soul (Q)
      • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
    • New Talent: Souls to the Flame (W)
      • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
    • Life Leech (Passive)
      • Moved from Level 1.
      • New functionality:
        • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
    • From the Shadows (Q)
      • Removed.
    • Speed Demon (Passive)
      • Removed.
    • Demonic Strength (E)
      • Removed.
  • Level 7
    • New Talent: Eternal Flames (W)
      • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp's cooldown is reset.
    • Malevolence (Passive)
      • Using Basic Abilities causes Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
    • Soul Feast (Trait)
      • Removed.
    • Diabolical Momentum (Passive)
      • Basic Attacks now also reduce Fire Stomp's cooldown.
      • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
  • Level 13
    • Devastating Charge (Q)
      • Adjusted functionality:
        • Now increases Shadow Charge's terrain collision damage by 100%, rather than a percentage of the target's maximum Health.
        • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
    • New Talent: Cruelty (Passive)
      • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
    • Hellfire (W)
      • New functionality:
        • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
    • Fire Devil (W)
      • Removed.
  • Level 16
    • Debilitating Flames (W)
      • New functionality:
        • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
    • New Talent: Overpowering Nightmare (E)
      • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
    • Fearful Presence (Active)
      • Removed.
  • Level 20
    • Dying Breath (R)
      • Now reduces Apocalypse's cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • Hellstorm (R)
      • No longer increases Lightning Breath's range.
      • Bonus duration increased from 50% to 200%.
    • Lord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.
LEVEL (TIER) Diablo Talents
1 (1) Feast on Fear (Passive) Devil's Due (Trait) Soul Shield (Trait)
4 (2) Sacrificial Soul (Q) Souls to the Flame (W) Life Leech (Passive)
7 (3) Eternal Flames (W) Malevolence (Passive) Diabolical Momentum (Passive)
10 (4) Apocalypse (R) Lightning Breath (R)
13 (5) Devastating Charge (Q) Cruelty (Passive) Hellfire (W)
16 (6) Domination (E) Debilitating Flames (W) Overpowering Nightmare (E)
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower's reach after charging in. Diablo's level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

Bug Fixes

  • The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.

Bug Fixes

  • Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.

Bug Fixes

  • A damage over time preview now correctly appears in Genji's Health bar when affected by Lunara's Nature's Toxin.

Bug Fixes

  • Can no longer escape Zagara's Devouring Maw early if Iron Skin expires while inside the Maw.

Bug Fixes

  • Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.

Bug Fixes

  • Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.

Updates

Abilities

  • Nature's Toxin (Trait)
    • Damage reduced from 34 to 30.
  • Wisp (E)
    • Mana cost removed.
    • Wisp Movement Speed increased by 100%.
    • Vision radius reduced from 7 to 6.
    • Additional functionality:
      • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.

Talents

  • Level 1
    • New Talent: Sentinel Wisp (E)
      • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
    • Photosynthesis
      • Removed.
    • Cruel Spores (Q)
      • Removed.
    • New Talent: Hippity Hop (Z)
      • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad's Swiftness by 10%.
  • Level 4
    • Timelost Wisp (E)
      • Removed.
    • Skybound Wisp (E)
      • Removed.
    • Dividing Wisp (E)
      • Removed.
    • Blossom Swell (Q)
      • Moved from Level 1.
      • Additional functionality:
        • Now also increases Noxious Blossom's range by 25%.
    • Siphoning Toxin (Trait)
      • Moved from Level 7
      • Heal amount reduced from 18 to 9 Health per second.
      • Additional functionality:
        • When an enemy Hero has 3 stacks of Nature's Toxin, this Healing increases to 28 per second.
    • Nature's Culling (Trait)
      • Moved from Level 7.
  • Level 7
    • Choking Pollen (Q)
      • Moved from Level 16.
      • Bonus damage reduced from 125% to 50%.
      • Additional functionality:
        • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature's Toxin.
  • Level 13
    • Pestering Blossom
      • Removed.
    • New Talent: Endless Spores (W)
      • Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature's Toxin reduces its cooldown by 3 seconds.
    • Let Them Wither (W)
      • Moved from Level 16
      • Adjusted functionality:
        • No longer increases Crippling Spores' Slow amount. Instead, increases Crippling Spores' Slow duration by 1 second and causes it to no longer decay.
    • Giant Killer
      • Removed.
    • Abolish Magic (Active)
      • Moved from Level 20.
  • Level 16
    • New Talent: Accelerated Contamination (Q)
      • While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
    • Invigorating Spores (W)
      • Attack Speed bonus reduced from 50% to 30%.
      • Additional functionality:
        • Basic Attacks against enemy Heroes with 3 stacks of Nature's Toxin deal damage equal to 1.5% of their maximum Health.
    • Unfair Advantage (Trait)
      • Moved from Level 13.
      • Bonus damage increased from 50% to 60%.
      • Now also deals this bonus damage to Rooted and Stunned Heroes.
  • Level 20
    • Forest's Wrath (R)
      • No longer increases Thornwood Vine's speed.
      • Additional functionality:
        • Thornwood Vine now applies 2 stacks of Nature's Toxin.
    • Boundless Stride (R)
      • Additional functionality:
        • Now also decreases the Leaping Strike's cooldown by 5 seconds.
    • New Talent: Intensifying Toxin (Trait)
      • Nature's Toxin deals 40% more damage to enemies afflicted with 3 stacks.
LEVEL (TIER) Lunara Talents
1 (1) Sentinel Wisp (E) Natural Perspective (Trait) Hippity Hop (Z)
4 (2) Blossom Swell (Q) Siphoning Toxin (Trait) Nature's Culling (Trait)
7 (3) Splintered Spear (Q) Choking Pollen (Q) Wild Vigor (W)
10 (4) Thornwood Vine (R) Leaping Strike (R)
13 (5) Endless Spores (W) Let Them Wither (W) Greater Spell Shield (Passive) Abolish Magic (Active)
16 (6) Accelerated Contamination (Q) Star Wood Spear (W) Invigorating Spores (W) Unfair Advantage (Passive)
20 (7) Forest's Wrath (R) Boundless Stride (R) Intensifying Toxin (Trait) Galloping Gait (Z)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Our goals for Lunara's rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we're doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We've had a blast with Lunara in our internal playtests, and we're excited to release her new and improved version into the wild!

Bug Fixes

  • Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.

Bug Fixes

  • Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.

Bug Fixes

  • Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
  • Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.

Bug Fixes

  • A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.

Bug Fixes

  • Battle Rage no longer grants bonus damage versus Monsters.

Bug Fixes

  • Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • The Talent tooltip for Khala's Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.

Bug Fixes

  • Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
  • Fixed an issue that prevented A.I. Butcher from casting Butcher's Brand.

Bug Fixes

  • Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.

Bug Fixes

  • Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.

Bug Fixes

  • Using Guillotine with the Buzzsaw Talent to kill Nova's Holo Decoys or Samuro's Mirror Images no longer grants Healing.